Namdrin Quinn

Rhapsodic College Dropout's page

*** Pathfinder Society GM. 98 posts (150 including aliases). 4 reviews. No lists. No wishlists. 27 Organized Play characters. 1 alias.



Grand Lodge

I play a wizard and want to invest in the necessary feats/skills/etc. in order to craft scrolls for as-needed purposes (i.e. I want to make a scroll of Jump, a scroll of Invisibility, etc., for spells that I won't always prepare with my slots but would like to have on hand).

All discussion I have seen states that it follows the normal crafting rules, but with the Magical Crafting skill feat as part of it.

Magical crafting states: "you can Craft magic items, though some have other requirements, as listed in GM Core. When you select this feat, you gain formulas for four common magic items of 2nd level or lower."

So, does this mean I only get to craft different 1st-rank spells (since 2nd-rank spells are a 3rd level item as per GM Core) and only four of them? What about the rest of the spells in my book? Do I need to find/acquire a formula in order to scribe scrolls I already know and have written within my spellbook?

Thanks for any advice or help!

Grand Lodge 3/5

Apologies if this is covered elsewhere, but I am looking for a definitive answer.I would like to make a fighter with the Aldori Duelist Archetype, but I seem to get different answers from players when meeting up for games, and the online "guide" to organized play is ever changing and not very clear.

How do we access "Uncommon" options for characters for PFS play? Is this by spending ACP for the "World Traveler" boon and applying it to a character? Can I simply make a character from the Broken Lands region /Brevoy and do this without a boon?

Grand Lodge

Link for this Skill Feat below:
https://2e.aonprd.com/Feats.aspx?ID=2272

This feat reads: "When you gain this feat, choose two of the following skills: Arcana, Crafting, Lore (any one), Medicine, Nature, Occultism, Religion, or Society" which allows you to use the following Reaction: "You immediately reattempt the triggering check using the other chosen skill" upon gaining no knowledge from an attempted Recall Knowledge check.

Am I able to choose Bardic Lore as one of the chosen skills? This would make a good backup for any Bardic Lore Recall Knowledge checks that I fail. Does Bardic Lore count as "Lore (any one)"?

Grand Lodge

I just started playing in a new game and I am playing a Redeemer Champion and was wondering if there is a weapon rune that allows for normally lethal weapons to do nonlethal damage instead (like the "merciful" weapon ability from Pathfinder 1E)?

I carry around a sap with me as an extra weapon for pacification situations, but was hoping to utilize a scimitar to fall more in-line with my character's faith. Thanks for any help!

Grand Lodge

I'm looking to make a bard that focuses on skill versatility and knowing a little about a lot of things, but since the core skills for the class that were featured in 1e are spread around the three muses, I'm hoping to get some advice or clarification. In short, I'm asking for help as to where to put skill training/skill ups.

If I select the Enigma Muse and get the Bardic Lore feat, should I put skill ranks in other skills for Recall Knowledge (Religion, Nature, Arcana, etc.) or does the special Bardic Lore lore skill suffice for all my Recall Knowledge needs? Once I'm "legendary" in Occultism, I become an "expert" in the Bardic Lore lore skill but that seems a bit down the line...

I plan on taking the Multifarious Muse feat to go Polymath to gain the Versatile Performance feat; since i can substitute a Performance check for certain Diplomacy, Intimidation, and Deception skill actions should I focus on leveling those skills as well, or just pump up Performance? And since I would only be skilling up Performance and not the others, wouldn't I miss out on a lot of the skill feats those skills have to offer? I very much liked the 1e version of versatile performance and I'm trying to wrap my head around the 2e version.

Thanks for any help or advice anyone can offer!

Grand Lodge

For the Bloodrager archetype bloody knuckled rowdy out of the Melee Tactics Toolbox, you get a bonus feat (has to be a combat style feat) at second level. Does the Bloodrager have to meet all the prerequisites of the chosen feat?

Just want to make sure as this archetype is exactly what I'm looking for regarding playstyle, but if the style feats require all the prereqs, it seems pretty limiting since not many styles have achievable prereqs when you get the bonus feat at level 2.

Grand Lodge 3/5

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Many thanks to the PFS team for initiating the Core Campaign within PFS. I walked away from Pathfinder after GenCon and focused on another gaming system, but with the ability to get back to the awesome basics it's good to come back to Golarion.

-RCD

Grand Lodge

First off, the character I had been attributing my PFS GM credit to had been a Martial Artist Monk 1/ Unarmed Fighter 4. I built this character to solely be a "professional wrestler who traverses the world as a member of the Grand Lodge and the Pathfinder Society in order to remind children to say their prayers and eat their vitamins".

So when the brawler came out in the ACG playtest, I was a little crushed for my efforts since, in essence, a brand new base class had been made for the very thing I had multi-classed myself into.

However, after playtesting the new brawler class (after making use of the new Ultimate Campaign retraining rules), I am pleased. Over the course of the adventure, I utilized the super-versatile class ability that is Martial Maneuvers in order to give myself Dragon Style in order to charge over difficult terrain to crush an enemy with added unarmed strike damage and to give myself Blind-Fight so I could get other chances while fighting in darkness.

Furthermore, the addition of Maneuver Training augmented my grappling ability, and for a pit-fighter/wrestler character, that is more than welcome.

While I do miss having Stunning Fist from the onset, Martial Training makes up for the loss since I was able to take Weapon Specialization (Unarmed Strike), and I intend on taking the "greater" versions when available. The absence of Stunning Fist is also going to hurt when I go down the Jawbreaker/Bonebreaker/Neckbreaker line (the whole reason I made this specific character). However, knowing that Martial Maneuvers is only going to escalate, and I can take them all at once, and possess them temporarily is pretty awesome.

All in all, I like the brawler. It has the "crunch" needed to play, as well as the flavor RPG gamers love to have. Martial Maneuvers, while limited, is a great ability. To be able to access combat feats on the FLY is amazing.

While I have criticisms, the only one that I find really worth mentioning is the matter of combat maneuvers that require Combat Expertise. In the ACG update, swashbucklers were given the chance to use Charisma as their stat for Combat Expertise, and I believe that Brawlers should be afforded this opportunity (with a different ability score, be it STR or DEX). As Brawlers, we should have options for the full range of combat maneuvers, and not just the Power Attack based ones (which STR based brawlers would be limited to). I REALLY wanted to trip my opponents and come "off the top rope" with an unarmed elbow strike, or I really wanted to re-position my opponent closer to an open iron maiden within the environment then bull-rush them in and then start chanting loudly "ECW!! ECW!! ECW!!".

These are my two coppers anyhow. I am playing this character again tomorrow at an all-day gaming event, and I am looking forward to it.

Grand Lodge 3/5

Title says it all I think.

I know the topic of necromancy ethics has been discussed in length on the forums, but I just don't see how a druid (especially one with a good alignment) who sees undead as a severe disruption to the cycle of nature can sit idly by and watch the animation of undead unfold.

I like the concept of necromancers, I really do, but in a "living campaign" where the group makeup can be a bit on the nefarious side one gaming session can easily be a group of devout crusaders the next gaming session I see raising the dead and controlling the dead for personal use as a bit of a monkey wrench in the gears.

Thoughts?

Grand Lodge

So my newest character idea for PFS is a Luring Cavalier-2/Sniper Rogue-9 (any levels past the cap, cross that bridge when it happens).

I already have my two levels of cavalier, and as an Order of the Cockatrice cavalier, I have Dazzling Display as a bonus feat. I'm looking to take rogue levels for everything else, eventually getting to the Shatter Defenses feat so I can make archery sneak attacks on demoralized opponents.

Will this be viable in combat, or am I just better off staying with cavalier levels? I've always wanted a Sneak Attack build that used archery, but would the levels spent setting up a Sneak Attack build be better spent just getting a full BAB from the cavalier class levels as well as bonus feats (teamwork and combat)?

A preemptive thanks for any suggestions.

Grand Lodge

I'm about to start playing in a campaign and I'm playing an elf wizard focusing in the Foresight school. I'm thinking of selecting the extra 1/2 usage of Prescience every level as opposed to the hit point. Are the rerolls at the beginning of every round better than the hit points?

Grand Lodge

Hey folks,

So I'm stoked to be playing an upcoming game, and I'm planning on playing a half-orc Sanctified Rogue of Desna who escaped from the clutches of slavery in Nidal, and joined up with the Whispered Song (underground revolutionary group in Nidal). So the question is, does anybody know have slaves are tracked in Nidal/Cheliax? I'd like to name him something to the effect of "prisoner number 12-34C" or something like that. Was just wandering if this has ever been mentioned in a Pathfinder Tales novel or AP that I haven't gotten to read yet. Thanks for any feedback.

Liberty's Edge

Hey folks. Just hoping to find a lead or two about some RPG products where pushing into the Darklands, or taking on any amount of drow anywhere is prevalent. I usually assume the role of GM at my game tables running some PFS scenarios and have run the Kingmaker AP, and hope to run the Rise of the Runelords Anniversary Edition next, but I have never come across the race I loathe the most in any campaign or scenario I have read or run(the aforementioned drow).

I haven't gotten to play as a PC in a campaign in quite awhile, so when I actually get the chance, I want to get in a game where the elements of the Darklands and drow are present because the character I want to play will become a Lantern Bearer (prestige class from "Paths of Prestige"). So down to brass tax, what are some Adventure Paths, Pathfinder and/or 3.5 (drow were still evil then right?)or even some PFS scenarios that feature drow as enemies, or the Darklands/Underdark as the back drop?

Thanks in advance for any help, and happy hunting.