phaeton_nz |
The dragon flies back up to the top level and fires at Twitch
breath weapon(line) v EAC: 1d20 + 23 ⇒ (8) + 23 = 31 fire: 2d10 + 10 ⇒ (5, 5) + 10 = 20
Kultainen, followed by Trusty and Viper-6 are up.
Kultainen Vaimo |
"Hold on Twitch. That dragon is toast" calls out the golden girl.
Inspiring words, +24 STA; I keep forgetting I can spend RP on making this better, but I think so far I've been getting people at about the right time anyway.
Looking around she continues to cheer on the team.
"They are getting desperate, this battle is almost over."
another RP down to keep Improved Get'em up for +2 to hit and damage for everyone on everything.
used 4rp, used IW on Twitch, Viper and Trusty
Trusty Trashbot |
"Thanks, DJ!" Trusty moves to not provide an inviting line, and then shoots the dragon. "Look, I can do this all day. Besides, I met another robot dragon, and he was cooler than you."
Pew Pew (Static Arc pistol) + Get 'Em: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Electrical Stun Damage with Get 'Em: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Trick Attack: 4d8 ⇒ (4, 6, 3, 3) = 16
Supercharge: 4d6 ⇒ (6, 4, 3, 2) = 15
TOTAL Electric Damage before Vulnerability: 10 + 16 + 15 = 41
As a reminder to everyone, the dragon is flat footed to everyone until Trusty's next turn.
phaeton_nz |
((Dragon: -145, Beacon: -51))
The dragon takes a mighty hit but is still active. It is very badly damaged though.
The First continues it's own actions which are:
1) Continue to make the beacon harder to hack
2) Cause aerial support targetting Trusty railgun: 1d20 + 20 ⇒ (2) + 20 = 22 piercing: 3d8 ⇒ (2, 4, 2) = 8
3) He also, in a desperate move, tries to overcharge the dragon to Haste it but this results in a core overload electricity: 3d8 ⇒ (3, 1, 7) = 11 ref for half: 1d20 + 14 ⇒ (7) + 14 = 21
The dragon actually survives this and becomes Hasted.
Twitch, Dr Mech Coy and DJ are up.
Trusty Trashbot |
"Ha! Missed me!" Trusty encourages everyone else to keep going. "That dragon can't last much longer!"
Dr. Mech Coy |
“Let’s knock out the beacon now! Probably need one other person hacking it.” As they say this, Dr. Mech Coy flies back to hack the beacon.
Engineering: 1d20 + 14 + 1d6 + 1 ⇒ (8) + 14 + (4) + 1 = 27
Overload: 4d6 ⇒ (6, 2, 4, 4) = 16
Not sure if the Get’Em damage bonus would apply
Dr. Mech Coy |
That should destroy the beacon.
“Thanks, Twitch!”
DJ Event Horizon |
DJ sends some magic missiles at the dragon.
Magic Missile: 3d4 + 3 + 4 ⇒ (4, 4, 3) + 3 + 4 = 18
phaeton_nz |
((Dragon: -171, Beacon: -81))
The dragon falls out of the sky, crashing through the glass floors before lying in a crumpled mess on the lower level. At the same time, the beacon goes dark. An eerie stillness descends on the scene. Even the overhead enercopters are gone.
--- Combat over ---
Dr. Mech Coy |
Dr. Mech Coy double-checks that the beacon is incapable of transmitting any more. This enemy has tricked them before, they don’t want to be fooled again.
If the beacon is fully deactivated, they will then get out their med kit and send out a comm signal “Alright, line up those of you needing healing!”
They will treat wounds on anyone missing hit points. I believe that only Viper and DJ need healing.
Trusty Trashbot |
"I just need to rest a bit and buff out these dents..." Trusty looks down at the smashed dragon. "If I wind up cleaning that up, I'm charging overtime!"
Trusty only took stamina damage.
Kultainen Vaimo |
Kultanien offers high-fives all around for a moment.
"But this is only a temporary setback. Surely this "prime" is still around... everywhere." she says worriedly.
phaeton_nz |
In the coming days, the citizens of Mitam swarm the university for information, discovering the emitters still function and can control the nanites. However, without the First, no one understands how they work. This development only excites the osharu population, who see it as a blessing from Yaraesa, encouraging them to innovate further.
Evos-12 negotiates with Azosin for Pact World protectorate status and assistance with studying the nanites in exchange for all information and records about the First and some sample technology free from the Data Scourge.
As for the First, the computers show records purged and a transmission to an unknown receiver that coincides with the beacon’s destruction, suggesting the First survived. Bitic’s staff contains surviving computer code for the First’s implants, which researchers use to disable the implant’s mental override functions, putting the citizens of Mitam forever out of the First’s control. Many citizens choose to remove their implants entirely.
The Stewards and Xenowardens are grateful for your help, and both Azosin and Myza promise to push their organizations to work closely with the Starfinders in solving the Data Scourge.
Back at Absalom Station, First Seeker Ehu Hadif sends the Starfinder’s findings to Celita for analysis. He’s relieved you survived your brush with the First and proud you conducted yourselves so well. He finds the description of the First unsettling and wonders at his identity, promising to keep you informed.
... and no, Trusty didn't have to clean up the dragon.
You passed both Primary and Secondary Conditions earning 1 xp and 2 reputation for your faction.
((Check boxes A,B and C))
Day job rolls please.
Dr. Mech Coy |
Dr. Mech Coy immediately treats Viper’s wounds.
Medicine, Inspired Medic: 1d20 + 14 ⇒ (14) + 14 = 28 Can see result, then reroll or add inspiration
Adding Inspiration: 28 + 1d6 + 1 ⇒ 28 + (4) + 1 = 33 Viper would get 8+3+6= 17 hp
——
As the citizenry recovers, Dr. Mech Coy helps with the medical care the colonists require.
Day Job, Profession Doctor, clothes and tools: 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28
——
During the debriefing, Dr. Mech Coy goes over his procedures and checks if there might have been anything he missed or could have done better. He is quite intrigued by the implants and the signals used to control the nanites.
DJ Event Horizon |
DJ tends to his wounds and checks that everyone is okay after the fight.
--
Back at his studio, DJ puts together a new single based on the samples he collected on Eborth.
Profession (Musician): 1d20 + 21 ⇒ (18) + 21 = 39
Trusty Trashbot |
1 person marked this as a favorite. |
Profession Maintenance Worker: 1d20 + 16 + 5 ⇒ (20) + 16 + 5 = 41
"Yup, they paid me overtime!"
Note for Twitch: I see no profession check on Twitch's sheet.
Kultainen Vaimo |
Kultanien settles back into the executive lounge and slips out of her all but invisible skin suit. There were times when natural creatures confused her. She was getting better at understanding them though. This time though her confusion was about something more akin to herself. The First.
Was he really a herald, or just something pretending. And if so, where did it get its knowledge about the nanites from? Her internal coms chip indicated an incoming call. Sounds like a little more diplomacy was required with the Veskarium.
prof(diplomat): 1d20 + 23 ⇒ (4) + 23 = 27
Although I just noticed diplomat doesn't seem to be an official CHA based profession, so I may need to change careers.
phaeton_nz |
Game reported - and it was an honour to GM for you guys.
phaeton_nz |
Dr. Mech Coy |
Thanks! Glad I picked up this section of the Data Scourge plot line.
Twich |
(not back completely yet, but did not want you to need to wait for me)
Sheet looks good. Thanks, everyone, and sorry for not contributing to the fun like I should have.