Black Molly
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”On your feet, ye old sea dog”, Molly mutters through a wave of nausea. ”Show these scalawags what for”
She gives him an extra magical boost, and he stands up, attacking Alystair with a vicious swing.
BM: Sustain forbidding ward, Cast boost eidolon
CS: Stand, Strike Red
Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Qigiq "White Hawk"
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Shield Block 5, not 7. Apologies.
Fortitude (E), Raise a Symbol vs. DC 18: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Qigiq groans as the force of the blow rattles his arm and shoulder. The rotting seaweed and flesh roll off enough that the stench does not bother him.
"Hold steady," he says and then begins a prayer. A ghostly white bird manifests above the Erutaki and then explodes in a wave of vital energy.
◆◆◆ Cast: heal (2nd Rank): Basic Fortitude DC 20 vs. Holy, Vital: 2d8 ⇒ (7, 8) = 15
+ healing my allies.
AC 21
Shield 15/20 HP
GM Nomadical
|
Qigiq and Olaf easily hold their breath against the stench, but Molly gets a big gulp of the putrid air and it turns her stomach.
Olaf swings with his fiery staff and the Cap’n tries to retaliate. Both miss, by neither by a huge margin. The ghoran witch blasts Alystair with bolts of force. The Cap’n follows his Sea Witch’s orders, stands and swings, but still can’t find his mark.
Qigiq’s shield takes some of the damage, and then the priest calls another different sea bird to aid him and his allies.
Going from L to R
Blue Fort: 1d20 + 11 ⇒ (18) + 11 = 29
Green Fort: 1d20 + 11 ⇒ (9) + 11 = 20
Alystair Fort: 1d20 + 14 ⇒ (12) + 14 = 26
They all resist the wave of vitality. But the one in the middle - in the Green hat - seems the worst for wear. His rotting flesh is barely holding together and pieces start falling off at random. Not much more than a sneeze would likely end his unlife.
Round 2
The Ritual Chamber
Conditions: Netherworld; Benediction (+1 AC)
BOLD May Act
Alystair (Red) (-48)
Green (-33)
Bramblespine
Melania
Qigiq
Black Molly (sickened 2)
Cap’n Silverbeard (forbidding ward)
Olaf
Lesley (DC 18 Fort save)
Blue (-12)
@Lesley: I’ll just tell you now to save you time and effort in your posts. They’re using greatswords and have no other weapons on them. They don’t have any ranged attacks. At all. So your Hit the Dirt reaction can’t get used.
You may roll your own Religion or Undead Lore checks to Recall Knowledge on your turn and tell me what you want to know.
Melenia Nightbreeze.
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Melenia continues to send electrical currents at Alystair and Green. And putting up her shield after casting her spell.
Electricity Damage: 2d4 + 1 ⇒ (1, 2) + 1 = 4 Reflex DC 18
GM Nomadical
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Going from L to R
Green Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Alystair Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Melania blasts the last piece holding the one in the Green hat together!
But a strange tendril of necromantic energy snakes its way across the party and embeds itself in Melania. She feels like she just stepped onto a ship at sea, but straight into the middle in a rolling, tossing storm!
DC 17 Will save please. This is a special manifestation of the mariner’s curse spell. It applies to “a creature that slays the (as yet unidentified critter.)” The success conditions are the same as the spell, but the duration and the method of delivery are special.
Round 2
The Ritual Chamber
Conditions: Netherworld; Benediction (+1 AC)
BOLD May Act
Alystair (Red) (-50)
Bramblespine
Melania (Pending DC 17 Will save)
Qigiq
Black Molly (sickened 2)
Cap’n Silverbeard (forbidding ward)
Olaf
Lesley (DC 18 Fort save)
Blue (-12)
@Lesley: I’ll just tell you now to save you time and effort in your posts. They’re using greatswords and have no other weapons on them. They don’t have any ranged attacks. At all. So your Hit the Dirt reaction can’t get used.
You may roll your own Religion or Undead Lore checks to Recall Knowledge on your turn and tell me what you want to know.
Melenia Nightbreeze.
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Will Save: 1d29 + 11 ⇒ (11) + 11 = 22
Melenia smiles as she sees the green creature fall but is caught off guard when she sees it still has something up its sleeves. She immediately feels the same way she felt when she became seasick in the ocean.
Looks like I'm sickened 1. Did the curse happen after I zapped them with the Electric arc? Is it okay to use my last action as a Retch action to try to remove the condition? If so...
"Oh no. Not this feeling again!"
Fortitude Save: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
GM Nomadical
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Sure, I'll allow that given the nature of PBP and the weirdness of being cursed as a death-induced free action. Not that it mattered, sorry.
Lesley Hart
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Apologies for being silent this past few days. I got sick and needed to take some time to heal and rest. I am somewhat feeling good now.
DC 18 Fort save: 1d20 + 7 ⇒ (9) + 7 = 16
Lesley carefully retreats as she changes her weapon into Ranged mode and reloads. She then shoots Alystair again.
+1 Triggerbrand - Ranged Attack: 1d20 + 11 ⇒ (3) + 11 = 14 vs Red
Hero Point! +1 Triggerbrand - Ranged Attack: 1d20 + 11 ⇒ (14) + 11 = 25 vs Red
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 B/P (concussive) damage
She reloads again to send another bullet to the target.
+1 Triggerbrand - Ranged Attack, MAP: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19 vs Red
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 B/P (concussive) damage
◆ Strike (with Triggerbrand on ranged mode)
◆ Reload
◆ Strike (with Triggerbrand on ranged mode)
GM Nomadical
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Lesley has a hard time keeping her lunch down as she steps back and fires twice. Her first shot hits, but the second misses.
Lesley, you failed the save, so Sickened 1 - maybe it was the dice imitating life.
Blue wants to kill him a holy man. Then eat his brains!
Greatsword Strike 1: 1d20 + 10 ⇒ (16) + 10 = 26
Damage, S: 1d10 + 4 ⇒ (6) + 4 = 10
Greatsword Strike 2: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage, S: 1d10 + 4 ⇒ (8) + 4 = 12
Greatsword Strike 3: 1d20 + 10 - 10 ⇒ (14) + 10 - 10 = 14
Damage, S: 1d10 + 4 ⇒ (5) + 4 = 9
Three swings, only 1 hit, but more seaweed gets in Olaf’s eyes.
Alystair lets the gunner retreat and focuses his sweeping attack on the Cap’n and Qigiq
Swipe attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage, S: 1d10 + 9 ⇒ (2) + 9 = 11
He slices through their defenses, then swings a second time at L to R: 1d2 ⇒ 1
Strike, MAP: 1d20 + 13 - 10 ⇒ (12) + 13 - 10 = 15
Damage, S: 1d10 + 9 ⇒ (10) + 9 = 19
The Cap’n dodges the clumsy second attack, though.
Round 3
The Ritual Chamber
Conditions: Netherworld; Benediction (+1 AC)
BOLD May Act
Alystair (Red) (-54)
Bramblespine
Melania (Sickened 1)
Qigiq (-11, Pending DC 18 Fort save)
Black Molly (sickened 2)
Cap’n Silverbeard (forbidding ward, -11, Pending DC 18 Fort save)
Olaf (-10, Pending DC 15 Fort save)
Lesley (Sickened 1)
Blue (-12)
Olaf Spiritwell
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Fort: 1d20 + 9 ⇒ (12) + 9 = 21
I'm really getting tired of you.
+1 Striking Flaming Staff: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 for Fire: 2d6 + 2 ⇒ (5, 3) + 2 = 10
For good measure, Olaf blasts Blue with more positive goodness.
Vitality Lash; DC 20 Basic Fortitude; Positive Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Enfeebled 1 on CF
◆ Strike
◆◆ Vitality Lash (Disrupt Undead)
Melenia Nightbreeze.
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Retch: 1d20 + 4 ⇒ (18) + 4 = 22
Melenia is able to steady herself and sends another arc of electricity to Blue and Alystair.
Electric Damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6 Reflex DC 18
Black Molly
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”Are you with us, Jack!?”, shouts Molly.
The ground behind Alystair gives way. A skeleton crawls his way out of the ground; short for a human, with an improbably long sword. He starts hacking at Alystair with an unearthly cry.
Cast summon undead: Skeletal soldier
Soldier: Strike x2 vs Red (flanking)
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 2 ⇒ (7) + 2 = 9S
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (7) + 2 = 9S
Qigiq "White Hawk"
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Fortitude (E) vs. DC 18: 1d20 + 9 ⇒ (17) + 9 = 26
The stench still pales compared to Erutaki tanning yards, but the blow is painful. Qigiq steels himself and calls for aid from the Passage once more to aid the Pathfinders against these lost souls and to return these souls to the River.
◆◆◆ Cast: heal (2nd Rank): Basic Fortitude DC 20 vs. Holy, Vital: 2d8 ⇒ (3, 6) = 9
+ heal allies
AC 21
Shield 15/20 HP
Bramblespine
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Bramblespine continues their assault, this time staring down blue before zotting them both with an electric arc.
DC 19 will save vs Evil Eye for Blue.
electric arc: 3d4 ⇒ (1, 3, 2) = 6
Reflex DC 18 for both.
GM Nomadical
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Olaf easily toughs his way through the stench. His staff finally connects with the beast, but he notices that some of the fire sputters out when it makes contact with him. (Resist Fire X)
Fort DC 20: 1d20 + 11 ⇒ (17) + 11 = 28
He resists some of the holy man’s blast, but not all, and it burns a bit extra, too.
Melania follows it up with another electrical arc,
Reflex DC 18: 1d20 + 6 ⇒ (9) + 6 = 15
Reflex DC 18: 1d20 + 9 ⇒ (16) + 9 = 25
Blue was so distracted by Olaf’s burning blast that he can’t dodge out of the way fast enough and he explodes.
Molly summons another crewman from her old ship, and though he gives it his best, he can’t quite hit Alystair.
Qigiq unleashes another wave of energy just as Jack grabs Alystair’s attention. The blast catches the former adventurer by surprise and burns away the last of his vitality.
COMBAT OVER
As Alystair falls, the field of negative energy emanating from the cursed chamber bursts with an audible pop.
The final pages of Alystair’s journal sit within the sarcophagus. They are frenzied writings mentioning a double cross, that it was all to complete her soul cage. That she was drowning them one-by-one in a pool of blood and offal. It goes on to state the soon-to-be lich had already turned several of his allies into her undead servants once the pool drained them entirely of vitality. Alystair laments that, in the end, he was the one trapped.
There is no more following that entry. The completed journal seems to tell of a futile pursuit of the mage who would become the lich Hekoz. The Society would undoubtedly be willing to pay a reasonable finder’s fee for the complete journal that you’ve found.
Only Melania’s Sickened condition is from the curse. Because she failed the save, it won’t go away for some amount of time. She’s stuck with it for the time being, but can move on for now. Sorry.
Bramblespine
Melania (Sickened 1)
Qigiq (-2)
Black Molly
Cap’n Silverbeard (-2)
Olaf (-1)
Lesley
Melenia Nightbreeze.
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Would like to clarify regarding my sickened condition. I made the will save here and I thought that a success can end the sickened condition and that a failed save would need a spell to remove the curse. My first retch attempt was a failure and the following one was a success so I thought that the sickened condition can go away. Or maybe this one is different?
Qigiq "White Hawk"
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Qigiq tends to Molly's and Olaf's injuries. "Is there anywhere else to search back the way we came before we delve deeper?" he asks Bramblespine.
treat Wounds vs. DC 15, Ward Medic: Medicine (E): 1d20 + 12 ⇒ (11) + 12 = 23
Healing: 2d8 ⇒ (8, 1) = 9
Nomadical
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Bramblespine consults his map and everyone checks down the western path where you find what is obviously the exit - a bright tear in the fabric of space/time. However, knowing that you've not finished mapping and clearing the Nether Citadel, you return to the path leading from the room where the locked door was.
The hall leads to a large room that seems to be a crypt or catacomb, its walls full of niches. A ladder hangs partway down from the center of the largest chamber, though the area above it seems to have collapsed as its exit is entirely obscured by rubble. Cruel laughter echoes off the walls, and the shadows seem even deeper than elsewhere in this shadowed place, the room even colder.
As soon as you enter, the laughter cuts off ominously. As you pause to see what's about to happen, Lesley and Melania both realize that the collapse is certainly similar and related to the intentional collapse that you found earlier.
Suddenly, you hear a slight swishing sound from both of the corridors and darkness seems to literally rush forward towards Qigiq and the Cap'n!
Standby for Combat post
GM Nomadical
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Red: 1d20 + 13 ⇒ (4) + 13 = 17
Black: 1d20 + 13 ⇒ (16) + 13 = 29
Black Molly : 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Bramblespine: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Lesley (Avoid Notice): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Melania : 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Olaf : 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Qigiq : 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Two small winged creatures appear in the hallways, one from each crypt, clearly hoping to get the drop on you. But Black Molly and the Cap’n are quicker on the uptake!
Round 1
The Crypt of Pix
Conditions: Netherworld
BOLD May Act
Black Molly
Black
Qigiq
Olaf
Red
Bramblespine
Melania
Lesley
You may roll your own Religion or Nature or Undead Lore or Fey Lore checks to Recall Knowledge on your turn and tell me what you want to know.
GM Nomadical
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Molly can't seem to figure out what these are. But they do seem similar to alllll the other things you've encountered down here in that they stink of un-death.
Black Molly
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Molly sets a ward of protection for Silverbeard, while he takes a swing at the undead fae.
BM: Cast forbidding ward on CS vs Black
CS: Strike Black
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 4 ⇒ (6) + 4 = 10S
GM Nomadical
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Black vs Olaf: 1d20 + 12 ⇒ (2) + 12 = 14
Black vs Lesley: 1d20 + 12 ⇒ (7) + 12 = 19
Black vs Qigiq: 1d20 + 12 ⇒ (9) + 12 = 21
Red vs Olaf: 1d20 + 12 ⇒ (14) + 12 = 26
Red vs Lesley: 1d20 + 12 ⇒ (16) + 12 = 28
Red vs Qigiq: 1d20 + 12 ⇒ (15) + 12 = 27
They have an ability that lets them Counteract any light effects and leave Dim Light out to 10 feet. Their Counteract level is 4. The light spell from a wayfinder is a Rank 1 spell from an Level 2 item, so Counteract level 1. If cast from your own spells, it would have a higher Counteract level, but all three PCs indicated that they used their wayfinders.
No Crit Fails, and since their Counteract Level is higher than any of the light spells in use, even the failures still succeed.
The world seems quite a bit dimmer, as if the light from your wayfinders were snuffed out completely! Though it does seem that the back southeast corner of the room, behind where Lesley is standing, is unaffected.
The critter flits out of the way of Silverbeard’s blade, but just barely! It strikes out at the pirate first with a tiny rapier, then with its claws.
Rapier: 1d20 + 14 ⇒ (15) + 14 = 29
Slashing with 5 Cold: 1d6 + 3 + 5 ⇒ (3) + 3 + 5 = 11
Claw, MAP, agile: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10
Claw, MAP, agile: 1d20 + 14 - 8 ⇒ (4) + 14 - 8 = 10
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10
The rapier stabs the Cap’n in the shoulder. But maybe it should have stuck to using its strong hand for the claw attacks, as they both miss.
Round 1
The Crypt of Pix
Conditions: Netherworld, DIM LIGHT
BOLD May Act
Black Molly (-11)
Black
Qigiq
Olaf
Red
Bramblespine
Melania
Lesley
You may roll your own Religion or Nature or Undead Lore or Fey Lore checks to Recall Knowledge on your turn and tell me what you want to know.
Olaf Spiritwell
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Olaf chants a prayer to Nethys and touches Bramblespine, Melenia and Cap'n Silverbeard. "That should give you an edge on these abominations!" Olaf says with satisfaction.
"Strike these undead down! Your arms will do more damage to them!
Their unarmed / weapon strikes now do an extra 1d4 vitality damage
◈◈◈ Infuse Vitality on Bramblespine, Melenia and Cap'n Silverbeard
Qigiq "White Hawk"
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Qigiq prays to the Passage for assistance, and a blue aurora radiates out from his position. He then raises his shield.
◆◆ Cast: bless (15 ft emanation)
◆ Raise a Shield
AC 23; saves +2
GM Nomadical
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Olaf shares some holy offensive energies with his teammates, and Qigiq calls for Barhzak to bless them.
The little one in front of Qigiq takes it as a challenge to see if it can get through his defenses.
Rapier: 1d20 + 14 ⇒ (2) + 14 = 16
Slashing with 5 Cold: 1d6 + 3 + 5 ⇒ (2) + 3 + 5 = 10
Claw, MAP, agile: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (4) + 3 + 5 = 12
Claw, MAP, agile: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10
The rapier bounces off the shield, but the tiny claws work their way around the edges and scratch Qigiq. Though he seems inured to the cold emanating from it!
Round 1+
The Crypt of Pix
Conditions: Netherworld, DIM LIGHT, Bless
BOLD May Act
Black Molly (-11, CS: Infuse Vitality)
Black
Qigiq (-20)
Olaf
Red
Bramblespine (Infuse Vitality)
Melania (Infuse Vitality)
Lesley
You may roll your own Religion or Nature or Undead Lore or Fey Lore checks to Recall Knowledge on your turn and tell me what you want to know.
Lesley Hart
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Lesley aims for Black to get it out of their way.
+1 Triggerbrand - Ranged Attack: 1d20 + 11 ⇒ (2) + 11 = 13 vs Black
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 B/P (concussive) damage
She reloads again and gives others a room to wiggle, seeing the area is too crowded for her to move around.
◆ Strike (with Triggerbrand on ranged mode)
◆ Reload
◆ Stride
Melenia Nightbreeze.
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Melenia draws on the primal powers of the Wild Order and immediately, her hands turn into sharp wolf-like claws. She strikes at Red.
Claw: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Slashing: 1d6 + 4 ⇒ (3) + 4 = 7 + Vitality: 1d4 ⇒ 4
She then raises her shield in defense.
◈Untamed Shift, ◈Strike, ◈Raise Shield
Bramblespine
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Can I suggest Infuse Vitality for Lesley instead of Bramblespine given Bramblespine's lack of weapons or natural attacks.
DC 19 Will vs Evil Eye for Red.
Bramblespine stares down red and then unleashes an electric arc against both foes.
Electric Arc: 3d4 ⇒ (1, 3, 2) = 6
Basic Ref DC 18
GM Nomadical
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Lesley shoots, misses, and moves.
Melania calls forth the primal energies of nature and shows the little pixie what real claws look like. It certainly takes all the damage. She sees that the wound glows where her claw ripped through its little wing.
Vitality damage did hurt it, but it does not have an additional Weakness to vitality.
Will Red: 1d20 + 10 ⇒ (2) + 10 = 12
Reflex Red, sickened: 1d20 + 14 - 1 ⇒ (14) + 14 - 1 = 27
Reflex Black: 1d20 + 14 ⇒ (19) + 14 = 33
Red was so shocked by Melania’s display of CLAWS that Bramblespine’s evil eye gets fully into its brain. But it recovers just a little to avoid some of the follow-up arc. Black saw the arc coming off of Red and dodged it completely.
Round 2
The Crypt of Pix
Conditions: Netherworld, DIM LIGHT, Bless
BOLD May Act
Black Molly (-11, CS: Infuse Vitality)
Black
Qigiq (-20)
Olaf
Red (-14, sickened 1+)
Bramblespine (Infuse Vitality??)
Melania (Infuse Vitality)
Lesley
You may roll your own Religion or Nature or Undead Lore or Fey Lore checks to Recall Knowledge on your turn and tell me what you want to know.
Olaf Spiritwell
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Sure. You can transfer it to Lesley
Black Molly
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”Yer overdue in Hell, pipsqueak!”, Molly threatens the fae, as she sends more occult energy Silverbeard’s way.
He looks uneasily at his glowing cutlass, but goes ahead with his attack.
BM: Sustain forbidding ward, Cast boost eidolon, Demoralize Black (Intimidating Glare)
CS: Strike Black
Intimidation: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage: 1d8 + 1d4 + 6 ⇒ (8) + (4) + 6 = 18
Olaf Spiritwell
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Olaf adds to the damage by again slamming his staff on the ground and blasting out a wave of healing energy.
◈◈◈ Heal; DC 20 Fort for Undead: 2d10 ⇒ (1, 6) = 7
Divine Font: 2/4
GM Nomadical
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The undead fae simply sticks its tongue out as Molly completely flubs her attempt to get into its tiny head. Then he finishes up with a noisy and wet raspberry at Silverbeard’s whiff.
Rapier: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing with 5 Cold: 1d6 + 3 + 5 ⇒ (1) + 3 + 5 = 9
Claw, MAP, agile: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10
Claw, MAP, agile: 1d20 + 14 - 8 ⇒ (10) + 14 - 8 = 16
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10
But he’s so busy making fun of the Pirate crew, that he can only get one good hit in.
Olaf sends out a blast of pure positiveness.
Fort Red, Sickened: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Fort Black: 1d20 + 8 ⇒ (10) + 8 = 18
Both take the blast full on, unable to shrug off the power of Nethys!
Round 2
The Crypt of Pix
Conditions: Netherworld, DIM LIGHT, Bless
BOLD May Act
Black Molly (-14, CS: Infuse Vitality)
Black (-7)
Qigiq (-13)
Olaf
Red (-21, sickened 1+)
Bramblespine
Melania (Infuse Vitality)
Lesley (Infuse Vitality)
Qigiq "White Hawk"
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Qigiq calls upon the Passage to smite the corrupted pixie before him. A thunderous roar of cracking glaciers erupts behind the (red) fey.
He raises his walrus-leather shield.
◆◆ Cast: Noise Blast, Basic Fortitude vs. DC 20, Sonic: 2d20 ⇒ (11, 2) = 13
Failure also adds Deafened for 1 round; CF adds deafened for 1 minute and Stunned 1.
◆ Raise a Shield
AC 23; saves +2
GM Nomadical
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Fort Red, Sickened: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Umm, 2d20 damage? I only noticed cause I thought, “Huh 13 seems low for rolling 2 d20’s. Oh wait, that’s not the right damage for that spell.”
Noise Blast: 2d10 ⇒ (9, 2) = 11
The explosion behind Red makes his ears ring and his head hurt, so he tries his best to scratch Qigiq’s eyes out
Rapier: 1d20 + 14 ⇒ (8) + 14 = 22
Slashing with 5 Cold: 1d6 + 3 + 5 ⇒ (5) + 3 + 5 = 13
Claw, MAP, agile: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10
Claw, MAP, agile: 1d20 + 14 - 8 ⇒ (3) + 14 - 8 = 9
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (1) + 3 + 5 = 9
The ringing distracts him so much he can’t even see straight.
Round 2+
The Crypt of Pix
Conditions: Netherworld, DIM LIGHT, Bless
BOLD May Act
Black Molly (-14, CS: Infuse Vitality)
Black (-7)
Qigiq (-13)
Olaf
Red (-32, sickened 1+, Deafened 1r)
Bramblespine
Melania (Infuse Vitality)
Lesley (Infuse Vitality)
Bramblespine
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Bramblespine stares down black, as red's ears continuing ringing in ongoing misery.
Ongoing Mistery: When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round.
Will DC 19 for black vs Evil Eye
Bramblespine then continues their wrath with more lightning.
electric arc: 3d4 ⇒ (3, 4, 2) = 9
basic reflex saves for Red/Black DC 18
Black Molly
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Molly continues to bolster Silverbeard, sending sickly green energy to seal his phantasmal wounds, as he grows increasingly frustrated with these lousy rolls!
BM: Sustain forbidding ward, Cast boost eidolon, Battle Medicine on CS
CS: Strike Black
Medicine: 1d20 + 6 ⇒ (15) + 6 = 21
Healing: 2d8 ⇒ (3, 3) = 6
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 1d4 + 6 ⇒ (5) + (2) + 6 = 13
Melenia Nightbreeze.
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Melenia now casts Runic Body on herself and continues her assault on Red.
Claw: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Slashing: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Vitality: 1d4 ⇒ 4
◈◈Runic Body, ◈Strike
Melenia Nightbreeze.
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| 1 person marked this as a favorite. |
Melenia Nightbreeze. wrote:Crit buddies!Melenia now casts Runic Body on herself and continues her assault on Red.
[dice=Claw]1d20+7+1
[dice=Slashing]2d6+4
[dice=Vitality]1d4◈◈Runic Body, ◈Strike
IKR. It's crazy!
Lesley Hart
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Lesley shoots for the enemy that is left (prioritizing Black, then Red), after her allies crits their target.
+1 Triggerbrand - Ranged Attack: 1d20 + 11 ⇒ (18) + 11 = 29 vs Black or Red
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 B/P (concussive) damage
Extra Damage fr Infused Vitality: 1d4 ⇒ 4 vitality damage
She reloads again and shoots once more.
+1 Triggerbrand - Ranged Attack, MAP: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7 vs Black or Red
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 B/P (concussive) damage
Extra Damage fr Infused Vitality: 1d4 ⇒ 3 vitality damag
◆ Strike (with Triggerbrand on ranged mode)
◆ Reload
◆ Strike (with Triggerbrand on ranged mode)
GM Nomadical
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Bramblespine and their familiar really team up on these poor pix, keeping them sickened, deafened, and crispened!
Will Black: 1d20 + 10 ⇒ (3) + 10 = 13
Reflex Red: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17
Reflex Black: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 18
Red can’t even get out of the way of the sparking arc!
Molly slaps a plaster on the Cap’n. He feels so much better that he slices deeply into Black’s torso. Not to be outdone, Melania gives Red the same treatment with her claws! And then Lesley puts a round right between Red’s eyes, blowing the back of his head out, and dropping that one to the ground. Lesley’s was also a Crit by virtue of Sickened!
Black lashes out at the Captain
Rapier, sickened: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16
Slashing with 5 Cold: 1d6 + 3 + 5 ⇒ (1) + 3 + 5 = 9
Claw, MAP, agile, sickened: 1d20 + 14 - 4 - 1 ⇒ (1) + 14 - 4 - 1 = 10
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (1) + 3 + 5 = 9
Claw, MAP, agile, sickened: 1d20 + 14 - 8 - 1 ⇒ (14) + 14 - 8 - 1 = 19
Slashing with 5 Cold: 1d4 + 3 + 5 ⇒ (3) + 3 + 5 = 11
He seems awfully sad that he can’t even scratch the ghostly pirate.
Round 3
The Crypt of Pix
Conditions: Netherworld, DIM LIGHT, Bless
EVERYONE May Act
Black Molly (-8, CS: Infuse Vitality)
Black (-37, sickened 1+)
Qigiq (-13)
Olaf
Bramblespine
Melania (Infuse Vitality)
Lesley (Infuse Vitality)
Olaf Spiritwell
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Olaf points to Black and sends some positive goodness at it.
Vitality Lash; DC 20 Basic Fortitude; Vitality Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
He then touches Qigiq with his gloves and gives some much needed healing.
Healer's Touch: 2d6 + 7 ⇒ (2, 5) + 7 = 14
◈◈ Vitality Lash
◈ Healer's Touch (Healer's Gloves)
Qigiq "White Hawk"
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"Thank you," Qigiq says to Olaf before entreating his own deity for aid against the remaining foe. An ephemeral sea bird manifests and darts toward the pix, but it gets lost in the shadow.
Flat vs. DC 5: 1d20 ⇒ 1
◆◆ Cast: vitality lash
◆ Recall Knowledge: Nature (T): 1d20 + 10 ⇒ (11) + 10 = 21
Olaf Spiritwell
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Flat: 1d20 ⇒ 17
I thought you didn't need a flat check if there was no attack roll. My bad.