Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy winces, but keeps his eye on the prize, sidestepping between the guards to get an angle on the red enemy. Claw: 1d20 + 12 ⇒ (17) + 12 = 29
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy flexes his claws and turns into a whirlwind of teeth and claw and even his tail flicks out from under his robes, a sharp knife tied to the end of it. Start with green who I have flank on, move to purple if this finishes him. Love getting to go full rat on someone... Claw: 1d20 + 12 ⇒ (10) + 12 = 22
Crit Confirm Claw: 1d20 + 12 ⇒ (9) + 12 = 21
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy dashes forward and flanks one of the bodyguards, dipping to the side to keep from provoking as he comes up to him. He then flexes out a claw and strikes! Claw: 1d20 + 10 ⇒ (18) + 10 = 28
Taking a hunk out of the guard, he hisses through his teeth. Give up, or I'll make STEW out of you!
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy smiles... a creepy thing on the small toothy rodent. Oh, no worries about that at all! Dinne?
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy chuckles darkly. Interesting.... I m-might be able to um... leave enough of a mess in here for anyone who looks to c-conclude that the Spider's life was ended... violently... and be unable to tell that s-she has not. The f-f-fake b-b-body will be the s-s-start of some interesting p-p-prop work.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy nods to the rest of the team. I'll follow the best i can. Casting human bane on my claw, inflict wounds on skelly to heal him up to full.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy walks over to the downed ijo, though he doesn't look great. Got... an idea... He takes his necklace of bones and trinkets and puts them over Ijo's neck. A little "Snap" of power seems to jump over as Ijo feels the magic leave Remmy and enter him. +2 to Dex from my focus item! It considers whoever is holding it to get it automatically!
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 fort: 1d20 + 7 ⇒ (16) + 7 = 23 Remmy wobbles a bit as he tries to deal with the poison, letting the infernal healing course through his tiny bones. T-t-thank you. He tosses the alchemist fire he drew at the remaining swarm near his skeleton. Toss!: 1d20 + 8 ⇒ (10) + 8 = 18
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy scampers away in terror, yelping as the spiders bite into him, his skeleton swinging wildly. He reaches into his bag to grab another vial as he tries to get his trembling fingers to work. Just confirming, tiny swarm so no effect right? Also, can i reroll that poison save please?
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy nods, yanking a alchemist fire out of his bag and tossing it onto the swarm. Alchemist Fire: 1d20 + 10 ⇒ (1) + 10 = 11
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Alchemist fire so it'll burn for 1 round. I've got some more in my bag! not much though! Remmy cries out as he begins fishing for another. 5 more acid's and 4 alchemist fire in the bag if someone can get over to him. Feel free to imagine the things Remmy keeps in his bag though. :P
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy prepares to spend the last of his energy if necessary to keep the distracting skeleton up Will bring him back up to full as immediate action to keep him up if necessary Remmy waits nervously... he is completely useless in this battle... he wished he could wear a swarmbane clasp, but the amulet he wore was all that made him useful in combat, without it he'd be to weak to fight. The best he can do is toss one of the alchemist fires he has in his bag for flash cooking, and toss it into the swarms. Throw!: 1d20 + 10 ⇒ (7) + 10 = 17
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy scampers out of the horrible swarm. I am not much use here! He calls. But perhaps a distraction?! He once again dumps bones from his bag as they reform into the skeleton figure. It runs into the swarm, swiping at it ineffectually, but hopefully directing the swarms attention onto the bony self.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy will examine the corpse closer, both to see if his fine sense of smell (Scent) and his familiarity with necromancy will provide him with any additional information.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy shakes his head at the little dinosaur. S-s-spot, you don't want that! He reaches into his pack as he walks over, pulling out a nice thick bone from some other animal... possibly a hog? C-c-chicken bones are fragile, they'll shatter and hurt your gums. Chew on this, it's better for your teeth. He passes the bone and looks around at the shattered and crushed bones. D-d-definitly goat tonight I think.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy winces as the bones are smashed apart. G-g-good job my t-t-tasty morsels, you s-s-served well. He dodges under the table and places his back against the wall. I d-d-don't believe their in the way now... He looks around the corner at the mechanical warriors, waiting for them to get closer. Readied attack if they enter adjacent square.: Claw: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d4 + 6 ⇒ (1) + 6 = 7 Add d6 if a flank ends up applying.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 No problem. I'll add them in my profile, and here is a spoiler link of their statblocks Chicken:
(Owl as base) Owl ( Skeleton ) CR 1/3
XP 135 NE Tiny undead Init +8; Senses darkvision 60 ft.; Perception +0 DEFENSE AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size) hp 4 (1d8+0) Fort +0, Ref +4, Will +0; DR 5/bludgeoning; Immune Cold, like undead; OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +0 (1d4-2) Space 2-1/2 ft.Reach 0 ft. STATISTICS Str 6, Dex 19, Con -, Int -, Wis 10, Cha 10; Base Atk 0; CMB 1; CMD 10 Feats Improved InitiativeB Dinner: Occultist necromatic servant, much like a standard with increased health and BAB
Medium Skeleton (CR 1/3) XP 135
DEFENSE AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
OFFENSE Speed 30 ft.
STATISTICS Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy blinks at Malaz as if his confusion. Of c-c-course. You don't think I w-w-would be so d-d-disrespectful to the life that d-d-died for it as to w-w-waste anything do you? He looks at the little chicken skeleton's pecking at the clockwork with little success and shakes his head. P-p-perhaps P-pork for dinner tonight. Or m-m-maybe Goat. Chicken has a good flavor, but so little b-b-bones to work with...
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy upends his backpack as a pile of bones of all shapes and sizes come tumbling out. Come on my little friends! Time to do your job! Suddenly, the bones rattle together, taking the form of... a chicken? Okay Pot Pie, you up first! Another bunch of bones begin to rattle together, rolling across the floor past the clockwork enemies before forming up into a vaguely human shape, but made out of bones that are, as far as you can tell, not human, with chicken wing bones and other holding together to make the being. Okay, Dinner, you back up Pot Pie! The humanoid skeleton swings at black... Claw: 1d20 + 7 ⇒ (11) + 7 = 18
And the little chicken skeleton pecks at it's heels, fairly ineffectively. Peck: 1d20 + 2 ⇒ (19) + 2 = 21
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy runs into the room, rummaging in his pack for something and muttering spell work as he moves. Move forward for suprise round, arcane mutterings are flavor for next round.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy cleans his whiskers nervously for a moment. I b-b-believe I will buy some new c-c-clothes to better fit in... He soon enough returns from the garment district, dressed in a tiny white chef's outfit, complete with hat. He smiles at the group. A man of our leader's r-r-reknown and w-w-wealth must have a f-f-food t-t-taster to p-p-prevent p-p-p-poisoning and to ensure that his food lives up to his exacting s-s-s-s-standards.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 As the team sits and talks together, the small jangling of bones can be heard as a small creature, covered in a black cloak comes in. The odd little fellow is clearly a ratfolk, but several things immediately attract your attention. In no particular order, you notice that he has a necklace of bones, claws, dried curious animal bits, and other things that adorn his neck, but also his belt and bag. He also wears a pair of incredibly thick glasses, making his eyes seem huge and wide. It's clear his vision is terrible, but the glasses give him a almost hilarious look. Finally, he has a rather large plate covered with little pies. "H-h-h-hello Everyone! I'm S-s-Shri C-c-colo, but my p-p-pathfinder friends call me Remmy. I b-b-brought snacks!" He sets them down in front of everyone with a smile. T-t-today we have a Chicken Pot Pie, with a goat cheese and vegetable filling. The chicken was cooked in new white wine and thyme mixture i'm trying, so please tell me what you think. You notice his stutter disappears while he's talking about the food that he presents to everyone. Cooking (Survival): 1d20 + 12 ⇒ (7) + 12 = 19 It's rather good chicken pot pie. Not exactly mama's home cooking, but certainly better than you'd find at a roadside inn.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 I've been at gencon, sorry to disappear on you. Remmy lashes out at the enemy, his goat trodding along behind. Claw: 1d20 + 10 ⇒ (17) + 10 = 27
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy mutters. Red, flank. Southeast. The goat dashes forward, curving away and around to stare down red (Possibly provoking from green?) Once he reaches there, remmy dashes forward himself, striking out at the man with his claw. Claw: 1d20 + 10 ⇒ (16) + 10 = 26
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy blinks as he looks down at his half elf body and twitches. This is... very strange. My teeth feel weird. and my tail... ugh, I do not like this... Picking the barbarian
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy shifts his glasses, having applied healing magic himself. Lit-t-tle bit of the last-t-t, Little bit of green g-g-goblins. T-t-terrible t-t-things.
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy slashes his claw in the air at the goat. Cut him off! The goat obeys his master's command and begins to run around to the other opening, moving along with surprising speed before coming up BEHIND the goblin. Remmy blinks. That was fast. Remmy then launches himself at the goblin, a whirlwind of fur and fang.... Claw: 1d20 + 10 ⇒ (6) + 10 = 16
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 The goat rushes forward and tries to butt the goblin. GOAT: 1d20 + 4 ⇒ (4) + 4 = 8
Remmy rushes along side, wincing at the burn and arrow as he follows after his goat, hissing as he turns and slashes at the goblin. Claw: 1d20 + 10 ⇒ (7) + 10 = 17
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy hisses as he runs foward, dumping his pack out in front of him as bones and leftovers go flying. GET HIM! Some of the bones, still sticky with curry, get up and charge forward at the goblin with a undead bleat! GOAT CHARGE!: 1d20 + 4 ⇒ (5) + 4 = 9
Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8 Remmy sniffs at the hammer. What could it be trying to convey. linguistics: 1d20 + 8 ⇒ (1) + 8 = 9 but he's to facinated by the odd smells...
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