Sable Company Elite Marine

Omar bin Zayed's page

596 posts. Organized Play character for drbuzzard.


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Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Spoiler:
That swarm of vamps was nasty even as written. Yeah, our party had a very bad time with the magic missiles. Our bard actually got ganked by the waves of them. Then our barbarian who relied on a massive pile of HP to survive got so many negative levels that he almost died from that.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I'm in a RA game at 7th. We just got into RA proper, and the combats haven't been all too tricky. I do need to get the hang of running a warpriest though. I'm too used to martials without much spell use.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Yeah, I would certainly have to modify it since as written, it can be laughable at times. The final fight of Moonscar as written is a sorry joke.

Witchwar Legacy is a bit better at posing a real challenge, though even it can be too easy in part. I played both with PFS rules here as PBP, and since you have to run as written, they were just too easy. Funny thing is, that party didn't have a divine in it either. We had a wizard, bard, barb, and fighter, and we blew through things easily (might have also still had the eldritch knight, not sure when he departed).

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

When there as still everyone here, I had considered running something as a follow up module (Moonscar or such), but since we've lost people, we probably don't have enough anymore.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

It's been fun. Thanks for taking over Baldwin.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Last night went well enough, so why not? I'll take midwatch again. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

With limited wish, he should be able to do it eventually, and we can rest.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"I really need to remember to always check for traps. It's gonna kill me one of these days. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

reflex save: 1d20 + 19 ⇒ (11) + 19 = 30

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Well if Sargon can't get us past the wall, we might as well open the door.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Take a close look for traps. I don't trust this place.

perception: 1d20 + 29 + 6 + 7 ⇒ (5) + 29 + 6 + 7 = 47

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Since I hate puzzles, I'm more inclined to just open the door. "

but he sticks the statue in as suggested.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

will save: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I'm waiting for Mr Magic to see if he ones to figure out any inscription stuff, then I open the door.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Nice. Looks like we found our key.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Does it look like the baton will fit into the keyhole or anything?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Careful there old man. You're gonna throw your back out. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

As a rat swarm is vulnerable to weapons, I'll just shoot it.

deadly aim, point blank, rapid shot
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 2d8 + 30 ⇒ (7, 5) + 30 = 42
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d8 + 15 ⇒ (3) + 15 = 18
to hit: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 1d8 + 15 ⇒ (8) + 15 = 23
to hit: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d8 + 15 ⇒ (2) + 15 = 17

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

No watch, I just use my cell phone. (jk)

"I can go middle since I don't need to rest for spells. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Should we take some time to rest? How are you for spells?"

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

OK, then he will guzzle that potion and take the gloves off.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Since a remove curse or better is needed, there's no way I can remove them myself.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"The caltrops are still there to, blocking a door. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

He'll check most things for traps.

perception: 1d20 + 29 + 6 + 7 ⇒ (6) + 29 + 6 + 7 = 48
perception: 1d20 + 29 + 6 + 7 ⇒ (8) + 29 + 6 + 7 = 50
perception: 1d20 + 29 + 6 + 7 ⇒ (5) + 29 + 6 + 7 = 47

disable device: 1d20 + 32 ⇒ (17) + 32 = 49
disable device: 1d20 + 32 ⇒ (18) + 32 = 50
disable device: 1d20 + 32 ⇒ (19) + 32 = 51

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar tries desperately to try and pull off the new gauntlets "Anything have any ideas? I'm useless with them on. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will try to shoot again.

"Gods Damned Gloves!"

drop: 1d100 ⇒ 24 drops bow

Picks it up and shoots once at the guardian.

to hit: 1d20 + 29 ⇒ (18) + 29 = 47 damage: 1d8 + 21 ⇒ (4) + 21 = 25

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I'm shooting the guardian, I should have been more specific.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Disintegrate automatically destroys a wall of force according to wall of force spell description

Omar will try another volley.

1d100 ⇒ 43 but he drops his bow, so he has to pick it up.

Move action to pick it up, then one shot.

to hit: 1d20 + 29 ⇒ (17) + 29 = 46 damage: 1d8 + 21 ⇒ (7) + 21 = 28

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

fumble: 1d100 ⇒ 75 manage to hold onto my bow.

As my dex is now decked by -2, subtract 1 from each attack.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Ranger focus on the target, and load it up with arrows.

deadly aim, rapid shot, clustered shot, ranger focus, haste, point blank shot, manyshot
to hit: 1d20 + 27 ⇒ (2) + 27 = 29 damage: 2d8 + 42 ⇒ (4, 6) + 42 = 52
to hit: 1d20 + 27 ⇒ (17) + 27 = 44 damage: 1d8 + 21 ⇒ (8) + 21 = 29
to hit: 1d20 + 27 ⇒ (9) + 27 = 36 damage: 1d8 + 21 ⇒ (4) + 21 = 25
to hit: 1d20 + 227 ⇒ (11) + 227 = 238 damage: 1d8 + 21 ⇒ (6) + 21 = 27
to hit: 1d20 + 17 ⇒ (11) + 17 = 28 damage: 1d8 + 21 ⇒ (1) + 21 = 22

Of course I have cursed gloves on, so this isn't actually the case.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will stand up and ready his bow.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Are there any other exits? Also, as the sarcophagus seems clear of traps, I will try to figure out if there is a trick to opening it.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Nope, waiting for him to clear the stuff.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Almost done.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"I don't know if I'd touch that banner. You might want to get a look at if it has some magic in it."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Investigate the sarcophagus.

perception: 1d20 + 29 + 6 ⇒ (8) + 29 + 6 = 43 +7 if traps.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

reflex: 1d20 + 19 ⇒ (16) + 19 = 35 evasion so no damage

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Does that mean you want a disable device roll?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Hmm, how bizarre, I don't have an amulet of natural armor, and yet for some reason I don't have a swarmbane clasp. That's rather foolish. I can't do diddly to a swarm.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Ruh Roh!"

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

After the last bit Omar takes a lot of time examining the sarcophagus (take 20 checking it for traps).

perception 61.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Some potions I might be able to use but the gear didn't have anything I need.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Check for traps as usual.

perception: 1d20 + 29 + 7 + 6 ⇒ (9) + 29 + 7 + 6 = 51

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Guess that means we don't do this again. Hope it doesn't close again. "

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

ok.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

True, but if I have a magic item on which won't come off, it's generally a safe bet.

Though I guess that could be called metagaming. OTOH, as we've lost our bard, and we're about to go into the final encounter with your main damage source wearing cursed gloves which will make him drop his weapon half the time, I'm willing to metagame a touch.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Can we have the spell back to try a remove curse?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Ruh Roh! They won't come off. Sargon, figure out how to get them off!"

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

He will take the gloves off (since he generally wears his deliquescent gloves for combat).

"Sargon, can you identify if these are magical gloves or something?" and hands them over.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Get out of the hold now that it's dry and see about that last lock thingy.