Sajan

Rokkad's page

112 posts. Alias of Anoirtrou.


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M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Sorry to hear that. I hope things get better for you!


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Stepping around the edge of the outer wall, Rokkad keeps low as he flings a magical stone at a goblin.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

1 stone left


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

You have Kokip's HP at 10/13, but he should be at 12/13 because of his DR. Unless the goblins have Evil-aligned weapons..?


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad loads a glowing stone in his sling and scans the area for another target.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad loads a glowing stone in his sling and looks about for another target.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

I've never hear of discord either. I've only used Roll20 for the maps as well, but if everyone wants to move there I will muddle through.

Has anyone used RPGGeek for a PbP game? I have played dozens of games there (one of which just passed the 4 year mark!) and never had any problems. They have a lot of nice features as well!


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad steps back again to take cover near Ikoma as he whirls his sling around his head before letting it fly at the attacking goblin.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

After stepping back to give the gigantic Ikoma room to crush the goblins, Rokkad pulls a number of pebbles from his pouch and starts chanting over them.

Cast Magic Stone.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"Kokip does not find any sign of skeletons, only living and dead goblins. Perhaps they are fighting among themselves?" he whispers.

Darting towards the wall, he readies his spear and slides along it until he reaches the gate, then waits for Kokip to let him know what lies beyond it.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Awakening refreshed and ready to take on the goblins, Rokkad summons Kokip. Noting that the avatar still shows some signs of the previous night's combat, he channels his own energy into him to restore the serpent to full fighting strength.

Cast Rejuvenate Eidolon, Lesser: 1d10 + 1 ⇒ (6) + 1 = 7


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"I could use the wand and I would like one of the healing potions. Other than that, let us get some rest and continue towards the goblins camp. Unless, of course, the cards point you in another direction?" Rokkad answers with an arched eyebrow and the faintest of smiles.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"I also vote to stay here." Rokkad remarks as he continues to look over the potions and items.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"You should keep that weapon, it is enchanted." Rokkad states solemnly when questioned by Ikoma about the katana. He studies each of the items from the chest one by one.

Spellcraft (potion 1): 1d20 + 6 ⇒ (12) + 6 = 18
Spellcraft (potion 2): 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft (potion 3): 1d20 + 6 ⇒ (2) + 6 = 8
Spellcraft (potion 4): 1d20 + 6 ⇒ (16) + 6 = 22
Spellcraft (item 1): 1d20 + 6 ⇒ (9) + 6 = 15
Spellcraft (item 2): 1d20 + 6 ⇒ (14) + 6 = 20


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad intones a short prayer and studies the sword and anything else the skeletons had for magical auras.

cast detect magic, Spellcraft 1d20 + 6 ⇒ (5) + 6 = 11


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"It will take someone quite skilled to open this chest. I think it would be best to just leave it here until we have finished with the goblins. We can pick it up on our way back." Rokkad advises after a careful study. "For now, let us find a dry place to rest."


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"Of course." Rokkad hands Ikoma the scroll as well as the blade, careful to give it to him hilt first. He glances over at Kokip, gauging the wounds he has suffered. It would be a bit annoying if the avatar were banished should they be attacked again, as with his low energy right now, he would not be able to call upon him again until the next sunrise.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad pokes through the bones of the commander to see if it was carrying anything besides the sword. "We might have to break it open. Does anyone understand Tien?" he calls out, holding up the scroll.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Untrained know (local): 1d20 + 2 ⇒ (5) + 2 = 7 (Max 10)


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"What is this?" Rokkad murmurs as he picks up the fine blade and examines the grip more closely.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"PAIZO GOLEM HUNGERS! MORE POSTS, NOM NOM NOM!"


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad attempts to aid Kokip by distracting the skeleton with a feint of his spear.

Attack (aid another): 1d20 + 2 ⇒ (3) + 2 = 5


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

The beginning of the summer rush is starting for me at work as well.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Wincing in pain as he feels the skeleton's blow through the empathic connection between him and Kokip, Rokkad reaches out to bolster his eidolon's life energy.

Cast Rejuvenate Eidolon: Kokip gains 1d10 + 2 ⇒ (9) + 2 = 11 hps.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Yes, he cast Magic Fang, which would give Kokip a +1 enhancement bonus to attack and damage and make his natural attacks Magic for the purpose of overcoming DR.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

I'm a bit confused, DavianGrallus. Your post sounds like you thought Rokkad was attacking a skeleton. He was trying to cast a touch spell on Kokip, and I wasn't sure if he could just hit automatically since his eidolon wouldn't be dodging him or if he would have to roll to see if he hit since Kokip was in combat.

So did Rokkad miss Kokip and is still holding the charge for his spell?


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad reaches out to touch Kokip as he calls upon the connection between himself and his god to empower the avatar's attacks.

Cast Magic Fang, not sure if he needs a roll to touch Kokip.
if needed: touch 1d20 + 2 ⇒ (2) + 2 = 4
Kokip gains a +1 to attacks and damage.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Did Rokkad and Kokip's attacks hit? Did they do any damage?


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Placing his last magic stone in his sling, Rokkad offers a silent prayer to his god to guide his aim as he takes aim at the leader of the undead.

Attack: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"Yes, we should cleanse this place and set these unquiet dead to rest." Rokkad agrees. He continues along the passage, Kokip a bit ahead of him, with the last stone in his sling ready to fly.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Yup! 1d6+1 damage, doubled against undead. (I am assuming these skeletons are undead...?)


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad creeps along the wall of the tunnel and pulls out another of the glowing stones, launching it at the skeleton further down the passage.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad dashes after Kokip and lets loose a stone at a shadowy form further down the passage.

Using the same rolls, he would not suffer the -4 for firing into melee but he would suffer a -2 for range so his attack roll would be 17.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad dashes to the side of the tunnel, trying to get a clear shot at the skeleton that won't risk hitting Kokip or the others dashing towards their foe, then lets fly with the glowing stone.

Attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Damage: 2d6 + 2 ⇒ (4, 3) + 2 = 9


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Starring down at the stones for a few moments, Rokkad intones a solemn prayer that causes them to glow faintly. He takes a few steps forward, places a stone in his sling and starts whirling it around his head, waiting for the skeleton to come into range.

Kokip slithers forward to meet the threat, rearing up to hiss in warning.

Cast Magic Stone.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Kokip returns from scouting the passage and a long glance passes between him and Rokkad. Rokkad starts "There are quartz formations the other way and the sound of bubbling water..." before Arieys interrupts. He tenses up and turns to inspect the bones while removing his sling and a few stones from his pouch.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

I hope you are all right!


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M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad and Kokip are all leveled up!


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Once Kokip has moved into position to divert part of the water flow and Mitsuko has dried up the slippery mud, Rokkad stalks further down the passage, peering around the corner to check for any other hazards.

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 + 9 ⇒ (11) + 9 = 20


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad squats down near the edge of the pool to gauge the distance they would have to cross to reach the other side. "Kokip, could you stretch yourself along the edge of the pool and allow us to crawl along your broad back?" he asks after a few moments.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad whispers "There is a giant spider in the passage to the west, but it does not seem to have noticed us. It is eating now, so hopefully it will not bother us for some time as it digests its meal. Shall we try the eastern passage?"


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

As he squeezes the excess water from his clothing, Rokkad glances around the cavern and sends a mental message to Kokip to investigate further.

Fort: 1d20 + 1 ⇒ (20) + 1 = 21
Darkvision 60ft, Perception: 1d20 + 9 ⇒ (2) + 9 = 11


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

I vote for the dark and mysterious cave. What could possibly go wrong..?

;)


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Grabbing the rope, Rokkad sends a mental message to Kokip to ask the spirit to scout ahead for anything that could be used as shelter, trusting that their link will ensure that they can find each other again should either become lost.

Kokip survival (aid another): 1d20 + 4 ⇒ (9) + 4 = 13


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad hangs onto Kokip's back to steady himself, studying the sky as Shalewen leads them through the marsh. When the winds pick up he slowly makes his way to the hunter, head bowed and one arm raised against the debris and yells "There is a large storm coming! We need to find shelter."


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad studies the terrain as they travel, pointing out any natural hazards they should avoid.

Survival (aid another): 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge (Nature): 1d20 + 6 ⇒ (20) + 6 = 26


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Once he has finished breakfast and packed away rations for the day, Rokkad summons Kokip forth from the dust and wishes Walthus farewell.

"Be careful, I think things are going to change in this place. Hopefully for the better, but one should always be ready should it be otherwise..."

He has a slight pang of wistfulness over leaving his mount behind as he watches Ikoma care for his, but brushes it off as he assures himself that his horse was not used to this terrain and would be in more danger were he here.

Rokkad is lightly loaded.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad takes a moment to make sure the creature is dead before nodding respectfully to Shalewen, satisfied that the matter has been taken care of, and follows her back inside.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

I vote to end it as well.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"I still think we should just eliminate it. As long as it lives, we will be in danger should it get free of its bonds."


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"I appreciate your offer of hospitality. It would be easier to make an attack on the goblin camp in the morning when they do not have the advantage of darkness." he states with a quick glance at those in their group who are not gifted with darkvision.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

It was a great image! I actually did laugh out loud reading it.

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