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Goblinworks Programmer

Proxima Sin of Brighthaven wrote:
Arg I've spent 1 hour in alpha (running to the farthest extremes of the map killing and gathering on the way, don't question the process!!) but I haven't applied a single xp in training yet. 20 minutes should be enough right?

If you have a higher skill, you will harvest faster.

Buying level 2 or 3 will have a significant impact on your harvesting time, and is relatively low cost.

Certain resources won't drop unless you are higher level.
But if you want high quality stuff, you have to train a bit more. Some known thresholds are:
Silver at Miner 4
Maple at Forester 8
Gold at Miner 10
etc for all harvesting skills and most levels

Goblinworks Programmer

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I am glad somebody is going to try this.
I believe I have appropriately handled this edge case, but I'd like to know how well this goes.

Enjoy your low quality harvests! Note: Without an encumbrance system, the low quality is no different from the high quality... for now. I suggest you use them up before that changes. :D

Goblinworks Programmer

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Bringslite of Fidelis wrote:

Go Paul!

Get it out and get back to work.

Oh, sure. Everybody ELSE can be chaotic and neutral, but programmers have to be lawful. I see how it is. Next, you'll say I have to be GOOD too! I might as well go create my paladin right now...

Actually, that's a good idea... *Creates Paladin*

Oh, nvm, this is pretty fun. *Runs off, fighting for justice*

Goblinworks Programmer

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Yeaaaaaah! Fight the power! *flips desk*

Silly RULES like "inventory has to work"!

FREEDOM!

(No Pathfinder codes were harmed in the making of this post)

Goblinworks Programmer

Stephen Cheney wrote:

I try to at least skim most threads that aren't company/settlement recruitment and policy threads. I don't usually comment unless there's a question I can answer... that needs to be answered presently and which the forum regulars can't already articulate a complete response to.

But I am present enough to protect the programmers from your fancy psychological mind control attempts. ;)

Good to know I'm loved. Or feared?

Goblinworks

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CaptnB wrote:
Since escalations spread to neighboring hexes, can two different cycles overlap in the same hex?

At present no. Only one escalation-enemy can control a hex at once. It's an interesting idea, but raises its own complications. What we do have is when two different escalation-enemies control adjacent hexes, the server calculates the strength math differently than when the borders are "unopposed". It's nothing you can see, but there is "interaction" of a sort.

AvenaOats wrote:
Thanks for hinting Paul! I share H2Osw 's sentiments that it's a system that easily sounds organic but implemented can seem like just another reduce the meter on these things to zero or until the timer runs out experience.

I think that once rewards get implemented, your concerns will be addressed. Also, your player-enemies will not cooperate with you to min/max things to your benefit.

Goblinworks

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H2Osw wrote:
I've played other games with escalation cycles and they also sound great on paper but implementing it was kinda blah. I hope whatever goblin works has planned, it'll be dynamic.

Escalation cycles still need some polishing, but mostly implemented on the code-side. "Dynamic" is appropriately descriptive. :D

Goblinworks

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Nihimon wrote:
I also thought it was interesting that the Art whiteboard was covered with doodles while the Programming whiteboard was very structured with good indentation :)

As it should be. :D

Goblinworks

NSFW-LINK (Curse words): http://www.penny-arcade.com/comic/2004/03/19

Hi guys! This is my first post, so forgive me if I'm not super read up on conversations yet.

Most of the reporting mechanisms you describe seem reasonable, and I'm sure my boss will pick some options and make me code them.

I like ideas that allow you to take matters into your own hands though. If that guy is a jerk, get revenge. :D
I hope we can come up with good ways for you guys to self-regulate griefers and non-desirables. I've heard some good ideas about this, and I'm sure they'll get better.

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