Miacknian Mun

Marjim Marc Arafiles's page

Organized Play Member. 189 posts (3,355 including aliases). No reviews. No lists. 2 wishlists. 21 Organized Play characters. 15 aliases.


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Envoy's Alliance

1. Miel Archembault. Human Guardian. Tanking and taunting.
2. Yes.
3. Yes.
4. Yes. I've been looking for a long-term group so I can focus on building and fleshing out one character, so if considered, this group will help me achieve that.

Inhin Yero. I see what you did there. Ang witty ng name!

Envoy's Alliance

Maps and Handouts

Will do. Thank you.

Envoy's Alliance

Maps and Handouts

Hi there. Is there still room for one more? I just checked my chronicles and I still have not played this scenario.

Envoy's Alliance

Maps and Handouts
GM Watery Soup wrote:
Mindartis Nightbreeze. wrote:
Please put mine. I don't have a pdf editor at the moment. Thank you

I put it in the same folder.

I'll leave this campaign open for another day or two since it has been a holiday weekend in the US. After that, always feel free to PM me with any other things related to the campaign, but I won't check the thread any more.

Edit: Mindartis, I use Foxit Phantom Reader, which is a free PDF reader and there's some basic editing tools (basically, you can add to, but not subtract from, an existing PDF).

Wow! Thanks for the suggestion. Will try it later on. Cheers!

Envoy's Alliance

Thank you so much!

Envoy's Alliance

Good day. Apologies if this has been answered but what time zone are we following for the signups?

Envoy's Alliance

Interested in trying out the guardian as well.

Envoy's Alliance

Eager to join 04-07 as well. I have a chirurgeon chemist and a ranger both at level 5.

Envoy's Alliance

Maps and Handouts

Wow. Forgot that this was today. Will pull up a character rn.

Envoy's Alliance

Would like to join as well.

Envoy's Alliance

Hey there Tyranius, I initially signed up my level 4 alchemist, but upon seeing the details of the other two players, I decided to go with my level 2 summoner. Problem is I was unable to edit or even delete my first signup so maybe you could remove it so others can sign up. Sorry for the inconvenience.

Envoy's Alliance

Would like to join to if there's still room.

Envoy's Alliance

dotting for interest.

Envoy's Alliance

Interested. Waitlist for Tagar.

Envoy's Alliance

Maps and Handouts

Player: Marjim Marc Arafiles
Character: Mindartis Nightbreeze
PFS: 259680-2002
Level:
Faction: Horizon Hunters
Boons: N/A

Envoy's Alliance

Maps and Handouts

Alrighty. Thanks for the clarification. Will roll up a sheet for Merisiel in a while.

Envoy's Alliance

Maps and Handouts

Hi there. Wanna help out as well with a pregen. I haven't read the dates yet but are these scenarios going to be done before the special? Thinking of who to assign this chronicle with.

Envoy's Alliance

Maps and Handouts

Player Name/Alias (for Chronicle): Marjim Marc Arafiles
Character Name: Variel Nightbreeze
Org Play and Character Number: 259680-2004
Faction: Envoy's Alliance
Ancestry, Class and Levels: Elf Swashbuckler 1

Perception: +6

Downtime Activity and roll(s): Earn Income (Perform): 1d20 + 6 ⇒ (17) + 6 = 23

Envoy's Alliance

Maps and Handouts

Yes, please. Mindartis will ask for healing before continuing to aid in the research. Thank you.

Envoy's Alliance

Do we also do playtests in PbP? Interested in playtesting the Summoner class. If it's not possible in PbP, could someone lead me to where I can try it out?

Envoy's Alliance

Maps and Handouts

That's a relief. I thought I missed a deadline or something when I just saw the rebuild available. Thank you.

Envoy's Alliance

Maps and Handouts

Good day. I was just reading through the pfs2 guide and it says that those who participated during the playtest will receive boons. How do I redeem this?

Envoy's Alliance

redeux wrote:
as an FYI there's still some PF2 games with open slots, especially if you are willing to try play-by-discord.

Thanks for this redeux. But I'm looking to play PF2 scenarios and all of them are full. Was looking Luke_Parry's run of 1-14 would push through.

Envoy's Alliance

Was unaware of the outpost announcement so I am looking for games to play. I have a Bard 1 as of the moment.

Envoy's Alliance

Maps and Handouts

Really sorry. Been very busy with work lately that I forgot about our table.

Adowyn continues to explore the Scorched Ruins and encounters some Jistkan Runes.

Second Law: 1d6 ⇒ 2

Jistkan Runes DC 10 Divine: 1d8 + 1d6 + 3 ⇒ (7) + (2) + 3 = 12 Success. Second Law doesn't proc. Examining Blessing of the Ancients on top of deck. Jistkan Runes isplayed next to location. Examining top 3 cards = Catching Cape, Bonecrusher Hunter, Corridor Dart Trap. Bonecrusher Hunter triggers.

Adowyn aims her bow towards the monster and fires.

Bonecrusher Hunter DC 16 Combat: 1d10 + 2d6 + 6 + 4 + 2 ⇒ (10) + (1, 2) + 6 + 4 + 2 = 25 Defeated. End turn.

Adowyn wrote:

Hand: Archer's Bracers, Blessing of Achaekek, Cure, Marksman's Bow, Bat, Blessing of the Elements,

Displayed: Leryn,
Deck: 6 Discard: 6 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([x] and to all checks during the first exploration of your turn).

Envoy's Alliance

Maps and Handouts

marjim.arafiles@gmail.com

Thanks for the game, GM.

Envoy's Alliance

Maps and Handouts

Wow! Thanks GM bigboom. Exactly what I was looking for.

Envoy's Alliance

Expressing interest in a Duskmire Accord 9 run.

Envoy's Alliance

Maps and Handouts

Good day everyone. I'm looking for a template of Character Profiles for SFS. Are there any here?

Envoy's Alliance

Maps and Handouts

Thanks for the offer. But I will have to pass for now. I have a lot of games signed up for Gameday. Hope you enjoyed the mod coz I sure did.

Envoy's Alliance

Maps and Handouts

Yeah, but we started pre Season 9 and overlapped to Season 9. Your logsheets will be dated on our first day of playing the mod, which would be June 24. We usually do this so that it prevents players from playing games simultaneously with the same character and keep them committed to playing until the mod ends.

Envoy's Alliance

Maps and Handouts

REWARDS

DDAL08-05 The Hero of the Troll Wars
ACP: 4
TCP: 4
Magic Item Unlock:
JAVELIN OF LIGHTNING

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out
from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

This javelin glows an angry read when within 120 feet
of a troll.

Again, thank you for playing. You are all awesome. Good Roleplaying everybody. =)

Envoy's Alliance

Maps and Handouts

Congratulations on helping save Nimoar Hold from the unforgiving flames. Rewards will be posted in the discussion tab.

Envoy's Alliance

Maps and Handouts

Zar's ball of flame strikes true as the troll screams in anguish. The troll goes down and the Chauntean sisters rush towards you to aid those injured.

Ahghairon is able to control the spread of the flames and is not a threat to Nimoar's Hold anymore as black tentacles emerges from the surface of the nearby waters and splashes over the remaining flames and quenching them. After a few moments, smoke and ash surround you and there is peace.

Ahghairon thanks you and removes a javelin stuck at the back side of the troll. Here, I think you should take this. This is Warlord Gharl's Javelin of Lightning

END OF ADVENTURE

Envoy's Alliance

Maps and Handouts

Botting Farideh

Farideh stands up and looks at the troll in the eyes as she tries to stab it with her dagger. The spell of protection disappears from Farideh.

Dagger: 1d20 + 1d4 + 4 ⇒ (4) + (4) + 4 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The troll manages to evade the stab, but what it doesn't notice is the glow of the dragonborn's insides as she bursts out another flame breath towards the troll.

Flame Breath: 4d6 ⇒ (2, 1, 2, 4) = 9
Troll Saving Throw: 1d20 + 2 ⇒ (10) + 2 = 12

It fails to get out of the way. You see burnt flesh all over the troll. But it still stands. It tries to make a desperate swipe at the dragonborn.

Claws: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

It hits, and the dragonborn once again falls.

ROUND 4. Bless is up.
Zar
Farideh, dying
Troll, -66 hp
Sanctum
Sisters of Chauntea

Envoy's Alliance

Maps and Handouts

Sanctum is able to stabilize Farideh's wounds.

GM:
GM Stuff: 1d20 ⇒ 8

As Farideh regains her senses, she and Ahghairon are encircled by a magical spell of protection. From behind the troll, two hooded figures emerge, clearly the source of the protection spells. Farideh and Ahghairon are under the effect of a Sanctuary spell.

ROUND 4. Farideh still has inspiration
Zar
Farideh, 8 hp

Troll, -47 hp
Sanctum
Sisters of Chauntea

Envoy's Alliance

Maps and Handouts

Farideh:
The flame breath is a bonus action and it needs a saving throw from the troll, so no need to make an attack roll. You still have a standard action so you can attack and flame breath on your turn. I'll just take the first attempt and adjust the needed rolls. I'll just say you dodged this turn.

Even with divine guidance, Zar's flames is not able to hit its mark. However, Ilmater's morningstar and Farideh's flames both hit as the troll shrieks in pain.

Meanwhile, the flame continues to spread towards Nimoar's hold. You all see Ahghairon having a tough time with the wards.

The troll continues its assault at Farideh.

Claws: 1d20 + 7 ⇒ (17) + 7 = 24
Claws: 1d20 + 7 ⇒ (8) + 7 = 15

Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11

Even with the dragonborn dodging, the troll takes a chunk out of Farideh's flesh and she goes down, fresh blood oozing out of her shoulders.

ROUND 3. Bless active. Farideh still has inspiration.
Zar
Farideh, Dying
Troll, - 47 hp
Sanctum

Envoy's Alliance

Maps and Handouts

The troll nimbly moves out of the way but the flame still nicks parts of its flesh. The troll screams as the wounds stop regenerating. It moves to take a swipe at the dragonborn.

Claws vs Farideh: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10

The troll is able to claw bits of flesh from the dragonborn. The fire continues to spread towards Nimoar Hold as Ahghairon is having difficulty calibrating the wards.

ROUND 2. Bless active. You all have inspiration.
Zar
Farideh, -10 hp
Troll, -10 hp
Sanctum

Envoy's Alliance

Maps and Handouts

Sanctum strengthens his companions' resolve. But Zar's flame goes over the troll's head.

ROUND 2. Bless active. Everyone still has inspiration.
Zar
Farideh
Troll
Sanctum

Envoy's Alliance

Maps and Handouts

The arrow goes wide and the troll continues his advance towards the party. You all notice that the troll's wounds start to heal. It has an arm missing but a new arm is starting to grow from the stump.

ROUND 1. Sanctum's turn. Everyone still has their inspiration.
Zar
Farideh
Troll
Sanctum

Envoy's Alliance

Maps and Handouts

The flame nearly finds it mark but the troll is able to move out of the way.

Remember that you all have inspiration. =D

Envoy's Alliance

GM zebeev, I'm not very familiar with Play-by-Discord but if a spot is open on any of your Absalom Initiation run, may I hop in?

Envoy's Alliance

Maps and Handouts

Troll: 1d20 + 1 ⇒ (10) + 1 = 11
Farideh Init: 1d20 + 2 ⇒ (10) + 2 = 12

ROUND 1. Bold are up.
Zar
Farideh

Troll
Sanctum

Envoy's Alliance

Maps and Handouts

You meet up with Ahghairon on a nearby peak that is 250 feet long and 10 feet wide which steeply drops to either side. The sun is high overhead but is blocked by thick clouds of black smoke. Hot and dry wind blasts through this area.

"It'll take some time and a lot of concentration to calibrate these wards so don't distract me. Well, let's start the ritual, shall we?" With a wave of his hands, one of the wards start to vibrate and glow with arcane energy. As he chants his incantation, a loud shriek can be heard from the base of the peak. Bodies of soldiers are being thrown in every direction as a troll attacks them. It sees your group and moves toward you.

Roll Initiative! I'll set up the map later on after work.

Envoy's Alliance

Maps and Handouts

Let me roll for the second, you might get a nat20.

Religion: 1d20 ⇒ 2Nope!

Farideh throws the offering and says the prayer but nothing happens. You hear the waves crash against the shore and the sounds of seagulls. But nothing significant happens as the artworks sink to the bottom of the sea.

"Yeah. Tough one to please, she is," says the merman. "But a deal's a deal. Let me show you how to get that ward you're looking for."

He brings you to one secluded spot at the beach and you immediately notice that there are a lot of wards just scattered on the sand. "Kinda tricky to find the real one. But there's a secret to it. You there with the mask, stand right over here. The dragonborn stand on that end there. And finally, you stand right there. That's right. Now face each other when I tell you to." He places you all equidistant to each other as if forming a triangle. As you face each other, the illusion fades and you see a single ward materialize from the center of your formation etched with Halastar's rune.

Envoy's Alliance

Maps and Handouts

Got it. Thanks letsuna. =)

Envoy's Alliance

Maps and Handouts

Good day. I know someone posted this before but I can't seem to remember who posted it and where it was posted. But it was a format for character profiles in 2nd Edition. Could someone please direct me to that link?

Envoy's Alliance

Player Name Marjim Marc Arafiles
Character Name: Mindartis Nightbreeze
PFS ID and Character Number: 259680-2002
Faction: Horizon Hunters

Envoy's Alliance

Are you still recruiting? Would like to try out PF2E as well. What's the party comp so far?

Envoy's Alliance

Maps and Handouts

You see the merman waiting for you on a spot by the beach. [b]"Those look good. Just toss the offering to the sea and say a prayer. After that, let's see what the goddess says.

Another religion check for a prayer to Umberlee. With advantage because of your offerings.

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