Can you have a single character that basically has 4 'bloodlines' or for more thematic sake, 4 dragon bloodlines and 4 different breath weapons. Race ; Human
The Reason why I ask if this can work is due to the wording in the first part of the
'You choose to study or worship one type of dragon, and your focus grants you a measure of its power. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline' We do not need to hold to this rule because we are technically not a sorcerer.
'Special You can't select another dedication feat until you have gained two other feats from the dragon disciple archetype. If you later take the sorcerer archetype, you must choose the draconic bloodline.' Due to this wording, I am assuming the restriction would only come into play if we were to take the Sorcerer dedication after we take Dragon Disciple, because we took it in this order, this rule has no effect either. This is incredibly specific and does not come together until level 16 at the earliest. But can it be done?
BigNorseWolf wrote:
Whining on the forums is silly and does not work, I am reasonable enough to know this. Hammerjack showed some solid math that shows that ranged will pull ahead of melee but that melee also benefits much more from combined arms. The Argument being made afterward was solid but my point still somewhat stands somewhat, ranged pulls ahead but jolly cooperation helps melee much more than it does ranged, allowing them to outperform ranged with teamwork. Nevertheless, Hammerjack convinced me in the end so I stopped partaking. This is what general discussion is for, asked a question, we discussed, got a satisfying answer.
This is what the main discussion was about. But if I am understanding this correctly, you are saying that Power armor is subject to all negative effects regarding movement but none of the positives. So the power armor counts as part of the creature only when it regards debuffs but when it comes to buffs it's suddenly a no go zone. Either it works on both side of the spectrum or none. The other meaning I can understand from this is that you are saying that powered armor just replaces a set amount of statistics of the PC and that these can be modified after the fact, wich is a conclusion we reached here. Macaroune said wrote: Similarly, I don't think that the ability...unavailable, sure that fly speed will work on Power Armor. I completely agree with that the intention was for the armor to be able to fly yes, that is indeed common sense. But due to the way the ability and the FAQ are currently worded, it cannot function, while you can obviously adjust this in a home campaign, Society with power armor is still rather Borked.
Pantshandshake wrote: Yeah, you're 100% correct. This is exactly what I was trying to avoid when we didn't have the FAQ answers. We tried my friend, but apparently paizo thinks differently. Aside from this sillyness though, they literally wrote down that any effect that modifies a power armors speed does not function. Note the usage of the word 'effect' here, this causes it to include ANYTHING, class features, scenario effects, the works. The prototype armor mechanic can cause their power armor to grant the character a fly speed, but this FAQ establishes that a power armor's speed overwrites the PC's, so you cannot use the class feature while using the class feature. Might want to errata that in COM right away, probably so that it says that your armor gains a fly speed instead, but that adjusts the speed so that doesn't work. Meanwhile the power armor jockey increase a power armor's base land speed by 10, which once again does not work now.
My thanks to Pantshandshake for compressing my post. So it would come down to the power armor just replacing a set number of statistics of your character while magic and specifically worded abilities and equipment that come after you don the armor would function. If I understand this correctly I would agree it is the best solution. As for an argument as to why haste would work but speed suspension and the blitz soldier ability would not. External effects could modify your speed because they come after the armor, blitz and speed suspension would not work because they already applied to your character and so would be counted as your 'normal speed'. To quote the section itself. Speed
This is also supported by one of the newer archetypes granting a movement speed boost that only functions in powered armor.
BigNorseWolf wrote:
That's actually one of the biggest questions I have, do activated features overwrite the armor? So normally you have no fly speed, but you activate your gravity harness, defy gravity, fly etc. You normally do not have access to this form of movement but does outside interference grant you the ability to do so? Wich essentially boils down to, is your armor a seperate entity and those effects do not function or it is just armor and those effects function as normal. Depending on the answer being just armor and no other questions are needed or, those effects do not work. But if those effects do not work, does this mean for example that touch spells don't work.
Seeing as the bear is very underrepresented, especially in pfs, will there be more bear related options in second edition? Will the Tyranny of the dinosaurs and great cats finally end?
Wil we finally get a Bear equivalent of the warcat?
Roar with me brothers and sisters! Bears will not remain silent forever!
So now that we got ultimate wilderness and bestiary 5 a while back I would have liked to see some more bear options. But woe is me, the new bear is literally a dire bear with advanced taped on to it! I look toward ultimate wilderness and we finally get a large bear companion! Wich is still weaker than a big cat in most ways, while cats get another unique specimen. Not even after eight years do we get a fantastical bear of huge size, meanwhile those kittenhoarding litterboxlovers can prance around the demented offspring of a Tiger and a cantaloupe! Even the Shifter with all of it's problems has bias towards Cats?! I sense claws for alarm here, this kind of favoritism is both unbearable and insuffurable! LET US COME TOGETHER AND SOLVE THIS PROBLEM WITH OUR BEAR HANDS!! Except pandas though, nasty blighters they are.
Dear Mark, I recently gained acces to an apparatus of the crab at reduced cost, but how does it work in combat when piloting it? Do you use the stats as is, does it count as an object for the purposes of energy and ranged attacks?
It's a fun item to use but there are a lot of things that are not clear about it, wich is a shame because driving a tank around is a picture I cannot get out of my head, especially for a tech obsessed alchemist.
Trax, the Azurite sage: Name: Trax, The Azurite Sage Alignment: Lawful Good Race: Human, Shoanti Class: Crossblooded Bloodrager 5/Dragon Disciple 7 Description: Trax was part of the Sun clan until his village was raided by Drow looking for slaves, they corrupted his draconic blood with demonic influence through fleshwarp mutations and only his innate arcane gift allowed him to survive. His wife, newborn son and even original name are distant but painful shadows of his past. Trax is a man of large stature, befitting his draconic heritage are cloudy blue scales and a large armoured underjaw, his fingers and toes are tipped with black claws and he has striking gold eyes.
Becoming an expert in Draconic and Planer lore as well as scriptures to first get rid of his demonic mutations, he has since mastered and embraced the advantages they give. He worships Apsu, the Waybringer due to feeling a kinship and fascination with dragons, wich is what allowed the Diamond sage to bring him into the fold. With everyone clear of mind before finishing off Aryana Tahari, they all agreed Trax deserved to stand among them and by taking the up the mantle of the Azurite Sage, Trax understood that, like the Waybringer says : 'every day, is a new beginning'.
Where Mammoths dare not thread During a certain encounter against several giant creatures, my bloodrager used quickened true strike together with rovagug's fury. Basically this would be a guarenteed trip against all of them...if I didn't roll a 1, wich I did.. Goodbye rage rounds and goodbye all my happiness. The Gm played it as a large chunk of the wasteland flipping over, in the opposite direction of the actual combat.....
Hi Mark, Adding to my previous post, what of the situation that the familiar
If the familiar had an archetype, would it transform into the improved familiar and automatically retrain all it's replaced 'class' features, or would it remain an archetyped non-improved familiar because because it cannot upgrade due to not having the 'class' feature that it requires to be replaced?
Hi Mark, Currently running into a bit of a discussion with my lodge about archetyped familiars, I know that improved familiars cannot be some archetypes and that familiars that have the change shape ability need all their forms to be capable of taking the archetype. But what about class archetypes that gain either the improved familiar feat or use the wording 'as if she gained the improved familiar feat' and do not gain the change shape ability. As a sidenote, this is meant for pathfinder society The archetypes in question are :
And the familiar archetypes in question are :
Are these class archetypes forced to retrain/multiclass if they want to keep a archetyped familiar, are they able to keep the new familiar archetyped or can they choose to not have their familiar upgrade into a improved familiar so that they can keep the playstyle they want to use.
Isabelle Lee wrote:
AAAAAAAAAAAAH, I thought every new thing nowadays had exactly the same name as the original!
To AbadarCorp, I recently bought one of your newly released logic amplifiers, but it appears to be working to well! I cannot stop reciting complex mathematical formulea constantly and while they are for useful purposes, they are starting to be a nuisance for my daily life. It is really difficult to stay on friendly t3rms with allies when you c0nst4ntly spout c0de 1n th311
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An imposing figure patrols the hallways, his Serrated Black armor clearly marks him to be a Hellknight of the Order of the Scourge.
As there is currently a briefing taking place, he sits down to await his time.
He sighs as his sunken green eyes begin to read through the tome with a dejected look on his face.
Just read up on the ancestor summoner archetype.
chapter 1 : eidolon blood
Release dates forthcoming 'Menacing'
Actually put some though in this one. Name : Ardor, Might of Unity
Domains : Strength, Liberation, Community, Protection, Good
Worshippers : Farmers, City Guards, Fathers
Garb : No specific code, but encourages to at least wear light armor whenever possible. Favored Weapon : Heavy shield Ethos : Protect those you care for, their lives and their freedom and encourage others to do the same, without them you are less than nothing. Herald : A knight in blemished grey armor who appears to settlements that are in danger or assists those that stand against impossible odds with utter determination.
In the last year or two the druid got a plethora of different options focusing on more varied types of wildshaping, we got oozes, vermin, plants and heck even giants! Is it then odd of me to wonder why there has not been an archetype focused on elemental wildshaping yet? It is probably one of the few flavor pieces the druid is missing and I sometimes just wonder why it is missing at all.
At the start of my pfs career I made the grandest decision to take 20 on opening a door, with no lock. Goblinblooddeedspoiler:
And it had a necromancer with a mountain of corpses behind it. Nearly killed my whole party with it, including some veteran gm's, almost 1.5 years later and they still won't let me live it down.
I think the friction comes more from me as a person than anything else, I am what you call extremely explosive, and tend to overpower everyone else at the table, i've talked to one of my fellow players about this and am going to keep it in and try to put that energy into my character instead. I am also what is know as a 'tactical genius' 'cough'took twen'cough'door no lock'cough' and my lodge knows how that ended...
First thing I have to not is that this is in regards to Society play.
Apologies for the messy presentation, first time posting a character. Rook : Level 9 Crossblooded Rageshaper bloodrager
Str :22-26 while raging
Hp : 94-112 while raging Dr : 1/-
Bab +9 Attacks while raging : +16/+11 +3 greatsword 2d6+27 17-20 or 2 claws +13/+13 2d6+16 Feats : Power attack, Reckless Rage, Iron will, Improved Initiative, Additional traits, Abberant tumor : hedgehog, Improved critical : Greatsword, toughness Traits : Third eye, blighted physiology, fate's favored, affable Special : 30 ft cone breathweapon 9d6 fire damage Dc18 reflex for half once per day
Spells Lvl 1 : 3/d : Enlarge person, shield, expeditious retreat,
gear : +1 Furious Greatsword, +2 breastplate, Cloak of resist +3
Is he that strong?
I use a metal klar wich is in the heavy blades group and get slashing grace with it.
Or do my dreams of a Dex-based brawler go down the sink? |