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Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() I'm in a RA game at 7th. We just got into RA proper, and the combats haven't been all too tricky. I do need to get the hang of running a warpriest though. I'm too used to martials without much spell use. ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() Yeah, I would certainly have to modify it since as written, it can be laughable at times. The final fight of Moonscar as written is a sorry joke. Witchwar Legacy is a bit better at posing a real challenge, though even it can be too easy in part. I played both with PFS rules here as PBP, and since you have to run as written, they were just too easy. Funny thing is, that party didn't have a divine in it either. We had a wizard, bard, barb, and fighter, and we blew through things easily (might have also still had the eldritch knight, not sure when he departed). ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() When there as still everyone here, I had considered running something as a follow up module (Moonscar or such), but since we've lost people, we probably don't have enough anymore. ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() As a rat swarm is vulnerable to weapons, I'll just shoot it. deadly aim, point blank, rapid shot
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Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() He'll check most things for traps. perception: 1d20 + 29 + 6 + 7 ⇒ (6) + 29 + 6 + 7 = 48
disable device: 1d20 + 32 ⇒ (17) + 32 = 49
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Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() Omar will try to shoot again. "Gods Damned Gloves!" drop: 1d100 ⇒ 24 drops bow Picks it up and shoots once at the guardian. to hit: 1d20 + 29 ⇒ (18) + 29 = 47 damage: 1d8 + 21 ⇒ (4) + 21 = 25 ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() Disintegrate automatically destroys a wall of force according to wall of force spell description Omar will try another volley. 1d100 ⇒ 43 but he drops his bow, so he has to pick it up. Move action to pick it up, then one shot. to hit: 1d20 + 29 ⇒ (17) + 29 = 46 damage: 1d8 + 21 ⇒ (7) + 21 = 28 ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() Ranger focus on the target, and load it up with arrows. deadly aim, rapid shot, clustered shot, ranger focus, haste, point blank shot, manyshot
Of course I have cursed gloves on, so this isn't actually the case. ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() True, but if I have a magic item on which won't come off, it's generally a safe bet. Though I guess that could be called metagaming. OTOH, as we've lost our bard, and we're about to go into the final encounter with your main damage source wearing cursed gloves which will make him drop his weapon half the time, I'm willing to metagame a touch. ![]()
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) ![]() He will take the gloves off (since he generally wears his deliquescent gloves for combat). "Sargon, can you identify if these are magical gloves or something?" and hands them over. |