Help me make an extremely overpowered character


Advice

51 to 95 of 95 << first < prev | 1 | 2 | next > last >>
The Exchange

Renegadeshepherd wrote:

That kitsune sorcerer could be made even better by being cross blooded. Impossible bloodline would make almost anything vulnerable to those spells and I think either abyssal or infernal improves the DC checks of other such spells as well.

@just a mort: the evangelists saves would be a bit higher. With my proposed lay out it would be, assuming racial boosts charisma to 18, either 1D6 7 times a day with a will save of 18 or 1D6 8 times a day with DC 17 depending on selected trait(s). This would be comparable to your gnome, NOT better but close. Personally I'd love to have either sylvan or evangelist but having both ::smiles evilly:: together those two would handle whole encounters and probably never be hurt.

Damnit, you make me itchy in trying to get into a campaign with you.

I seem to remember a lv 1 pvp arena somewhere, but can't remember results of that thread.


Sry. I've derailed the thread and left a bad impression.


N. Jolly wrote:

Okay, here's an idea.

We get request on the boards often enough, so why don't we just start making a guide with 'broken' builds, listing if they're melee/magic/ranged/etc, and separating them by level. We'd need to also include materials used since some of these threads have limited materials being able to be used.

It'd be nice to have a reference for these sorts of threads to just point people towards.

There is a lot of resources on these forums for that already. Look at the threads "Most Powerful Monk" and "Beastmass Challenge" for starters. At this point, putting together a guide for most broken characters might be more a matter of research than a cattlecall. But always an interesting idea.


Hmm,

Level 1 Gunslinger1: Rapid Reload, Point Blank Shot
2Gunslinger1/Ninja1
3G1N2: Vanishing Trick, Precise Shot

So this character makes Ranged Touch attacks with his flintlock pistol. And with his Ninja Vanishing Trick, opponents are automatically flatfooted, which means automatically taking Sneak Attack Damage. Plus all the attacks are against the victim's Flatfooted, Touch AC.


ShroudedInLight wrote:


Attacks w/ Mutagen: +7 Claw (1d6+5), +7 Claw (1d6+5), +7 Bite (1d8+5), +5 Hoof (1d4+2), +5 Hoof (1d4+2), +7 Gore (1d6+5)

How are you obtaining all those attacks?


RigaMortus wrote:
ShroudedInLight wrote:


Attacks w/ Mutagen: +7 Claw (1d6+5), +7 Claw (1d6+5), +7 Bite (1d8+5), +5 Hoof (1d4+2), +5 Hoof (1d4+2), +7 Gore (1d6+5)
How are you obtaining all those attacks?

ragebred skinwalker can have 2 hoofs and a gore with 1 feat, feral mutagen gives claw claw bite when you take your mutagen.

Silver Crusade

Avoron wrote:

** spoiler omitted **

Was this the sort of gnome you were thinking of?

I'm making one of these gnomes only I wasn't planning on taking a level of sorcerer. What does that one level of sorcerer give you, and in a level 12 build, would you be a 11 oracle/1 sorcerer?


Bigdaddyjug wrote:
Avoron wrote:

** spoiler omitted **

Was this the sort of gnome you were thinking of?
I'm making one of these gnomes only I wasn't planning on taking a level of sorcerer. What does that one level of sorcerer give you, and in a level 12 build, would you be a 11 oracle/1 sorcerer?

In the build shown, the level of sorcerer gets you five extra color sprays per day and a familiar.

In a level 12 build, I'd either go straight oracle or be an oracle 4/sorcerer 4/mystic theurge 4.

Grand Lodge

2 people marked this as a favorite.

I love how people immediately throw out their broken characters into the streets like so much cheap wine. If that doesn't answer your question of "Are pathfinder players just 1000 monkeys at 1000 type writers looking for the ultimate unstoppable build?" Then I don't know what will.

Also it's fun to break things, everyone is secretly Rovagug cultists.


Jader7777 wrote:

I love how people immediately throw out their broken characters into the streets like so much cheap wine. If that doesn't answer your question of "Are pathfinder players just 1000 monkeys at 1000 type writers looking for the ultimate unstoppable build?" Then I don't know what will.

Also it's fun to break things, everyone is secretly Rovagug cultists.

Admittedly, this has been going on for two years.

Also, at least some of us use electronics over the writing piano.


Jader7777 wrote:

I love how people immediately throw out their broken characters into the streets like so much cheap wine. If that doesn't answer your question of "Are pathfinder players just 1000 monkeys at 1000 type writers looking for the ultimate unstoppable build?" Then I don't know what will.

Also it's fun to break things, everyone is secretly Rovagug cultists.

its really just that its not that hard, especially with spellcasters. Crank your DC as high as possible, use a save or suck spell, most things will fail it.


The Sideromancer wrote:
Jader7777 wrote:

I love how people immediately throw out their broken characters into the streets like so much cheap wine. If that doesn't answer your question of "Are pathfinder players just 1000 monkeys at 1000 type writers looking for the ultimate unstoppable build?" Then I don't know what will.

Also it's fun to break things, everyone is secretly Rovagug cultists.

Admittedly, this has been going on for two years.

Also, at least some of us use electronics over the writing piano.

Actually, it all happened two years ago.

*Raise Thread*
Okay, we got that over with.

Really, the simplest way to make a horrific DPR monster without bending over backwards is just giving a magus both wayang spellhunter and magical lineage on rime chill touch or (+1 level metamagic) shocking grasp, thus getting your key spell usable as a cantrip. Even at level 3, that's an extra 3d6 every round, and only gets better from there. Only costs two traits and a metamagic, which you were likely to get anyways.

Also, it scales twice as fast as sneak attack (though only applies to one attack each round), and doesn't require extenuating circumstances to activate.

Scarab Sages

There's an FAQ about Magical Lineage. You can't use it or Wayang Spellhunter to reduce the spell's level below the original level of the spell. No chill touch or shocking grasp as a cantrip.


The latest writing of Magical Lineage (i.e. Ultimate Campaign) does note that, actually. However, I'm not aware of anything stipulating that for Wayang Spellhunter, nor of any FAQ along those lines, either.
For example, based off of all sources I have seen, you could use Merciful combines with WS to lower the spell level by one, but not with ML.

Scarab Sages

I believe Wayang Spellhunter uses the same phrasing Magical Lineage did when the FAQ was issued, so at the time, it was clearer that it applied to both. Wayang Spellhunter didn't get included in the FAQ, because it's in the Player Companion line. If your GM lets you get away with it, knock yourself out. But it's bad advice to give on a general advice thread, because I don't see it being allowed to work that way in most situations. Especially not on a spell that is utilizing both Magical Lineage and Wayang Spellhunter, because how do you know which applies first?

Also, in PFS, it explicitly can't reduce a spell below its original level.

Campaign Clarifications Document wrote:
The wayang spellhunter trait cannot reduce a spell's effective level below the unmodified spell's original level (for example, it does not allow you to alter a wizard's fireball into a 2nd-level spell.)


Speaking of magi, level 3 is a great time for whip-focused kensai. Whip Mastery + wand wielder arcana + wand of true strike + combat maneuvers = profit.

Silver Crusade

Avoron wrote:
Bigdaddyjug wrote:
Avoron wrote:

** spoiler omitted **

Was this the sort of gnome you were thinking of?
I'm making one of these gnomes only I wasn't planning on taking a level of sorcerer. What does that one level of sorcerer give you, and in a level 12 build, would you be a 11 oracle/1 sorcerer?

In the build shown, the level of sorcerer gets you five extra color sprays per day and a familiar.

In a level 12 build, I'd either go straight oracle or be an oracle 4/sorcerer 4/mystic theurge 4.

Yeah, I think I'll juts go straight Spirit Guide heavens oracle. Now the only question is, do I specialize in color spray or hypnotic pattern.


Colour Spray, Hypnotic Pattern imposes the fascinated condition which is comically easy to break. Colour Spray renders enemies unconscious for multiple rounds.

Silver Crusade

andreww wrote:
Colour Spray, Hypnotic Pattern imposes the fascinated condition which is comically easy to break. Colour Spray renders enemies unconscious for multiple rounds.

That's what I was thinking. I took combat casting with my level 1 feat. Level 3 will be persistent spell. I'll take Spell Focus at some point, and possibly Heighten Spell.

Can you think of any other feats that work really well with this build? The only pure caster I've really built is an admixture wizard.

Edit: I'd really like to find a way to get loathsome veil on my list without dipping into another class.


Yeah, the Magus can't reduce the cost of the spell below its original level but you can still get down to first level spell Intensified Shocking Grasps for 10d6 extra damage at level 10. Which is not bad at all since you can do it so many times per day.

I'm surprised no one has mentioned AM BARBARIAN in this thread yet, since RAGELANCEPOUNCE is so effective. Of course, I don't actually know what his build is. I know it involves the beast totem line and a mount, (who I think is a leadership acquired Synthasist Summoner?) along with Strength Surge and a few other things but I've no idea as to the actual details.


Bigdaddyjug wrote:

That's what I was thinking. I took combat casting with my level 1 feat. Level 3 will be persistent spell. I'll take Spell Focus at some point, and possibly Heighten Spell.

Can you think of any other feats that work really well with this build? The only pure caster I've really built is an admixture wizard.

Edit: I'd really like to find a way to get loathsome veil on my list without dipping into another class.

I would skip combat casting, it will rapidly become irrelevant.

Spell Focus, Greater Spell Focus, Spell Penetration, Improved Initiative and Noble Scion of War are all strong choices. Expanded Arcana may be a good choice for you at 7th if you go gnome to improve versatility. Heavy Armour Proficiency can substantially improve your survivability given you will be close to melee. Likewise, Steadfast Personality can make you avoid dangerous effects.

Persistent is better than Heighten in pretty much any situation. I would just take Persistent (at 3rd or 5th). 3rd if you take Magical Lineage or Wayang Spellhunter.


Bigdaddyjug wrote:
Can you think of any other feats that work really well with this build?

In addition to what's already been mentioned: Deific Obedience (Mahathallah), Additional Traits, Preferred Spell (color spray), Extra Revelation, Greater Spell Penetration, Spell Specialization (color spray), Varisian Tattoo (illusion), metamagic feats (Focused Spell, Selective Spell, Widen Spell, Quicken Spell, etc.), and eventually Spell Perfection.

Bigdaddyjug wrote:
Edit: I'd really like to find a way to get loathsome veil on my list without dipping into another class.

Your best non-dip option is probably the Dreamed Secrets feat, but I'd also recommend taking a look at the veiled illusionist prestige class. It doesn't cost you any spellcasting progression, you'll probably already meet the prerequisites, and a single dip can get you loathsome veil on your spell list along with a handy disguise ability.


Dreamed Secrets is not PFS legal. Veiled Illusionist works well and if you are a gnome you aren't giving up the spells known FCB. You could also get it by going Wayang and using their FCB or going Samsarn and using Mystic Past Life but the stat bonuses on both are far from ideal.


andreww wrote:
Dreamed Secrets is not PFS legal.

Huh, looks like Archives of Nethys has it wrong...


It does

Silver Crusade

So for feats, how's this:

1. Noble Scion of War
3. Persistent Spell
5. Spell Focus (illusion)
7. Greater Spell Focus (Illusion)
9. Spell Penetration
11. Greater Spell Penetration

I don't have the books for Deification Obedience, and I'm think Spell Pen and Greater Spell Pen will do more for color spray and loathsome veil than Varisian Tattoo and Spell Specialization will.

Also not seeing how Preferred Spell does anything for a spontaneous caster.

I'll likely go Veiled Illusionist at 6, so I've taken Magical Lineage (color spray) and Wayang Spellhunter (loathsome veil) as traits. That way I can make them persistent without increasing the spell level.

Here she is at level 1.

Spoiler:
Futina el Arai
Male gnome oracle (spirit guide) 1 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
CN Small humanoid (gnome)
Init +5; Senses darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 16 (+4 armor, +1 Dex, +1 shield, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +1; +2 vs. illusions
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger -1 (1d3-2/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +6)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Oracle (Spirit Guide) Spells Known (CL 1st; concentration +6)
1st (5/day)—bless, cure light wounds, shield of faith
0 (at will)—create water, detect magic, ghost sound (DC 16), light, mage hand, read magic
Mystery Heavens
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -3; CMD 8
Feats Noble Scion Of War[ISWG]
Traits magical lineage, wayang spell hunter
Skills Acrobatics -2 (-6 to jump), Bluff +6, Diplomacy +9, Disguise +6, Knowledge (arcana) +7, Knowledge (planes) +5, Spellcraft +5
Languages Common, Gnome, Goblin, Sylvan
SQ gnome magic, oracle's curse (haunted), revelation (awesome display)
Combat Gear wand of cure light wounds; Other Gear lamellar (leather) armor[UC], buckler, dagger, masterwork backpack[APG], spell component pouch, wrist sheath, spring loaded, 438 gp
--------------------
Special Abilities
--------------------
Awesome Display -5 (Su) Your Illusion (pattern) spells treat observers as -5 HD lower than their actual HD.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.

See any changes that should be made?


I would swop persistent and spell focus, you wont be able to use persistent until level 4.

I would consider an offensive spell at first level. I like Murderous Command as it both gets your enemies fighting each other and they may well have to provoke to do so.

You could drop strength further to make room for some extra Wisdom but carrying capacity could become an issue, especially if wearing armour. Ant haul will eventually deal with that issue.

7, 12, 12, 12, 14, 17 is a decent spread. You lose out on 1DC until level 4 when you catch back up until level 8. If you do dump Wisdom I would try and fit in either the Irrepressible trait or the Steadfast Personality feat. Saves are important.

If you can afford the weight allowance go for a heavy shield, you aren't making weapon attacks anyway and you still threaten and provide a flank with the shield.

Preferred Spell does very little for you, it lets you cast a metamagicked spell without increasing the casting time but forces you to take Heighten. If that is something you want then you are much better off just taking Spontaeous Metafocus.


Bigdaddyjug wrote:
Also not seeing how Preferred Spell does anything for a spontaneous caster.
andreww wrote:
Preferred Spell does very little for you, it lets you cast a metamagicked spell without increasing the casting time but forces you to take Heighten. If that is something you want then you are much better off just taking Spontaeous Metafocus.

Preferred Spell (or Spontaneous Metafocus, whichever) is huge for a color spray user. Without it, every single metamagic color spray you cast will take up a full-round action casting time. Half the time you'll be lucky to catch something useful in your 15 ft. cone without hitting your own party members. Standard action casting lets you move into position before casting, vastly improving the effectiveness of the spell.


Avoron wrote:
Bigdaddyjug wrote:
Also not seeing how Preferred Spell does anything for a spontaneous caster.
andreww wrote:
Preferred Spell does very little for you, it lets you cast a metamagicked spell without increasing the casting time but forces you to take Heighten. If that is something you want then you are much better off just taking Spontaeous Metafocus.
Preferred Spell (or Spontaneous Metafocus, whichever) is huge for a color spray user. Without it, every single metamagic color spray you cast will take up a full-round action casting time. Half the time you'll be lucky to catch something useful in your 15 ft. cone without hitting your own party members. Standard action casting lets you move into position before casting, vastly improving the effectiveness of the spell.

Spontaneous Metafocus does exactly the same thing and doesn't require you to waste a feat on Heighten.


andreww wrote:
Avoron wrote:
Bigdaddyjug wrote:
Also not seeing how Preferred Spell does anything for a spontaneous caster.
andreww wrote:
Preferred Spell does very little for you, it lets you cast a metamagicked spell without increasing the casting time but forces you to take Heighten. If that is something you want then you are much better off just taking Spontaeous Metafocus.
Preferred Spell (or Spontaneous Metafocus, whichever) is huge for a color spray user. Without it, every single metamagic color spray you cast will take up a full-round action casting time. Half the time you'll be lucky to catch something useful in your 15 ft. cone without hitting your own party members. Standard action casting lets you move into position before casting, vastly improving the effectiveness of the spell.
Spontaneous Metafocus does exactly the same thing and doesn't require you to waste a feat on Heighten.

I am aware. The asker stated they were planning on taking Heighten Spell anyway. If they're not, they can take Spontaneous Metafocus instead. It really doesn't matter in the slightest.


I think persistent is better than Heighten since it is better to force them to save twice rather than to bump the DC by 1-8. Well, assuming they are able to fail the saving throw.


Focused Spell also works really nicely to boost your color spray DCs for the most dangerous enemies.

Silver Crusade

Well damn. I'm going to have to wait a while to build this character as I don't own Paths of Prestige and it's more expensive as a PDF than a hardcover rulebook.

Also, can somebody lay out a 12 level build for a heavens oracle 5/6 // veiled illusionist 6/7?


I'd like to mention that being a crossblooded Undead/Impossible sorcerer combined with a heavens oracle (specializing in either) completely removes any threat you face except from oozes and vermin.

Silver Crusade

Yeah crossblooded impossible/serpentine works as well.


That only really applies to speech based spells, color spray doesn't require them to understand you it just requires them to be able to see. Thus all you are looking to do is effect more targets.

Thats why I suggest Impossible and Undead. Impossible is necessary since there is no other way to effect constructs, while Undead is nice since you can combine it with Coaxing Spell from the Dungeoneer's Handbook to be able to target even oozes and vermin. Which is better than taking the pestilence bloodline and getting Threnodic Spell since the pestilence bloodline doesn't grant you the ability to effect oozes.

At that point the only thing that can stop you are foes that lack eyes, but you have the whole of your spell roster to fall back on for those enemies.

Silver Crusade

Oh that's true. I was thinking of Impossible/Serpentine for my kitsune hideous laughter abuser.

Looks like I may have to consider a single level dip into cross-blooded sorcerer for my gnome heavens oracle that I might take into veiled illusionist.


How do you get value out of color spray when 5 or more HD is only stunned for 1 round?

Silver Crusade

Havoq wrote:
How do you get value out of color spray when 5 or more HD is only stunned for 1 round?

Heavens mystery oracles have a revelation called Awesome Display that allows you to treat targets of [pattern] descriptor spells to be treated as if they are your Cha modifier less hit dice than they actually are.


Charon's Little Helper wrote:

'Overpowered' is relative - and there are different sorts of power. But here's one that's great at fighting humanoids.

Human Brawler 3

Gear: Agile AoMF/Studded Leather

Str:10
Dex:20
Con:14
Int:10
Wis:12
Cha:7

Feats: Weapon Finesse/Improved Trip/Combat Expertise/Vicious Stomp/Combat Reflexes

HP:31
AC:18
CMD:18
CMB:+3 / +9 for weapon use(+12 for tripping)

Ref:+8
Will:+3
Fort:+5

Attack:+9 1d6+5 OR +7/+7 1d6+5

It's not amazing vs huge things - but it can keep most any human sized critter on the ground - picking up an extra two swings with a +4 to hit at them when it trips. (Vicious Stomp & when they stand up.) And at level 6 it gets a 3rd AOO from Greater Trip, plus at 6ish the move action to stand up is a bigger cost as they'd likely be giving up iterative attacks. You could make it strength based to save a feat and the amulet - but then it has crappy defenses and fewer AOOs.

Improved Trip need int 13+ This destroys all your build...!

Silver Crusade

ShroudedInLight wrote:

That only really applies to speech based spells, color spray doesn't require them to understand you it just requires them to be able to see. Thus all you are looking to do is effect more targets.

Thats why I suggest Impossible and Undead. Impossible is necessary since there is no other way to effect constructs, while Undead is nice since you can combine it with Coaxing Spell from the Dungeoneer's Handbook to be able to target even oozes and vermin. Which is better than taking the pestilence bloodline and getting Threnodic Spell since the pestilence bloodline doesn't grant you the ability to effect oozes.

At that point the only thing that can stop you are foes that lack eyes, but you have the whole of your spell roster to fall back on for those enemies.

Just to let you know, I just looked up the Impossible bloodline, and the arcana only allows you to affect them with [compulsion] spells, so it doesn't affect color spray.


Havoq wrote:
How do you get value out of color spray when 5 or more HD is only stunned for 1 round?

Starting with 20 Charisma and the Heaven's Oracle ability that lets you calculate folks as if the HD was = to (HD - Cha). You're look at 22 by level 8 you can afford a Headband of Charisma +4 which means you are chipping off 8 HD from every monster you face.

For reference a CR11 Barbed Devil has 12 HD, that means that a monster who is APL+3 can be stunned for a minimum of 2 rounds. Blinded for a minimum of 1. Assuming average dice rolls you are looking at 3.5 rounds of stun and 2.5 rounds of blind.

As a Gnome with 26 Charisma, Spell Focus, Greater Spell Focus, and Focus Spell you are looking at DC22 which the devil fails on anything 13 and lower. Alternatively you can slap on persistent spell (which is much better if you are single targeting color spray) and force the devil to try two rolls that fail on an 11 or lower.

Additionally if you have magic lineage and Wayang Spell Hunter which stack, meaning you can use a Persistent Color Spray as a first level spell. By that level you have spontaneous metafocus which means you can cast a Persistent Color Spray as a standard action.

Keep in mind this is one spell and you still have the rest of your resivour. As a level 7 sorcerer/1 oracle you have access to 3rd level spells which include Loathsome Veil.

While Loathsome Veil only effects 24 HD of enemies, every single enemy you effect has its HD reduced by 8. That means you can effect six different 12HD monsters with a single casting all of which are Nauseated if they fail their save of DC 22.

With crossblooded these illusions can effect both undead and vermin. Plus you have the rest of your spell arsenal to fall back upon, nothing is stopping you from throwing around AoE disruption spells like Web or Fog Cloud.

Xig is a world crusher.

EDIT: Damn it, I must have misread things. Whoops, I guess its Pestilence and Undead for bloodlines then. That means Xig runs into problems with Constructs, oozes, and sightless creatures.


A strong build on this level it depend on the enemy.. Mostly on low level there low magic on enemy. So the AC is powerfull.. And your damage burst.

A strong fighter who can burst a lot of dmg on one turn and have a lot of defence is the most apropriate.

here is an example..
Human Fighter 3 lvl

Str 18 (16+2race)
Dex 15
Con 15
int 10
Wis 8
cha 8

Feats: Exotic weapon proficiency (Falcata), Weapon Focus(Falcata), Power attack, Dodge, Shield Focus

Items: Full plate, Heavy steel shield, Masterwork Falcata (non magic items)

You will have
Attack: +8
Damage: 1d8+6 19-20/x3 (If Critical successful= Burst dmg)
Armor Class: 25 (Tons of AC on this Level)

Disadvantage: Low Will Save
......................................................................

Now on next level you will have
Con 16
Damage: 1d8+10 19-20/x3 (A lot of burst on crit.. Min dmg 33, Max 54)
Feats: Weapon specialization (Falcata)

and go on...


Nice build, ShroudedInLight. Thank you both for the explanations.


Thanks Havoq but its not mine, I just tuned what was already there.

Feats are
Spell Focus
Persistent Spell
Spontaneous Metafocus
Greater Spell Focus
and you get a free bloodline feat too

The only problem is that eventually things get too many hit dice for the Color Spray build to work without some serious work to boosting your Charisma. After you hit 26 Charisma your only remaining boosts are at 12, 16, 20, from upgrading to a +6 belt and an ungodly expensive +5 Tome or the Wish spell. That means the most you are getting is 36 charisma unless there is some other method of boosting it that I do not know.

36 Charisma is -13 HD, but for a CR21 Tor Linnorm that has 24HD you are only taking that down to 11 at which point the only spell you have that will hit them is a Focused Scintillating Pattern at DC36 for which it has a +21 to its save so it fails on anything below a 15.

Unfortunately the higher CR you go the less and less effective this build becomes. Against a Balor Lord you only reduce the HD down to 12 even which is just within the range of a Focused Scintillating pattern. He has +25 to his save so he only fails if he rolls below 11. Thats down to about a 50% success rate for your turn, which is not enough. Especially since you cannot force him to roll twice since you cannot use persistent on Scintillating Pattern unless your GM lets you retrain your Traits to get the spell below the limit.

Mythic Thoughts:

Lets go nuts, M10. That is + another 10 charisma for a total of 46. Then we take Enhanced Ability for 48. That is a +19 bonus to our spells and a -19 to the HD requirement. Mythic Spell Focus gives us another +2 to our DCs So you subtract 19 from the HD requirement.

Against Pazuzu you cannot get his HD below 16 which means all of your pattern spells (even though they work) are for not and only apply the weakest effects. Besides he has a +35 will save so he can shrug off our strongest patterns, he only fails if he rolls below 9.

The only boost I can see for this is to take a single level of Mind Chemist so you are Sorcerer 18/Oracle 1/Alchemist 1 for the Cognatogen. At which point you can boost the HD reduction to 21 and the saving throw to 46...unfortunately Pazuzu still makes his save 50% of the time.

Of course in his realm Pazuzu can use Mythic Wish at will, but once you get to CR30 the build is basically hosed. Even CR 25 with the Balor Lord is pushing it.

TL:DR - Anything above 20 CR is pushing it with this particular save or die Gnome of doom.

51 to 95 of 95 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help me make an extremely overpowered character All Messageboards

Want to post a reply? Sign in.