Evil Dave is Evil |
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Please know that we aren't trying to beat up on you. We do want to help. The disconnect that Wraithstrike is pointing out is the fact that you want to make sure that your setup follows the rules for Pathfinder, but you have a scripted outcome in mind.
There are two main variables in Pathfinder: 1. what do the dice say? 2. what do the players do?
What if your player loses init and the demon crits her and kills her before she acts? Will you let it stand? No? Then don't make her roll until the outcome actually matters. Your knowledge check is impossible for her, so why put it in there? If she needs information, put it there in a way that the player can accomplish through guile or skill or just give it to them. Other ways are unsatisfying.
What if she said that she wanted to throw the artifact in a lake and run away? Or tell the ferret to take a hike? will you let her? The answer to that question will tell you whether or not this is her story or yours.
Looking at your GMing objectively is very tough. Us looking at it for you and critiquing it for you is tougher. But it will help if you're open to it.