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Pathfinder Adventure, Adventure Path Subscriber. * Pathfinder Society GM. 829 posts (1,046 including aliases). 25 reviews. 4 lists. No wishlists. 4 Organized Play characters. 3 aliases.


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As much as I would love to stay subscribed to the Adventure line, the switch to hardcover (even just for the occasional one) will probably make the shipping to Europe ridiculously expensive.

I'm willing to wait and see, since it is a rather small hardcover, but I'm worried it'll be almost twice as expensive after adding the shipping cost.


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Dear customer service,

please cancel my Pathfinder Rulebook subscription.

Thank you!


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Franz Lunzer wrote:

English isn't my first language, but that does read strange:

Age of Ashes Player's Guide wrote:
...the PCs will negotiate deadly dungeons, interact with colorful NPCs in stressful social encounters, ...
Other than that: Love the "Befriend a local" Downtime activity

As a (fellow?) German native speaker, I can understand your confusion, but "negotiate" can mean "to overcome an obstacle", so it's fine here.

Love the guide and love the background working essentially like campaign traits cranked up to 11.

Now if only those 2E PDFs would finally unlock, I could start prepping!


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So I've been listening to the Know Direction recordings from this year's PaizoCon and during one of the events, the panel is asked what upcoming thing they are most excited about. Lisa Stevens then goes ahead and mentions something she cannot quite talk about yet but that saying something to the effect of "it will transform the way we play".

Now, I've been looking around these messageboards for a thread of wild speculations as to what that might be but I haven't seen any. So I thought, why not start one?

So let's guess: what does paizo have I'm store that will transform the way we play our favorite game?

Here's my long-shot guess: Virtual Reality! something like an augmented reality virtual tabletop.

Any other ideas?


Pathfinder Adventure, Adventure Path Subscriber

I'm also disappointed that the PDF didn't unlock when the book shipped. Especially because it doesn't say anything about this, in fact, it even claims in the shipping notice and right here on the product page that the PDF is available for download.

If I hadn't searched through the forums for an answer, I would still think that it's a problem with my browser. Poor communication, I have to say.

Anyway, I'm excited about 2E and I can't wait for August 1st.


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Exciting! My very first Pathfinder campaign was Serpent's Skull, so I feel an almost nostalgic connection with the Mwangi Expanse.

I seem to recall that there were some revolutionary tendencies in Eleder (or Kalabuto?) but I don't remember anything in the APs about a new nation forming in Sargava, though. Was that part of Hell's Rebels? Or is that a new addition to the setting that wasn't a result of the P1 APs?


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It's a very minor thing but I noticed that the spells with a Material Casting action don't actually say what the material component is like they used to.

Please bring those back! I really, really enjoy seeing that you need a piece of butter for grease or a length of copper wire for sending.

I hope the example components were just cut for space and that we'll see them back in the final version!


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I'm having the same issues as DerNils and I also am trying really hard to like the idea of Exploration Mode but it just feels forced and mechanical in a dungeon setting.


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The wording could be clearer:

Current wording, p. 178:
MULTIPLE ATTACK PENALTY
If you attack more than once on the same turn, your
attacks after the first take a penalty called a multiple
attack penalty. Your second attack takes a –5 penalty, and
any subsequent attacks take a –10 penalty. This penalty is
untyped and is cumulative with all other penalties.

My suggested revision:

Revised wording:
MULTIPLE ATTACK PENALTY
If you take more than one action with the Attack trait on the same turn, any such action after the first takes a penalty called a multiple
attack penalty. Your second action with the Attack trait takes a –5 penalty, and any subsequent actions with the Attack trait take a –10 penalty. This penalty is untyped and is cumulative with all other penalties.

It's a little wordy but it avoids any uncertainties.


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I have already posted this in another thread but realized that it probably would not catch the developers attention there (sorry for the double-post).

During part 1 of Doomsday Dawn, a PC got confused by the fungus spores and another PC wanted to get him out of the spore cloud.

We realized that there is no Drag maneuver, no Reposition maneuver, and no way to move an opponent while grappling so the only way by the rules would be to walk around the person and Shove them.

Please add skill uses for Drag and Reposition and please add more options to the Grapple rules! My group thinks its a vital part of tactical battles. Thank you!


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Hi!

In case anyone wants to watch us fumble and bumble our way through the playtest, we have recorded two of our session played on roll20:

Session 1 (The Lost Star)

Session 2 (The Lost Star, again)

We try to call out all the rules we apply and describe all the abilities as we go along so it may be interesting to see how it all comes together at the table. However, we are still learning this massive new rule set and I am sure we make hundreds of mistakes on the way. Feel free to comment!


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Just watched the demonstration video and I had stop by and say that it sounds amazing! I especially like the little news snippets. Way to crank up the atmosphere!

Unfortunately, I GM exclusively on roll20 these days, but if I ever get to run in an in-person campaign again, I will definitely give this a try!


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I can only encourage you to write reviews, especially if stuff you like. More positive reviews means more sales, which means more products of the same style/region/theme/kind will be made.

The post you made to there would be perfect for a review! Just copy and paste it and slap a star rating on it!


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First of all, I don't think Chris is trying to attack you, Statboy.
Second of all, I don't think Statboy is "deliberately obtuse", Chris.

Maybe I can rephrase what Chris is saying:

Before Ultimate Wilderness, the PC would take Boon Companion, and their companion would get the benefit. The feat rule text addresses the "owner" of the feat directly: "The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher".

Now Ultimate Wilderness allows an animal companion to take the feat because it automatically meets the Prereq of "animal companion". So now the animal companion is the "owner" of the feat. The feat rule text remains unchanged, now addressing the animal companion: "The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher"

I agree with Chris that, as it stands, this means that the animal companion would somehow have to get their own animal companion for the rules as written to work, which is impossible AFAIK.

I, however, also agree with Statboy that what must have been intended is that the animal companion takes the feat AND benefits from it. Why else would they explicitly include it in the list? However, instead of just waving the prereq, they should have also rephrased the rule text for that intention to be the actual written rule.

I hope this helped.


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I know that Iblydos is the Greece-influenced culture on Golarion, but since the Azlanti are inspired by Atlantis, which in turn was described by the Greek philosopher Plato, I always imagined Azlanti sounding like Ancient Greek.

And just as the Romans came after the ancient Greek and picked up a lot of their culture and traditions, the Thassilonians came after Azlanti (or at least after their zenith) and were heavily influenced by them. So in my mind, Thassilonian sounds more like the Latin of Ancient Rome (which sounded a lot like Italian).

Check out this video: Sound of Ancient Languages.

1/5

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Unfortunately, there are no official hi-res versions of the scenario specific maps. You can print your own for personal use, however!

If you want to scale up the image before printing, you could use this website. I know, I know, the link looks shady, but I have learned about that site from the Know Direction podcast recently and they do a great job!


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Customer service got back to me and is replacing the book with no additional cost, even though they have to ship it all the way to Germany (50+ USD shipping!)!

Outstanding service, thank you paizo!


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You have a math error in your conversion from cubic miles to cubic feet. There are 5280 feet in a *linear* mile, but 5280 x 5280 x 5280 cubic feet in a cubic mile.


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JasperXtreme wrote:
Can anybody suggest a few source books to give me some more background information that I can use to flesh out the setting a little bit more?

This AP is actually going to bring a rather obscure part of the setting to the forefront, so you will probably be able to take what you need from the adventures themselves.

The party is involved with an Andoren organization of some sort so "Andoran, Spirit of Liberty" and "Andoran, Birthplace of Freedom" might give you some background on that.


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Hmm... "Beyond the past" and "Adventures in Historic Azlant" article... could it be possible that some of the unstable magic sends the PCs back in time? At least for short stints or at least cutscenes?

I always enjoy those scenes when the PCs explore an ancient ruin and then through some magic or another get a glimpse of the place's past, only to see it crumble away again right in front of their eyes. So eerie!


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I would hope so.

They apparently said that the PFS season will also tie into the AP and it is going to be called Year of Factions' Favor. Since the factions used to hail from those countries, maybe that is how they bring them in?


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I'll share what I scooped up from various sources:

New 2018 AP: War for the Crown

Pathfinder Society Season 9: Year of Factions' Favor

Starfinder Society Season 1: Year of the Scoured Stars

New Pathfinder Adventures game by Obsidian: Rise of the Goblins

New Pathfinder Battles miniatures: Maze of Death

Pathfinder Online not dead, but now run by Paizo instead of Goblinworks


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It was announced at PaizoCon. I don't know if the OP used some official release blurb, transcribed what was said or summarized it themselves, however.


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"Golarion's timeline thunders forward [...]"

Does that mean this AP will actually advance the timeline of the setting? I've never heard them use that sort of language to describe any other adventure path.


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I agree that it makes most APs better if you read the whole thing first. But have the advocates of that here actually read Reign of Winter?

Reign of Winter:
The individual chapters of this AP are literally disconnected by lightyears: First you hop halfway across Golarion, then you hop halfway through the galaxy, and then you hop across to a whole other galaxy!

Especially for someone taking on the daunting task of running an entire AP for the very first time, I would very much recommend focusing your time and effort on each individual chapter of this path.

I am curious to hear how others have improved their Reign of Winter game by foreshadowing events from future installments, though.


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Let me be the first to say: Welcome to the fold!

You already took the single best step you can take: You signed up here and are looking for advice. As long as you are willing to put some work into the campaign to make it a fun experience, it will!

To be a little more specific: Reign of Winter is a good choice as a first AP to run. Its individual parts are fairly disconnected and you can get away with not knowing the entire path by heart.

So I would suggest to take it one book at a time and focus on each individual part without worrying too much about foreshadowing future events.

That means your first stop should be the Snows of Summer GM Reference thread. Find out what did and didn't work for other people.

Then ask yourself how those parts would resonate with your own group. If you don't know your players' preferences, ask them! In general terms of course.

Here are two examples from Snows of Summer that I would consider to sort of make or break having fun with it. I will put it in spoiler tags just to be safe.

Snows of Summer spoilers:
Here are two things that I think are common criticisms:

Why save a witch?
The encounter with the Black Rider is supposed to offer the hook for the entire adventure path to the PCs and it does so in the most heavy-handed way possible: a geas. [sad trombone].
This point is fairly important if you want to keep your players engaged. Some players will be perfectly happy to go along with the plot and won't second guess it too much. Others will feel like their character has no motivation to save a legendarily evil witch or a far-away winter kingdom. Carefully find out what kind of players you have and adjust accordingly. The geas should be your absolute last resort. Everyone will have more fun if they feel like their character does it of their own free will.
To get less motivated PCs hooked, play up the threat that Elvanna and her world domination plans pose and drive home the point that Baba Yaga at least kept the terrors of Irrisen within that country's borders. Use NPCs to communicate that to your PCs.

The Road to the Rider
The adventure does a good job creating a strange, grim fairy-tale atmosphere but it does so with a string of scripted combat encounters that give the PCs very little agency. It is literally just a path in the woods with seemingly random monsters to fight. This may work for your group or it may not, so find out how much they enjoy fighting exotic creatures for the sake of fun combat and consider skipping some of those encounters or turn them into narrated or semi-interactive cut-scenes.


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Neverwinter Nights used pausable real-time combat


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Well, with the references they give (Baldur's Gate, Planescape: Torment, Icewind Dale) I hope it gives us an idea about the gameplay. Here's hoping!


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Yesssss!! Exciting! Now I just hope they stay as close to the rule set as possible!

Interesting choice to put kingdom building in there. From what I heard, people were not too happy with the mechanics. I wonder how they change them for the CRPG!


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While Desna's attitude towards Lamashtu, Ghlaunder, Rovagug and Zon-Kuthon is well-established, how would she few Asmodeus?

I imagine that she would see him as the personification of the tyranny of Law and thus strongly oppose him and his followers. How would a worshipper of Desna view devout Chelaxians?


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Do you mean the odds of rolling several 20s in a row or the odds of a 20 coming up in X d20 rolls?

If what you are asking is "I will roll this d20 5 times, how likely is it that I roll 5 20s in a row?":

The odds are 1/20 * 1/20 * 1/20 * 1/20 * 1/20 = 0.0000313 % because each event (resutl is 20) has a probability of 1/20.

If you are asking "If I roll 5 times, how likely is it that one of the rolls is a 20?":

You start out by calculating the odds that you do NOT roll a 20 (an event with a probability of 19 out of 20) five times in a row:

19/20 * 19/20 * 19/20 * 19/20 * 19/20 = 77.4 %.

If the chances of NOT rolling a 20 with those 5 rolls is 77.4 %, the opposite event (so rolling a 20) has a probability of 100 % - 77.4 % = 22.6 %.

I hope that helps.


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Is there a way to have a domain or mystery without being able to cast divine spells?


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There is a very cute typo in the opening vignette/flavor text of the chapter about the Nesmian Plains. Line 3, word 3. ;-)


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p. 192 (PDF version): The numbers on the advancement track do not match the level advancement given in the description.


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Interesting idea.

I have not done this and went with the AP exactly as written. We are now in book 4 (and have just made the switch to the updated hardcover version.

I like the idea of involving Kroft early. Here are some ideas that might or might not work for your game:

When the campaign starts, Cressida Kroft is a young officer in the Korvosan Guard, loyal to the city but undistinguished in any other way.
In the middle of the King's ongoing sickness, she is appointed to the office of Field Marshall, which raises some eyebrows with the city's establishment since she is basically a nobody. In fact, Cressida was surprised herself when she was promoted and only got the job because Sabina Merrin knows her through Grau Soldado and thought she was easy to manipulate and advised Ileosa that installing her as the Field Marshall would make sure that the Guard would fade into obscurity in the next steps of Ileosa's grand scheme.

Little did they know, that Cressida would turn out to flourish as Field Marshall and become one of the Queen's fiercest enemies...


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Kalindlara wrote:
Troodos wrote:
Wait, how will the PCs rescue Marcus a book after his death?
** spoiler omitted **

Wow, I am so glad I did the beginning of Chapter 3 exactly as written and

Spoiler:
had the assassination attempt happen off-stage, with the PCs only hearing an eye-witness report. The fact that the witness was exaggerating Endrin's injuries and that he is in fact still alive will be a delicious twist that I am sure will totally blindside my players. Awesome!

I am very curious to see how the revamped Chapter 4 flows now. At first I thought the

Spoiler:
final proving ritual got scrapped and made room for the Gray Maiden stronghold but the art of the bullette says otherwise.

Can't wait for my copy to ship!


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That is one awesome GM screen. Thank you very much for your fast reply!


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Great write-up and (obviously) I am very jealous of your group!

What kind of screen is your GM using? Looks like a custom made one with a flow chart of the adventure. Would you mind sharing some info about that? Or maybe even the files necessary to recreate it?


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I did not fill in anything between the first and second adventure but the idea is definitely not bad. I suspect you won't even have to adjust the CR of the second adventure to balance out more experienced PCs since the first part of Skinsaw Murders is mostly flavorful investigation and horror (where it's not really a big deal if the DCs are not that challenging) and the second part has some infamous PC slayers where an APL of +1 is certainly not going to spoil the fun.

Now that being said, here are my suggestions:

Option 1: Don't fill in an adventure and instead go with the Downtime rules to help the PCs get invested in Sandpoint, which will come in handy later on (during the stone giants raid).

Option 2: Pick a level-appropriate Pathfinder Society scenario like Night March of Kalkamedes. Swap out the major NPCs for Sandpoint natives and have a brief intermission that does not distract from the main AP plot for too many sessions.

Option 3: If you are willing to spend some more time "off the rails" of the AP, I'd recommend Feast of Ravenmoor, which is roughly level-appropriate and could be easily connected by having a Sandpoint native send the party to Ravenmoor to check on a relative. Another good option, which would be a little more work to adjust to the APL, is to run Murder's Mark and have the Umbra Carnival stop near Sandpoint.

Option 4: Check out the Adventure Finder and pick your favorite.

Hope that helps.


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I for one would love to have official support for Roll20 from Paizo. In a perfect world it would be a subscription option even. If actually setting up a proper module, I would even be satisfied with a bundle of digital assets (tokens, portraits, maps) to go along with the module/AP.


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Kalindlara wrote:
Nullpunkt wrote:

Extremely excited for this! Especially because I am currently running the original Curse and by the time this book comes out, we should be right around the part that saw the mentioned overhaul!

However, I'm a little surprised to see Gaedren.
** spoiler omitted **

I believe there's an added element to that in the hardcover.

** spoiler omitted **

Ha! That is a small, but clever change that makes the beginning a lot less disconnected! Kudos!

1/5

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Thanks everyone for chiming in!

The fact that some of my gripes are actually not specific to online PFS somehow makes me less annoyed by them.

rknop wrote:
What you really need is to find a group of people who want to have the same play style as you, and then play with that group a lot. I've had success with this, in finding a group of people I play both online home and online PFS games with. You can do this by whenever you play a game online, if there's somebody you enjoyed playing with, keep track of them. Try to collect the people whose styles you find you like, and then try putting together a group with those people.

I think that is very good advice and I intend to follow it.

1/5

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I recently played a couple of games of PFS on roll20 with various players and GM and was wondering what everybody else's experiences are like.

Here is what I'd be interested in:

What are your expectations for PFS in general and for online PFS in particular?

What time zone are you in (assuming you play at according hours)?

How would you generally "rate" your GMs (no names, of course)?

How would you generally "rate" your fellow players (again, of course no names)?

How engaged are you usually?

How happy are you generally with online PFS (if possible, compared to offline PFS or home games)?

What do you think should be improved?

Looking forward to your experiences!


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Tell me about it. The supposedly terrifying bulette is actually a German word for a fried meat ball...


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Just going to leave this here...

1/5

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How about we start filling out the list?

I opened it up for editing!

1/5

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I am fairly new to PFS play but have been playing Pathfinder on roll20 for quite some time now and I love all the nifty features it offers, like music, dynamic lighting and so forth.

When I set up a game, I like to make sure the maps look nice, the NPCs use the right tokens, proper music is queued in the jukebox and just generally get the most out of the experience.

This of course takes a bit of time and effort and I thought PFS would be perfect for that, because you could play each scenario with a different group several times!

However, I learned that this is only true for the evergreens and usually they really are just one-shots that you could run again, but not for credit.

I've played in a few games now where that apparently led to the GM not caring about the "production values" and most fights were on completely white maps versus generic tokens.

And I don't want to criticize them for doing that, I totally get it.

So I thought, how about a place where GMs who hold their games to higher standards could swap tables?

I am not entirely sure how this could work mechanically, but you can invite someone to a game you created and then promote them to GM so they gain full control.

Is there something like this already out there?

If not, I could start a list where people enter the games they have ready and some contact information to get in touch.

What do you guys think about this?


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Kalindlara wrote:

It's billed as a "hardcover" - nothing about an Anniversary.

I very much doubt that we'd get another so soon (although my heart ever longs for Second Darkness). As for whether they have something else in mind for the Big 10, I couldn't tell you.

I think GreyWolfLord question was whether or not there will be a special/deluxe edition of the hardcover once the actual anniversary of CotCT comes around.

I highly doubt that, though. That would cause some people to feel like they were tricked into spending money on the hardcover twice. It would not be paizo's style to treat their customers like that.


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James Jacobs wrote:
Gulthor wrote:

I'm hoping that I'm giving the design team enough credit, here, but I expect the events in Strange Aeons to tie-in with the events that occur within the Cthulhu mythos timeline based on the date they've established in Reign of Winter.

Note that "The Nameless City" is also the story in which the two words "Strange Aeons" first appear.

Wait... are we going to visit H.P. Lovecraft himself?!


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DISCLAIMER: Long post coming up, I hope it's worth the read though!

I really only have one bad gaming experience but it nearly ruined the hobby for me entirely.

Until the day of said experience, I had only played with people I had known for a long time before getting together at a table. But when I moved to a different city, I desperately tried to get into a group and finally got a message via a gamer connection website by someone living just a few blocks away (let's call him Host) who invited me to their Deadlands game (a d20 Weird West RPG).

Sure, I thought, it's not Pathfinder (which I was actually looking for), but it's better than nothing! So I accepted.

O, how wrong I was.

Now this was back in the days when it would still raise an eyebrow to meet online before you meet in meatspace and in the days leading up to game night I got started wondering, what those guys might be like. I had heard of gamer clichés and the stereotypes surrounding our hobby but because all the gamers I knew had also been my friends first, I banished those into the realm of myths. Still I wondered if we would hit if off right away and was just excited to meet new people.

And then I went to Host's apartment. I was on time and rang but no one opened. I rang several times more but still nothing. A while later, another guy showed up and we started talking and realized we we had both been invited by Host to join the group.

Time passed while we were chatting and after about half an hour Host appeared with his girlfriend and grocery bags and moved past us to unlock the building door, ignoring us and our polite greeting.

Only after several attempts to establish contact, he finally mumbled something like "oh yeah, right" and just went upstairs, leaving the building door open.

The other new guy and me followed him up to his apartment, which was smelling not very nice and was cluttered with... stuff. A broken chair in the hallway, little piles of trash here and there, magazines lying around, video games, CDs, just utter chaos. Little did I know what was waiting behind the as of yet closed doors branching off the messy hallway...

For now we followed to the gaming room where several other people were already playing Descent (a dungeon-crawling board game). Apparently, they were very focused on their game because they, too, did not even look at us in response to us saying "Hi, we're the new guys!"

So there we were awkwardly standing around and being ignored by Host and his friends, until we asked what the plan was and we received a grumbled "DM is not here yet" as a reply.

About another half hour later DM arrived. He was an enormous man, morbidly obese (not judging), and brought his own chair because, as he said pointing to the trashed chair in the hall, Host's chairs apparently couldn't hold him.

DM sat down on his seat, took of his jacket to release a cloud of eye-watering stench, and started getting involved in the ongoing Descent game.

It took another hour for the group to finish their game (all the while telling us that it's only going to be 5 more minutes) and everyone got ready to play some pen and paper, when the DM looks around and asks: "So, what are we gonna play?" I thought he was kidding at first but nope, he really did not have a clue at all.

So Host calmly told DM that we were going to play Deadlands, not even flinching at the question, and the game slowly got started.

It was clear within minutes that the DM had no plan or concept whatsoever and after a half hour of awkward and pointless roleplaying I asked to use the bathroom.

Unsurprisingly, the bathroom was just as much of a mess as the rest of the apartment. After doing my business and silently thanking my Y chromosome, I flushed. The next moment, the bathroom was flooded.

I rushed out to tell Host to do something and he came to my help, snatching DM's jacket, shutting the bathroom door and blocking the water under the door with said jacket, all the while yelling at me for not flushing while sitting down, because the plumbing was shot and you needed to apply pressure to it or it would leak. He did not even bother to answer my question how in the Hells I possibly could have known that.

This was the last straw and I took my leave, as politely as possible, when the other new guy seized the opportunity and also took off with me.

On our way out, we caught a glance into one of the other rooms: Host's girlfriend was sitting on a couch, eating chips and watching TV, surrounded by trash. In fact, there was so much trash in the room, she had just pushed enough of it aside to have a place to sit and a clear view of the TV screen. She even rested her feet on a garbage bag.

We left and never looked back. Luckily, the whole ordeal ended up being a bonding experience for the other new guy and me and we ended up founding our own gaming group.

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