Treasure vault sneak peaks.


Pathfinder Second Edition General Discussion

151 to 200 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

2 people marked this as a favorite.

Well, the rotary bow helps enable builds that don't get tricks to alleviate small ranges. Plus, a d8 is better for non fighter/gunslingers compared to fatal guns. I can see a rotary bow being pretty good on a drifter though.


The wrecker is in a sort of funny place with combination weapons in that you can just build for strength if you want and just use the slings ranged trip. I don't know about needing to reload your trips though. Seems rough.


4 people marked this as a favorite.
Ravingdork wrote:
graystone wrote:
Guntermench wrote:
That Razing trait going to bring up the "But Strike says you can only attack creatures!" nonsense again.
Again? It never left...
And I hope people KEEP bringing it up until Paizo finally gives us some guidance on how to fill the giant gaping void in the rules.

The way to handle the Razing trait in practice is, IMO, "Is it something that was designed to resist damage? If yes, then it has stats for that sort of thing, but if not then it just breaks." The Dorn-Dergar is a giant metal weight at the end of a chain to generate torque, it should break things you're not even intending to break with it- if you use in it a public market everybody's stalls are going to get wrecked.

Like the Dorn-Dergar et. al are good at breaking down doors, walls, shields, that sort of thing. There's really no need for rules for "can you break the table/window/chair/priceless vase" other than "yes, yes you can."


1 person marked this as a favorite.

You can always attack your surroundings. Stuff has stats, hardness, and hit points. Razing just makes it easier to deal damage this way.


1 person marked this as a favorite.

FWIW I genuinely hope that the Highhelm book or Sky King's Fate has an archetype for "Darting Viper" or "Dorn-Dergar Master" or something similar for people who want to specialize in this s̶i̶l̶l̶y̶ incredible weapon. There's precedent both for "this kind of archetype" existing in PF2, and also for that sort of thing having feat support in PF1.


Just looked at the flurrying rune. Awesome monk weapon support.


Reading the wrecker's description, I don't know if I like it anymore. It's not attached to a sling. Is IS the sling. Basically a thrown weapon with tethered except you can't put returning on it and you can't melee with it while it's unloaded. And smart enemies could probably just snatch it before you reel it back in between rounds.


Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.


5 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
keftiu wrote:
Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.

The Barricade Buster?

"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"

Its literally a hand cranked gatling gun.


1 person marked this as a favorite.
The-Magic-Sword wrote:
keftiu wrote:
Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.

The Barricade Buster?

"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"

Its literally a hand cranked gatling gun.

Yep, a minigun for orcs.


Pathfinder Lost Omens, Rulebook Subscriber

The Nodachi is interesting, its basically an advanced Naginata, with a double size increase of deadly-- it also has the bracing trait which adds two damage (precise) for every damage die on it when you execute a readied strike. I keep going back and forth on how much of a focus Bracing it can be, but it's a generally GOOD weapon.


1 person marked this as a favorite.

Bracing feels like it'll be really good in dungeons. Either advance and attack with it down the hallway or stand firm and let the squishies hide behind you while you ready for the charge. Intelligent enemies will probably learn to avoid you, but not all enemies are intelligent or have that option.


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Perpdepog wrote:
Bracing feels like it'll be really good in dungeons. Either advance and attack with it down the hallway or stand firm and let the squishies hide behind you while you ready for the charge. Intelligent enemies will probably learn to avoid you, but not all enemies are intelligent or have that option.

Actually now that you mention it "it's round one and I'm gonna let them run up to me instead of wasting my actions running up to them" is a really good way to use this for a lot of foes.


2 people marked this as a favorite.
The-Magic-Sword wrote:
Perpdepog wrote:
Bracing feels like it'll be really good in dungeons. Either advance and attack with it down the hallway or stand firm and let the squishies hide behind you while you ready for the charge. Intelligent enemies will probably learn to avoid you, but not all enemies are intelligent or have that option.
Actually now that you mention it "it's round one and I'm gonna let them run up to me instead of wasting my actions running up to them" is a really good way to use this for a lot of foes.

We do this a lot. Works well if you have more ranged options than the enemy group.


PossibleCabbage wrote:
Ravingdork wrote:
graystone wrote:
Guntermench wrote:
That Razing trait going to bring up the "But Strike says you can only attack creatures!" nonsense again.
Again? It never left...
And I hope people KEEP bringing it up until Paizo finally gives us some guidance on how to fill the giant gaping void in the rules.

The way to handle the Razing trait in practice is, IMO, "Is it something that was designed to resist damage? If yes, then it has stats for that sort of thing, but if not then it just breaks." The Dorn-Dergar is a giant metal weight at the end of a chain to generate torque, it should break things you're not even intending to break with it- if you use in it a public market everybody's stalls are going to get wrecked.

Like the Dorn-Dergar et. al are good at breaking down doors, walls, shields, that sort of thing. There's really no need for rules for "can you break the table/window/chair/priceless vase" other than "yes, yes you can."

In my games; I usually adjudicate things that are meant to take punishment by giving the hp and hardness, and moat other things as a skill or attack roll; so like, if you want to destroy a barricade, you gotta defeat it's HP, but an overturned table will break under a successful check; I normally use athletics for melee smashing, crafting for using explosives and demolishion, and attack rolls for using a ranged approach. I also use crafting for demolition as an exploration tactic; like strapping bombs onto the supports of a building to take it down


nodachi was a disappointment

was expecting at least d10 damage


It's got the best crits out of any polearm at least.


3 people marked this as a favorite.
The-Magic-Sword wrote:
keftiu wrote:
Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.

The Barricade Buster?

"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"

Its literally a hand cranked gatling gun.

This one's for the boyz who like the dakka dakka.


Man, I love that orc gun. Vanguards that pick up point blank shot and stab and blast are so very good with it. Flesh wound is also quite handy. Hunted shot too with a bit more multiclassing. A real game changer.


roquepo wrote:
The-Magic-Sword wrote:
Perpdepog wrote:
Bracing feels like it'll be really good in dungeons. Either advance and attack with it down the hallway or stand firm and let the squishies hide behind you while you ready for the charge. Intelligent enemies will probably learn to avoid you, but not all enemies are intelligent or have that option.
Actually now that you mention it "it's round one and I'm gonna let them run up to me instead of wasting my actions running up to them" is a really good way to use this for a lot of foes.
We do this a lot. Works well if you have more ranged options than the enemy group.

It's something I wish I saw more of in society play. Watching someone go first and run in to get one swing in... and then a couple enemies go next and take 2-3 swings each back. With flanking. And if they'd just done like, Raise Shield, Ready as their turn the enemies would be doing far fewer attacks and they'd still get the same attack at no MAP. And then the party could surround an beat up an enemy or two to drop them fast. The difference in PC versus hostile attacks can be significant at times. (This is even more mean if you've got like, Hunted Shot or Flurry of Blows to ready)

I think readied actions aren't something a lot of people think about, but a weapon specializing in them is something that interests me.


After thinking a bit, I think I like the Falcata most for a sword and board fighter. It is not only an iconic look, but having a shield is also a good way of being able to stay at 5ft melee without risking yourself much. Shield feats + Knockdown would give you really good offense with the attack + AoO, CC and good defense (more AC, shield block, better reflexes and no movement based reactions is a lot of stuff).

Besides, I always wanted to try a Disarming Block + Aggresive Block (and Flinging Shove) + Shove Down build. Still having good damage when going for something like that seems really good.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
The-Magic-Sword wrote:
keftiu wrote:
Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.

The Barricade Buster?

"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"

Its literally a hand cranked gatling gun.

That description does not coincide with the lore.

According to lore, only level 0 simple and martial weapons can be a weapon invention.


5 people marked this as a favorite.
Verzen wrote:
The-Magic-Sword wrote:
keftiu wrote:
Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.

The Barricade Buster?

"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"

Its literally a hand cranked gatling gun.

That description does not coincide with the lore.

According to lore, only level 0 simple and martial weapons can be a weapon invention.

You can craft stuff outside the innovation class feature.


2 people marked this as a favorite.
Verzen wrote:
The-Magic-Sword wrote:
keftiu wrote:
Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one.

The Barricade Buster?

"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"

Its literally a hand cranked gatling gun.

That description does not coincide with the lore.

According to lore, only level 0 simple and martial weapons can be a weapon invention.

It didn't say Inventor [capital I] bit inventor [lower case i]: secondly, an NPC Inventor isn't limited by PC rules, so even if they where talking about an Inventor, they can pretty much do whatever the person that makes them wants them to do.

Then you run into the issue that if it WAS an Weapon Innovation, no one other than the creator can get proficiency in it so that's means what we have can't be that...


3 people marked this as a favorite.

The Inventor does need a way to iterate on an item that is not a level 0 simple or martial weapon though. Probably not at first level, but that should be possible.


7 people marked this as a favorite.
PossibleCabbage wrote:
The Inventor does need a way to iterate on an item that is not a level 0 simple or martial weapon though. Probably not at first level, but that should be possible.

It would have been an interesting option for a level 6 feat for weapon inventor to choose an advanced weapon as their innovation and give them proficiency in it.


1 person marked this as a favorite.
aobst128 wrote:
PossibleCabbage wrote:
The Inventor does need a way to iterate on an item that is not a level 0 simple or martial weapon though. Probably not at first level, but that should be possible.
It would have been an interesting option for a level 6 feat for weapon inventor to choose an advanced weapon as their innovation and give them proficiency in it.

Hell yeah, frame it as a literal upgrade. Flavour and mechanics in one package, you love to see it.

It would certainly work, as the archer archetype proves advanced weapons aren't exclusive to classes with the fighter progression. Still weird that this isn't a base option if you are trained in one...


4 people marked this as a favorite.
Karmagator wrote:
aobst128 wrote:
PossibleCabbage wrote:
The Inventor does need a way to iterate on an item that is not a level 0 simple or martial weapon though. Probably not at first level, but that should be possible.
It would have been an interesting option for a level 6 feat for weapon inventor to choose an advanced weapon as their innovation and give them proficiency in it.

Hell yeah, frame it as a literal upgrade. Flavour and mechanics in one package, you love to see it.

It would certainly work, as the archer archetype proves advanced weapons aren't exclusive to classes with the fighter progression. Still weird that this isn't a base option if you are trained in one...

access to advanced weapons should be more straight forward in general. Them being gated by fighter and/or ancestry makes access if you want it difficult and convoluted. Advanced weapon training could have been a standard martial feat at 6th level across the board.


But I digress. Maybe treasure vault will have something relevant although, I don't think it has anything but items.


aobst128 wrote:
access to advanced weapons should be more straight forward in general. Them being gated by fighter and/or ancestry makes access if you want it difficult and convoluted. Advanced weapon training could have been a standard martial feat at 6th level across the board.

The ancestry feats say to treat an advanced weapon as martial or a martial weapon as simple "[f]or the purpose of determining your proficiency" which is sadly no help for things like the weapon inventor. There should especially be a way for a weapon inventor to iterate on their people's advanced weapons. Like a Conrasu should have an easier time iterating on the Taw Launcher, a Gnome should have an easier time iterating on the Flickmace, etc.


PossibleCabbage wrote:
aobst128 wrote:
access to advanced weapons should be more straight forward in general. Them being gated by fighter and/or ancestry makes access if you want it difficult and convoluted. Advanced weapon training could have been a standard martial feat at 6th level across the board.
The ancestry feats say to treat an advanced weapon as martial or a martial weapon as simple "[f]or the purpose of determining your proficiency" which is sadly no help for things like the weapon inventor. There should especially be a way for a weapon inventor to iterate on their people's advanced weapons. Like a Conrasu should have an easier time iterating on the Taw Launcher, a Gnome should have an easier time iterating on the Flickmace, etc.

Right. Could be differentiated based on the class like inventor could have been specific to benefiting weapon innovation or monk would be specific to advanced monk weapons.


3 people marked this as a favorite.

There are so many advanced monk weapons I want to play with. Let me be a hook sword fan who becomes a hook sword man.


At least the Hook Sword is an easier sell for Unconventional Weaponry than something like the Bladed Hoop or Fire Poi.


PossibleCabbage wrote:
At least the Hook Sword is an easier sell for Unconventional Weaponry than something like the Bladed Hoop or Fire Poi.

Yes, it even lists Tian Xia as having access.

Radiant Oath

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
aobst128 wrote:
Karmagator wrote:
aobst128 wrote:
PossibleCabbage wrote:
The Inventor does need a way to iterate on an item that is not a level 0 simple or martial weapon though. Probably not at first level, but that should be possible.
It would have been an interesting option for a level 6 feat for weapon inventor to choose an advanced weapon as their innovation and give them proficiency in it.

Hell yeah, frame it as a literal upgrade. Flavour and mechanics in one package, you love to see it.

It would certainly work, as the archer archetype proves advanced weapons aren't exclusive to classes with the fighter progression. Still weird that this isn't a base option if you are trained in one...

access to advanced weapons should be more straight forward in general. Them being gated by fighter and/or ancestry makes access if you want it difficult and convoluted. Advanced weapon training could have been a standard martial feat at 6th level across the board.

By every god and and their MOTHER do I feel this pain...I have so many concepts I wanna use the Broadspear for, that don't involve being from Jalmeray...


11 people marked this as a favorite.

Advanced Weapons not having an easy way to get scaling proficiency feels like a relic out of the 3.5 days. I really dislike it.


5 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Eh, in 3.5 and PF1 anyone could get an advanced (then exotic) weapon for a single feat. It didn't even have a requirement so even wizards with their janky horrible proficiency could pick up a spiked chain or bastard sword at a manageable cost.

I really dislike how hard it is to just pick up a weapon in PF2. While I like the idea of exploring tradition and ancestral history, I dislike the concept of culture-locked armaments, or of the idea that appropriating that culture is literally a special ability humans have (to the point where it's easier for them to learn to wield weapons from other cultures than pick up something local).


5 people marked this as a favorite.

A general feat that gives you martial scaling on a single advanced weapon (or simple scaling on a single martial weapon) would be balanced with the existing ancestry feats. "Should cost, but not cost a class feat" is definitely the power budget of an advanced weapon, the Fighter feat is way too big of a price to pay.

Squiggit wrote:
I really dislike how hard it is to just pick up a weapon in PF2. While I like the idea of exploring tradition and ancestral history, I dislike the concept of culture-locked armaments, or of the idea that appropriating that culture is literally a special ability humans have (to the point where it's easier for them to learn to wield weapons from other cultures than pick up something local).

Yeah I really hate the design on Unconventional Weaponry. It would be better if it gave access to all advanced weapons that don't have an ancestry tag on them. Would be much clearer what it actually does in terms of katanas and such while also not having the bizarre cultural appropriation thing.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Squiggit wrote:

Eh, in 3.5 and PF1 anyone could get an advanced (then exotic) weapon for a single feat. It didn't even have a requirement so even wizards with their janky horrible proficiency could pick up a spiked chain or bastard sword at a manageable cost.

I really dislike how hard it is to just pick up a weapon in PF2. While I like the idea of exploring tradition and ancestral history, I dislike the concept of culture-locked armaments, or of the idea that appropriating that culture is literally a special ability humans have (to the point where it's easier for them to learn to wield weapons from other cultures than pick up something local).

YES! This bugs me too! And from the previews, it looks like it's still there!

Consider the earthbreaker: it's the closest you can come to a historically accurate warhammer without being adopted by a gnome, but it has such strong cultural associations with the Shoanti that I'd feel awkward having a character use one if they didn't have Shoanti heritage. Same with some of the new armors. If I'm playing an elf druid who wants to wear armor made of the bones of animals I've personally hunted to honor them and Ketephys, the god of the hunt, the only thing that's close is the niyaháat, which means I'd be appropriating it from the Erutaki.


Arachnofiend wrote:
A general feat that gives you martial scaling on a single advanced weapon (or simple scaling on a single martial weapon) would be balanced with the existing ancestry feats. "Should cost, but not cost a class feat" is definitely the power budget of an advanced weapon, the Fighter feat is way too big of a price to pay.

My homebrew has upgrades to the weapon and armor training feats that more or less do similar things to make it easy to pick up new weapons and armor types. They dont let you exceed the normal proficiencies of your class, but it makes it easier to expand your weapons without archetyping


4 people marked this as a favorite.

Advanced Weapons should not be better but more complex. And then, only gated behind a General feat with scaling proficiency. The whole Simple < Martial < Advanced causes issue, as it pushes everyone to grab an Advanced Weapon.

The difference between the 3 groups should be made smaller.
Simple Weapons should be accessible to everyone (including Wizards) and be mostly there for characters who don't care about weapons.
Martial Weapons should be accessible through a General Feat (with Scaling Proficiency) and should be the weapons of choice of anyone interested by smashing things. There should be at most a damage die of difference with Simple Weapons (so the feats that increase a Simple Weapon die by one would make a good Martial Weapon out of it).
Advanced Weapons should be accessible through a General Feat (with Scaling Proficiency) if you have Martial Weapon Proficiency and should be roughly equal to Martial Weapons but more complex. The difference of power should be extremely low (like a Fatal/Deadly die size or a weird trait you can't use without investment) so they wouldn't be a must have for most martials. They would mostly be there to say: "This weapon is complex, don't take it unless you know what you're doing.".


SuperBidi wrote:

Advanced Weapons should not be better but more complex. And then, only gated behind a General feat with scaling proficiency. The whole Simple < Martial < Advanced causes issue, as it pushes everyone to grab an Advanced Weapon.

The difference between the 3 groups should be made smaller.
Simple Weapons should be accessible to everyone (including Wizards) and be mostly there for characters who don't care about weapons.
Martial Weapons should be accessible through a General Feat (with Scaling Proficiency) and should be the weapons of choice of anyone interested by smashing things. There should be at most a damage die of difference with Simple Weapons (so the feats that increase a Simple Weapon die by one would make a good Martial Weapon out of it).
Advanced Weapons should be accessible through a General Feat (with Scaling Proficiency) if you have Martial Weapon Proficiency and should be roughly equal to Martial Weapons but more complex. The difference of power should be extremely low (like a Fatal/Deadly die size or a weird trait you can't use without investment) so they wouldn't be a must have for most martials. They would mostly be there to say: "This weapon is complex, don't take it unless you know what you're doing.".

I hear you but also, the new barricade buster in TV is awesome and I want it to stay as good as it is. Some seem to follow your suggested trend like the daikyu and repeating crossbow are fairly comparable to standard martial bows. There's probably a few different designers with different ideas for advanced weapons. Some are conservative like the daikyu. And some are the barricade buster.


two feat in fighter dedication doesn't give full scaling martial weapon why should one general feat do that

the mistake was the existence of general feat not that they didn't give scaling proficiency


aobst128 wrote:
I hear you but also, the new barricade buster in TV is awesome and I want it to stay as good as it is. Some seem to follow your suggested trend like the daikyu and repeating crossbow are fairly comparable to standard martial bows. There's probably a few different designers with different ideas for advanced weapons. Some are conservative like the daikyu. And some are the barricade buster.

But how can you create a weapon that is both strictly better, easy to access and not a no-brainer that everyone takes over the more classical options?

In my opinion, weapons like the barricade buster (I haven't looked at it but it seems awesome from what I read) should be only accessible to Inventor. The class could really fit the niche of "weird weapon user".


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber
25speedforseaweedleshy wrote:

two feat in fighter dedication doesn't give full scaling martial weapon why should one general feat do that

the mistake was the existence of general feat not that they didn't give scaling proficiency

Fighter dedication sucks. It's an outlier in how bad it is. Not a standard you should be holding up to other thing.

SuperBidi wrote:
But how can you create a weapon that is both strictly better, easy to access and not a no-brainer that everyone takes over the more classical options?

If the differences are small enough, the feat cost can be considered prohibitive on its own.

Like... literally right now. Advanced weapons aren't particularly expensive to pick up if you really want one, a human can grab nearly any of them for a single ancestry feat, ancestry feats (which are also accessible via adoption) make them only slightly more expensive for other classes, but we still don't see them being all that ubiquitous (other than the flickmace, which was an outlier, and even then not particularly omniprevalent).

A comparable option using the rarer general feat resource doesn't seem particularly out of line with what already exists.

Quote:
In my opinion, weapons like the barricade buster (I haven't looked at it but it seems awesome from what I read) should be only accessible to Inventor. The class could really fit the niche of "weird weapon user".

Ironic then that the Inventor is the only class in the game literally barred from using weird advanced weaponry.


Squiggit wrote:

If the differences are small enough, the feat cost can be considered prohibitive on its own.

Like... literally right now.

The complaints were that "right now" it is not easy to grab. It asks for specific Ancestries that not everyone wants to play or waiting for level 5 with Adopted Ancestry which is a lot to wait without one's weapon of choice.

On top of it, Advanced Weapons that are not linked to any culture can only be grabbed by a single class. That's even harder to get.

If it was moved to an Ancestry feat that anyone can take, I'm pretty sure Advanced Weapons would be everywhere.

Squiggit wrote:
Ironic then that the Inventor is the only class in the game literally barred from using weird advanced weaponry.

Yeah, I just don't get it.


I don't think general feats should give you scaling proficiency. I do think there should be an archetype for something like "weapon master" that lets you peg an advanced weapon to your martial proficiency.

Like we have a few of those (the Aldori one, Drow Shootist, etc.) but it's probably not possible for a bespoke option for every interesting advanced weapon but a general one would suffice.


1 person marked this as a favorite.

A general feat is a steeper cost than a level 1 ancestry feat. I think it would have been fine if there were 2 general feats, one similar to the current one to meet up martial weapon requirements for feats or archetypes (something like "you are trained in all martial weapons, if you are expert in martial weapons, you become trained in all advanced weapons from a single weapon group") and another one that makes you treat a single martial weapon as simple for proficiency sake or an advanced one as martial if you have martial proficiency.


1 person marked this as a favorite.

As it stands now, especially with what we've seen in TV, advanced are direct upgrades power wise compared to martial.

I think that the access problem can be fixed with a weapon master archetype.

An archetype feat is an investment enough that will keep the separation between martial and advanced, and not have every single one handed martial running around with a falcata.

If it were just a general feat, by 3 or 7 everyone would upgrade to the advanced weapon imo.

You can then populate the rest of the archetype with generic weapon based feats like power attacks, point blank shots, and etc.

151 to 200 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Treasure vault sneak peaks. All Messageboards

Want to post a reply? Sign in.