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Quadstriker's page

RPG Superstar 9 Season Star Voter. Organized Play Member. 305 posts. 4 reviews. No lists. No wishlists. 12 Organized Play characters.


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Sovereign Court 1/5

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I wavered back and forth between making a couple pun jokes here or relating some anecdotes about players getting sloshed during the game and the antics that ensued, but a certain crowd would probably take them too seriously.

Sovereign Court 1/5

2 people marked this as a favorite.
Amanda Plageman wrote:
I just don't understand why the 90% is so devoted to keeping the 10% from getting what they want, when what they want doesn't impact the 90% in any way.

Many of us would strongly disagree with that.

Sovereign Court 1/5

6 people marked this as a favorite.

I'm glad our local GMs and players use common sense to resolve such complex questions as "Can I remember what I did last week?"

Sovereign Court 1/5

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Stephen Ross wrote:

So if PCs negotiate a surrender you should award them full gold?

What about gold found from items on the opponents and gold found via searches (that they now cannot do)?

p35. Pathfinder Society Roleplaying Guild Guide

"If, for example, your
players manage to roleplay their way through a combat and
successfully accomplish the goal of that encounter without
killing the antagonist, give the PCs the same reward they
would have gained had they defeated their opponent in
combat. If that scene specifically calls for the PCs to receive
gold piece rewards based on the gear collected from the
defeated combatants, instead allow the PCs to find a chest
of gold (or something similar) that gives them the same
rewards."

Sovereign Court 1/5

1 person marked this as a favorite.
rknop wrote:


The Pathfinder rules set has become unwieldy. I wish they had stopped publishing core rules books other than bestiaries and codexes after Ultimate Campaign (which I liked), instead focusing on adventures and setting. Too many classes. Too many feats. Too many caveats that you have to know if you want to play the full system (e.g. in PFS).

I like the opportunities for play that PFS affords me, and the people I've met in it and play with in it. It's a well run OP campaign. I hate to give it up. But with each release (ACG, OA, now UI) I'm finding that the rules system is increasingly not the one I liked a few years ago, and the overwhelming growth is really turning me off.

Yeah that's where I'm at too. It's spiraled out of control since they dumped so many new classes in a 12 month period into the game (ACG, Occult) and I'm tired of not having a clue what anyone else at the table can do in a pickup game. It's like they actively want to discourage people from GMing with all this. Well it worked. I'll run a CORE game once in awhile and fortunately I have a home game.

Sovereign Court

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TriOmegaZero wrote:
Highlights will remain up after the game as I understand it.

Session highlights are up.

If you have gamed, this has happened to you.
www.twitch.tv/quadstriker/v/55695528

Clockwise!
www.twitch.tv/quadstriker/v/55696203

One for Scooby!
www.twitch.tv/quadstriker/v/55696544

Dig Dig Dig!
www.twitch.tv/quadstriker/v/55697122

Delma and Fread have words
www.twitch.tv/quadstriker/v/55697979

Scooby Doo, where are you?
www.twitch.tv/quadstriker/v/55698184

Sovereign Court

1 person marked this as a favorite.
TriOmegaZero wrote:
And now is a good stopping point, so we can stop wasting peoples time.

For now!

Sovereign Court

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Freehold DM wrote:
TriOmegaZero wrote:
They will hopefully not remove our clothes for the highlights.
oh no its totally okay if they do!

Duly noted.

Sovereign Court

1 person marked this as a favorite.
TriOmegaZero wrote:
Highlights will remain up after the game as I understand it.

Probably late tonight as I remember when funny stuff happens and find it in the video later.

Sovereign Court

2 people marked this as a favorite.
Aelryinth wrote:

Oh, so SHE is TOZ+1? Or TOZ's+1? Or The 1+TOZ?

You need to have her post to define this point.

==Aelryinth

I promise you that Mrs. TOZ confers much more than a +1 bonus.

Sovereign Court 1/5

1 person marked this as a favorite.

The only thing that used to bug me about no replay is when a bad GM made a mess of a scenario and the experience sucked, with no chance to really get anything out of it. One chance. Gone.

Now with Core, there's another chance! So I'm all good with the current status quo.

The term "geek sudoku" though, that's a good one.

Sovereign Court 1/5

1 person marked this as a favorite.

They'd probably frown on the way I'd organize the problem player containment table.

Sovereign Court 1/5

1 person marked this as a favorite.

Just once during mustering I'd like to see a Venture Officer announce the following:

"Okay, everyone playing a character won't help in combat until XYZ happens during a full moon on an odd numbered day because you're a special snowflake and that's what your character would DOOOOOOOOO... you're all at this table."

Sovereign Court 1/5

1 person marked this as a favorite.
TOZ wrote:
Look to it's coming, at first blog, on the fifth day.

I'm hoping we get clarification on the strange "handing a tablet to the GM to satisfy additional resources and show them rules is okay, but handing it to them to show your character sheet isn't" dichotomy.

Sovereign Court 1/5

1 person marked this as a favorite.

Can we have the obvious "no you can't blanket ban everyone using herolab" ruling now?

Sovereign Court 1/5

2 people marked this as a favorite.

I'm just hopeful that the new ruling takes into account the current contradiction that Brock put into place by allowing a tablet of official pdfs to be fine to hand to a GM to read up on the rules for your character, but handing it to the GM as a character sheet? OMG DEVICE WORTH HUNDREDS OF DOLLARZZZZ WAT IF DROP?

Sovereign Court 1/5

2 people marked this as a favorite.

Excited to be included in the contest!

Mortimer Raven's profile page is available here.

I had no painting experience until I shattered my heel last march while playing frisbee golf (a long story). After surgery, I was left unable to stand or walk for two months. I knew that if I just sat around watching TV and playing videogames I would feel miserable about myself, so I decided learning to paint minis would give me something positive to do. I'm very happy with the way Mortimer turned out and he's a lot of fun to play.

Thanks for your consideration.

Sovereign Court 1/5

1 person marked this as a favorite.
Nohwear wrote:


If I am understanding you right, you seem to be saying that unless the game store cooperates, this lodge is domed? I mean, what do you do if players are so disruptive that other people stop showing up? Is there really nothing that can be done unless things actually get bad enough to...

Well, it's the store owner's ultimate right to allow someone to be there or not. Speaking with the ownership and letting them know what's going on, why it's a problem, and the steps you want to take to correct them seems to be the natural steps.

If the ownership opposes you on the issues, yeah, you're going to have to find somewhere else to take the games or watch it whither and die.

Sovereign Court 1/5

1 person marked this as a favorite.

You're in a tough spot. I won't mince words here.

From your OP, it sounds like they're a lost cause and them attending game days will only be a negative for the group from this point forward.

Once people are choosing to stay home rather than show up and chance playing with them, severe damage has already been done.

The process of taking these players by the hand, convincing them that what they are currently doing isn't up to par, and showing them step by step how to improve, would take a lot of time. A *lot* of time. And even then the chances of success are minimal. These aren't new players to the gaming world. These are people who have done things a certain way for years, and my experience with the elderly is that they don't learn/change too quickly, if at all, ever. Just linking them to an internet guide and thinking that will help at all will be completely useless.

Even *if* someone did all that, you'd then have to convince others to please come back, I promise they're getting a bit better, they're not all that awful I swear! I wouldn't buy that story and I doubt others will.

Good luck with this spot. It sucks.

Sovereign Court 1/5

1 person marked this as a favorite.

Many people I know feel Core is a great addition and encourages new players and GMs. That's okay, right?

Sovereign Court

2 people marked this as a favorite.

Thanks for the response James.

One of the ways Paizo has impressed me is that they haven't been afraid to present equality in sexuality (LGBT characters, etc.) regardless of how presenting people as equals might step on the toes of bigotry.

It would be a great travesty if this choice to avoid presenting sexuality in plain sight was first step in retracting from that stance into a safe conservative shell.

Please don't let that be the case. (I don't think you will!) :D

Sovereign Court

24 people marked this as a favorite.

Yeah it's an extension of the bizarre "extensive violence is okay to fantasize about but OMG SEX OH NO DON'T TALK ABOUT THAT!!" dichotomy that exists in our culture.

Sovereign Court 1/5

4 people marked this as a favorite.

No, but I think everyone has the right to a Move and a Standard.

Sovereign Court

1 person marked this as a favorite.

PAY. ATTENTION. WHEN. THE. GM. IS. READING. BOX. TEXT.

Sovereign Court 1/5

1 person marked this as a favorite.
TOZ wrote:
Mostly because we completely botched collecting anything to have leverage against him. But also because of how it was written.

Yay team!

Sovereign Court 1/5

1 person marked this as a favorite.

Yes, players not knowing how their own animal companions work is a problem - 'huh wat is trick? wat is push?' happens all the time.

Tables in my local area are almost always full. Six players + an animal companion = clogged up game. Two animal companions? Ugh. Three? Kill me. Large animal companions? I'd like to go home now please. Personally I don't think large animal companions should be in the game in the first place as much as they muck up the grid, but that's a personal opinion.

I'd love to be able to check a box on Warhorn when I GM that said "Leave your animal companions at home."

Sovereign Court Star Voter Season 9

1 person marked this as a favorite.

Whelp, I've never seen an author literally ask a question about game mechanics before in the middle of an item description. That's new.

Sovereign Court 1/5

1 person marked this as a favorite.
Steven Schopmeyer wrote:
Loved the scenario, plenty of weirdness going on with the temporal anomalies. Sadly, we were burnt out after wrestling with the puzzle (which I managed to solve with the final clue) and just initiated combat in the belfry. This led to the death of our tiefling rogue.

I really like the setting and the idea of the clock tower. Replace the puzzle with something else and this scenario works.

Afterwards, one player said to another "You never have to play that scenario again." to which she replied "Thank God." =/

There were also comments like "Why would Paizo waste players time like that?"

The puzzle just sapped the steam out of the table and certain players effectively quit at that point leaving the culminating point of the scenario dead on arrival.

And yeah, full attack with bane on a character = dead. My first character kill as a GM :(

I ran this for some of the better players in the area and they got a lot of mileage out of roleplaying as they usually do and seemed to enjoy things until they reached that wall of force. I'd shutter to think what an absolute bear this would be to get through with a subpar gaming group. I had to cut time in Oaken Knot Tavern and the diplomacy at the top of the clock tower never really even got moving before a character opened fire and we still ran long. It's not one I would look forward to running again.

Sovereign Court 1/5

2 people marked this as a favorite.

"You chose to make the character that way, and you can choose to change it."

Sovereign Court 1/5

1 person marked this as a favorite.

The timing of the journey is blah and the scenario contradicts itself.

On page four it clearly says "The PCs have at least one day to prepare, gather notes, buy supplies, and rest before the clock tower's alignment begins..."

So whatever. I'm calling for 4 heal checks and dealing with 4 traps. Then they get to town at the speed of plot.

I also like how you're supposed to track time down to the minute the entire time in the clock tower to know if you get out of the tower before 12:34 for the final confrontation with Naithra to determine if the portals are still there. That's not happening.

Sovereign Court

1 person marked this as a favorite.

In a word...

No.

Sovereign Court 1/5

1 person marked this as a favorite.
Nefreet wrote:

Will the OP wait another 12 days to post again?

(I'll accept my prize money now, please)

*CAN* the OP wait another 12 days to post again.

Sovereign Court 1/5

2 people marked this as a favorite.
BigNorseWolf wrote:
How are they supposed to read the memo telling them they've been fired?

We just went in and fixed the glitch, so they won't be receiving a paycheck.

The rest will work itself out. See if they can read between those lines.

Sovereign Court 1/5

2 people marked this as a favorite.

I'm not telling you what you should do, I'm just saying what I would do.

Create gmail account for each.
Create paizo account for each.
You access each and they don't.

15 minutes and done.

Sovereign Court 1/5

1 person marked this as a favorite.

I wish I had your problem.

Sovereign Court 1/5

1 person marked this as a favorite.

Arise, thread! Let the life flow through you!

Running this later this month and it looks like great fun.

How have others handled the mapping of this scenario?
I'm thinking of having handouts of the map of the grounds with the interior of the building cut out. I can fit the building itself on a large chessex battlemat. I guess I could bring a blank flipmat and draw out on the fly any encounters that occur outside.

As for the tea ceremony. I'm going to bring dixie cups, buy a small bottle of the interesting Katapesh blend known as "Coke Zero" and offer the toast to the PFS in person. Now let's see who gets caught up in it.

Sovereign Court

2 people marked this as a favorite.

Yup. It's baggage. Baggage that's best left to comic books where the author can cater the story to best work around the social limitations.

What's really going to happen:
Oh a fight broke out and you're stuck in your social suit and tie? lol at you. Sorry we're not all going to wait around while you change into your tights.

Sovereign Court 1/5

1 person marked this as a favorite.

Class was a resounding "meh" for me.

One of those classes where you can either work hard to do damage, sneaking, or magics in certain circumstances... or you could just pick a class that's inately good at those instead.

The persona thing sounds good in a comic book world where an author builds in their "costume changes" into the story, but in PFS you can find yourself thrust from social encounter to full on fight in an instant, and people aren't exactly going to sit around for five minutes while you put on your tights.

Sovereign Court 1/5

1 person marked this as a favorite.

Did anyone link this yet?

http://paizo.com/products/btpy84k4?Guide-to-Pathfinder-Society-Organized-Pl ay

I'm still trying to figure how we (meaning Paizo and the community) can better make it clear that this document is the *first* resource to consult, and that it *really does* answer the questions you have.

Any thoughts?

Sovereign Court 1/5

5 people marked this as a favorite.

There is a certain breed of individual that will go to any lengths to justify playing a douchebag character.

Sovereign Court 1/5

1 person marked this as a favorite.

Count it.

As the introductory page says, leniency.

No need to nit it up.

Sovereign Court

1 person marked this as a favorite.

Obvious faq answer is obvious.

Sovereign Court 1/5

1 person marked this as a favorite.

If I name my character Dave Brubeck can I at least Take 5?

Sovereign Court

1 person marked this as FAQ candidate. 2 people marked this as a favorite.

Common interpretations:

10: The pit is 10 feet. I jump 10 feet. DC 10 I clear the pit.

11: The pit is 10 feet. To cross it I have to jump a greater distance than 10 feet. Therefore 11 feet must be jumped. DC 11 I clear the pit.

15: The pit is 10 feet. In order to cross the pit (2 squares wide) I must jump from my square to a square 3 squares away. 3 squares is 15 feet. Therefore 15 feet must be jumped. DC 15 I clear the pit.

Sovereign Court 1/5

4 people marked this as a favorite.

Aspis. Very dangerous. You go first.

Sovereign Court 1/5

1 person marked this as a favorite.
BigNorseWolf wrote:


But if you're standing there looking at it you're not making the roll. When you're making the roll you are in immediate danger.

This is the crux of the 2 schools of interpretation.

School 1: If I don't make the check, am I at risk? No? Then there's no immediate danger. Take 10 please.

School 2: When you make the skill check, are you in danger? Yes? No take 10.

I'm a school 1 person myself as I believe that's what the language of the text is trying to convey.

Sovereign Court 1/5

24 people marked this as a favorite.

One of the greatest things about Pathfinder Society is the people you meet.

One of the worst things about Pathfinder Society is the people you meet.

Sovereign Court 1/5

1 person marked this as a favorite.

Painlord, thank you for taking the time to type up the trivia questions for everyone so we could all play along at home.

Sovereign Court 1/5

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No you're not the only one.

But it seems those of us who like a human-centric world including PCs are in the minority.

Sovereign Court 1/5

1 person marked this as a favorite.
Steven Schopmeyer wrote:
TO is even awesome enough that he took my fellow VL and one of our players in his rental to go grab some headache meds.

Was it a TOZ produced headache?

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