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Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.
![]() I was just reading the recovery check rules. So it says if you get a critical success you jump back 2 dying levels, but seeing as its a flat check and the minimum DC is 11 If dying 1 then that is an impossible check. ![]()
Male NG human ace pilot technomancer 1.1 | SP 6/6 HP 3/9 | RP 2/3 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +2 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft | 1st 1/3 ,spell cache (Ancient Coin), theme knowledge | Active conditions: None.
![]() Pointing at the ooze, Mik'al says "Me'a naara" and a blast of Sparks shoots towards the creature. Energy Ray,Electric vs EAC: 1d20 + 2 ⇒ (4) + 2 = 6 +3 vs Spell Resistance ![]()
Male NG human ace pilot technomancer 1.1 | SP 6/6 HP 3/9 | RP 2/3 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +2 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft | 1st 1/3 ,spell cache (Ancient Coin), theme knowledge | Active conditions: None.
![]() Just so you guys know I'm susceptible to Mental attacks and getting run over by train cars. :) ![]()
Female CN human criminal rogue 5 | HP 56/56 Hero 0/3| AC 22 | Fort +9; Ref +13; Will +11 | Init: +11 | Perc: +11 | Speed 35ft | sneak attack, surprise attack, weapon tricks,Low-light vision | Active conditions: Scout’s Warning.
![]() echoxero wrote: How does dice rolling work here? {Dice="Description"}#d#+/-#{/dice} Replace the {} with [] Example Short Sword Attack: 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
Male NG human ace pilot technomancer 1.1 | SP 6/6 HP 3/9 | RP 2/3 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +2 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft | 1st 1/3 ,spell cache (Ancient Coin), theme knowledge | Active conditions: None.
![]() The Stone to Absalom, but we made a deal with the corp guys to bring them Talbot. The Venture-Captain didn't care what happened to Talbot. ![]()
CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.
![]() Character Chronicle #: 1
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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.
![]() Reflex: 1d20 + 5 ⇒ (13) + 5 = 18 Jumping back clapping her hands and juming up and down to avoid the shocks. "Ouch, ouch, ouch." Looking up and shouting into the air. "You know I was going to keep and tweak you, but no I'll just delete you... Hey, I made a rhyme." She says laughing. I assume I round up. ![]()
"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.
![]() "Hold on, Hold on I got this." sticking her tongue out in a thoughtful expression and this time using her lower arms. "I used the computer arms not the lock picking arms, thats all" Engineering: 1d20 + 12 ⇒ (18) + 12 = 30
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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.
![]() "No worries Gazigaz, I can fix that too!" Quonx says as she shoots again. Azimuth Pistol: 1d20 + 4 ⇒ (7) + 4 = 11
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CG female goblin ranger 1 | HP 16/16 | HeP 1/1 Ren 2/2 | TAC 15; AC 17 | Fort +2; Ref +6; Will +4 | Perc: +4 | Speed 25ft | Active conditions: None.
![]() Crimsi follows the others out of the small tunnel and to the north. "I am not walking behind Pizazz again." She says waving her hand in front of her nose. ![]()
CG female goblin ranger 1 | HP 16/16 | HeP 1/1 Ren 2/2 | TAC 15; AC 17 | Fort +2; Ref +6; Will +4 | Perc: +4 | Speed 25ft | Active conditions: None.
![]() "Wit, Thats a funny name. Did he make the deadly dresser?" Crimsi says pointing at the now pile of lumber. "Can make a less attacky one for me. It would be nice to have it carry my stuff while I'm out heroing." "By the way what are you" ![]()
CG female goblin ranger 1 | HP 16/16 | HeP 1/1 Ren 2/2 | TAC 15; AC 17 | Fort +2; Ref +6; Will +4 | Perc: +4 | Speed 25ft | Active conditions: None.
![]() Religion: 1d20 ⇒ 12 "Oooh. The Goddess." Blinking at the Statuette. Then shaking her head."Questions, Yes." Ticking her first finger. "Anything that will eat us in tunnel?"
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