Madge Blossomheart

Prue Silversmith's page

30 posts. Alias of Peanuts.


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F Halfling

Nah, I'll keep reading along and may comment occasionally, but will sit on the sidelines :)


F Halfling

You really aren't pulling punches if what you're describing is what I think it is :p


F Halfling
Michael Johnson 66 wrote:
Prue Silversmith wrote:
Well Prue's not outright dead, but the cleric is with the other group :p Also she should have done an extra point of damage with that DM shot, as she has Point Blank Shot
Are you still planning to resign from playing Prue in this campaign? If so, I was just gonna have her die a heroic death as the monster swims off with her in its grip, but if you've decided you want to play on, perhaps your companions can save Prue....

Nah that's cool, just making the observation in case people want to save her :p


F Halfling

Well Prue's not outright dead, but the cleric is with the other group :p Also she should have done an extra point of damage with that DM shot, as she has Point Blank Shot


F Halfling

Shot 1: 1d20 + 6 - 6 ⇒ (14) + 6 - 6 = 14 for 1d10 ⇒ 6
Shot 2: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3 for 1d10 ⇒ 3
Shot 3: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 for 1d10 ⇒ 5
Shot 4: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 for 1d10 ⇒ 9
Shot 5: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 for 1d10 ⇒ 3
Shot 6: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 for 1d10 ⇒ 9
Shot 7: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d10 ⇒ 10
Shot 8: 1d20 + 6 ⇒ (5) + 6 = 11 for 1d10 ⇒ 7
Shot 9: 1d20 + 6 ⇒ (18) + 6 = 24 for 1d10 ⇒ 1
Shot 10: 1d20 + 6 ⇒ (13) + 6 = 19 for 1d10 ⇒ 10

Shots 4, 6, 7, 9, and 10 will hit for a total of... two nines, two tens and a one is... 39 damage :p

Prue spins up the machine-gun and unloads, rewarded with sprays of Ichor and goodness knows what else as some few rounds manage to penetrate the surging water behind them and find their mark. She's never handled something like this before, but thanks to her father's near obsession with hunting she was blessedly well prepared for this dark future, in some respects at least.


F Halfling

Well the allure of advanced Firearms is pretty strong. A lot of people have mixed views on firearms, they're banned in my home group for instance, so a chance to play them here was nice.


F Halfling

Well, most PbPs tend to slow down after a month or two, at least the ones I've been in. The speed did contribute, but mostly it's other RL concerns, so no need to put the brakes on for me


F Halfling

Thanks :) Has been pretty fun, but trying to not spend so much time online, and the pace of this one has been a bit difficult to keep up with :p


F Halfling

Hmm, didn't notice the discussion thread had been connected to this.

Well, as fun as this campaign looks I'm going to have to leave. I can stay to wrap up the fight (and maybe heroically sacrifice myself to save everyone else), but I'm stepping back my involvement in PbPs, and as the newest this one has to fall by the wayside. Michael, if you want you can feel free to keep Prue around as an NPC, or whatever you think best.


F Halfling

I guess Prue would be manning one of those instead then.

As the creature surges towards them Prue looks up with a curse, slinging her weapon and scrambling over to man the rear machine-gun instead, bringing it to bear on the creature, she waits until it draws a little closer before squeezing the trigger.

.50 Cal vs. touch: 1d20 + 6 - 6 ⇒ (14) + 6 - 6 = 14
Damage: 1d10 ⇒ 1
Bleh, one damage again...


F Halfling

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Prue shivers from nerves and revulsion as she spies the creature, quickly spinning her gun around to track the creature. She looks for a seam or other weak spot on it's seeming chitinous shell, but while it remains immobile she doesn't fire.


F Halfling

Heh, yeah I considered that, but the weaponry meaning seemed to make more sense until you added that she couldn't see anyone. Oh well :p


F Halfling

I should probably clarify, when you said the Carlton had turrets I assumed you meant gun turrets. She didn't see anyone manning those?
Perception: 1d20 + 4 ⇒ (8) + 4 = 12


F Halfling

Come oooonn, nat 20

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

"We should give the Carlton a wide berth, looks like they a lot better organized than the other lot of cannibals. Perhaps a diplomatic approach?"


F Halfling

Oh FFS, my post must have gotten eaten... grr.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Prue keeps her gun and her attention firmly focused on the shoreline, not suspecting for an instant that something might be lurking above. She glances occasionally at Radsworth's map, pointing something out to him if he misses anything that seems important to updating the map to Lido Key's current condition.

"They could just be from before the fall, public trash cans... or somewhere for whoever was staying in the hut to dump their trash." Prue observes, not thinking it important.


F Halfling

Prue remains in her spot for another minute or two, watching to see where the cannibals go, and making sure they don't try to sneak back before finally descending the tower--checking it as she goes--to join the discussion with the others. She listens to the options, before speaking up herself.

"If time is that big a factor then we should probably split up. Kermit can take those of us with keen eyes and do a loop of the island while it's still light, and the rest of us can start to explore the nearby buildings on the street. If Kermit hears the Air-horn," she raises it and gives it a shake "Then he'll know we're in trouble and need help. It's dangerous, but I don't doubt the cannibals will be back so we shouldn't stay here any longer than absolutely necessary." she glances at the bodies sadly, before turning back to the group.

"What's everyone think? Any volunteers?"


F Halfling

"Good Lord! There are too many!" Prue cries despairingly as she sees Radworth go down, swinging her rifle around to target his assailants before they can do any worse.

Rifle vs. Touch: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 ⇒ 4


F Halfling

*flails around trying to throw the monkey off her back*
Sorry, just finished a 10 hour graveyard shift :p

Prue frowns distractedly at Mephos as he finishes the two unconscious and likely dying lookouts. "Was that really necessary?"

She quickly turns her attention back to the horde of murderers below, training her sights on one of the burned cannibals unless there is another decorated more atrociously like the one wearing child parts.

Rifle (vs touch): 1d20 + 6 ⇒ (16) + 6 = 22 for 1d8 ⇒ 6 damage.
I haven't applied the -4 for shooting into melee, but I assume she would be now?.


F Halfling

Ahh, if she had the time then Prue would have climbed the lookout post for the superior vantage point :)


F Halfling

Prue sighs, any hopes of a diplomatic approach blasted away by the other's weapons, and they didn't even stop the alert. She hurries forwards to take cover behind the van, pointedly not looking at it's decorations too closely and lines up her shot for the sound of approaching feet.

Readied attack vs. touch AC within 400 feet, max range 800 feet: 1d20 + 6 ⇒ (20) + 6 = 26
Confirmation roll: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 ⇒ 1
x4 Crit if confirmed: 3d8 ⇒ (1, 1, 5) = 7

Move speed of 30 feet due to Fleet of Foot racial trait. Rifle's range increment is 80 feet, so apply whatever penalty for range when they appear.

Wow, that's some shitty damage...


F Halfling

Should we wait and post in initiative order, or just post our actions? I'm going to wait to see wait the lookouts do if possible.


F Halfling

Prue does her best to leap from the pontoon to the shore, but regardless of whether she makes it or not she hurries up onto the beach, allowing those with the tendency to try and close with their foes to preceed her. As she moves she slips her rifle from her back, and lifts it up to peer down the sights, trying to catch a clear glimpse of the singers if for no other reason than to try and get a read on them.

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


F Halfling

"One can almost forget..." the petite woman murmurs as the outwardly peaceful coast passes by. She turns her attention back to the other inhabitants with reluctance. "Do we have a plan for when we arrive? A list of the most likely targets perhaps? The sooner we're back in Pandora the better..."


F Halfling

Whoops, didn't realize we'd started already.

"Have things truly gone downhill so swiftly?" Prue voices her dismay. She accepts the Sister's blessing but doubts it will be much good, she'd dabbled in religion before she stumbled onto her great-grandfather's journal. Needless to say the Bible didn't count for much when faced with the things she'd discovered.

She was somewhat skeptical that the good Professor was not dipping into hyperbole, and she prayed she'd never have to face such a choice; but they did need supplies, and so she found herself reluctantly leaving the safety of Pandora's Box. She hefts her rifle--a gift from her father who'd always enjoyed his hunting--settling it onto her back as she climbs onto the pontoon, glad for the weapon's comforting weight, and the reassurance of knowing how to use it. As she finds a place to settle in for the trip she looks around at the mixed bag of other people who had found themselves in the box with her, and now on the pontoon; at least there were a few other 'normal' people like her (ignoring the dwarfism of course).


Michael Johnson 66 wrote:

Ok, so:

Kinyama -- kitsune gunslinger
Radsworth -- human wizard
Mephos -- tiefling sorcerer
Lakra -- half-Orc rogue
Dr Grimm -- human alchemist
Prue -- halfling paladin
Kate -- human cleric
Jewels -- Orc barbarian

Looks like a pretty solid crew. I'm hitting the sack soon, but will be able to get things rolling a bit faster starting tomorrow evening. I'm digging your character concepts so far! :)

Hurray!

Turning into a pretty big group with the NPCs added :)


Or how about Prue Silversmith, Holy Gun who discovered diaries from her Grandfather (great-grandfather?) Walter Silversmith, a Professor at Miskatonic University who was involved with an expedition to the Antartic that ended disastrously (got to re-read At the MOuntains of Madness to see if there's a better link to it). Though she was no scholar she became fascinated by the beings he reffered to as Elder Things, and spent some time tracking down everything she could find about them. It lead her through many terrible places, and dark secrets before she discovered the being known as Ubbo-Sathla, believed to have been responsible for the genesis of life upon the earth.

When the Great One rose and terrors burst forth upon the earth she headed for a place of safety she had discovered, tied to the occult, Pandora's Box.

Doesn't fill the melee role, but can provide some healing.


F Halfling

"All... alright. he agrees, glancing between his two new companions, before standing up, leaving his wine untouched. "They're likely all still back at the palace."

Just waiting for a post from Zooi and then I'll move things back to the palace.

Also the skill you were looking for probably would have been Bureaucracy :p


F Halfling

Maruk looks hurt as Tupilek casually dismisses him. "As I said before, I can contact my superiors and try to find out who is meant to brief us on our mission..."


F Halfling

"Well..." he starts, looking at Zooi. "Castle Blood holds warriors from both our peoples, and at times it's walls do almost seem to drip blood." he smiles at the observation. "The only other choice would be the Steppes of the Mammoth, but I am not as familiar with that region..."


F Halfling

"Well, I have spent most of the last 4 or 5 years up on the plateau, but I don't know what we're meant to be doing there specifically... We weren't really told anything before the gathering, I think they're trying to keep the information on the missions from spreading too much." he observes with a shrug, before offering "Most likely we'll be heading to Castle Blood, and ascending from there."