Torbyne |
Of course, it's a weird party where the mechanic would be a gunner instead of an engineer.
Maybe you've got an exocortex mechanic who is used to an augmented reality world view which is almost the same as living in a starship gunnery module letting them easily adapt to the role whereas the drone mechinic is less of a software interaction type of character and more of "you can bypass the hyperdrive shut off with three space bobby pins and a stick of veskium gum." which makes them a better fit down with Jordy in engineering.
Melkiador |
Melkiador wrote:Of course, it's a weird party where the mechanic would be a gunner instead of an engineer.Maybe you've got an exocortex mechanic who is used to an augmented reality world view which is almost the same as living in a starship gunnery module letting them easily adapt to the role whereas the drone mechinic is less of a software interaction type of character and more of "you can bypass the hyperdrive shut off with three space bobby pins and a stick of veskium gum." which makes them a better fit down with Jordy in engineering.
Which would still be a weird party. Weird isn't bad, but the mechanic receives a scaling bonus to engineering checks, and has a primary attribute that matches the skill. The best engineer in a group that contains a mechanic is almost certainly going to be the mechanic. Meanwhile any character with a high dex and either high BAB or ranks in pilot can make a good gunner. Being a good gunner is pretty basic.
I mean, you can come up with backstory for why your character doesn't do what their class normally does, but that's not really "normal". For instance, I could make a Solarian that only does sniping, but that's hardly normal, and doesn't use the class's bonuses to best effect.