Familiars - Deliver Touch Spells - Rules question...


Advice


1 person marked this as FAQ candidate.

So the easiest way for me to ask this question is to set up the scenario, explain how I think it would work out, and have people comment if it is accurate or if it doesn't work out, explain to me why...

First I want to define if Teleport is considered a "touch spell". The Range on Teleport says "Personal and Touch". To me, I believe that qualifies Teleport as BOTH a range "personal" spell AND a range "touch" spell.

Assuming I am correct so far, the scene...

PC Witch character has a bat familiar. He casts Teleport spell and wants to deliver the touch spell through his bat familiar, but he wants to hold the charge for several rounds/minutes/hours/what have you. So long as bat familiar does not touch something inadvertently AND the Witch doesn't cast another Spell/Hex while holding the charge, I believe this is fine. Bat flutters around a structure (castle/keep) waiting for a particular individual (the BBEG) to emerge. After X amount of time lapses, BBEG exits his home. Bat flies down and attempts a touch attack. Assuming he hits, Teleport gets discharged and BBEG (assuming he's unwilling) also gets to make a Will save. Assuming the Will save fails, Teleport goes off, BBEG and the Witch (the caster) Teleport to desired location. Bat gets left behind.

Also assume BBEG does NOT have any anti-teleport magic up (such as Dimensional Anchor).

Is this scenario accurate on how it could play out? Any rule I am missing as to why this tactic would not work?

Liberty's Edge

First, this is the advice forums, the rules forums can be found here.

You are completely incorrect in almost all workings of the teleport spell.

Teleport is You andobjects or willing creatures touched. So no, it is not a standard touch spell. The touch portion relates to those you are touching when the spell is cast.

The effect, per the spells description, is that it is instantaneous. You cast it and go, there is no casting it and waiting around. No "holding the charge".

Teleport only effects willing creatures, again, per it's spell description. Attended objects get save/spell resist checks as applicable, but it cannot effect an unwilling being.

Essentially your tactic has no chance of success because that is not how the teleport spell works. It is pretty clearly explained in the spell description.


I am looking for advice...

Teleport clearly says "Range: Personal and Touch"... So you are saying it is NOT a touch spell?

However, I will concede... I did not notice that it was Will negates (object) only... Thanks for pointing that out...

The instantaneous part has nothing to do with it going off immediately when you cast the spell. Take a look at Cure Light Wounds... It is also Range: Touch and Duration: Instantaneous. CLW doesn't go off as soon as you cast it, it goes off as soon as you touch something after you cast it (you can cast and touch as one action per spell casting rules or hold the charge).

Anyway, it's moot, Will negates is object only...

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