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Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF

****( ) (based on 32 ratings)

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A Pathfinder Society Scenario designed for 1st level characters.

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Written by Adam Daigle.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (32)
1 to 5 of 32 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

****( ) (based on 32 ratings)

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A challenging introduction for new players

***( )( )

I played this scenario yesterday, knowing all too well that parts 2 and 3 wouldn’t be PFS legal. I suppose that’s my biggest complaint as well: it’s a part 1 that won’t get a legal follow up. Only a portion of the various factions will get addressed and new players will only get a glimpse of a select few of the factions.

I mentioned the words ‘new players’ deliberately. It’s for those players that this scenario is great. You get a plethora of different challenges that you have to solve. It gives you a nice impression of what the various things you can encounter in Pathfinder Society. There’s some role-playing, creative thinking, fights and challenges. In short it’s everything you need for an introduction.

For more experienced players it still is enjoyable, but not remarkable. It’s basically a bunch of ‘fetch this for me’ quests and lacks story (not to mention a solid conclusion). It’s similar to the Silverhex Chronicles or Phantom Phenomena, but without an overarching storyline that brings it all together. A special mention should be the final encounter though. That one can still be quite challenging. It’s a shame it’s a five-foot corridor, though that can also be a blessing I suppose.

In short it’s a challenging introduction for new players and the last fight can be brutal. More experienced players will still enjoy this, but will likely want more of a story. The fact that it’s the only part in a series that’s still PFS-legal, also slightly lowers my overall rating. I’m a little OCD when it comes to such things. I honestly felt like I needed a better conclusion and storyline. I still had fun though, and I can see this being great for new players. For more experienced I'd look for something different.

Fun Introduction to Pathfinder Society


I ran this for my group last night who was all familiar with Pathfinder, but none of us had ever tried Pathfinder Society. It was a great introduction, and they managed to use their joint creativity and mostly roleplay their way through until the end. It was fun to experience everyone really working together.

We all enjoyed it and will likely be doing more PFS in the future!

Not interesting for new players

***( )( )

Combines with social, investigation, and combats(the final fight is challenging), why only 3 stars?

I think First Steps is written for new players, but easily make them confused of what they are doing even with expierenced GM, "what I've done in the smash?"

Face for fan players, it does have strong points, but not for new players.

Dated, but decent

****( )

Great that this is free, even if it isn't quite so relevant in season 6.

This is a solid scenario that is both a good intro to PFS and a reasonable overview of Absalom. The main issue I have with it is that parts II and III are no longer sanctioned for play. We played them anyway for no credit - just to get the flavor. The factions presented there were retired even earlier than the ones in part I, so I understand the choice from the PFS staff. Especially since, at the end, you need select one of the (mostly) retired factions!

A real highlight in this scenario was the encounter in the boarding house (for the Silver Crusade - one of the few "surviving" factions). It's got a great amount of investigation, and leads to ever more troubling information. You can really ham it up, too. Love that kind of roleplaying. Quintessential PFS, and lovely to still play something that has Guaril, the Sczarni leader, in it. Nice to see him again.

If you're playing this for a first time character, I highly recommend doing this as the first chronicle they ever get, followed by Wounded Wisp, then the Confirmation. It works beautifully as a trilogy, and even better when played in that order.

Good introduction scenario to PFS

****( )

Up to today, I still believe this is a fairly decent scenario to introduce newbies into PFS. Despite having to do some seemingly 'minor' tasks, these tasks will introduce new players into some aspects of the Pathfinder world and challenge the players into some quick thinking and creative solutions (unless they want to go in swords swinging and guns blazing).

The few things that stop me from giving this a solid 5/5 rating is the fact that a few of the skill checks required are just a little tad too high for a level 1 only game. Also, the last boss fight can be unforgiving should players get very unlucky dice rolls and that they could have a better place/area to battle it out instead of being crapped into a squeezy place like that.

Overall, I'll still be willing to run this many as times as needed since me and many others I've played with or GMed for enjoyed it.

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