Aldern Foxglove

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Quote:

We talk a LITTLE bit about this here and there, but we haven't actually gone into great detail about what exactly magic is. On purpose. It's magic. Once you explain everything about it, you put limits on it.

The limit for humans is 20th level.

Here on earth, whether or not anyone's ever reached 20th level... I'd say yes. Bruce Lee might be a 20th level fighter or monk, for example. Maybe 15th. But like assigning alignments to fictional or (worse) real-world people... translating levels over to the real world is kind of a pointless exercise.

An RPG like Pathfinder does two things. It models an imaginary world and sets up rules to show how that world works... but it ALSO is a game that we play. Those two requirements both have to be served by the game's rules, and sometimes, those rules exist more because it's fun to track numbers and see your character get more powerful, not because we're trying to accurately portray a range of realistic power spreads throughout a world. AKA: The more "realistic" you try to make the game, the less fun the game can get.

Ah I see thanks James.

Yeah I do agree for the game adding more realism can kill the fun. However with things like the Pathfinder tales and such its good to have a sense of realism so as to make the story believable.

Like for example a 10th level character was fighting 10 Fighter/1 goblins. In game terms the goblins pretty much have no chance of winning regardless of what happens. However if the same situation was placed in a pathfinder novel, though still an easy win the Goblins chould still pose a threat to the fighter due to their size, speed and advantage in numbers.


Hey James.

I was wondering if there has been any information written down on the properties of magic.
I.e infomation like
-How do casters channel its power?
-Is it a type of mystical energy ? I.e like chakra or spiritual energy?
-Where does this energy stem from in the first place?
-How is this energy woven and shaped into the specific effects desired by the caster? Like how does one shape this energy into a heal spell or lightning bolt for example?

Oh also while on the subject of character levels. if we were to go by realism how high a level could one expect be the limit for humans? Like if one were to stat Bruce Lee for example where would he stat on the level scale?


Hey everyone.

I was wondering if there has been any information written down on the properties of magic.
I.e
-How do casters channel its power?
-Is it a type of mystical energy ? I.e like chakra or spiritual energy?
-Where does this energy stem from in the first place?
-How is this energy woven and shaped into the specific effects desired by the caster? Like how does one shape this energy into a heal spell or lightning bolt for example?

Does anyone have any insight on these questions prehaps?


I personally don't mind seeing the iconics in the majority of the artwork as I've grown quite attached to the characters. However one thing I would like to see is a change of wardrobe every so often. Not just a simple cloak or something but an entirely new atire as seeing them in the same get up gets tiring after a while.
I.e like Kyra in a simple casual uniform or Seoni in a black satin dress? Mabye Valros without his armor sporting a more light and manouverable atire?


How about a trait house rule like this?

Spiritual Charisma: Your high charisma stems more on your strong personality and inner spiritual power rather than on your power to persade, lead or bluff. To represent this when rolling for Bluff and Diplomancy checks your Charisma modifier counts as 2 less than normal. I.e If your modifer was normally +2, it would be +0 for these checks.


Hey guys.
I'am looking to create a Gnome Sorcerer of whom has a very strong personality and spirit (i.e great at spell casting) yet is somewhat anti social, bad at telling lies and lacks charisma in a social sense.

How would one go about representing this?

Mabye have his Charisma score of normally 17 but give him a penality to this score when rolling for skills like Bluff and Diplomancy?


Hey guys.

Whilst reading through topics about sauropods and the square/cube law it got me to thinking most creatures of golarion (those of ogre size or more) would be quite impractical (not including magic as a factor of course) if you go by the square/cube law. For example a storm giant or even a measly hill giant would most likey be crushed by its own weight.

Granted I know its fantasy and its ment to stretch the fields of belief but still I'm curious if Golarion has different laws of physics that allow it to better support gargantuan life. Again not including magic as a factor.


1 person marked this as a favorite.

Here's a post I found on the D&D forums that might be useful.

Sorcerer’s and casting spells. (Importance of Charisma)

Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories -- just raw power that they direct at will.

In religious studies, "charisma" sometimes refers to the inner personal power in an individual, divinely conferred. I had to read endless writings about it in college, especially Max Weber, who described it as:
Charisma is a certain quality of a individual by virtue of which he is set apart from ordinary men and treated as endowed with supernatural, superhuman, or at least specifically exceptional powers or qualities. These ... are not accessible to the ordinary person, but are regarded as of divine origin or as exemplary, and on the basis of them the individual concerned is treated as a leader.

This is the aspect of Charisma often underplayed. (Also, I am not suggesting that anybody involved in writing D&D had to have read Weber, only that he's a good source for reading about this aspect of it.)
Charisma isn't just good looks or even greatness of personality. There is a sense of transcendent greatness about highly charismatic people.

The d20 SRD notes "This ability [Charisma] represents actual strength of personality, not merely how one is perceived by others in a social setting." Wizards engage in study and make their magic through careful scholarship; clerics pray and get in tune with their god's will; sorcerers have innate magical powers that manifest themselves upon the world through pure strength of spirit.


Hey guys I was just reading up on gnomes in golarion and from what I understand they can't crossbreed with other races. So since sorcery is inherit magic does this mean fluff wise gnomes are restricted to only the fey bloodline (being desendent from them)? How could they inherit a different bloodline (like stormborn or draconic for example) if they can't crossbreed?


Curious will this one be set before or after the events with the prince of wolves? If after I wonder the following. I.e will Varian have developed his scroll magic further? What will Radovan's relationship be like with Varian since Varian has come to see him more as his friend than his bodyguard? Will any of the characters beside the main two from POW make an appearance? Like Azra?


Hey guys reading up blood of angels I noticed that half-orc aasimars is an acutal possibility. I was wondering how these half orcs would differ to normal half-orcs relation and personality wise as i'd expect them to become more accepted with humanoid races due to their angelic heritage.

I'd say most would still hold a fairly chaotic alignment but tend more toward good over neutral. Plus they'd probably have a more cheerful and kind outlook if they were more accepted into human society.

One last thing how would one determine the ageing process for a half-orc aasimar as it say's they usually live abit longer then normal half-orcs.


James Jacobs wrote:
Pharier wrote:
James Jacobs wrote:
Pharier wrote:

Hi James another question I wondered was if paizo had any plans to release a book akin to savage species in the future?

I'm currently building a background for a stone giant adventurer (He's a CG free-spirited stone giant who left his tribe out of need to see and explore the world) and would like to use him as a PC one day.

Advanced Race Guide is it. If you want to build a stone giant as a PC, you can either "fake" it with the race building rules in that book... or you can just throw balance out the window and let a PC build a stone giant character.

Frankly, the ONLY way I can see that being "balanced" is if EVERY PC plays a stone giant.

The game simply isn't built to do everything.

Dam oh well can't have everything I guess I'll just use he as an NPC.

Oh and on the subject of monsters I was wondering what are the best books to find infomation regarding Lizardfolk? I've noticed they seem to be a fairly neglected race and I'm quite interested in learning more about them (I love reptilian humanoids). Has Paizo written anything detailed about them like their culture, history, ecology as of yet? If not is it possible we may see the race expanded upon in the future?

Best place to go for lizardfolk information is "Classic Monsters Revisited." It has a 6 page article about lizardfolk in it.

Ah excellent thanks James.


James Jacobs wrote:
Pharier wrote:

Hi James another question I wondered was if paizo had any plans to release a book akin to savage species in the future?

I'm currently building a background for a stone giant adventurer (He's a CG free-spirited stone giant who left his tribe out of need to see and explore the world) and would like to use him as a PC one day.

Advanced Race Guide is it. If you want to build a stone giant as a PC, you can either "fake" it with the race building rules in that book... or you can just throw balance out the window and let a PC build a stone giant character.

Frankly, the ONLY way I can see that being "balanced" is if EVERY PC plays a stone giant.

The game simply isn't built to do everything.

Dam oh well can't have everything I guess I'll just use he as an NPC.

Oh and on the subject of monsters I was wondering what are the best books to find infomation regarding Lizardfolk? I've noticed they seem to be a fairly neglected race and I'm quite interested in learning more about them (I love reptilian humanoids). Has Paizo written anything detailed about them like their culture, history, ecology as of yet? If not is it possible we may see the race expanded upon in the future?


Hi James another question I wondered was if paizo had any plans to release a book akin to savage species in the future?

I'm currently building a background for a stone giant adventurer (He's a CG free-spirited stone giant who left his tribe out of need to see and explore the world) and would like to use him as a PC one day.


Hey guys just started writing up some background for a stone giant NPC that the PC's could meet. The basic idea is that he's a uniquely freespirited, good natured and wanderlusting giant, looking to adventure and explore the world. He has since returned to varisia after a long absence and after hearing from the PC's of the terror's the stone giants are causing he immediately decides to aid in stopping the giants, so disgusted he is in their behavour.

Here's the basic background for Gorik, the Oddball

Occupation: Traveling Adventurer

Race: Stone Giant

Deity: ??

Alignment: Chaotic Good

Class: Sorcerer/Fighter

Character

1) Gorik is an adventuring Stone Giant. He is a skilled sorcerer/fighter Battle sorcerer of Chaotic Good alignment.

2) When one thinks of a stone giant they think of close knitted, reclusive and neutral. Such is not the case with Pharos for he is a curious, kind-hearted, adventurous and wander lusting individual. Once of age Gorik left the confines of his tribe and set out to explore the world. He has since grown to become a well renowned adventurer, much to the shame of his traditionalistic parents.

3) Marked from birth with magical inheritance Gorik has grown to be a strongly potent sorcerer, wielding the powers of the very earth itself with great efficiency.

4) Unlike most stone giants Gorik is a good-natured, carefree and adventurous individual. His personality can be described as cheerful, curious, somewhat simple minded, carefree and free spirited. He also tends to be quite rash, and impetuous, commonly charging in without any consideration of the dangers or consequences.

Goals

Overall Main Goal Gorik isn’t looking to change the world. He simply wants the freedom to adventure, explore, and to enjoy life as best he can.

Physical features

Height: Gorik is a partially short stone giant standing at only 9’10’

Weight: 1000lbs

Skin Color: Stony texture and hue
Build:Well Toned and light

What do you think? Pretty basic so far but it should give the general idea.


Hey guys I was reading through the background regard giants and their cultures and was wondering how they would adapt being raised within a human society?

For example say a baby stone giant was saved from the ruins of a now lost stone giant tribe (Barbarian attack of whatever) and was adopted into a good natured human society. Would the giant adapt well into this different society becoming one akin to the humans, just as if he were a human born himself or would he become distant and long for other giants of his kind once he becomes of age?


Yeah I'm definately planning on adjusting the overall abilties of the more magical pc's to be fit in with middle-earth's cosmology. Problem however is doing so without making them too weak in comparison to more combat based classes (i.e barbarians, fighters, rouges etc)


On a subject of different universes I was wondering if middle-earth was located within the cosmos as golarion since its confirmed that our earth resides there. Could middle-earth prehaps as well?


Sweet here's a pic of a plumekith Gnome I coloured.

http://grimgorironhide.deviantart.com/#/d5cggsa


Greetings guys.
Being a big pathfinder and tolkien fan I was interested in trying a campaign set in middle-earth. However I want the premise to be the PC's of Golarion travel across the planes and prehaps by mere accident end up in the lusious world of middle-earth.

Now obviously with pathfinder your imagaination is your only limit but being the lore nerd I'am I'd like middle-earth to work well as a possible planet residing within the cosmos. I.e even though its mechanics for magic and divine are quite different, plus the whole creation thing with Illuvatar and the Valar it can still be believeable that middle earth and golarion could coexist within the same universe.


ImperatorK wrote:
Luffy from One Piece is a good example. People follow him even though he's an idiot.

No doubt I mean come on he's got the worlds most beautiful woman at his beck and call.


Greetings everyone.

I am curently interested in creating an Ifrit Pc as I love characters with rash, destructive and free personalities, plus fire and who doesn't like fire?

Reading the ARG It seems most are either neutral or evil aligned but what of good aligned, specifically chaotic good (My personal favourite alignment. Basically still an impetuous, independent, free and destructive individual but possessing a good heart and concience, cares for his friends and companions and has some sense of justice.

The problem is however that even the best-natured ifrits tend to view others as tools to use which too me doesn't bode well for a good aligned character. This is where my dilema is because I want to have my ifrit good aligned but still stay true to the fluff.

Any thoughts?


Greetings guys.

First and foremost I apologies if this is in the wrong section but I am really not sure where the approriate place to post art in this forum would be so if this isn't the right place please feel free to move this thread.

I just finished designing my PC and would like to showcase it to the good people on the forum and see what their opnions where of it. I went for a quick simple outline and colour for this one.

Here's the image site.

http://grimgorironhide.deviantart.com/#/d59hozc

He's an Aasimar Sorcerer of Azata heritage and is of CG alignment.
He's a free spirited and joyous individual looking to adventure and explore the world. His freedom is very important to him. He's also quite optimistic.

He is a follower of Cayden Caliean and though he rarely turns down a good ol pint of ale he is unfortunetly quite terrible at holding his liquor, leading to some amusing situations.


James Jacobs wrote:
Pharier wrote:
What bout Aquatic half-elves is there anything on them?
Advanced Race Guide; there's an alternate half-elf race trait for them.

Ah okay. Thanks James :)


What bout Aquatic half-elves is there anything on them?


Greetings guys.

I was just flicking through the NPC guide and came across Shensen a character which I've always had a liking for (Loved her artwork). One thing I was wondering though was why she didn't have the amphibious trait as I assumed that since normal aquatic elves had it half-elves would gain the trait as well? Prehaps the trait varies from child to child, some have it whilst more human like HE's don't?

Any thoughts on this?


Yeah now re-thinking it droping Multitalented and Adaptability seems the way to go.

So i'll probably end up with this.

Half-Aquatic Elf

Half-Aquatic Elf Racial Traits

+2 to One Ability Score: Half-aquatic elf characters get a +2 bonus to one ability score of their choice at creation to represent their human ancestry.
Medium: Half-aquatic elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-aquatic elves have a base speed of 30 feet.
Amphibious: Half-aquatic elves may breathe underwater as easily as they can breathe air. They are also adept at swimming, and have a 30 feet swim speed. They gain a +4 racial bonus on Swim checks and may take 10 on Swim checks under any circumstances.
Low-Light Vision: Half-aquatic elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-aquatic elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-aquatic elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-aquatic elves receive a +2 racial bonus on Perception skill checks.
Languages: Half-aquatic elves begin play speaking Common and Elven. Half-sea elves with high Intelligence scores can choose Aquan, Gnome, Halfling, and Sylvan as bonus languages.

Mean't to be an Edit post


Yeah now re-thinking it droping Multitalented and Adaptability seems the way to go.

So i'll probably end up with this.

Half-elf (Aquatic)

- +2 to One ability Score
- Medium
- Aquatic Sub-type
- Amphibious ability
- Normal speed 30ft
- Swim speed 30ft
- Low-light vision
- Elf Blood
- Elven Immunities
- Keen Senses
- Languages (Common and Elven)
(Prehaps if raised by the elven parent and not by the human parent could also have the Aquan lanquage)


Greetings guys.

Reading through the Inner Sea Guide I found stats for Aquatic elves which I was quite curious about however I don't believe any stats have been published for Half-elf Aquatics.

I plan on making a stat block for them but am worried about making them the superior of half-elves due to their aquatic traits which I found to be the problem with normal Aquatic elves.

So its pretty much the standard Half-elf stat block with the Aquatic sub type, Amphibious rule, proficiencey with spears, tridents, etc and a not yet determined swim speed.

What traits would be a good trade out for these abilities? So far I was thinking of just trading out multitalented?

Thoughts?


Now this I am really looking forward too. Having no gaming groups in my town has always been a problem for me especially since I have always been so eager to play pathfinder (Being the Rpg, fantasy nerd I am lol). Now being able to play virtually with anyone across the globe I'm really excited!


Greetings everyone.

Reading through the ARG section for Aasimar I get the impression that most Aasimar tend towards the LG/NG moral scale. I was thinking for a change to have a more chaotic Aasimar adventurer of whom favor's Cayden Caliean. He's not out to change the world, he doesnt care for destiny, he just wants to seek out new experiences, have fun and just explore world at his own discretion.


Greetings everyone.

I am interested in creation a Half-elf character born from an aquatic elf. I was planning on just using the half elf template, give him the amphibous rule, aquatic sub type, 30-ft swim spd and be done with it. However adding these rules without and penalties seems abit overpowered as he is pretty much superior to normal half-elves which ever way you look at it.

Does anyone have any ideas of what I could do to help balance him out? Mabye a racial penalty to str or something?


Greetings everyone.

I am planning on creating an aquatic Half-elf and was wondering where I could find any good information in regards to aquatic-half elves in golarion. I.e what physical traits they have, sea coloured skin, webbed hands etc? Are they be amphibious? What's their relationship with other races stuff like that really.


Greetings everyone.

I am curious on the Undine and what their prefered living habitations would be considering being water touched and all. I can see many would prefer life under the sea but what of ones raised upon land from birth? Would they be happy to live their lives under the light of the sun or would they deep down desire to live their lives under the ocean's depths due to their aquatic natures?


Loney rpg lover here in the town of Orange. Wishing to find some Pathfinder gamers but as of current I've hit no such luck. Most gamer's here are tabletop wargamers unfortunetly, not really interested in rpg style gaming thats not video console based.


The Drunken Dragon wrote:
That seems like a fairly good background already. I mean, what exactly do you mean by background? Do you mean his parentage? His childhood? What his ambitions and drives are?

More his childhood and ideas on what drove him to fall in love and devote his life to exploration and adventure in the first place. Also I'm currently opting for his father to be a travelling Efreet of whom desired a one night stand leaving the woman to raise the boy by herself.

Here's a bit more detail.

Occupation: Self-hired Adventurer

1) He is an adventuring Ifrit Battle Caster of Chaotic Good alignment. He was born on the 12th of Erastus 4681.

2)Adventuring is and always has been his true love and passion even as a small child. He’ll happily partake in near any adventure or quest whether it’s confronting a dragon whilst in search of a lost relic or simply aiding a merchant caravan as it travels through a goblin infested plain.

3) As with all Ifrit he is a strong adorer of fire in all its forms. Most of his spells are fire based.

4) He was raised within the infamous town of Sandpoint, located within the western sector of Varisia. Though he has since left its soil in search of new sights to explore and adventures to undertake he will always regard Sandpoint as something special for it was the town in where he was raised and grew up in.

5) Though he holds a cheerful and lively personality don’t get on the wrong side of him for when tested his fiery anger can be terrible to behold.

6) He is well known through out the town of Sandpoint. He’s is talked about mostly in good light but sometimes in bad light by the more lawful citizens.

7) Whilst in Sandpoint his favorite hangout spot is the Rusty Dragon. He is a well respected personal there.


Greetings everyone.

I'm not sure if this is the right place to post this so please move if necessary.

I'm going about designing an Ifrit Sorcerer character to use in a ROTR campaign and am having trouble thinking of a good background for him (I'm terrible at this lol). I was hoping to see if the good people from the pathfinder community could help me with so ideas for backgrounds and the like.

He're's the basic skeletal structure I have for him.

-He was raised in the town of Sandpoint (I wanted him here as I see sandpoint as the most popular starting point for aspiring adventurers).

-His one true love and passion is that of adventure. He lives a live of adventure, questing, travel, exploration etc.

-He is CG in nature

-He is a sorcerer first and foremost but he will get some levels of fighter as he improves.

-As with all ifrit he is a strong adorer of fire in all its forms. Most of his spells are fire based.

-He has a cheerful and lively personality

-His melee weapon of choice is the spear


Greetings everyone.

I'm planning on using a Lizardman sorcerer/barbarian and was wondering what a good life span for the race would be as it is not really mentioned anywhere.

As serpent folk live to 500 I was thinking either human or half-elf age length depending upon lizardspecies in question as different lizards have different mortality rates.


Azten wrote:
It certainly fits the background. Have you considered Stormborn instead?

Definately an idea but I was thinking the primal bloodline from Ultimate magic would fit best now that I read into it. Her element would have to be air obviously.


Greetings all.

I was curious on whether cloud dragons are supoosed to be native from the plane of air as in The Great Beyond book it says unlike the other planes the plane of air hosts no native draconic species?

Is this information out of date?


Greetings everyone.

I was just reading through the Gunslinger Lirianne's background and was thinking of trying her character out for fun. However being the magic lover that I am I want to give her some sorcerer levels in addition to gunslinger but need a reason to explain how she got her recently founded powers.

I read up the elemental bloodline and it states that it can also come from being exposed to a powerful elemental force so prehaps she could have gained her magic from when she was struck by the arcane lightning during the primal magic storm? Would that work?


Greeting everyone.

I have a quick question regarding Iomadean Paladins and their duty to seek out evil and bring them too justice (usually by the sword edge). Though they pursue this cause as their duty to their goddess do they truely enjoy hunting down evil-doers or do they do it just because they see it as something that needs to be done, whether they like it or not?


Cool Gigglestick, definately an interesting concept. Mabye another way for it to survive and grow is for it to fall under the tutorage of a metallic like a lazakh white? Mabye it falls under a Brass or Bronze's wing and is tutoted in the academic or socialogical arts? The mentor will soon come to see he is different from other whites, he actually has a good heart and thus he will seek to mentor and protect the youth until he is strong enough to make it on his own.


Cool thanks for the advice everyone. Now that I look back mabye Int 6 would be abit too low. Mabye In 10 at base. Prehaps by some unfortunete occurance he was forced to fend for himself and survive in the wild, still maintaining his just mind set (As that is set in stone for silvers) but in turn becoming a bit more simplistic due to his lack of needed education?


Hmm oh well. It should be a good project to work on, at least I don't have to worry much about background inconsistancies.

I was thinking also of having try get one to actually survive past its first few months and continue to develop itself until it has the power to properly survive the harsh conditions of the world around him. He'll be chaotic but good of heart and just wants to prove himself to the world. He'll have to learn how to polymorph properly before he bothers interacting with non-evil folk as they will just regard him as another white and try to kill him on sight regardless of if he shows he means no harm to them.

Yes this should be fun.


Greetings all.

It seems with all the metallics they (even at birth) are as smart if not smarter than moderately intelligent humans. Is this a general rule for all dragons or can metallics produce offspring with more subpar intelligence. I.e Silver's base In is 14, could you have one who started a bid of a dunce like int 6? Mabye he can make up for that with greater predatory and physical traits? I think it would be quite interesting to see how other metallics would view him as unlike whites he is good-aligned and a proper metallic despite his subpar intellect.


Greetings all.

Whilst reading rotr #4 a little tibit caught my eye, that being of speckled white dragons. Is there any more info regarding these extremely rare occurances as I am quite interested in learning more about them. I'm assuming they are like the black sheep of whites to put it in a way especially if sages are correct in that they are the good aligned counterpart of whites. Pity there are none that live past a few months though.


Greetings everyone.

I've been reading up on stone giant culture from #4 RotR and was thinking of how they treat oddities within their society. I.e mabye a giant who has a strong sense of wanderlust and wants to adventure and explore the world?
Mabye one who has a strong sense of justice and wants to help good folk in need and fight for just causes (Like a Paladin)?
Mabye one who wants to make his own way in life not bound by ways of his people? He feels a strong sense of freedom(May be a worshiper of Cayden)


Greetings everyone.

Me and my gaming group are doing a campaign using monsterous PC's for a change (Savage species as a guide). I love giants and thus out of the giants to pick from I decided on the storm giant as I feel the stone giant is too unlikely to take up a life of travelling and adventure and the others i.e frost and fire are too evil to fit in our good/neutral group. Clouds giants are a no because I want my character to be a fairly humble being and they believe themselves superior to all others.

I was thinking of making a Storm giant whom has decided to dedicate his life to hunting out evil doers where ever they may lie and ridding the world of their presense.

He's a being strongly opposed to evil he is a strong believer in actions speak louder than words.

He believes that the more evil removed the better future the world will hold and he remains true to this philosophy.

Though his body is now covered with scars he wears them proudly for they are his trophies of his many hard fought battles.

Now I am not sure how old he should be for I want him to still be young but at the same time experienced. All I know is that storm giants live to be up to 600 yrs.

P.S I'm not sure on how to get my giant interacting with other adventurers as Storm giants by nature are reclusive creatures and thus are used to doing things on their own.


Cool this has helped alot thanks everyone for your thoughts in the matter.

Also what would become of a chrome/metal hybrid and would they always become an abomination? I.e Say an Old White dragon male raped adult silver female and still produced silver offspring what would become of them? Would the mother seek to destroy them, considering them vile spawn of the chromatics, treat them as if they were just normal silvers or exile them in the wild?

I was thinking of having a mixed offspring of this colour combination as they would be easier to figure out rules wise as they have the same breath weapons, immunities, weaknessess etc. What alignment could they be? Same as mothers or abit more chaotic due to their fathers heritage?

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