Thesing the Vampire

RedWolfe77's page

Organized Play Member. 60 posts (593 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 3 aliases.


Horizon Hunters

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Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Thanks for the game.

Horizon Hunters

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Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

I was just reading the recovery check rules. So it says if you get a critical success you jump back 2 dying levels, but seeing as its a flat check and the minimum DC is 11 If dying 1 then that is an impossible check.

Horizon Hunters

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Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Will ger my post in tonight.

Second Seekers (Luwazi Elsebo)

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Male NG human ace pilot technomancer 1.1 | SP 6/6 HP 3/9 | RP 2/3 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +2 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft | 1st 1/3 ,spell cache (Ancient Coin), theme knowledge | Active conditions: None.

Pointing at the ooze, Mik'al says "Me'a naara" and a blast of Sparks shoots towards the creature.

Energy Ray,Electric vs EAC: 1d20 + 2 ⇒ (4) + 2 = 6

+3 vs Spell Resistance

Horizon Hunters

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Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Religion, Untrained: 1d20 + 1 ⇒ (1) + 1 = 2

Devin looks over the armor. "Is that a holy symbol?"

Horizon Hunters

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Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Yes I moved my mini already. And Ouch!

Second Seekers (Luwazi Elsebo)

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Male NG human ace pilot technomancer 1.1 | SP 6/6 HP 3/9 | RP 2/3 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +2 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft | 1st 1/3 ,spell cache (Ancient Coin), theme knowledge | Active conditions: None.

Just so you guys know I'm susceptible to Mental attacks and getting run over by train cars. :)

Grand Archive

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CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

Thanks for the game


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Female CN human criminal rogue 5 | HP 56/56 Hero 0/3| AC 22 | Fort +9; Ref +13; Will +11 | Init: +11 | Perc: +11 | Speed 35ft | sneak attack, surprise attack, weapon tricks,Low-light vision | Active conditions: Scout’s Warning.
echoxero wrote:
How does dice rolling work here?

{Dice="Description"}#d#+/-#{/dice}

Replace the {} with []

Example

Short Sword Attack: 1d20 + 5 ⇒ (9) + 5 = 14

Second Seekers (Luwazi Elsebo)

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Male NG human ace pilot technomancer 1.1 | SP 6/6 HP 3/9 | RP 2/3 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +2 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft | 1st 1/3 ,spell cache (Ancient Coin), theme knowledge | Active conditions: None.

The Stone to Absalom, but we made a deal with the corp guys to bring them Talbot. The Venture-Captain didn't care what happened to Talbot.

Grand Archive

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CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

I would be interested

Grand Archive

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CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

Character Chronicle #: 1
Player Name: RedWolfe77
A.K.A.: Eldon Eagleblood
Class & Level: Wizard (Conjuration) 1
Organized Play & Character Numbers: 2366853-2003
Faction: Grand Archive
Factions & Reputation: 0
Starting XP: 0
Slow Track: No
Starting Gold: 5 gp; 6.025 sp; 6 cp
Buying / Selling: No
Starting Fame: 0
Conditions & Others: 0
Downtime: Engineer Engineering: 1d20 + 7 ⇒ (9) + 7 = 16


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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Jumping back clapping her hands and juming up and down to avoid the shocks. "Ouch, ouch, ouch."

Looking up and shouting into the air. "You know I was going to keep and tweak you, but no I'll just delete you... Hey, I made a rhyme." She says laughing.

I assume I round up.


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I got a Level 1 Technomancer I'm wanting to try out if you'll have me.


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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Hold on, Hold on I got this." sticking her tongue out in a thoughtful expression and this time using her lower arms. "I used the computer arms not the lock picking arms, thats all"

Engineering: 1d20 + 12 ⇒ (18) + 12 = 30
Assuming I can try again.


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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"No worries Gazigaz, I can fix that too!"

Quonx says as she shoots again.

Azimuth Pistol: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 8

Grand Lodge

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CG female goblin ranger 1 | HP 16/16 | HeP 1/1 Ren 2/2 | TAC 15; AC 17 | Fort +2; Ref +6; Will +4 | Perc: +4 | Speed 25ft | Active conditions: None.

Crimsi follows the others out of the small tunnel and to the north. "I am not walking behind Pizazz again." She says waving her hand in front of her nose.

Grand Lodge

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CG female goblin ranger 1 | HP 16/16 | HeP 1/1 Ren 2/2 | TAC 15; AC 17 | Fort +2; Ref +6; Will +4 | Perc: +4 | Speed 25ft | Active conditions: None.

"Wit, Thats a funny name. Did he make the deadly dresser?" Crimsi says pointing at the now pile of lumber. "Can make a less attacky one for me. It would be nice to have it carry my stuff while I'm out heroing."

"By the way what are you"

Grand Lodge

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CG female goblin ranger 1 | HP 16/16 | HeP 1/1 Ren 2/2 | TAC 15; AC 17 | Fort +2; Ref +6; Will +4 | Perc: +4 | Speed 25ft | Active conditions: None.

Religion: 1d20 ⇒ 12

"Oooh. The Goddess." Blinking at the Statuette. Then shaking her head."Questions, Yes."

Ticking her first finger. "Anything that will eat us in tunnel?"
Ticking second finger. "Do we need passwords?"
Ticking third finger. "What are the Passwords?"
Ticking forth finger and looking up at Velkik "Where is the tunnel?"


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M

Happy Fathers Day to any dads playing.