Any way to summon / call / create a weapon?


Advice


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I am looking for alternate ways to either summon, call or create a weapon out of thin air. Specifically, a musket (one used by a Gunslinger). I am looking for class dips, feats, spells, etc. that might accomplish this.

So far I have only found Call Weaponry, which is in 3rd party Ultimate Psionics book. It is a psionic power for certain classes.

I also found Summon Weapon, also in a 3rd party book ("101 1st level spells" by Rite Publishing) which is a 1st level Sorcerer/Wizard spell.

Trying to avoid 3rd party material if I can help it. Looking for Paizo-specific ways to do this.

Any thoughts/ideas?

Scarab Sages

Shadow Weapon works.

Edit: Crap, it specified Melee only, nevermind.
Edit 2: Well, it might work with a Axe Musket.


Polymorph your familiar!! Idk if it actually works but I had fun tossing around an idea that did this at some point.


Called weapon enchantment.


CAlled weapon enhancment. and I thought ther was some sorta enchantment you could get that let it transform into something that doesn't look like a weapon... It wasn't transformative since that transforms weapon to a weapon.


Zwordsman wrote:
CAlled weapon enhancment. and I thought ther was some sorta enchantment you could get that let it transform into something that doesn't look like a weapon... It wasn't transformative since that transforms weapon to a weapon.
Glamered wrote:
A glamered weapon can be commanded to change its shape and appearance to assume the form of another object of similar size. The weapon retains all its properties (including weight) when so disguised but does not radiate magic. Only true seeing or similar magic reveals the true nature of a glamered weapon while it is disguised. After a glamered weapon is used to attack, this special ability is suppressed for 1 minute.


That.
that and called.

Carry it almost anywhere, sans the good magic observers.

Grand Lodge

Called weapon enhancement
Shadow Weapon (melee only)
A nice GM might allow you to hand over a silent image that looks like a weapon. (This will possibly fall apart at higher levels)
The Rakasa Familiar is a scimitar too (iirc)
Polymorphing your familiar is another option, one the familiar will complain about, a lot.
Bladebound Magus can call their weapon from up to a mile away (at level 9)


PRD wrote:

Glove of Storing

Aura moderate transmutation; CL 6th

Slot hands; Price 10,000 gp (one glove); Weight —

Description

This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up your entire hands slot. You may not use another item (even another glove of storing) that also uses the hands slot.

Construction

Requirements Craft Wondrous Item, shrink item; Cost 5,000 gp

edit:..
Gauntlets of the Weaponmaster

Price 110,000 gp; Aura strong conjuration; CL 10th; Weight 5 lbs.

These gauntlets come in a variety of forms. Some are mostly leather with small steel plates, and are suited for fine swordplay. Others are fully articulated plate favored by knights in full plate. On command, the wearer of the gauntlet can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a swift action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet.

Furthermore, three times per day on command, the gloves affect the wearer as the greater heroism spell.

Construction Requirements

Cost 55,000 gp

Craft Wondrous Item, heroism, rope trick


Tiefling (Fiendflayer) Magus.

They have special archetype that allows them to create a weapon through an arcana, and it can be used with any as it doesn't replace anything.


Wasn't there a bracelet that let you tune the different charms to different weapon you stored extra dimensionally?


Kyrrion wrote:

Tiefling (Fiendflayer) Magus.

They have special archetype that allows them to create a weapon through an arcana, and it can be used with any as it doesn't replace anything.

Fiendblades can't be any weapon. They have to be one-handed melee weapons. So muskets are out.

Scarab Sages

Samasboy1 wrote:
Wasn't there a bracelet that let you tune the different charms to different weapon you stored extra dimensionally?

There was in 2nd ed. AD&D. I don't know if it ever got converted.


It did.. but it's just a bunch of random weapons and tools.
one use
not magic..

soo probably not a good plan


I would also suggest Glove of Storing, it's a simple solution and allows you also some flexibility...

Gauntlets of the Weaponmaster sounds also nice (you can store multiple already loaded guns^^) but it has a heavy cost...


If a weapon you want is near enough, Call Weapon might do the trick.


If you are a divine caster you could go for "Ancestral Weapon"


Zwordsman wrote:

It did.. but it's just a bunch of random weapons and tools.

one use
not magic..

soo probably not a good plan

Maybe I am misremembering, but the bracelet I am thinking of wasn't single use and I am pretty sure you put weapons "into" rather than being akin to a robe of useful things (random stuff).

I recall an item that basically worked like a glove of storing, but was a bracelet, could hold 5-6 weapons, and each weapon was represented by charm that appeared on the bracelet.

Probably 3.X since I only played the tail end of 2E.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ultimate Equipment wrote:

Endless Bandolier

Price 1,500 gp; Aura moderate conjuration; CL 9th; Weight 2 lbs.

Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm, see Ultimate Combat), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.

Construction Requirements

Cost 750 gp

Craft Wondrous Item, secret chest

Alternately, you could probably use an efficient quiver to store two-handed firearms in the largest partition, since they are "of the same general size and shape as a bow (spears, staffs, or the like)."

For actually creating/summoning a weapon, you could possibly research a higher-level version of shadow weapon or a lower-level version of arcane cannon (probably 2nd- or 3rd-level, depending on whether or not the character needs to supply their own ammunition). Or invest in the called weapon ability.


Samasboy1 wrote:
stuff
Imbicatus wrote:
reply stuff

There was, in 3.5, the "Wand Bracelet" in Magic of Eberron.

Wand Bracelet:

wand bracelet holds a number of small items that you can retrieve quickly.

-Lore: The name “wand bracelet” describes the most common use of the item. Originally designed to hold small keepsakes as charms, and crafted to be appropriate for formal gatherings, the wand bracelet has instead found popularity among Cannith wand adepts and artificers who favor spell trigger devices (Knowledge [arcana] DC 15). The bracelet is also sometimes known as the assassin’s charm,
because small weapons can easily be concealed within it (Knowledge [arcana] DC 20).
-Description: This golden chain bracelet has a number of small metal objects hanging from it like charms. You typically wear the bracelet on the arm opposite the hand that actually uses the items stored within it.
-Activation: A wand bracelet can store up to four items, which appear as charms along the bracelet. As a free action, you can grab one of the charms from the bracelet. If you have a small item in your hand, you can use a move action to store the item in the bracelet, or to switch the held item for a stored item by touching the item to the charm representing the stored item. Neither action provokes
attacks of opportunity.
-Effect: Grabbing a charm from the wand bracelet causes the item to appear in your hand. Storing an item causes it to shrink down and appear as a charm hanging from the bracelet. Any item to be stored can weigh no more than 3 pounds and must be able to be held in one hand, such as a wand or light weapon. Only the wearer of the bracelet is able to retrieve or store items.
-Aura/Caster Level: Faint transmutation. CL 6th.
-Construction: Requires Craft Wondrous Item, 12,500
gp, 1,000 XP, 25 days.
-Weight: 0.25 lb.
-Price: 25,000 gp.


Yeah, that looks like what I was thinking of!


Pathfinder Lost Omens Subscriber

We had an urban barbarian with a Called Frost Earth Breaker, and Raging Hurler. It could really take people for surprise...


CraziFuzzy wrote:
We had an urban barbarian with a Called Frost Earth Breaker, and Raging Hurler. It could really take people for surprise...

..Wulfgar? Well the frost wasn't but I wonder if he's read RA Salvatore of if it's just a coincidence.


Pathfinder Lost Omens Subscriber
Zwordsman wrote:
CraziFuzzy wrote:
We had an urban barbarian with a Called Frost Earth Breaker, and Raging Hurler. It could really take people for surprise...
..Wulfgar? Well the frost wasn't but I wonder if he's read RA Salvatore of if it's just a coincidence.

Nah, we don't read much fiction at all (prefer to make our own). The hammer actually came from a dead barkeep we made good with. The barbarian began carrying it around in a big cello case. It was great to be able to swift action call it to his hand, crush someone nearby, then the next round hurl it at the next baddy down the list, and call it back to his hand with another swift action, etc.


Depends on the fire-arm level you use. If it is common firearms or firearms everywhere then the ancestors oracle revelation ancestral weapon would work (under such settings firearms are martial not exotic).
With less firearms available that doesn't work.


RigaMortus wrote:
I am looking for alternate ways to either summon, call or create a weapon out of thin air.

Why are you looking for this?

I find that oftentimes, questions like this are asked because they offer the only answer to a problem that the poster can think of, but there are almost always other ways to achieve the same goal without such a specific limitation.


quick draw. and wear a very big duster...

glamered "do you see this broom here?..." cost 4000+

called as other peple mantioned +1 weapon enhancment

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