Miacknian Mun

Marjim Marc Arafiles's page

Organized Play Member. 189 posts (3,390 including aliases). No reviews. No lists. 2 wishlists. 21 Organized Play characters. 15 aliases.


Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia will just have her shield raised just in case trouble comes.

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

That was a great scenario. The story really had my attention. Thanks for the run, GM. Maraming salamat po! Melenia's level 3 now!

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

"Wait!" Melenia cautions as Zenobia closes in. "We need to ask where ..." but with Zenobia's quickness, the tengu's head rolls towards Melenia's foot before she could finish her sentence. "Oh well." She raises both her arms and channels primal magic. Two currents of electricity flow through the air targeting Blue and Pink. She then tries to recall what the remaining foes are and how to deal with them.

Electric Damage: 2d4 ⇒ (4, 1) = 5 DC 18 Basic Reflex

◈◈Electric Arc, ◈Recall Knowledge

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

That was a good scenario! Thank you for running GM. Thanks for the fun table, everyone. Melenia only needs one more scenario to level up to 3! Yay!

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2
Black Molly wrote:
Melenia Nightbreeze. wrote:

Melenia now casts Runic Body on herself and continues her assault on Red.

[dice=Claw]1d20+7+1
[dice=Slashing]2d6+4
[dice=Vitality]1d4

◈◈Runic Body, ◈Strike

Crit buddies!

IKR. It's crazy!

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia now casts Runic Body on herself and continues her assault on Red.

Claw: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Slashing: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Vitality: 1d4 ⇒ 4

◈◈Runic Body, ◈Strike

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Retch: 1d20 + 4 ⇒ (18) + 4 = 22

Melenia is able to steady herself and sends another arc of electricity to Blue and Alystair.

Electric Damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6 Reflex DC 18

Verdant Wheel

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CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Mel actually gets knocked out by Orange after the 2nd hit.

Mel slips into unconsciousness as the demon lands a solid blow. The next thing she sees is Cirri splashing soothing water on her face. She stands up and slashes the Orange demon one more time before raising her shield.

Claw: 1d20 + 6 ⇒ (7) + 6 = 13 I'll HP reroll that...

Claw: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4

Doom Save: 1d20 + 9 ⇒ (17) + 9 = 26

◈Stand, ◈Strike, ◈Raise Shield

Envoy's Alliance

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Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

By the way, Erevan's prepared 5 lesser elixir of life and will give one to each member of the party.

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Are there certain conditions that need to be met for Aldonza's constellation to activate? Or do the adjacent creatures automatically get the bonus to rolls?

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Mindartis will use his Survey Wildlife feat if it's ok with everyone. It will take 10 minutes for him to do this.

Mindartis inspects the nearby surroundings and attempts to survey the nearby wildlife.

Survival: 1d20 + 11 ⇒ (12) + 11 = 23

Survey Wildlife:

You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty


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Bird Animal Companion 7 | HP 60/60 | AC 24 | F +13 R +15 W +14 | Perc +14 | Stealth +15 | speed 10 ft., fly 60 ft. | Active Conditions: ---

Mialee gives off a friendly screech as Aldonza bows and starts to cross the river.

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

I got you. I pasted Aldonza's token on the slide.

Yes. Don't forget to add that +1 on your initiative for Mindartis' Scout exploration.

Envoy's Alliance

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NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Nice! I was thinking of using a demoralize action, but I'll just spend my last action casting Heal on Junior.

Healing: 2d8 ⇒ (3, 2) = 5

Martin has a rank 1 spell slot remaining

Envoy's Alliance

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NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Hey guys. Just a heads up regarding our condition rn. A typhoon recently hit our area and we've had intermittent power interruptions for the past few days. Might not be able to post frequently so bot me as needed. Apologies for the inconvenience.

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Aw. Can I keep the same results though? =p.

Seeing Green get dealt with by his companions, Mindartis tries to move around and search for something that could keep the pillar from moving.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Mindartis sets his focus on Green. He then commands Mialee to aid him and distract Green! "Go for the eyes, Mialee!" The bird obeys and pecks at Green while they flank it. The elf drops his longbow and with one fluid motion, takes out his shortsword and slashes at Green.

Shortsword vs Green : 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Piercing + Precision if applicable: 3d8 + 1 + 1 ⇒ (2, 4, 7) + 1 + 1 = 15

Hunt Prey, Command Animal (Support), Quick Draw

Support Benefit: The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Sorry for being inactive once again. We had struggles with the internet connectivity in our area. I was able to see the Mindartis bot a while ago, but I should have given a sign that I read it because I was waiting for my next turn. No worries though, I'll just wait for my next turn because the bot did exactly what I was thinking of doing. =)

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Yes. I just got out of the hospital yesterday. I'm ok now. Thanks for the concern. =)

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

"That is some impressive elf magic!" Mindartis praises his comrade as he dashes to the side and marks the hostile creature in yellow. He then sends an arrow flying toward it.

Longbow: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing + Precision if applicable: 3d8 ⇒ (8, 8, 2) = 18

Stride, Hunt Prey, Strike

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Wow, so many gnomes! This mission is going to be interesting. Mindartis greets and introduces himself to the remaining Pathfinders. He tries to earn the trust of Bitty Blue by offering a simple handshake.

Envoy's Alliance

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NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Yeewouch! That strike was a crit against Martin.

Horizon Hunters

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CG Woodland Elf Ranger 7 | Animal Companion | HP 90/90| AC 25| F +13 R +17 W +14 | Perc +16 | Stealth +13| speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

"We're up against the Apsis Consortium once again." Mindartis chimes in. He is a tall, slender elf bearing the symbol of Ketephys on his apparel. A white hawk is perched on his shoulder, occasionally nibbling on his ears.

"Greetings! I am Mindartis. And this is my feathered companion, Mialee." The hawk gives off a pleasant screech to the group.

Envoy's Alliance

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NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Realized I haven't added my additional lore from PFS training. I'll just go with the default PFS Lore. That will be at +4.

Envoy's Alliance

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Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan snatches an alchemist's fire from his supplies and runs up the stairs. He positions himself behind Victus and throws the bomb at the blue skeleton.

Alchemist's Fire: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 Finally, a good roll. Hopefully the damage's worth it
Fire Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 add 1 persistent fire damage and 1 fire splash damage

Envoy's Alliance

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Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

As we enter, could we hear the sounds of combat from below?

Envoy's Alliance

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Maps and Handouts

My vote's on old rules for now. I haven't had the time to read up on the new rules. Do they have a document for that one already?


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Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills:
Acro +6; A. Handling +5; Stealth +6; Survival +5
STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1

Here's an example of what your header will look like. Notice that ung AC and other stats are included.

Dataphiles

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Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Whoops. Confused Fixit with Zargothrax. Sorry 'bout that.

Grand Lodge

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spreadsheet

Adowyn attempts to close the location again. She seeks the help of a Tomb Raider this time. She asks the Blessing of the Ancients and Radillo's Blessing of Gozreh to aid her.

DC Increase: 1d4 ⇒ 3
Tomb Raider DC 7 Charisma: 3d6 ⇒ (2, 4, 4) = 10 Location closed. End turn.

Adowyn wrote:

Hand: Marksman's Bow, Bat, Light Crossbow, Cure, Archer's Bracers, Crow,

Displayed: Leryn,
Deck: 4 Discard: 7 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

Grand Lodge

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spreadsheet

Adowyn decides to go to the Smoking Den this time and explores. She encounters the Stabbing Spear Staircase and attempts to disable it.

Stabbing Spear Staircase DC 6 Perception: 1d8 + 3 ⇒ (8) + 3 = 11 Defeated. Examining Blessing of the Ancients 2 from deck.

With the trap disabled, the hunter continues to explore the den. She sees a Glacial Khopesh +1 but the weapon doesn't seem to interest her that much. Autofail on the check. End turn.

Adowyn wrote:

Hand: Marksman's Bow, Blessing of the Elements, Light Crossbow, Cure, Archer's Bracers, Crow,

Displayed: Leryn,
Deck: 5 Discard: 5 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

Grand Lodge

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spreadsheet

Nice! I'm going to pick SFS.

SFS: 1d2 ⇒ 1

Grand Lodge

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Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7
Aurus wrote:
Mao, did you want to 5-foot step for a flank?

Oh, yes please. I'm having problems opening roll20 right now. Thank you for the info.

Envoy's Alliance

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Maps and Handouts

Sorry for the late post. Just saw the link in the sign up sheet. Here are my info for this session.

1. Email sent
2. Checked in and ready to go
3. Noted
4. All I have is a Hunter Class Deck and I'll be playing Adowyn.
5. I'm from the Philippines, that's GMT +8. Around 12 hours ahead of EST.
6. I am very new to ACG, having played only the video game. I'll just ask the questions as we go along. =)

Envoy's Alliance

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Maps and Handouts

Checking in as well. Very new to ACG but I have played the video game. Looking forward to your guidance.

Grand Lodge

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Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

I liked that we were challenged in every scene. My first multi-table special and it was a really awesome experience. Thank you for the good game!

Silver Crusade

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Male Human Cleric of Irori 1 | Init: +2; Perc: +3 | AC 15; touch 12; FF 13 | HP 10/10; F +3; R +2; W +5 | Morningstar +0 (1d8 BP, 20/x2)
Skills:
Diplo +6; Know (History) +5; Know (Religion) +5; Sense Motive +7; ACP -1

Irori, guide me to the path of self-perfection.

Mardonius follows the rest of the party. "Be wary everyone. Who knows what danger lies beyond the wonders of this cavern."

Grand Lodge

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Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao smiles as he writes his experiences with the wayangs. A wonderful journey indeed. He starts walking back towards the Lodge to report his findings.

Thank you for running GM. My character didn't receive any body modifications from the wayangs. A great run! Thank you!

Grand Lodge

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Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

GM, you've been really great in helping us. I've learned a lot of things in this scenario - both RP and combat mechanics. Here's hoping that I get to join more of your games in the future. =)

Dataphiles

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Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

"Alright! Shields are up. We're staying behind them. I'm gonna try to evade their shots this time. Give 'em all you've got."

Stunt, Evade: 1d20 + 11 ⇒ (19) + 11 = 30

Dataphiles

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Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Mobius takes out his laser rifle and fires at the strange looking beast.

Laser Rifle: 1d20 + 3 ⇒ (17) + 3 = 20

Damage: 1d8 ⇒ 6

Dataphiles

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Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Piloting Initiative: 1d20 + 11 ⇒ (20) + 11 = 31

Alright Mobius. This is done. We can't fail. What could possibly go wrong?

"Yaraesa's star! That's one tough starship.

Dataphiles

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Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Piloting Initiative: 1d20 + 11 ⇒ (18) + 11 = 29

"So far, so good everyone. Just keep shooting that thing. I'll do my best to evade their cannons.

Stunt, Evade: 1d20 + 11 ⇒ (16) + 11 = 27