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![]() I've been playing Pathfinder since 2010, and usually serve as the GM, but I've recently started playing in an Abomination Vaults group, using 2e remastered rules. The group is mostly 5e converts (including the GM), and the primary issue I see with new players coming into 2e is that a) getting over either 5e habits and or/trying to adjust to 2e after the remaster and b) just not feeling the need to read/learn about the game or their character because there's just a lot going on rules-wise compared to the games they are used to. I can help with explaining the rules in a broad sense during the session (i.e., this is how hazards work, this is what this condition does, etc.), but to the Bard player who says "all my spells suck" because they haven't cracked the spine of a Player Core book or won't delve into Archives of Nethys, there's not much I will do because it takes personal incentive to play the game. I think people coming from 5e just readily expect some type of DND Beyond-like service that is attached to every TTRPG. I will say, the one player that has taken to the game quite well is the one person at the table who's a brand new player to TTRPGs, and as they have no basis of comparison, enjoys the heck out of the remastered rules. ![]()
![]() Wayne Reynolds' art. I was reading a magazine in like November of 2009 and it had Christmas lists for all types of people, including fantasy-lovers, and the Pathfinder Core Rulebook was pictured. The action shot of Valeros fighting a red dragon really sucked me in. I was a long time RPG player of video games, and had always wanted to try TTRPGs but they just weren't popular in my area growing up. But, it was 2009 and this new and "better" version of Dungeons & Dragons was coming out, so I decided to buy the book and try and find a group. Luckily, my World of Warcraft guild had just gotten tired of WoW so we decided to play Pathfinder online with a really basic VTT. I loved it, and started advertising to run PFS games locally in person. One thing led to another, and Pathfinder has been a part of my life, one way or another, for the past 15 years. ![]()
![]() I play a wizard and want to invest in the necessary feats/skills/etc. in order to craft scrolls for as-needed purposes (i.e. I want to make a scroll of Jump, a scroll of Invisibility, etc., for spells that I won't always prepare with my slots but would like to have on hand). All discussion I have seen states that it follows the normal crafting rules, but with the Magical Crafting skill feat as part of it. Magical crafting states: "you can Craft magic items, though some have other requirements, as listed in GM Core. When you select this feat, you gain formulas for four common magic items of 2nd level or lower." So, does this mean I only get to craft different 1st-rank spells (since 2nd-rank spells are a 3rd level item as per GM Core) and only four of them? What about the rest of the spells in my book? Do I need to find/acquire a formula in order to scribe scrolls I already know and have written within my spellbook? Thanks for any advice or help! ![]()
![]() My best gaming memories are playing the year end specials in the Sagamore ballroom in Indianapolis. PFS is what brought me into the hobby 14 years ago, and it's what led me becoming a GM (I rarely get to play, and when I do, it is a PFS game 95 percent of the time) and meeting life long friends. I'll concede that PFS games don't usually fit into the "ideal" model of a game that most TTRPG players are looking for, but PFS absolutely has a purpose. ![]()
![]() I have a very robust and compelling response, but as a new graduate of the school of civic wizardry, that empty pit on lot 13A in Korvosa isn't going to turn itself into a park without my help. Seriously, I really enjoy the themes of the schools, and I am having fun with my new wizard, albeit if most of the class isn't all that different. I was a person who was lamenting the loss of spell schools in the game, but after seeing the final product, I dig it. ![]()
![]() I don't know about everything, but I play an Outwit Ranger that I absolutely adore. I was playing a fighter previously, but after the Ranger, never going back. Good intelligence and wisdom with Trick Magic Item, Monster Hunter for Recall Knowledge, Quick Draw helps to swap between ranged and melee (using a bastard sword and composite bow), Talismans and other consumables as needed; the funnest and most complete character I've played that wasn't a Bard (which I always end up playing specifically due to versatility). ![]()
![]() I'm out I think. I'm just going to keep my players on the books we have. Half of my table's classes won't be "updated" until Player Core 2 or whatever comes out. We're good with (all) of the books we've already bought. Plus I doubt all of the Roll20 content (I know, I know. I have a Foundry license too. I just jumped on Roll20 when covid hit to swtich my table online; in for a pennny, in for a pound) I've bought for PF2e will magically update free of charge. I was excited about the remaster when it was announced, but all of the discourse is nauseating to be honest. ![]()
![]() My players didn't take the news too well haha! After begging my group to switch to PF2e for years, they finally did when the OGL debacle hit and now they feel like they've been bait and switched after buying a book that is being phased out and pdfs that won't be updated after already purchasing them. Welp, time to do a full court press on switching them to Savage Worlds. ![]()
![]() I ran a 5e home game from 2016 to 2021. I enjoyed providing the game to the players who were new to TTRPGs because they watched Critical Role, and made lifelong friends. I've been a Pathfinder player since 2011, and really enjoy 2e a lot, but my 5e friends AND my Pathfinder 1e friends refuse to give it a real try, so it's mostly PFS games for me. I'm still chasing the dragon of trying to find a Pathfinder Savage Worlds game, which is an AWESOME system. ![]()
![]() I think your GM is citing the rule stated within the "FLY" action, specifically the last two sentences which state: "You can use an action to Fly 0 feet to hover in place. If you’re airborne at the end of your turn and didn’t use a Fly action this round, you fall." (CRB p. 472) In my experience (I play a druid with a bird animal companion) this rule is largely ignored at tables because either its so little known or seen as punitive to any PC with a minion with a flying speed. If I had to guess, this aspect of the FLY action serves to replace the monster feat of "Hover" from Pathfinder First Edition. ![]()
![]() The Raven Black wrote:
"Fear" is a strong word. I just hope to see the original authors' design and vision are represented with the reboot is all. ![]()
![]() Include Carnival of Tears as well you cowards. Seriously though, happy to see this as these adventures are great and the setting of Darkmoon Vale/Falcon's Hollow have remained one of my favorite places in all of Golarion. I hope these are not edited too much, and are as close as to the originals as possible. ![]()
![]() Apologies if this is covered elsewhere, but I am looking for a definitive answer.I would like to make a fighter with the Aldori Duelist Archetype, but I seem to get different answers from players when meeting up for games, and the online "guide" to organized play is ever changing and not very clear. How do we access "Uncommon" options for characters for PFS play? Is this by spending ACP for the "World Traveler" boon and applying it to a character? Can I simply make a character from the Broken Lands region /Brevoy and do this without a boon? ![]()
![]() Link for this Skill Feat below:
This feat reads: "When you gain this feat, choose two of the following skills: Arcana, Crafting, Lore (any one), Medicine, Nature, Occultism, Religion, or Society" which allows you to use the following Reaction: "You immediately reattempt the triggering check using the other chosen skill" upon gaining no knowledge from an attempted Recall Knowledge check. Am I able to choose Bardic Lore as one of the chosen skills? This would make a good backup for any Bardic Lore Recall Knowledge checks that I fail. Does Bardic Lore count as "Lore (any one)"? ![]()
![]() I just started playing in a new game and I am playing a Redeemer Champion and was wondering if there is a weapon rune that allows for normally lethal weapons to do nonlethal damage instead (like the "merciful" weapon ability from Pathfinder 1E)? I carry around a sap with me as an extra weapon for pacification situations, but was hoping to utilize a scimitar to fall more in-line with my character's faith. Thanks for any help! ![]()
![]() I'm looking to make a bard that focuses on skill versatility and knowing a little about a lot of things, but since the core skills for the class that were featured in 1e are spread around the three muses, I'm hoping to get some advice or clarification. In short, I'm asking for help as to where to put skill training/skill ups. If I select the Enigma Muse and get the Bardic Lore feat, should I put skill ranks in other skills for Recall Knowledge (Religion, Nature, Arcana, etc.) or does the special Bardic Lore lore skill suffice for all my Recall Knowledge needs? Once I'm "legendary" in Occultism, I become an "expert" in the Bardic Lore lore skill but that seems a bit down the line... I plan on taking the Multifarious Muse feat to go Polymath to gain the Versatile Performance feat; since i can substitute a Performance check for certain Diplomacy, Intimidation, and Deception skill actions should I focus on leveling those skills as well, or just pump up Performance? And since I would only be skilling up Performance and not the others, wouldn't I miss out on a lot of the skill feats those skills have to offer? I very much liked the 1e version of versatile performance and I'm trying to wrap my head around the 2e version. Thanks for any help or advice anyone can offer! ![]()
![]() If you have not run Carnival of Tears, run it! Set in Falcon's Hollow, and is one of the best modules out there. It's chilling. You'll need to bump up the challenge a little due to higher level and mythic, but it's too good to miss. http://paizo.com/products/btpy80op?GameMastery-Module-E1-Carnival-of-Tears ![]()
![]() I started playing PFS in my area, but it served as a gateway to find fellow like-minded players and make friends in order to establish a regular "traditional" home game. Honestly, PFS stresses roll-play over roleplay (even more so as seasons have progressed). Find the players that aren't problems at the table, and schedule a one-shot game and go from there. You will run into your PFS morality problem (either as a player or spectator) often....part of the environment. ![]()
![]() For the Bloodrager archetype bloody knuckled rowdy out of the Melee Tactics Toolbox, you get a bonus feat (has to be a combat style feat) at second level. Does the Bloodrager have to meet all the prerequisites of the chosen feat? Just want to make sure as this archetype is exactly what I'm looking for regarding playstyle, but if the style feats require all the prereqs, it seems pretty limiting since not many styles have achievable prereqs when you get the bonus feat at level 2. ![]()
![]() Fighter's are my fave class too. I like a Core Rulebook fighter switch-hitting between a big 2-hander and a composite longbow utilizing Advanced Weapon Training options from the Weapon Master's Handbook. Additionally, having my GM allow for the Stamina and Combat Tricks rules from Pathfinder Unchained (and the "free for fighters" option at that) doesn't hurt. Is there a class/build that can do this better? Sure. Is this type of fighter absolutely terrible? No. In the end, play what cranks your cheese wheel. ![]()
![]() Chalfon Dalsine Spoiler:
For the end of season two for PFS, this BBEG magus brought the fear of the gods into the surprised party members. Gaedren Lamb Spoiler:
Dude....he feeds kids to crocodiles. Harsk Spoiler: With the stats given to him as pregen, could possibly account for more assisted PC deaths than any true villain. ![]()
![]() I GMed a lot of slots for Gen Con 2014, but this was the only PFS adventure I got to actually play at the convention. I am a long-tenured veteran of PFS modules, and I have to say that this one is quite challenging. :
In a party of 6 characters in the 1-2 subtier (I was the only level 3 character, and a brawny cavalier at that), these burning skeletons could have wiped us off the map easily. The GM was kind to apply that the skelly's burning aura didn't apply to already unconscious characters. If that were the case, all but 2 of our party would have been wiped out of the beginning of round 3...pretty rough. Furthermore, the overall application of technology to PFS is somewhat saddening... Spoiler: First and foremost, I do not wish to play heavy space-techno-science adventures in fantasy RPGs I play in, but it seems that the whole of season 6 will be heavily inundated with science fiction themes. While I can appreciate the fiction and the writing of the sub-genre, in a living campaign it seems unfair to force one theme on all of an entire year's worth of play. I totally understand that season 5 scenarios didn't all have demons in common, nor season 4 with the Runelords, but still. 6-01 juices you with so much space-babble it's nuts for a typical sword and sorcery gamer. Just my thoughts. ![]()
![]() I had the pleasure of GMing seven slots this year at Gen Con, and the greatest thing to see was the surge of not only younger players getting really interested in the great campaign that is PFS, but also the number of returning RPG players who had left the hobby years ago. Personally, I have to issue a million thanks to the awesome volunteer staff that was present at the event. Seeing all those orange shirts flash around an enormous ballroom catering to anything and everything that needed to be done was inspirational. From one "purple shirt" to all of the "orange shirts", thank you so much.
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