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![]() Stephen Ross wrote:
p35. Pathfinder Society Roleplaying Guild Guide "If, for example, yourplayers manage to roleplay their way through a combat and successfully accomplish the goal of that encounter without killing the antagonist, give the PCs the same reward they would have gained had they defeated their opponent in combat. If that scene specifically calls for the PCs to receive gold piece rewards based on the gear collected from the defeated combatants, instead allow the PCs to find a chest of gold (or something similar) that gives them the same rewards." ![]()
![]() rknop wrote:
Yeah that's where I'm at too. It's spiraled out of control since they dumped so many new classes in a 12 month period into the game (ACG, Occult) and I'm tired of not having a clue what anyone else at the table can do in a pickup game. It's like they actively want to discourage people from GMing with all this. Well it worked. I'll run a CORE game once in awhile and fortunately I have a home game. ![]()
![]() TriOmegaZero wrote: Highlights will remain up after the game as I understand it. Session highlights are up. If you have gamed, this has happened to you.
Clockwise!
One for Scooby!
Dig Dig Dig!
Delma and Fread have words
Scooby Doo, where are you?
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![]() The only thing that used to bug me about no replay is when a bad GM made a mess of a scenario and the experience sucked, with no chance to really get anything out of it. One chance. Gone. Now with Core, there's another chance! So I'm all good with the current status quo. The term "geek sudoku" though, that's a good one. ![]()
![]() Just once during mustering I'd like to see a Venture Officer announce the following: "Okay, everyone playing a character won't help in combat until XYZ happens during a full moon on an odd numbered day because you're a special snowflake and that's what your character would DOOOOOOOOO... you're all at this table." ![]()
![]() I'm just hopeful that the new ruling takes into account the current contradiction that Brock put into place by allowing a tablet of official pdfs to be fine to hand to a GM to read up on the rules for your character, but handing it to the GM as a character sheet? OMG DEVICE WORTH HUNDREDS OF DOLLARZZZZ WAT IF DROP? ![]()
![]() Excited to be included in the contest! Mortimer Raven's profile page is available here. I had no painting experience until I shattered my heel last march while playing frisbee golf (a long story). After surgery, I was left unable to stand or walk for two months. I knew that if I just sat around watching TV and playing videogames I would feel miserable about myself, so I decided learning to paint minis would give me something positive to do. I'm very happy with the way Mortimer turned out and he's a lot of fun to play. Thanks for your consideration. ![]()
![]() Nohwear wrote:
Well, it's the store owner's ultimate right to allow someone to be there or not. Speaking with the ownership and letting them know what's going on, why it's a problem, and the steps you want to take to correct them seems to be the natural steps. If the ownership opposes you on the issues, yeah, you're going to have to find somewhere else to take the games or watch it whither and die. ![]()
![]() You're in a tough spot. I won't mince words here. From your OP, it sounds like they're a lost cause and them attending game days will only be a negative for the group from this point forward. Once people are choosing to stay home rather than show up and chance playing with them, severe damage has already been done. The process of taking these players by the hand, convincing them that what they are currently doing isn't up to par, and showing them step by step how to improve, would take a lot of time. A *lot* of time. And even then the chances of success are minimal. These aren't new players to the gaming world. These are people who have done things a certain way for years, and my experience with the elderly is that they don't learn/change too quickly, if at all, ever. Just linking them to an internet guide and thinking that will help at all will be completely useless. Even *if* someone did all that, you'd then have to convince others to please come back, I promise they're getting a bit better, they're not all that awful I swear! I wouldn't buy that story and I doubt others will. Good luck with this spot. It sucks. ![]()
![]() Thanks for the response James. One of the ways Paizo has impressed me is that they haven't been afraid to present equality in sexuality (LGBT characters, etc.) regardless of how presenting people as equals might step on the toes of bigotry. It would be a great travesty if this choice to avoid presenting sexuality in plain sight was first step in retracting from that stance into a safe conservative shell. Please don't let that be the case. (I don't think you will!) :D ![]()
![]() Yes, players not knowing how their own animal companions work is a problem - 'huh wat is trick? wat is push?' happens all the time. Tables in my local area are almost always full. Six players + an animal companion = clogged up game. Two animal companions? Ugh. Three? Kill me. Large animal companions? I'd like to go home now please. Personally I don't think large animal companions should be in the game in the first place as much as they muck up the grid, but that's a personal opinion. I'd love to be able to check a box on Warhorn when I GM that said "Leave your animal companions at home." ![]()
![]() Steven Schopmeyer wrote: Loved the scenario, plenty of weirdness going on with the temporal anomalies. Sadly, we were burnt out after wrestling with the puzzle (which I managed to solve with the final clue) and just initiated combat in the belfry. This led to the death of our tiefling rogue. I really like the setting and the idea of the clock tower. Replace the puzzle with something else and this scenario works. Afterwards, one player said to another "You never have to play that scenario again." to which she replied "Thank God." =/ There were also comments like "Why would Paizo waste players time like that?" The puzzle just sapped the steam out of the table and certain players effectively quit at that point leaving the culminating point of the scenario dead on arrival. And yeah, full attack with bane on a character = dead. My first character kill as a GM :( I ran this for some of the better players in the area and they got a lot of mileage out of roleplaying as they usually do and seemed to enjoy things until they reached that wall of force. I'd shutter to think what an absolute bear this would be to get through with a subpar gaming group. I had to cut time in Oaken Knot Tavern and the diplomacy at the top of the clock tower never really even got moving before a character opened fire and we still ran long. It's not one I would look forward to running again. ![]()
![]() The timing of the journey is blah and the scenario contradicts itself. On page four it clearly says "The PCs have at least one day to prepare, gather notes, buy supplies, and rest before the clock tower's alignment begins..." So whatever. I'm calling for 4 heal checks and dealing with 4 traps. Then they get to town at the speed of plot. I also like how you're supposed to track time down to the minute the entire time in the clock tower to know if you get out of the tower before 12:34 for the final confrontation with Naithra to determine if the portals are still there. That's not happening. ![]()
![]() Arise, thread! Let the life flow through you! Running this later this month and it looks like great fun. How have others handled the mapping of this scenario?
As for the tea ceremony. I'm going to bring dixie cups, buy a small bottle of the interesting Katapesh blend known as "Coke Zero" and offer the toast to the PFS in person. Now let's see who gets caught up in it. ![]()
![]() Yup. It's baggage. Baggage that's best left to comic books where the author can cater the story to best work around the social limitations. What's really going to happen:
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![]() Class was a resounding "meh" for me. One of those classes where you can either work hard to do damage, sneaking, or magics in certain circumstances... or you could just pick a class that's inately good at those instead. The persona thing sounds good in a comic book world where an author builds in their "costume changes" into the story, but in PFS you can find yourself thrust from social encounter to full on fight in an instant, and people aren't exactly going to sit around for five minutes while you put on your tights. ![]()
![]() Did anyone link this yet? http://paizo.com/products/btpy84k4?Guide-to-Pathfinder-Society-Organized-Pl ay I'm still trying to figure how we (meaning Paizo and the community) can better make it clear that this document is the *first* resource to consult, and that it *really does* answer the questions you have. Any thoughts? ![]()
![]() Common interpretations: 10: The pit is 10 feet. I jump 10 feet. DC 10 I clear the pit. 11: The pit is 10 feet. To cross it I have to jump a greater distance than 10 feet. Therefore 11 feet must be jumped. DC 11 I clear the pit. 15: The pit is 10 feet. In order to cross the pit (2 squares wide) I must jump from my square to a square 3 squares away. 3 squares is 15 feet. Therefore 15 feet must be jumped. DC 15 I clear the pit. ![]()
![]() BigNorseWolf wrote:
This is the crux of the 2 schools of interpretation. School 1: If I don't make the check, am I at risk? No? Then there's no immediate danger. Take 10 please. School 2: When you make the skill check, are you in danger? Yes? No take 10. I'm a school 1 person myself as I believe that's what the language of the text is trying to convey.
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