Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

I'm down. This is good fun and I like the threat of death. Rad was losing confidence pretty quickly. Plus Spellslingers are kindve a big fat nerf to the wizard. It's like playing Hellgate Longdon on Hard Mode.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

HD: 1d6 ⇒ 2


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Cmon big Money 1d10 ⇒ 9

Paladin level Achieved Alignment shifted... Super good guy joined the party.. maybe.

Hrm Derrik has to talk to the group first. Lets hope some nice RP can happen between us.

Im still deciding between Sacred Shield and regular... because sacred shield can REALLY diminish damage..


Male Kitsune Mysterious Stranger/Pistolero 3

I believe we are using 1/2 max +1 for HP.


Male Tiefling Wild Rager 8

Yeah wild fighting!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

We are? I .. was not aware! I apologize.


M Human unchained monk 8/paladin 6
Kinyama Urai wrote:
I believe we are using 1/2 max +1 for HP.

Correct.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Aww I lose 3 HP's


M Human unchained monk 8/paladin 6

When Team Lido eventually returns to Pandora's Box, they will be rewarded for their bravery in the field with 1000 gp each worth of new gear of your choice, but you must post what gear you acquire in gameplay with some tasty fluff....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

This will be odd, as if/when that happens Because of Derrik being not engineered. But I guess there are some things that can be said for.. saving lives.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm is self-engineered, so no worries. There are humans there.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik doesnt know this. But yeah I have a couple of ideas on what to do... firstly though what would be the proper skill to repair things profession Blacksmith? Would that help for the pontoon or would I need engineering?

Also.. man.. That is a tough decision on the Land team... as that creature is HORRIBLY evil.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I would say engineering or just a custom crafting. I suppose blacksmithing could work.


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:

Derrik doesnt know this. But yeah I have a couple of ideas on what to do... firstly though what would be the proper skill to repair things profession Blacksmith? Would that help for the pontoon or would I need engineering?

Also.. man.. That is a tough decision on the Land team... as that creature is HORRIBLY evil.

Craft (blacksmith) would work, or Knowledge (engineering). The motor is unharmed, just some damage to the frame at the aft, a DC 10 check sufficient to hammer it into shape.


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:
This will be odd, as if/when that happens Because of Derrik being not engineered. But I guess there are some things that can be said for.. saving lives.

Derrik would likely be welcomed as a fellow survivor and combatant against the forces of evil, and rewarded for his aid in resuscitating Prue and Lakra by the chief NPCs at Pandora's.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)
Michael Johnson 66 wrote:
Derrik Stonesmith wrote:

Derrik doesnt know this. But yeah I have a couple of ideas on what to do... firstly though what would be the proper skill to repair things profession Blacksmith? Would that help for the pontoon or would I need engineering?

Also.. man.. That is a tough decision on the Land team... as that creature is HORRIBLY evil.

Craft (blacksmith) would work, or Knowledge (engineering). The motor is unharmed, just some damage to the frame at the aft, a DC 10 check sufficient to hammer it into shape.

Its funny you say.. Hammer ( As he has one )


F Halfling

You really aren't pulling punches if what you're describing is what I think it is :p


M Human unchained monk 8/paladin 6
Prue Silversmith wrote:
You really aren't pulling punches if what you're describing is what I think it is :p

I never pull punches, so much more awesome when the PCs find a way to win! ;)


M Human unchained monk 8/paladin 6

In case you like tracking xp on your character sheet, everyone got exactly 1,300 xp.


M Human unchained monk 8/paladin 6

I've decided to make it simple regarding XP by just dividing everything gained from the start among 10 (counting Cpt Kermit and Derrik, though they weren't really in on the first fight with the cannibal welcoming party).


M Human unchained monk 8/paladin 6

Unless Lakra starts posting again soon, I'll assume he's dropping out and have him remain in PB, continuing his janitorial duties.

If Peanut wants to keep playing Prue, she will keep adventuring with Team Lido, of course. Otherwise, she'll be assigned to a different team for the next expedition or remain at PB to assist in R&D.


M Human unchained monk 8/paladin 6

As an example for buying gear, you might decide you want a masterwork weapon (300 + weapons normal cost), a masterwork armor (150 + norm cost), and spend the rest (~500 gp) on potions. Post something like: the chief leaders at Pandora's Box reward me with a new mwk version of my battered revolver, a cutting-edge Kevlar vest (mwk chain shirt), and 3 specially-formulated regenerative serums (pots of cute light wounds)....


M Human unchained monk 8/paladin 6
Michael Johnson 66 wrote:
As an example for buying gear, you might decide you want a masterwork weapon (300 + weapons normal cost), a masterwork armor (150 + norm cost), and spend the rest (~500 gp) on potions. Post something like: the chief leaders at Pandora's Box reward me with a new mwk version of my battered revolver, a cutting-edge Kevlar vest (mwk chain shirt), and 10 specially-formulated regenerative serums (pots of cute light wounds)....


F Halfling

Nah, I'll keep reading along and may comment occasionally, but will sit on the sidelines :)


M Human unchained monk 8/paladin 6

What would you guys like to see happen in this campaign? It's a sandbox, so I have lots of things set up and planned, but I feel it's good policy as DM to find out what your players like in an RPG and give it to them in your own style.

For instance, if you like the idea of globe trotting around to exotic locations in the new and deadly Post-Apocthulhu Earth, let me know and I'll plan some adventures in distant places--they have an air strip and a few jets in the hangar at PB.

My general plan is to have u gain a few levels exploring Lido Key before sending you further afield in search of various powerful artifacts to empower you against Cthulhu and his monstrous minions. More specifically, Prof Solomon will eventually learn of the following artifacts' actual existence and supposed locations:

Excalibur, sword of King Arthur (+5 holy bane vs evil outsiders vorpal longsword), believed to be in the possession of a supernatural native outsider called the Lady of the Lake in Loch Ness;

The Holy Grail (chalice that can cast heal 3/day on a creature that drinks any liquid from the chalice), believed to lie in a tomb in the ruins of Jerusalem;

Mjolnir, hammer of Thor (+5 thundering shock throwing returning bane vs giants and evil outsiders earth breaker), believed to lie at the bottom of the North Sea and to be guarded by the ghost of a dread linnorm called Jormungandr;

The Staff of Merlin (+5 dancing defending quarter staff, acts as all types of greater metamagic rods), believed to lie in an extra dimensional prison accessed via a secret cavern under Stonehenge;

The Shroud of Turin (funeral shroud casts resurrection 3/day on a dead creature's remains), believed to be guarded by powerful demons bound by Cthulhu in the ruins of the Smithsonian Museum;

The Ankh of Ra (haven't decided what it will do yet besides f**~ up aberrations and evil outsiders), believed to be hidden in a secret vault within the Great Pyramid.

Maybe two or three more if I can think of a few more awesome real-world artifacts to throw in there, would like for each PC to get to carry one and use it in the eventual grand climactic battle against Cthulhu himself in the ruins of R'lyeh!


M Human unchained monk 8/paladin 6
Prue Silversmith wrote:
Nah, I'll keep reading along and may comment occasionally, but will sit on the sidelines :)

Okay. Thanks for following along and commenting anyway, makes it more fun to know more people are enjoying this! :)


M Human unchained monk 8/paladin 6

Just thought of another cool artifact:

Revolver of Doc Holiday (+5 reliable speed bane vs humans revolver that can cast quickened true strike 3/day), said to lie in an unmarked grave on Boot Hill cemetery in Tombstone.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

I'm having a good time as you are running it already. There's tough choices, multiple daily encounters, mobs and bbeg's, plus not everything is murder or be murdered.

I'll probably keep pushing a lot of knowledge checks at you and buying and eventually making a lot of consumable items.

Some exploring would greatly interest Rad, given his traits and focus on knowledge history and geography. Also, I sent you a PM with a question regarding the Spellslinger.

=)


M Human unchained monk 8/paladin 6
Radsworth wrote:

I'm having a good time as you are running it already. There's tough choices, multiple daily encounters, mobs and bbeg's, plus not everything is murder or be murdered.

I'll probably keep pushing a lot of knowledge checks at you and buying and eventually making a lot of consumable items.

Some exploring would greatly interest Rad, given his traits and focus on knowledge history and geography. Also, I sent you a PM with a question regarding the Spellslinger.

=)

Cool, glad u r having fun, I'm enjoying your portrayal of Radsworth, he's a fun character! I'll check on your question and get back to u ASAP....


M Human unchained monk 8/paladin 6
Radsworth wrote:

Also, I sent you a PM with a question regarding the Spellslinger.

=)

Yes, deals gun dmg to target hit and subjects target to spell effects.


Male Kitsune Mysterious Stranger/Pistolero 3

I would love to see some exotic adventures searching for artifacts. I may be a little bit biased as I love high powered campaigns with OP PC's


M Human unchained monk 8/paladin 6
Kinyama Urai wrote:
I would love to see some exotic adventures searching for artifacts. I may be a little bit biased as I love high powered campaigns with OP PC's

Heheh, then u r in for a treat, my friend, as that will be the bulk of this campaign! I think u will probably gain 6 or 7 levels cleaning up Lido Key before the first artifact adventure, though....


M Human unchained monk 8/paladin 6

Just wait, u might get a chance to kill Cthulhu with Daisy, Doc Holiday's revolver (see above)! That's high powered gaming with OP PCs if I ever saw it! Lol!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

There's a lot of really cool reclaimable items to pepper in the world.

Just a few?

Ark of the Covenant, the Ark also contained Aaron's rod, a jar of manna and the first Torah scroll as written by Moses depending on which holy book you read. There's a few places it could be. Who knows?

The Crown of Thorns, supposedly the crown that Jesus wore was never destroyed and was preserved in a thick embalming fluid.

The Holy Lance, also called the Lance of Longinus or the Spear of Destiny. Several places claim to have the lance tip, or parts of it.

Then there's the Dead Sea Scrolls, The Ica Stones, Stonehenge, and earths weird ley lines, to name a few more.


Male Kitsune Mysterious Stranger/Pistolero 3

I think what Ii really want to see is Koran with the Hammer of thor.


M Human unchained monk 8/paladin 6
Radsworth wrote:

There's a lot of really cool reclaimable items to pepper in the world.

Just a few?

Ark of the Covenant, the Ark also contained Aaron's rod, a jar of manna and the first Torah scroll as written by Moses depending on which holy book you read. There's a few places it could be. Who knows?

The Crown of Thorns, supposedly the crown that Jesus wore was never destroyed and was preserved in a thick embalming fluid.

The Holy Lance, also called the Lance of Longinus or the Spear of Destiny. Several places claim to have the lance tip, or parts of it.

Then there's the Dead Sea Scrolls, The Ica Stones, Stonehenge, and earths weird ley lines, to name a few more.

Take the real world, assume that much of the lore and myth was true or based in fact and magic works, and you already have a pretty awesome campaign world. Have Cthulhu bring a monster apocalypse in the modern age with bioengineered super soldiers and supernatural heroes, and you have what I humbly propose might be among the most awesome campaign settings ever played in....


M Human unchained monk 8/paladin 6
Kinyama Urai wrote:
I think what Ii really want to see is Koran with the Hammer of thor.

That's gonna be f+*$ing sweet!! :-D


Male Kitsune Mysterious Stranger/Pistolero 3

some other.
the girdle of might
hades's helmet
the gea bolg
seal of solomon
the book of thoth


M Human unchained monk 8/paladin 6
Kinyama Urai wrote:

some other.

the girdle of might
hades's helmet
the gea bolg
seal of solomon
the book of thoth

Cool examples, might be using some of what u guys throw out there!


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I say take us where the story goes. I like everything about it so far. What I really like is being able to access current and past real culture in an RPG. Pretty cool.


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:

I say take us where the story goes. I like everything about it so far. What I really like is being able to access current and past real culture in an RPG. Pretty cool.

Sweet, glad you like it so far! Grimm is a lot of fun, keep up the good work! :)


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Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33
Michael Johnson 66 wrote:
Kinyama Urai wrote:
I think what Ii really want to see is Koran with the Hammer of thor.
That's gonna be f+~*ing sweet!! :-D

Agreed.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I'm worried that I've been ruined for sword and sorcery campaigns.


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:

I'm worried that I've been ruined for sword and sorcery campaigns.

Lol!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Hrm.. If only there was an Axe.. Like Basilikos or something I would be much more swayed. Though Excalibur is a pretty pally sword.. Mmmm. So far I have to say I'm enjoying what your doing already and would implore you continue on this Tirade of mind-screwery. Now.. lets see how Derrik handles a much different challenge.. Jewels.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Does anyone know if the North Korean dialect is any different from the South Korean? I don't think that they are, but I have never met anyone from North Korea.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Very little.. its like the difference between the north and south in America.. one side says pop.. the other says soda.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33
Michael Johnson 66 wrote:
Radsworth wrote:

There's a lot of really cool reclaimable items to pepper in the world.

Just a few?

Ark of the Covenant, the Ark also contained Aaron's rod, a jar of manna and the first Torah scroll as written by Moses depending on which holy book you read. There's a few places it could be. Who knows?

The Crown of Thorns, supposedly the crown that Jesus wore was never destroyed and was preserved in a thick embalming fluid.

The Holy Lance, also called the Lance of Longinus or the Spear of Destiny. Several places claim to have the lance tip, or parts of it.

Then there's the Dead Sea Scrolls, The Ica Stones, Stonehenge, and earths weird ley lines, to name a few more.

Take the real world, assume that much of the lore and myth was true or based in fact and magic works, and you already have a pretty awesome campaign world. Have Cthulhu bring a monster apocalypse in the modern age with bioengineered super soldiers and supernatural heroes, and you have what I humbly propose might be among the most awesome campaign settings ever played in....

I was wondering how you would work magic into the campaign. Now I know!


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

How does ethereal jaunt work?


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

You go ethereal for a few rounds. Presumably, our plan should be to engage the creature, and when it uses its own natural ability to shift ethereal to escape or set a trap, we use the oil and go after it so we can engage it before it can retreat and re-strike.

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