I've been playing Pathfinder since 2010, and usually serve as the GM, but I've recently started playing in an Abomination Vaults group, using 2e remastered rules.
The group is mostly 5e converts (including the GM), and the primary issue I see with new players coming into 2e is that a) getting over either 5e habits and or/trying to adjust to 2e after the remaster and b) just not feeling the need to read/learn about the game or their character because there's just a lot going on rules-wise compared to the games they are used to.
I can help with explaining the rules in a broad sense during the session (i.e., this is how hazards work, this is what this condition does, etc.), but to the Bard player who says "all my spells suck" because they haven't cracked the spine of a Player Core book or won't delve into Archives of Nethys, there's not much I will do because it takes personal incentive to play the game. I think people coming from 5e just readily expect some type of DND Beyond-like service that is attached to every TTRPG.
I will say, the one player that has taken to the game quite well is the one person at the table who's a brand new player to TTRPGs, and as they have no basis of comparison, enjoys the heck out of the remastered rules.
Wayne Reynolds' art. I was reading a magazine in like November of 2009 and it had Christmas lists for all types of people, including fantasy-lovers, and the Pathfinder Core Rulebook was pictured. The action shot of Valeros fighting a red dragon really sucked me in.
I was a long time RPG player of video games, and had always wanted to try TTRPGs but they just weren't popular in my area growing up. But, it was 2009 and this new and "better" version of Dungeons & Dragons was coming out, so I decided to buy the book and try and find a group. Luckily, my World of Warcraft guild had just gotten tired of WoW so we decided to play Pathfinder online with a really basic VTT. I loved it, and started advertising to run PFS games locally in person. One thing led to another, and Pathfinder has been a part of my life, one way or another, for the past 15 years.
My best gaming memories are playing the year end specials in the Sagamore ballroom in Indianapolis. PFS is what brought me into the hobby 14 years ago, and it's what led me becoming a GM (I rarely get to play, and when I do, it is a PFS game 95 percent of the time) and meeting life long friends.
I'll concede that PFS games don't usually fit into the "ideal" model of a game that most TTRPG players are looking for, but PFS absolutely has a purpose.
I don't know about everything, but I play an Outwit Ranger that I absolutely adore. I was playing a fighter previously, but after the Ranger, never going back. Good intelligence and wisdom with Trick Magic Item, Monster Hunter for Recall Knowledge, Quick Draw helps to swap between ranged and melee (using a bastard sword and composite bow), Talismans and other consumables as needed; the funnest and most complete character I've played that wasn't a Bard (which I always end up playing specifically due to versatility).
I'm out I think. I'm just going to keep my players on the books we have. Half of my table's classes won't be "updated" until Player Core 2 or whatever comes out. We're good with (all) of the books we've already bought. Plus I doubt all of the Roll20 content (I know, I know. I have a Foundry license too. I just jumped on Roll20 when covid hit to swtich my table online; in for a pennny, in for a pound) I've bought for PF2e will magically update free of charge.
I was excited about the remaster when it was announced, but all of the discourse is nauseating to be honest.
I have a fervor Witch as well, but mechanically, I love me some Cackle. I think renaming it to Chant is perfect honestly. I'd like to see it as a base feature for the Witch class.
These are beautiful and I cannot wait to get my hands on them. While I'm not too stoked on buying books all over again just a few years into the edition, I get it. Less of the OGL and more of ORC is a good thing.
My players didn't take the news too well haha! After begging my group to switch to PF2e for years, they finally did when the OGL debacle hit and now they feel like they've been bait and switched after buying a book that is being phased out and pdfs that won't be updated after already purchasing them.
Welp, time to do a full court press on switching them to Savage Worlds.
I ran a 5e home game from 2016 to 2021. I enjoyed providing the game to the players who were new to TTRPGs because they watched Critical Role, and made lifelong friends.
I've been a Pathfinder player since 2011, and really enjoy 2e a lot, but my 5e friends AND my Pathfinder 1e friends refuse to give it a real try, so it's mostly PFS games for me.
I'm still chasing the dragon of trying to find a Pathfinder Savage Worlds game, which is an AWESOME system.
This makes me so, so happy. I was re-reading Dwarves of Golarion again the other night and was yearning for newer content! The second edition Lost Omens line of books have all been great, so definitely looking forward to seeing my favorite ancestry getting the spotlight.
I think your GM is citing the rule stated within the "FLY" action, specifically the last two sentences which state:
"You can use an action to Fly 0 feet to hover in place. If you’re airborne at the end of your turn and didn’t use a Fly action this round, you fall." (CRB p. 472)
In my experience (I play a druid with a bird animal companion) this rule is largely ignored at tables because either its so little known or seen as punitive to any PC with a minion with a flying speed.
If I had to guess, this aspect of the FLY action serves to replace the monster feat of "Hover" from Pathfinder First Edition.
Include Carnival of Tears as well you cowards. Seriously though, happy to see this as these adventures are great and the setting of Darkmoon Vale/Falcon's Hollow have remained one of my favorite places in all of Golarion. I hope these are not edited too much, and are as close as to the originals as possible.
What do you fear could be lost between editions ?
"Fear" is a strong word. I just hope to see the original authors' design and vision are represented with the reboot is all.
Include Carnival of Tears as well you cowards. Seriously though, happy to see this as these adventures are great and the setting of Darkmoon Vale/Falcon's Hollow have remained one of my favorite places in all of Golarion. I hope these are not edited too much, and are as close as to the originals as possible.
Many thanks to the PFS team for initiating the Core Campaign within PFS. I walked away from Pathfinder after GenCon and focused on another gaming system, but with the ability to get back to the awesome basics it's good to come back to Golarion.
Male Half-elf Hungry Ghost Monk 1 (HP 10)/10; AC 15/15/13; CMD 19 [21 against grapple]; Fort+4, Ref +4, Will +5, Init +6, Perception +12, Low Light Vision)
This being my first PbP campaign, I'm still getting adjusted to the style. I like it greatly so far. Narrative is a good thing.
The whole playing evil aspect is quite interesting as well; we are all bold characters but in a pretty tight spot. Not gonna lie, I was sweating that stealth roll.
Also, everybody's characters are quite original, which is super dope. You know that episode of the Simpsons when the Asian mob has a huge fight in their front yard? And Marge drags Homer inside and he says "ahhhh, but that guy in the white suit was just standing there! He was about to do something really cool!"...that's EXACTLY how I see Rene's character, haha
Male Half-elf Hungry Ghost Monk 1 (HP 10)/10; AC 15/15/13; CMD 19 [21 against grapple]; Fort+4, Ref +4, Will +5, Init +6, Perception +12, Low Light Vision)
Sense Motive:1d20 + 7 ⇒ (14) + 7 = 21
For my one last action after the scene plays out, I'd like to try and a strength check (most likely in vain) to break the bonds at my wrist
Strength Check/Break DC:1d20 + 4 ⇒ (3) + 4 = 7
Greyfield takes one small nibble from his ration, and upon hearing Ana's jape at the undisciplined and portly turnkey starts giggly in a small wave which builds to a great crescendo.
heh..heHeHeHEheHAhAHAHAHAHA!! Dinner and a show. Simply marvelous.
Male Half-elf Hungry Ghost Monk 1 (HP 10)/10; AC 15/15/13; CMD 19 [21 against grapple]; Fort+4, Ref +4, Will +5, Init +6, Perception +12, Low Light Vision)
In response to Khara's questions about what Greyfield does:
Me? My profession is...
Should I tell the truth, hmmmm?? That I live a simple life of stealing children away from the busy streets and secure them in my research quarters to watch them blissfully ebb away into nothing as they choke on their dry screams and moan to death while they starve. No. Leave some room for future conversations heHEheHE..
I'm a nutritionist.
Old School DM: Do any of the guards ever get close enough to me for a possible unamred strike (with head, elbow, knee, anyhting)?
I'll cast another vote for a kaiju-infused adventure. Maybe even one where each PC gets a mechanized vehicle akin to their class, spirit animal, and favorite color....and they all interlock.
All my characters have Boots of the Cat. All of them.
There may be "better" foot slot items, but many of my characters end up at the bottom of a pit or jumping over some kind of ledge. Taking minimum falling damage and landing foot-first makes lethal falls a joke, and there's no provoking to stand up.
This. Absolutely this.
All of my characters have them just because the sight of somebody intentionally leaping to their "death" and only taking 20 damage in all while staying on their feet is timeless.
I often try to line up enemies walking around below for "Mario" moments.
I'd swap out Scribe Scroll for Combat Casting. Like a sorcerer or bard, a skald will almost never want to scribe scrolls because he can do it only for spells he knows, and he can cast them anyway. Conversely, much of the concept behind it is someone who's utterly unfazed by battle so won't have any problem casting while an orc waves axes in his face.
I was running "Shadow's Last Stand, Part 2" at a gaming store event.
Spoiler:
The PCs had followed all of their leads, but one. This certain lead is regarded as a cowardly shop-keeper toting a cart, and the heroes had been through a lot to this point.
All of the PCs had passed skill checks to hide in a dark alley well after midnight, in order to surprise the person moving down the alley.
The PC playing a dwarf inquisitor of Torag, in one of the best role-playing experiences for me personally, literally jumps out of his chair and SCREAMS the phrase "show us your CAAAAAAAAAAARRRRRRRRT!"
After 5 minutes of laughter across the store, I didn't even look for stats concerning intimidate checks...... I conceded.