GM Odea's Short Adventure Playtest PBP (Inactive)

Game Master Odea


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Round 2:
22 Ravagwen -- Went already in round 2 before I thought to copy this over
20 E
18 Dalligar
17 Halycon
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

E's turn (Round 2):
Sin hears more buzzing approaching; he can make an attack of opportunity (with 50% miss chance) as a bug approaches him.
The buzzing noise increases around the cave entrance.
One bug tries to bite Halycon, one tries to bite Sin and the other Halycon.
Touch attack on Halycon 1d20 + 7 ⇒ (3) + 7 = 10
Touch attack on Sin (if he doesn't kill it on AoO) 1d20 + 7 ⇒ (14) + 7 = 21
If either hit, the appropriate target takes 1 constitution damage and is grappled.
Map updates:

Awaiting:
Dalligar's turn; attack of opportunity by Halycon vs. a bug; attack of opportunity by Sin vs. a bug.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Dalligar hears the bugs skittering around, drawing his daggers and shouting out. "Ezran! Light! We're under attack!"

Dalligar will hold action until next round to let him get in to fight."


Dalligar is holding his action, so it's Halycon's turn; still expecting 2 AoO's

Sczarni

Female Elf Druid/4

Sin's AoO (bite): 1d20 + 5 ⇒ (8) + 5 = 13
Sin's AoO Damage: 1d6 + 2 ⇒ (1) + 2 = 3


I forgot my move action last round. Can Ezren move to F8, in front of Dalligar? And while doing so open his cloak a bit so the Light-enchanted scroll case illuminates the area a bit?

Round two, after Halcyon takes his AoO versus the bug. Ezren moves to F8 either last round or this round. Then...

Ezren rushes to illuminate the combat, and seeing his friends attacked by a swarm of bugs casts his favorite spell.

Burning Hands, in a cone that fits into that corner of the room. Damage is 4d4 ⇒ (2, 2, 3, 1) = 8 with a DC 16 Reflex Save for half damage.


You're welcome to have moved to F9 (I'll let you do it at this point), but you can't actually see what's going on (You hear combat, but even with your spell, it's dark); as you approach that corner, you can roll knowledge: arcana to see if you recognize an ongoing spell effect. I'll let you change your action from burning hands (if that affects it) up until your turn in this round (I'm going to give Halycon another day to respond and then just roll for him).


Sure, in F9. Knowledge (Arcana) 1d20 + 11 ⇒ (10) + 11 = 21


DC to "Identify a spell effect that is in place Arcana 20 + spell level" so just barely not enough, but it is very dark in the next room, and your light spell doesn't seem to be penetrating the darkness.

Halycon's AoO vs the first pair of stirges (on the one that may attack Sin): 1d20 + 8 ⇒ (4) + 8 = 12 damage on hit: 1d8 + 4 ⇒ (6) + 4 = 10

Halycon growls at the nasty bugs around him and calls out "There's a bunch of blueish goblins in here! Asmodeus will have their heads!" Swift action: activating Judgment of Justice (+1 to hit); swinging at the bug that has him grappled: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13 damage on hit: 1d8 + 4 ⇒ (3) + 4 = 7

Result: Missed the AoO, killed the one attached to him with his standard action. Takes a 5-foot step away from the entryway further into the darkness but still next to Sin (to E11).
Dalligar if you want to come off delay now, you're welcome to, as you see that the darkness isn't changing even with Ezren there; otherwise I will move on to the NPC's turns (or I will move to them sometime on the 7th if you don't post).

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Dalligar has no idea what to do. He can't fight blind, and he can't do anything unless it comes into the light.

He keeps his daggers ready, going into a defensive stance.

Full Defensive, end turn.


Ezren will still cast Burning Hands. He assumes Sin and Halcyon have good reflexes, and is not sure what else to do. Perhaps some furnishing in the room will catch aflame and provide light?

Ezren uses his move action to take out his wand of Magic Missile.


The first two bugs (one attached to Halycon, one attached to Sin) each attempt to maintain their grapple:
On Halycon: 1d20 + 11 ⇒ (13) + 11 = 24
On Sin: 1d20 + 11 ⇒ (1) + 11 = 12

If that hits the respective CMB's, the bugs' turn ends and they do another 1 CON damage to Halycon and Sin respectively. A 1 misses so one of the bugs on Sin lost its grip.

Sin make 2 DC 10 will saves vs. fear; on failure he is shaken for 1 minute.
Ezren make 2 DC 10 will saves vs. fear; on failure you are shaken for 1 minute.

Ezren casts Burning Hands. The flames put out no light, but the heat engulfs the half-orc and the wolf. Ezren feels the ashes from two of the bugs blow across his face as cool wind from deeper in the cave blows past the orc in front of him.

Sin make a DC 16 reflex save for half of the 8 damage Ezren rolled from Burning Hands while grappled (-2).
Halycon makes a DC 16 reflex save for half of the 8 damage Ezren rolled from Burning Hands while grappled (-2): 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Halycon takes: 8 damage
4 bugs make DC 16 reflex saves for half of the 8 damage Ezren rolled from Burning Hands while grappled (Top to bottom, -2): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 . 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 . 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 . 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6

Four more darts fly toward Halycon:
A: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
A: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
B: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
B: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Hits: 0; Damage: 0

Halycon perception: 1d20 + 2 ⇒ (15) + 2 = 17
"Oh, right you can't see in the dark" Halycon says as he notices the fire doesn't light up the room. "Turn left and follow the wall, there's 2 blue-headed goblins 20 feet ahead! Or stab these bugs on the wolf!"

Blind Condition:
Blinded condition so I don't have to look it up if you go into the darkness: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

GM notes:
Halycon has taken 2 CON damage and 8 HP damage; 35-4 (2 CON=1 CON mod*4 HD)-8 = 24 HP remaining; 12 CON.

MAP UPDATE

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

1st Save: 1d20 + 2 ⇒ (19) + 2 = 21 +2 against enchantment
2nd Save: 1d20 + 2 ⇒ (20) + 2 = 22 Again, +2 against enchantment


First DC 10 Will Save vs. Fear 1d20 + 6 ⇒ (6) + 6 = 12
Second DC 10 Will Save vs. Fear 1d20 + 6 ⇒ (11) + 6 = 17
Not shaken. :-)


I looked back and failed to post this last post: Ravagwen it's now your turn.


Odea is me in case it wasn't obvious

Sczarni

Female Elf Druid/4

Sin's Reflex save: 1d20 + 7 ⇒ (14) + 7 = 21

Ravagwen takes the opportunity to squeeze past Dalligar and Ezren and follow the wall, getting within reach of the goblins Halycon was talking about, getting into a defensive stance.

Position C9 on the map, going full defensive.


Initiative Order (Round 3, updating with Dalligar's Delay):
22 Ravagwen -- Already acted in R3 before update
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Sin made his save, so took 4 damage from burning hands.
1d20 + 11 ⇒ (6) + 11 = 17
A bug continues to drink from Sin, doing 1 CON damage.
Halycon moves around Sin to clear the way in case more fire comes from the cave mouth; then he tries to knock one of the bugs off the poor animal.
Halycon attack vs. bug: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 damage if hits: 1d8 + 4 ⇒ (1) + 4 = 5 Not dealing with the crit; it kills the bug outright

Map Update

It's Dalligar's turn.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Taking his chance, Dalligar steps into the darkness, hoping not to get taken by surprise. He tries to get the last bug off Sin before it drains him away.

To Hit: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Total Concealment: 1d100 ⇒ 98


Dalligar skewers the other bug, splattering it's belly of wolf-blood about in the darkness.

Four more darts fly through the darkness:
D @ Ravagwen: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 (Note: -4 for melee combat.) Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
D @ Sin: 1d20 + 2 ⇒ (1) + 2 = 3 Damage if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
C @ Dalligar: 1d20 + 2 ⇒ (2) + 2 = 4 Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
C @ Ezren: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1 (Note: -4 for cover.) Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2

Looks like 4 misses; Ezren it is your turn.


Hm. I'm not much use when blind.

Erzen moves to F10, and readies Hand of the Apprentice to use once he sees a foe.


A: @ Ravagwen: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18 Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
A: @ Ravagwen: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11 Damage if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
B: @ Ezren: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Damage if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
B: @ Sin: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Damage if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
Hits: Looks like Ravagwen gets stabbed once and a dart hits Ezren; Ravagwen you take 2 lethal damage, Ezren you take 1 non-lethal.
Two more darts fly through the darkness; meanwhile Ravagwen hears things cursing under their breath as they move around her and attack, and she thinks she caught a glimpse of a creature in front of her where Halycon indicated.

Round 4:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen it's your turn.

Map Update

Sczarni

Female Elf Druid/4

Thinking she saw something in the dark, Ravagwen takes a swing with her scythe.

To Hit: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Miss Chance: 1d100 ⇒ 92

Sin follows in his master's command, stepping up beside Halycon to attack at the sound.

To Hit: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Miss Chance: 1d100 ⇒ 51


Ravagwen hears a "Yipe!" from in front of her; Sin steps over in the darkness and takes a bite where his master directed. A similar "yipe!" comes from the spot he bit.

Halycon grunts in the darkness as he swings his mace around, but no further sound is heard.
1d20 + 8 ⇒ (2) + 8 = 10 Damage if it hits: 1d8 + 4 ⇒ (8) + 4 = 12

Dalligar it is your turn; no map update, but Sin moved up and right one square (next to Halycon).

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Taking a chance, Dalligar moves up beside Sin (to it's right) and swings with his dagger where he thinks Sin attacked.

Miss Chance: 1d100 ⇒ 68
To Hit: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Attack vs. Dalligar flat-footed: 1d20 + 3 ⇒ (16) + 3 = 19
Slam damage: 1d4 ⇒ 4
Grab: 1d20 + 5 ⇒ (13) + 5 = 18
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

Dalligar moves through the darkness to attack the area where he's (pretty) sure there is a creature. He is shocked when, during his swing, something slams into him from above and to his right in the darkness and tries to wrap itself around him. He quickly ducks, escaping its grasp, and stabs at the creature he intended, sinking his blade deep into its flesh until it sags to the ground. Dalligar you took 4 bludgeoning damage, but the creature didn't quite get a grip on you.

D: @ Dalligar: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8; damage: 1d3 + 1 - 1 ⇒ (2) + 1 - 1 = 2
D: @ Dalligar: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7; damage: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
C: @ Dalligar: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12; damage: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
C: @ Dalligar: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3; damage: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1

More metal clatters against the wall behind Halycon as creatures curse out in the darkness.

Ezren it's your turn
Map Update


Hm. Any advice from the other players? I am tempted to simply have Ezren bolt to the far northwest, hoping to escape the area of magical darkness. Or lead a retreat from the room for ten minutes, hoping the darkness magic will have its duration expire and it is not an at-will ability from one of these creatures.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

If you could hear me, you could easily attempt to target the creature that tried to grab me with a magic attack.


Sounds like a plan.

Ezren turns towards the noise of Dalligar's attack.

Cast Defensively (DC 15+2=17), in case it matters. 1d20 + 14 ⇒ (19) + 14 = 33. Casting Magic Missile to shoot two missiles at whatever attacked Dalligar. Assuming they hit, damage is 1d4 + 1 ⇒ (1) + 1 = 2 and 1d4 + 1 ⇒ (1) + 1 = 2.


That, unfortunately, won't work. Ezren would know that line of sight is required for casting a spell like Magic Missile:

PRD wrote:
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.Link for convenience

That said, you're welcome to choose a different action, or to choose to delay or whatever.


How about Ezren steps toward Dalligar, asking which side of the Half-Elf to attack? If I understand the rules correctly, a concentration check for casting defensively would allow him to safely cast Magic Missile as a "touch attack". (Not that 4 damage will do much, but at this point Ezren does not know he rolled poorly for damage.)


Sure I'll let you do that. Make a melee touch attack and roll miss chance. If you miss, I'll let you hold the charge.


I was not imagining Ezren could hold the charge...just use a physical touch to identify the target. You choice about being generous with the rules...

Ezren steps towards Dalligar, reaching forward with one hand while mumbling the words to a spell. "Prepare for my version of a slam attack!" he grumbles.

Touch attack 1d20 + 2 ⇒ (16) + 2 = 18. The +2 is his BAB. Erzen has zero Strength modifier. Not sure what the penalties are for being directed in the dark by Dalligar.

Sczarni

Female Elf Druid/4

I thought melee touch attacks were dex, not str. But whatever works, I guess.

Knowing there isn't much she and Sin can do in the dark, Ravagwen orders Sin with a whistle to try and attack the creature she's facing. Sin moves up and attempts to bite at it.

Ravagwen Miss Chance: 1d100 ⇒ 84
Sin Miss Chance: 1d100 ⇒ 85

Ravagwen To Hit: 1d20 + 6 ⇒ (18) + 6 = 24
Sin To Hit: 1d20 + 5 ⇒ (6) + 5 = 11

Ravagwen Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Sin Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Ezren: being in the dark without darkvision is equivalent to blind, so you get a 50% miss chance. I'll roll it here (high hits):
Miss chance: 1d100 ⇒ 74
So it's a hit for 4 damage.
A: @ Ravagwen: Attack: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11; Dmg if hit: 1d3 - 1 ⇒ (3) - 1 = 2
B: @ Dalligar: Attack: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5; Dmg if hit: 1d3 + 1 - 1 ⇒ (2) + 1 - 1 = 2
B: @ Dalligar: Attack: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Looks like all misses.

Round 5:
22 Ravagwen (posted action)
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen swings at the creature and its yelp turns into a groan, then silence.

Next to her, Halycon exclaims "What is that thing?!" as he steps forward to swing his mace at it in the dark.
Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21; Dmg if hits: 1d8 + 4 ⇒ (2) + 4 = 6
His mace connects with a thud but the strange noise from that direction continues.

Map update

Dalligar it is your turn.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Dalligar turns his attention to the thing that attacked him, swinging with his dagger.

Miss Chance: 1d100 ⇒ 97
To Hit: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


The creature makes a high-pitched screech as the dagger pierces its hide, but it continues to slap at its attackers with its appendages as the creepily giggling things throw more darts.
D: @ Ezren: Dart: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
D: @ Ezren: Dart: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2

G:
Random target: 1d3 ⇒ 3 1=Halycon, 2=Dalligar, 3=Ezren
Slam: 1d20 + 3 ⇒ (12) + 3 = 15; Dmg if hit: 1d4 ⇒ 1
Grab: 1d20 + 5 ⇒ (9) + 5 = 14; Constrict dmg if success: 1d4 + 4 ⇒ (3) + 4 = 7

C: @ Ezren: Dart: 1d20 + 3 - 4 - 4 ⇒ (10) + 3 - 4 - 4 = 5; Dmg if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
C: @ Ezren: Dart: 1d20 + 3 - 4 - 4 ⇒ (13) + 3 - 4 - 4 = 8; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0

Ezren feels the sting of two darts hitting him as stone-like tentacles reach out in the darkness and latch onto him squeezing him tightly and blowing the air from his lungs with a "whoosh."

Ezren you are grappled and take the appropriate penalties. I'm assuming that even grappled a 5 and an 8 don't hit your AC), so you take a total of 12 damage. Also, it is your turn (so if you're unconscious make a stabilization check--CON check DC 10+negative HP).


Ezren is grappled. He has taken 1 non-lethal damage and 12 normal damage. He has 19 hit points left. His armor class is currently 11.

From the die rolls above it appears the grappling creature has a CMB of 5. If so, this means that Ezren can cast a second-level spell while grappled with a Concentration Check DC of 17.

Concentration Check 1d20 + 14 ⇒ (20) + 14 = 34

If successful, Glitterdust in an appropriate 10-foot radius (trying to hit the grappler and any enemies next to it), causing a DC 16 Will saving throw.

Ezren hollers and attempts to cast a spell with his free hand. "Foolish creature! This is why I studied combat casting!"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

"Oh gods my eyes!

Sczarni

Female Elf Druid/4

Sin's Will: 1d20 + 2 ⇒ (8) + 2 = 10

Sin lets out a yelp and a whine as dust gets in his eyes as well.


(Are not Dalligar and Sin on the west side of the creature, allowing Ezren to target the creature and the map squares to the east of it? I thought the Glitterdust was targeting C13, C14, D13, and D14.)

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

The way you are casting, if you're attacking the music note, everyone but Ravagwen would need to make the save, including you.

EDIT: Nevermind, I was wrong, thankfully.


Yes, I think Ezren can safely cast the spell behind the creature such that none of his allies need to make will saves. He knows what square it is in since it currently has a hold on him.

Will Save G: 1d20 + 0 ⇒ (18) + 0 = 18
Will Save C: 1d20 + 3 ⇒ (9) + 3 = 12

B: @ Ezren: Attack: 1d20 + 3 - 4 - 4 ⇒ (7) + 3 - 4 - 4 = 2; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
B: @ Ezren: Attack: 1d20 + 3 - 4 - 4 ⇒ (18) + 3 - 4 - 4 = 13; Dmg if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1

The creature's hold on Ezren doesn't lessen at all, but there is screaming and cursing coming from somewhere behind it. A dart tags Ezren in the leg doing 1 damage.

Round 6:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen's turn (Round 6)

Sczarni

Female Elf Druid/4

Ravagwen continues to attack the creature from before, Sin doing the same.

Ravagwen Miss Chance: 1d100 ⇒ 87
Sin Miss Chance: 1d100 ⇒ 18

Ravagwen To Hit: 1d20 + 6 ⇒ (1) + 6 = 7
Auto miss


Sorry, perhaps the narrative wasn't clear; you and Sin took that guy out on your last turn. I assume you want to do something else, so I'm going to give you a bit to change that if you wish--or at least to move to another target before you whiff.


Okay, moving along.
Halycon takes another whack at the creature holding the wizard. "Die you foul-bat-thing!" rings out in the darkness.
Attack: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22; Dmg if hit: 1d8 + 4 ⇒ (6) + 4 = 10

The beast crumples, leaving marks on the wizard, but no longer holding him in its grasp. "There's more over here!" calls the orc from just ahead of where he'd been standing.

Dalligar it's your turn

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Dalligar tentatively moves ahead, keeping his guard up.

5ft adjust to the square North-East of mine and go full defensive. The grid seems kinda off, so if I'm right, I'll be moving to C13. Right?

Also, I was posting for Ravagwen and I never got around to changing that post. Sorry!


D: @ Ezren: Dart: 1d20 + 3 ⇒ (19) + 3 = 22; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
D: @ Ezren: Dart: 1d20 + 3 ⇒ (3) + 3 = 6; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2

C: @ Halycon: Dart: 1d20 + 3 ⇒ (3) + 3 = 6; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
C: will save Dc 16: 1d20 + 3 ⇒ (6) + 3 = 9

You hear more cursing in the darkness deeper in the cave, while another dart tags Ezren for 2 damage.

Ezren it's your turn.


Ezren has taken 1 non-lethal damage and 14 normal damage. He has 17 hit points left. No longer grappled, his armor class is back at 13.

Ezren hollers, "Confound these darts! Enough with the bitty poking!"

He moves as far into the cave as he can (to E18) and casts Obscuring Mist.

Casting defensively check if needed: 1d20 + 14 ⇒ (11) + 14 = 25

He hopes that will block all sight in all of columns 14 to 19.


Ezren--if you want to move in the darkness like that you'll need to give me an acrobatics check (DC 10) as you walk blind to move more than half speed.


Here it goes... Acrobatics 1d20 + 2 ⇒ (4) + 2 = 6

Oof! He moves halfway, falls, and if no foe is adjacent stands back up. Assuming that works then next turn he hopes to move the other half and cast his spell.

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