Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) I'm in a RA game at 7th. We just got into RA proper, and the combats haven't been all too tricky. I do need to get the hang of running a warpriest though. I'm too used to martials without much spell use.
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) Yeah, I would certainly have to modify it since as written, it can be laughable at times. The final fight of Moonscar as written is a sorry joke. Witchwar Legacy is a bit better at posing a real challenge, though even it can be too easy in part. I played both with PFS rules here as PBP, and since you have to run as written, they were just too easy. Funny thing is, that party didn't have a divine in it either. We had a wizard, bard, barb, and fighter, and we blew through things easily (might have also still had the eldritch knight, not sure when he departed).
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) When there as still everyone here, I had considered running something as a follow up module (Moonscar or such), but since we've lost people, we probably don't have enough anymore.
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) As a rat swarm is vulnerable to weapons, I'll just shoot it. deadly aim, point blank, rapid shot
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) He'll check most things for traps. perception: 1d20 + 29 + 6 + 7 ⇒ (6) + 29 + 6 + 7 = 48
disable device: 1d20 + 32 ⇒ (17) + 32 = 49
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) Omar will try to shoot again. "Gods Damned Gloves!" drop: 1d100 ⇒ 24 drops bow Picks it up and shoots once at the guardian. to hit: 1d20 + 29 ⇒ (18) + 29 = 47 damage: 1d8 + 21 ⇒ (4) + 21 = 25
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) Disintegrate automatically destroys a wall of force according to wall of force spell description Omar will try another volley. 1d100 ⇒ 43 but he drops his bow, so he has to pick it up. Move action to pick it up, then one shot. to hit: 1d20 + 29 ⇒ (17) + 29 = 46 damage: 1d8 + 21 ⇒ (7) + 21 = 28
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) Ranger focus on the target, and load it up with arrows. deadly aim, rapid shot, clustered shot, ranger focus, haste, point blank shot, manyshot
Of course I have cursed gloves on, so this isn't actually the case.
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) True, but if I have a magic item on which won't come off, it's generally a safe bet. Though I guess that could be called metagaming. OTOH, as we've lost our bard, and we're about to go into the final encounter with your main damage source wearing cursed gloves which will make him drop his weapon half the time, I'm willing to metagame a touch.
Male
Stats: ranger 14
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37) He will take the gloves off (since he generally wears his deliquescent gloves for combat). "Sargon, can you identify if these are magical gloves or something?" and hands them over.
About NT-2B. . Background:
NT-2B was created in a research facility on Corellia. A product of the Chiewab Amalgamated Pharmaceuticals Company, NT-2B was the first droid of the GH-7 type, meant to compete with the established model of medical droids - the 2-1B. Hence the name “Not Too Bee”.
Despite being essentially a prototype, NT-2B was constructed fully formed - largely in part to a well-thought out design from the Columi, the oldest sentient race in the galaxy. While roughly humanoid in shape, the GH-7 was not modeled on any particular species, instead designed to perform efficiently on a variety of worlds. Unfortunately for NT-2B, it was never intended that he be allowed to perform surgery or even interact with patients - he was merely a proof of concept. It would have been in violation of several laws and policies to let an untested machine practise medicine. Instead, he was used for two things: Examination and consultancy about potential improvements to the design, and being shown off. After the design won the Silver Bantha award for excellence in Industrial Design the second time, a smuggler got it into his head to steal the robot and sell it to a planet on the rim. After acquiring the droid, however, he discovered that it was much more valuable with him. NT-2B of course had no interest in returning to Corellia. Even saving only two lives out on the Rim was more than he’d ever have saved sitting in a design lab and machine factory. Utilising his experience in analysing droids for potential updates, NT-2B found a few cases where his own equipment and form could be improved to suit this different life. Together, he and the Smuggler were able to add some improvements, such as moving the on/off switch inside, and adding some defenses to the control panel, and adding some small compartments to his torso, allowing for smuggling of small materials. They also outfitted him with the ability to remotely start the preflight process on the ship itself - for any times when they had to make a quick escape. Most of the jobs that the two took were victimless - move x over to y, and discreetly. It was to NT-2B’s joy that most of these places were derelict at best, and he was able to help wounded and sick. It also benefitted the Smuggler for the droid to draw attention away from his dealings. I am imagining the Smuggler and NT-2B to have a sort of Han/Chewie relationship. But where Chewie is muscle and intimidation, the Droid is more brains. If another player isn't interested in picking up the role of the Smuggler, I'll probably have had him killed shortly before the game starts. . Quirk: Refers to people by perceived names rather than actual names. Considering it as kind of a "Designation". Previous owner was "Wrapped Hands", a boxer smuggler. Now we have:
. NT-2B ("NotTooBee")
Size / Type: Medium Droid
Attributes
BAB: +2 (+0.75 Noble, +1.5 Scoundrel) Multispectrum Searchlight
Taser (Ranged)
Taser (Melee)
Unarmed (Melee)
HP: 26 Refl 15 (10 + 3 Level + 0 Dex + 2 Smuggler)
Skills: 9 (6 Base + 3 Int)
Notes:
Science Analyzer: You use your extensive databanks to better analyze scientific data. You can add double your Intelligence modifier to your Knowledge (life sciences) or Knowledge (physical sciences) skill check. Fast Repairs: Whenever you jury-rig and object or vehicle, the vehicle gains a number of temporary HPs equal to the result of your Mechanics check. Damage is subtracted from these HPs first, and temporary HPs go away at the end of encounter.
Loyal: The droid has an unshakable loyalty to its master or another organic entity. It embarrasses its owner with its concern for his or her well-being.
Linguistics (Noble Bonus Feat)
Credits: 52
Base Droid (1000 credits)
Class Money (4800 credits)
Appendages
Sensors
Communication
Defensive
Supportive
Other
1. Noble 1
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