Black Dragon

RAdeMorris's page

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. ****** Pathfinder Society GM. Starfinder Society GM. 355 posts (555 including aliases). No reviews. No lists. 3 wishlists. 82 Organized Play characters. 4 aliases.


1 to 50 of 95 << first < prev | 1 | 2 | next > last >>

2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Excellent news to hear.


1 person marked this as a favorite.

Is there an updated image for the special cover to see what the spine and cover design will be like?


1 person marked this as a favorite.
Cyfer wrote:
Will there be more?

To quote Aaron from the other collected Abomination Vault thread.

Aaron Shanks wrote:
That depends on how each one sells. It is not a guarantee. ;)


3 people marked this as a favorite.

Could we get a digital hero point coin or token created too? It will help those that created their own hero points for their vtts.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Sure, do this after I've left Amazon to go back to school... Ahem, I mean this sounds great.

Now I can say, "Computer, play Starfinder" and not have my Echo say, "Hmm. I can't seem to do that."

It'll also make picking up those Echo Buds or traveling to games with Echo Auto more interesting...


1 person marked this as a favorite.

As it was added to my downloads, I can say this about the maps:

Spoiler:
Tavern Multi-Pack features here, 3 of the 4 maps. The road side one isn't used.


2 people marked this as a favorite.

With the tighter tiers of play, I think increasing the range of pregens would be a good idea, just doesn't need to be done all at once.

I personally would love to see a level 10 and 14 pregens set, in addition to the level 1s and 5s, so players could have pregens in high-level content that we're sure to get to sometime.

It'd be nice to have a pregen that could be played in a public run AP of higher levels. Or higher level scenarios as to not exclude folks from playing when that's the only run content at the time.

4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Paul Crotteau wrote:
. . . Adding it for society credit adds needless levels of complexity to a demo.

I disagree, partially. I would say adding Society credit should be seen as an option to add to, not make a requirement of, running the demo.

A sanctioning document doesn't mean that those organizers using this a demo game for their events need to change anything, but would allow those that are seeking to add to their characters' stories options.

Sanctioning should be no more difficult to coordinate than running sanctioned Adventures or Adventure Paths.


1 person marked this as a favorite.

Like this one?

4/5 5/5 ***

2 people marked this as a favorite.
Tineke Bolleman wrote:
Back in the day, we had THAC0 and we liked it!

You youngsters and your THAC0... Git off my chits—er, lawn..


3 people marked this as a favorite.

Huzzah!!


1 person marked this as a favorite.
DropBearHunter wrote:
. . . but what about a professionally crafted electronic character sheet?

How about HeroLab Online?


2 people marked this as a favorite.

Huzzah.


1 person marked this as a favorite.
Brother Tyler wrote:
So when can we expect a "Meet the Iconics" blog post for Fumbus? ;)

Like this one?


3 people marked this as a favorite.

Huzzah!


3 people marked this as a favorite.

Sweet cover image!


1 person marked this as a favorite.

I'm encountering the same error that Vexies described. I've used both Firefox and Chrome to attempt to only process a subscription order for the Campaign Setting/World Guide line.

I've added to my cart the sub starting with Lost Omens World Guide, then it defaults during check out to Druma. I change back to Lost Omens, then continue (clicking update shipping or place your order), at the confirmation page Druma is still shown. I've even tried updating quantities before continuing, but that hasn't helped.

Is there a way for this to be addressed rather than having customers contact customer service to remove Druma from the sidecart should we want to be sure to be subscribed to the World Guide line only? (Also, is this tied to the ending of the Campaign Setting line before turning it into the World Guide line as a coding issue?)


1 person marked this as a favorite.
Guang wrote:
I would be very interested in an alternate post-apocalyptic Golarion "failed omens world guide" in which Golarion is reeling from the successive shocks of every AP's worst case scenario coming to pass. Probably at odds with what you have planned for the core setting, but a later supplement perhaps?

Well.. How to say it? Ahem.

Spoiler:
Those books are already written. Just grab Wrath of the Righteous: City of Locusts Adventure Path volume and The Worldwound Campaign Setting book; note that it's not just one area, but everywhere in Golarion. That'd be the worse case I know of from Adventure Path bad endings.


6 people marked this as a favorite.

Now I want miniatures based on this art of the Runelords. Nice!


1 person marked this as a favorite.

Well, there was a conversion done of some of the AU/AE stuff already to the PFRPG rules by d20pfsrd.com, I looked for it here on Paizo but couldn't see it. So, here's what I found on DriveThruRPG, The Evolved Path.


1 person marked this as a favorite.

Playtest pdfs were stated as being free. "PDF editions of the Pathfinder Playtest products will be available for free on August 2, whether you've preordered or not." Playtest preorder FAQ.


1 person marked this as a favorite.
CanisDirus wrote:
I would love to contribute to this!

Please do! Just post in this forum. I look forward to seeing what you have.


1 person marked this as a favorite.

I've created a Google Doc with the Faces of the Senate NPCs, with the influence skills and DCs. As more GMs add to this thread, I'll go back and update the Doc.


1 person marked this as a favorite.

Adding for space.
.
.
.
.

VISCOUNTESS OCTAVIA NICODEMIUS
LN female human occultist (OA) 11
Background One of the longest serving senators, Octavia Nicodemius is more focused on her own concerns than that of the current Exaltion Gala. She may be moved to favor the Princess Eutropia, but currently she favors the stability offered in maintaining the status quo.

DESCRIPTION
Appearance A wizened woman in dark noble clothing, Octavia Nicodemius’s eyes have a hint of cataracts. Her white hair is unkempt, and her bearing is one that long ago left worrying about what others feel as appropriate to the younger nobles.

Personality Her voice is tinged with warmth, but can be biting without notice. She comes across as a bit withdrawn, but she warms up quickly to those that express interests in the occult and forgotten lore.

DISCOVERY
Weakness (Knowledge [local] or Sense Motive DC 15): Octavia Nicodemius is not one for the distractions of the Exaltation Gala or senate life, she’s focused on completing a compilation of her archiving of the Endless Repository. She can be seen testing potential replacements to her seat and stewardship of the Repository as the Gala allows her access to a lot of talented people that may impress her enough to seek more from them.

INFLUENCE
Influence Check (Knowledge [nobility] or Sense Motive DC 16) Diplomacy, Knowledge (arcana) or Profession (librarian) DC 15
Successes Needed 3 successes
Benefit Characters that influence the Viscountess gain access to the Endless Repository, Nicodemius’s repository for her knowledge and information in western Porthmos. Her library can come into play later in the Adventure Path when PCs need access more occult details. She may even offer her services as a magical item crafter, should characters greatly impress her.

Story Award If the PCs successfully influence Viscountess Octavia Nicodemius, award them 600 XP.


1 person marked this as a favorite.

Added for space.
.
.
.
.

LORD REMILLIARD KASTNER
LG male human paladin of Ragathiel 10
Background Descendant of the Kastner family that remained in Taldor, Remilliard has taken his family’s senate seat and uses his position to fight for progressive change within Taldor.

DESCRIPTION
AppearanceIn the gold-and-crimson plate of Ragathiel, Remilliard stands self-assuredly, his golden hair tied back from his clean-shaven face. Alert blue eyes glance towards any he thinks as trouble and they spark in fury at the idea of peace with modern Cheliax.

Personality Haughty is a way to describe Remilliard Kastner, but even his pride doesn’t keep him from accepting those of other good-align faiths. He’s stalwart in his own ideals and in the changes he feels would be best for Taldor.

DISCOVERY
Weakness (Knowledge [nobility] or Sense Motive DC 16): Remilliard can be a bit too focused on his need for vengeance against the slights his family name has endured since the separation of Cheliax from Taldor. He can be goaded into lengthy diatribes against any move towards a peaceful future with Cheliax that may allow some to circumvent his own progressive plans.

INFLUENCE
Influence Check (Knowledge [local] or Sense Motive DC 16) Diplomacy, Knowledge (religion) or Profession (soldier) DC 18; Special: PCs with outward signs of beneficent worship gain a +4 bonus on checks to influence Remilliard, while those with outwards signs of Chelish appearance or malicious worship have a -4 penalty.
Successes Needed 2 successes
Benefit Those PCs that successful influence Kastner find a staunch ally in the bid to enthrone Princess Eutropia and a excellent warrior for their side against evil forces that move against those plans. He may come into play later in the Adventure Path, but he fights only for those that impress him.

Story Award If the PCs successfully influence Lord Kastner, award them 600 XP.

Spoiler:
GMs may have had run-ins with the Chelish side of the Kastner family before, especially those that ran or adapted Pathfinder Society scenarios #4-09: The Blakros Matrimony and #5-14: Day of the Demon.


1 person marked this as a favorite.

Excellent, YlothofMerab.

.
.
.

LANDGRAVE OGVAI JARLBJORN
CN male human barbarian 7
Background Having earned his title for a diligent warning on a rain-soaked evening, Ogvai quickly became known for his effectiveness and practicality. He was raised to an empty senate seat to become entrenched in political conflicts far from his Fog Peaks territory.

DESCRIPTION
Appearance This Ulfen man has stringy blonde hair streaming down in a torrent of waves and wild strands. His eyes are ever watchful and he quickly faces newcomers to his conversation. He seems to be in constant motion, even if he’s standing still.

Personality A caged lion will test his bars, and Landgrave Ogvai Jarlbjorn may break through the bars keeping him behaved in civil company. Detesting physical weakness, Ogvai comes across as tough person to converse with. Fretful his position at the senate makes him look weak; he fights to keep his frustration from his voice.

DISCOVERY
Weakness (Knowledge [arcana] or Sense Motive DC 16): Landgrave Jarlbjorn detests anything that has a feeling of “witch magic” to it, keeping his childhood superstitions withheld from those around him but it can be a “weakness” that others might exploit.

INFLUENCE
Influence Check (Knowledge [local] or Sense Motive DC 18) Intimidate or Profession (soldier) DC 15
Successes Needed 2 successes
Benefit Successfully influencing Ogvai, PCs can learn insightful information about the Ulfen Guard and its organization. Landgrave Jarlbjorn may help characters with his many connections within the organization should the need arise.

Story Award If the PCs successfully influence Landgrave Ogvai Jarlbjorn, award them 600 XP.


1 person marked this as a favorite.

Adding for space.
.
.
.
.

MARQUESS CHARLOTTE DESCHAMPS
CN female human rogue 8/shadowdancer 4
Background Charlotte Deschamps has raised herself from the commoners of Oppara, making her way (through adventure and other means) to the senate seat of House Cato, which she has recently vacated to assist Princess Eutropia in her endeavor for the throne.

DESCRIPTION
Appearance Always in darker shades of clothing, Marquess Charlotte Deschamps wears exquisite dresses and silvered jewelry. Flowing black hair hangs loosely around her expressive face. She can be seen with a laugh or smile just at the edge of her lips. She can also be seen with her shadowy associate ever at her side, with several blades hidden about her person.

Personality Bold and equipped with a dry wit, Charlotte Deschamps strives to keep things interesting by being hard to pin down topics other than the end of primogeniture and elevating Princess Eutropia to the throne. She feels that she can make things more interesting by bringing up the salacious activity of those she interacts with.

DISCOVERY
Weakness (Knowledge [local] or Sense Motive DC 16): Marquess Charlotte Deschamps detests trite conversations and ungracious requests; she is finding the Exaltation Gala extremely dull. Characters can see that the event is taxing Deschamps more expressive personality, allowing them better ways to influence her during the Gala.

INFLUENCE
Influence Check (Knowledge [nobility] or Sense Motive DC 15) Bluff, Diplomacy, or Perform (oratory) DC 16; Special: PCs that are active members of the Pathfinder Society and show this affiliation through Pathfinder Society hand-sign or a displayed wayfinder gain a +4 bonus on all checks to influence Marquess Deschamps.
Successes Needed 3 successes
Benefit Influencing the Marquess Deschamps nets the PCs some additional resources from the Pathfinder Society, like small caches of healing at opportune times or possibly gaining access to a special wayfinder at some point later in the Adventure Path.

Story Award If the PCs successfully influence Marquess Charlotte Deschamps, award them 600 XP.


1 person marked this as a favorite.

Adding for space.
.
.
.
.

LADY ZARIYAH CLEMENT
NG female human aristocrat 9
Background Lady Zariyah Clement’s family has roots that tie it to the Sixth Army of Exploration’s expedition in the Mwangi Expanse. She is focused on keeping her family in power even while helping effect change in Taldor’s political arena.

DESCRIPTION
Appearance Lady Zariyah Clement dresses in glowing golden dresses with delicately styled hair that is on the edge of the latest Taldan fashion. Of noble bearing, she keeps poised even when confronted by the least magnanimous amongst Taldor’s senate.

Personality Lady Zariyah Clement speaks in an precise, impeccable manner. Keeping her words rich with meticulous details, she does her best to keep her topics evenly toned even when discussing controversial topics. She keeps her personal opinions reserved for those she feels respect her and chooses her dearest confidants with great care.

DISCOVERY
Weakness (Knowledge [local] or Sense Motive DC 18): Lady Clement is deeply concerned about her family’s position in Taldor. Despite coming into the senate on the family’s growing merits, this fear is never far from her mind. While some just see her meticulous mien, she can be focused on hearing about her family’s status. In the current political climate, she tries to use what she gleans so she can react to her efforts to assist the claim that Princess Eutropia is making for the Lion Throne while keeping her family’s position intact.

INFLUENCE
Influence Check (Knowledge [local] or Sense Motive DC 16) Bluff, Diplomacy, or Knowledge (nobility) DC 18; Special: should characters fail with Bluff in a social round to influence Lady Clement, she feels the PCs are being too disrespectful to her position and future Influence checks have +4 to the DC even if they choose another skill.
Successes Needed 2 successes
Benefit For PCs successful in influencing Lady Clement find safe houses far away Oppara and other highly populated areas, granting a secure place for characters to lay low and scheme away from prying eyes. PCs may even get granted access to her Verduran Forest estate, which lies just northeast of the forest, should they impress her well enough.

Story Award If the PCs successfully influence Lady Zariyah Clement, award them 600 XP.


1 person marked this as a favorite.

Adding for space.
.
.
.
.

BARONET DURANIS CICATO
LN male human aristocrat 4/fighter 5
Background A strong proponent strengthening Taldor’s military, Baronet Cicato took the senate seat once held by his mother. Forward looking, Duranis is seeking to better his nation by removing roadblocks to improvements—including the dated ideals of Old Taldan primogeniture.

DESCRIPTION
Appearance With short-cropped red hair, he stands rigidly with a facial scar that turns his dour expression into a slight smirk.

Personality A hard man with grand ideas, Baronet Cicato presents a mostly dispassionate grace when dealing with topics other than those close to his heart. When the topic turns to military enhancements, a fire can be seen behind his eyes. Calculating but hopeful, Duranis can be seen as a man that would do anything to improve Taldor’s military presence in the Inner Sea and modernize it to meet the evolving world.

DISCOVERY
Weakness (Knowledge [local] or Sense Motive DC 16): Baronet Cicato can be caught up in his grand plans for revitalizing the military and keeping an eye of softening positions that other nobles make containing compromises, he may lose sight that his position can be eroded by too much sentimentality. He can be seen too weak by other nobles for his allowances for military improvements also come at the cost of keeping traditions going.

INFLUENCE
Influence Check (Knowledge [nobility] or Sense Motive DC 18) Diplomacy, Knowledge (local) or Profession (soldier) DC 15
Successes Needed 3 successes
Benefit Influencing Duranis grants better access to trade routes later in the Adventure Path, opening key avenues for the PCs to move their forces with greater ease and lessen resistance in mildly contested areas.

Story Award If the PCs successfully influence Baronet Cicato, award them 800 XP.


1 person marked this as a favorite.

Adding for space.
.
.
.
.

TRIBUNE ARIC OF NORTHERN TANDAK
NG/CG male human vigilante 7
Background An attending tribune judge from the Northern Tandak, Aric is found at the edges of the crowd holding his own with his wit and charm though he seems like he’s looking for something else while working the room.

DESCRIPTION
Appearance An ever-smiling man with short, wavy hair shot with gray, a tightness around his eyes as he continually scans the crowd. His clothes speak of the latest fashions, but seem to be slightly sized for larger man keeping an air of quick movement around him.

Personality Aric is a confident man with a polished grace, never letting a social barb sting to close to home while making his point eloquently. He comes across as shallow and filled with bluster, though pushing to learn more with him finds that he has surprising depth of knowledge with Taldan politics and is very opinionated.

DISCOVERY
Weakness (Knowledge [nobility] or Sense Motive DC 18): Tribune Aric has been sent to the Taldan Senate, representing Northern Tandak in Baron Stelan of Adrast’s stead. What Aric tries to keep to himself is that he is not a Taldan noble but here representing a more subtle cause. He’s come for the rumors surrounding the Grand Day of Exaltation and wants to be certain that things turn in his group’s favor.

INFLUENCE
Influence Check (Knowledge [local] or Sense Motive DC 18) Intimidate, Knowledge (nobility), or Perform (oratory) DC 16
Successes Needed 2 successes
Benefit Influencing Aric may have greater reach in later adventures in the Adventure Path or he may bring aid in the form of a small stockpile (1d6) of potions of cure moderate wounds at an opportune time between adventure chapters.

Story Award If the PCs successfully influence Tribune Aric, award them 600 XP.

Spoiler:
This is something fun I want to try with my players, taking a familiar iconic and adjusting them slightly to fit within the current Adventure Path. Some possible connections: Aric does come from Galt, but has been made Tribune by Baron Stelan’s dealings with Lady Morilla and the Sovereign Court. This allows Lady Morilla to leverage her clout to get a powerful figure into the growing conspiracy around the Grand Day of Exaltation. Raising Aric to Tribune could also be the Lion Blades strengthening their position or working leverage to address the same rumors.


9 people marked this as a favorite.

In my own game, I've decided to expand the Senate NPC characters role in Part One of Crownfall.

I think posting some ideas here may help other GMs that may be considering the same. I've only started on my list, but wouldn't mind seeing others expanding the Taldan Senate with their ideas as well.

Here goes:

Adding for space.

GRAND DUKE AVERNATHUS
LE male human aristocrat/magus (UM) 13
Background A senator from a seat tied to Porthmos Gap, while disinterested in typical politics Avernathus is looking to pass along his knowledge to future generations.

DESCRIPTION
Appearance A balding man well in his sixties with a weathered face and wispy white hair falls roughly around his face in a hollow crown of hair.

Personality A noble that seemingly have strong-armed his way into power, Grand Duke Avernathus is gruff and distant around typical politicians but seemingly keen on spellcasters who wish to learn more. He loves being the center of attention when dealing with magical forces, using the rumors of his ascendance in political standing to pass along his sage advice to upcoming magical and martial mentees.

DISCOVERY
Weakness (Knowledge [arcana] or Profession [solider] DC 18): Avernathus is proud of his prowess in magical and martial fields, but the magus is fearful that his information will be overshadowed in the senate by his lack of actual power, which his disinterest in kept him from perceived corruption but has kept the best acolytes away from his mentorship. Avernathus fears his distance from the pulse of the senate will keep families from sending him their best pupils.

INFLUENCE
Influence Check (Knowledge [arcana] or Sense Motive DC 16) Bluff, Diplomacy, Profession (soldier) DC 16
Successes Needed 2 successes
Benefit Influencing Avernathus gets access to his array of spellcasting community contacts. He can easily arrange meetings with the PCs to get a 10% discount on magical services or a one-time magical item purchase at 20% off.

Story Award If the PCs successfully influence Grand Duke Avernathus, award them 600 XP.


1 person marked this as a favorite.
Val Kerrigan wrote:

I can find is that it's mentioned in the Cheliax Campaign Setting as a racial slur originating in Cheliax for many halfings that are slaves there and the iconic Mesmerist Meligaster grows up in a 'Sliphouse'. I'm not sure which term came first.

It came from this post which Erik then used for the Gazetteer.

Spoilered for length:

Spoiler:

Frank Steven Gimenez wrote:
Eyebite wrote:

I think this was covered on other threads - but I'll briefly summarize here:

Depending on how halflings are viewed in Varisia - they could be dungsweepers, if other positions aren't open to them.

Could be a very racist environment against halflings - hence the use of the term "halfling" as an insult or racial epithet.

So, Dungsweepers might not be a bad idea .....except a pile of Centaur poo might be as big as a halfling. That would make for a really unpleasant job.

I have been thinking about how Chelaxians treat halflings while reading the Pathfinder's Player's Guide. I want to play a human Chelaxian from Magnimar. I have a character plan where my character will gain a halfling cohort apprentice. The thing is that he considers himself good and not a racist. But it is clear from the way he treats halflings that he regards them an inferior race. It's not something he says out loud or even thinks overtly. It's just in his bones.

He speaks to halflings as a social superior. He commands instead of requests. He doesn't look at them when he speaks. And he ignores them when not speaking to them. He will speak about the obvious "facts" about the sad state of the halfling people and culture to others, even while in the presence of halflings. Not at all to be malicious. But the points he brings up are so obvious to him that he can't imagine halfings doing nothing but agree with these clear truths about themselves if they have any sense at all.

He calls them "slips" which he considers a polite and proper term because there are uglier terms that other Chellaxians use that he won't. On the surface, "slip" doesn't seem bad. It can mean "slight", which halflings are. But the word has some other meanings that implies certain qualities to halflings.

  • "Slippery", as in the qualities of a rogue. "Slip" from justice when they do something wrong. "Slip" away from a situation where bravery and courage are expected.
  • There is also "slip", as "something that is the barest
...

4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Tonya Woldridge wrote:

Welcome to Starfinder Society Boon

Here you go.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
John Compton wrote:
Pregenerated characters for this adventure would be the seven iconic characters set to be released for use in Starfinder Society Roleplaying Guild as a whole. I anticipate the pregenerated characters will be a separate download on a Starfinder Society resources page, much as are the pregenerated characters for Pathfinder Society now.

The Starfinder pregenerated characters can be located here.


6 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marco Massoudi wrote:
How big is Asolom Station?

Its goal: to prevent another war, by creating a place where humans and aliens can work out their differences peacefully. It's a port of call – home away from home – for diplomats, hustlers, entrepreneurs, and wanderers.

Humans and aliens, wrapped in two million, five hundred thousand tons of spinning metal . . . all alone in the night.

It can be a dangerous place, but it's our last best hope for peace.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Could we get most of the AP cover NPCs as ACG characters? If we have a drow deck, I'd like to see some of those from Second Darkness to get cards.

4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Solid work here, thanks for that. I use PathfinderWiki to check town information and the like when running scenarios and prep.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Brimorak?

4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
BretI wrote:
Make it so there is a single place we are tracking expenses and equipment. Currently you double enter expenditures -- once on the chronicle and again on the ITS. Duplicating the information is bad.

To tag along with this idea, help character creation with a "chronicle zero" that has the starting wealth/basic gear grid.

4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

To dodge the replay train early, can there be a Core Campaign at the start of this?

I know there's more limited playing options at the start, but rather ask now to have it built in so areas that have a huge sci-fi turn out may help increase play.

4/5 5/5 ***

2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Bring on the Space Tea Sets.


1 person marked this as a favorite.

I'm wondering if a PFB treatment of the Twilight Knight or the like would be possible? Something like what happened with the Wrath of Kings miniatures game.


1 person marked this as a favorite.
Tarik Blackhands wrote:

I genuinely didn't expect this. Well the Pathfinder part, totally called True Satan.

But seriously, I had no idea some of the PF brass were such KD fans (going by how Poots talks about them). Good on yall.

They did pop in on one of the fan conversation threads, taking Kingdom Death miniatures into Pathfinder rules.

Here and here, are the threads.

Edit: And Erik posted above this with news about the blog. Sweet.


1 person marked this as a favorite.
Feral wrote:

Oh man. I'm sooo tempted to fork over the money.

Ughhhhhhh.

I'd say do it, but then I really enjoy Kingdom Death miniatures.


1 person marked this as a favorite.
Rysky wrote:

Mr. Mona! Mr. Mona!

Is there a chance we might get a Paizo blog once we hit the 24 hour mark?

Seconded.


2 people marked this as a favorite.

There's the Vibrant Lantern overview of the 1.5 Kickstarter.

There's an unofficial pledge calculator that may help with determining pledges.

These might help.

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>