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Pathfinder Adventure, Adventure Path Subscriber. * Pathfinder Society GM. 829 posts (1,046 including aliases). 25 reviews. 4 lists. No wishlists. 4 Organized Play characters. 3 aliases.


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Pathfinder Adventure, Adventure Path Subscriber

As much as I would love to stay subscribed to the Adventure line, the switch to hardcover (even just for the occasional one) will probably make the shipping to Europe ridiculously expensive.

I'm willing to wait and see, since it is a rather small hardcover, but I'm worried it'll be almost twice as expensive after adding the shipping cost.


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Pathfinder Adventure, Adventure Path Subscriber

Dear customer service,

please cancel my Pathfinder Rulebook subscription.

Thank you!


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Pathfinder Adventure, Adventure Path Subscriber
Franz Lunzer wrote:

English isn't my first language, but that does read strange:

Age of Ashes Player's Guide wrote:
...the PCs will negotiate deadly dungeons, interact with colorful NPCs in stressful social encounters, ...
Other than that: Love the "Befriend a local" Downtime activity

As a (fellow?) German native speaker, I can understand your confusion, but "negotiate" can mean "to overcome an obstacle", so it's fine here.

Love the guide and love the background working essentially like campaign traits cranked up to 11.

Now if only those 2E PDFs would finally unlock, I could start prepping!


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Pathfinder Adventure, Adventure Path Subscriber

So I've been listening to the Know Direction recordings from this year's PaizoCon and during one of the events, the panel is asked what upcoming thing they are most excited about. Lisa Stevens then goes ahead and mentions something she cannot quite talk about yet but that saying something to the effect of "it will transform the way we play".

Now, I've been looking around these messageboards for a thread of wild speculations as to what that might be but I haven't seen any. So I thought, why not start one?

So let's guess: what does paizo have I'm store that will transform the way we play our favorite game?

Here's my long-shot guess: Virtual Reality! something like an augmented reality virtual tabletop.

Any other ideas?


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Pathfinder Adventure, Adventure Path Subscriber

Thank you for pointing that out! I take everything back: it's not poorly communicated, just a bit hard to find.


Pathfinder Adventure, Adventure Path Subscriber
David knott 242 wrote:

The initial PDFs for the PF2 products will apparently be a one-page copy of the e-mail. In that case, you would know that the real PDFs are out when they show a last updated date of 1 August and a much greater file size.

I don't know where you are getting this information, but I can tell you from my own experience that the shipping email says nothing about delayed PDFs, the product page here claims that the PDF is waiting in the downloads section, but that there just is none. I have not received any information about the delayed unlock of the PDFs in any way, even though I am following the blog posts. The only thing I found was a post by some paizo official buried in the forums somewhere.

If I missed anything, please point me in the right direction.


Pathfinder Adventure, Adventure Path Subscriber

I'm also disappointed that the PDF didn't unlock when the book shipped. Especially because it doesn't say anything about this, in fact, it even claims in the shipping notice and right here on the product page that the PDF is available for download.

If I hadn't searched through the forums for an answer, I would still think that it's a problem with my browser. Poor communication, I have to say.

Anyway, I'm excited about 2E and I can't wait for August 1st.


Pathfinder Adventure, Adventure Path Subscriber

I don't see why you could not tie them together to have a little Isger campaign. You might have to do some scaling for Gallows of Madness if Fall of Plaguestone gets the PCs beyond level 2, but since you'll have to convert them to 2E anyway, I guess it won't add too much work.


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Pathfinder Adventure, Adventure Path Subscriber

Exciting! My very first Pathfinder campaign was Serpent's Skull, so I feel an almost nostalgic connection with the Mwangi Expanse.

I seem to recall that there were some revolutionary tendencies in Eleder (or Kalabuto?) but I don't remember anything in the APs about a new nation forming in Sargava, though. Was that part of Hell's Rebels? Or is that a new addition to the setting that wasn't a result of the P1 APs?


Pathfinder Adventure, Adventure Path Subscriber

Thanks for the response!

I was hoping you could change the shipping address for the rulebook subscription to be something different than the AP subscription, which would have solved my problem since the 2E hardcovers will be the first ones to ship as part of the rulebook sub.

But it's no problem, I'll just try to remember. Shouldn't be too hard, given that I am already counting down the days to August!


Pathfinder Adventure, Adventure Path Subscriber

Dear customer service,

I have subscribed to the Rulebook line and chosen to start with the P2 hardcover books. I also have an Adventure Path subscription. In August, when the hardcovers are going to ship, I would like to use the US shipping address in my account but not before that for that AP.

I'm afraid I'll forget to change it in time. Can you make a note so that it uses the US address is. August only without me manually changing it to that and back?


Pathfinder Adventure, Adventure Path Subscriber
Steve Barr wrote:
LotsOfLore wrote:
If you manage to integrate it in Roll20 somehow I will defintely buy it
With Syrinscape Online you CAN use Syrinscape in your online games. Our online Player has been built specifically with that in mind. You can check it out HERE.

That's awesome to hear! Unfortunately, Syrinscape Online does not currently support Linux so one of my players can't install it. So unless you come up with a browser-based solution (like Tabletop Audio's SoundPads) or release a Linux build, this is not an option for us.


Pathfinder Adventure, Adventure Path Subscriber

There is Cradle of Night, which is currently scheduled for next month...


Pathfinder Adventure, Adventure Path Subscriber

Wasn't he killed in a cave-in? I would expect his skull to be properly smashed so speak with dead would probably not get them very far.


Pathfinder Adventure, Adventure Path Subscriber

Beyond the Doomsday Door from the Shattered Star Adventure Path takes place in a monastery and is full of interesting encounters all the way to the epic final showdown. It's entirely a dungeon crawl, though.


Pathfinder Adventure, Adventure Path Subscriber

Very exciting to see this released!

I apologize if this has been answered elsewhere, but will this describe the Sandpoint from Rise of the Runelords, from Jade Regent, or from Return of the Runelords? Or all of the above?


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Pathfinder Adventure, Adventure Path Subscriber

It's a very minor thing but I noticed that the spells with a Material Casting action don't actually say what the material component is like they used to.

Please bring those back! I really, really enjoy seeing that you need a piece of butter for grease or a length of copper wire for sending.

I hope the example components were just cut for space and that we'll see them back in the final version!


Pathfinder Adventure, Adventure Path Subscriber

I found an example of that second situation in Part 2 of Doomsday Dawn:

Mild part 2 spoiler:
In encounter area B1 there are some gnarled trees. The description says they don't provide cover unless a PC Takes Cover behind one.


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Pathfinder Adventure, Adventure Path Subscriber

I'm having the same issues as DerNils and I also am trying really hard to like the idea of Exploration Mode but it just feels forced and mechanical in a dungeon setting.


Pathfinder Adventure, Adventure Path Subscriber
Eliphas Levi wrote:
From what I saw, deadly doesn't change your damage dice but adds more to a crit. Example short bow 1d6 damage. On crit it does 2d6 damage since its a crit. Deadly trait adds another 1d10 on top of that.

Is that the consensus on how this works? I'm leaning that way, too, but I think the wording in the book is unclear here. It certainly doesn't help that the rapier example is just plain wrong no matter how you read the Deadly trait.


Pathfinder Adventure, Adventure Path Subscriber

I think it means adjacent to it. The description of the Basic Action goes on:

p. 308 wrote:
You press yourself against a wall or duck behind an obstacle to take better advantage of cover (see Cover on page 314). If you would gain a +2 circumstance bonus to AC and Reflex saves due to cover, you instead gain a +4 circumstance bonus to AC and Reflex saves from the cover while you’re taking cover. Otherwise, you gain the normal benefits of cover.

So the first situation is clear: you must already be in a square that offers regular Cover.

The second situation ("Otherwise, [...]"), I would say, is something like being in a square next to a table, which would not normally offer any cover by itself. If you Take Cover there, I'd describe it as kicking over the table and hunkering down behind it, gaining the regular +2 to AC and Reflex saves.

But in all cases, you have to be adjacent to it when you take the action, no free Stride on top of Take Cover.


Pathfinder Adventure, Adventure Path Subscriber

No. The light levels Bright and Dim Light and Darkness still exist, but light sources work differently now. They tell you exactly what range and how they illuminate.

Examples:

p. 184 wrote:

CANDLE

A lit candle sheds dim light in a 5-foot radius

So no bright light at all from a candle.

p. 187 wrote:

TORCH

A torch sheds bright light in a 20-foot radius. It can be
used as an improvised weapon that deals 1d4 bludgeoning
damage plus 1 fire damage.

No dim light from a torch. Just 20 feet of bright light and then a sharp drop to darkness (or whatever the background illumination level is).


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Pathfinder Adventure, Adventure Path Subscriber

The wording could be clearer:

Current wording, p. 178:
MULTIPLE ATTACK PENALTY
If you attack more than once on the same turn, your
attacks after the first take a penalty called a multiple
attack penalty. Your second attack takes a –5 penalty, and
any subsequent attacks take a –10 penalty. This penalty is
untyped and is cumulative with all other penalties.

My suggested revision:

Revised wording:
MULTIPLE ATTACK PENALTY
If you take more than one action with the Attack trait on the same turn, any such action after the first takes a penalty called a multiple
attack penalty. Your second action with the Attack trait takes a –5 penalty, and any subsequent actions with the Attack trait take a –10 penalty. This penalty is untyped and is cumulative with all other penalties.

It's a little wordy but it avoids any uncertainties.


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Pathfinder Adventure, Adventure Path Subscriber

I have already posted this in another thread but realized that it probably would not catch the developers attention there (sorry for the double-post).

During part 1 of Doomsday Dawn, a PC got confused by the fungus spores and another PC wanted to get him out of the spore cloud.

We realized that there is no Drag maneuver, no Reposition maneuver, and no way to move an opponent while grappling so the only way by the rules would be to walk around the person and Shove them.

Please add skill uses for Drag and Reposition and please add more options to the Grapple rules! My group thinks its a vital part of tactical battles. Thank you!


Pathfinder Adventure, Adventure Path Subscriber

It's not just the Reposition maneuver that is missing, there is also no Drag maneuver and, above all, there are no options for a grappler other than maintaining the grapple.

I appreciate the attempt to get rid of the 2 pages of flow charts for grappling in 1E, but having some options would be nice.


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Pathfinder Adventure, Adventure Path Subscriber

Hi!

In case anyone wants to watch us fumble and bumble our way through the playtest, we have recorded two of our session played on roll20:

Session 1 (The Lost Star)

Session 2 (The Lost Star, again)

We try to call out all the rules we apply and describe all the abilities as we go along so it may be interesting to see how it all comes together at the table. However, we are still learning this massive new rule set and I am sure we make hundreds of mistakes on the way. Feel free to comment!


Pathfinder Adventure, Adventure Path Subscriber

I'm curious about that, too. I have run three different parties through part 1 so far and they had vastly different experiences. I think paizo would benefit a lot from the feedback.

Is the Incognito option acceptable or is it actually intentional by the Playtest team to only allow one survey per person?


Pathfinder Adventure, Adventure Path Subscriber

I am struggling to work out how to use Encounter and Exploration Mode at the table.

Originally, I thought Exploration Mode was for overland travel and such but the description specifically says "you could be [...] delving in a dungeon in search of danger and treasure."

So I tried to apply it in part 1 of Doomsday Dawn but even though I think I understand it in theory, the reality of it at the table makes me scratch my head.

An example of one time I think it worked well:
After the fight with the Sewer Ooze, I went around the table and asked everyone what tactic they are planning to use during the exploration of the Ossuray. I then assigned each of them an Exploration Tactic from the list that best fitted their descriptions. I then narrated the transition through the tunnel from the first area to the second area and then asked them to roll Initiative (with those who used the Sneaking tactic using Stealth), placed them near the entrance of the room and we were back in Encounter Mode.

An example of where it gets sticky:
The encounter with the Goblin Commando group was weird to transition into from Exploration Mode. The PCs notice a dim light spilling out from the passage so they know something's up. Some PCs want to sneak in and surprise them. What do I do? Do they just change their Exploration Tactics to Sneaking? Do we start Encounter Mode without rolling Initiative (which the rulebook claims is Step 1 of Encounter Mode)?

Generally speaking, I feel like Exploration Mode is not a good fit for dungeon exploration. Maybe it's because we play on roll20 and the players actually move their tokens through all the passages and down all the corridors or maybe I am just not "getting" Exploration Mode just yet, but so far it just confused me more than it added to the fun.

Comments and insights much appreciated.


Pathfinder Adventure, Adventure Path Subscriber

We've had a situation come up where a PC wanted to restrain another (confused) PC and pull him out of a cloud of spores.

Since we couldn't find a Reposition or Drag maneuver, we started with a Grapple and then tried to find any rules telling us how you can proceed from after the grapple is initiated.

But from what we can tell, the only actions that can be taken in a grapple are Acrobatics (Escape), Athletics (Break Grapple), and Athletics (Grapple) to maintain.

Are we missing anything?

The possibility to forcefully move opponents around on the battlefield has been so important so many times in our 1E campaigns, it would be shame if all that was left was Shove (which only works in the direction away from you).


Pathfinder Adventure, Adventure Path Subscriber

We went back into the Ashen Ossuary with fresh characters after having been taken out by Drakus the first time around.

When we entered his lair through the door by the statue that time, he quickly cut down one PC at a time before everyone could even make it into the room.

This time the party moved around and through the secret door and then snuck in through the tunnel, allowing them to be all fully present and within attack range. The fight was an entirely different beast that way and the PCs won gloriously.


Pathfinder Adventure, Adventure Path Subscriber

I am very impressed that you managed to beat Drakus. Would you mind walking me through that battle? Did you enter through the door by the statue or through the secret entrance? Who won initiative? How lucky/poor were his rolls and the once of the party?


Pathfinder Adventure, Adventure Path Subscriber

I've run through part 1 of Doomsday Dawn twice now with two different groups (and I would love to put in feedback but, alas, the surveys aren't online yet...).

Both groups had fun and managed to get through the encounters quite well. There were some serious HP drops but everything was fun and exciting.

And then both parties walked into the encounter with Drakus and (effectively) TPKed. One party didn't even make it into the room while Drakus just cut them down one by one. We've been poring over his stat block to figure out what is supposed to be his weak spot but he just doesn't have any. High AC, high attack, high damage, high saves...

The only explanation we have, really, is that paizo put him in to get a decent sample size of feedback on the dying rules.

We'll try again soon with different characters but other than through a string of lucky dice rolls, I don't really see how this encounter can go any other way.


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Pathfinder Adventure, Adventure Path Subscriber

Just watched the demonstration video and I had stop by and say that it sounds amazing! I especially like the little news snippets. Way to crank up the atmosphere!

Unfortunately, I GM exclusively on roll20 these days, but if I ever get to run in an in-person campaign again, I will definitely give this a try!


Pathfinder Adventure, Adventure Path Subscriber

Huh, look at that, it really does say Amazon Warehouse. I didn't even notice that.

Thanks for the clarification, Joana!


Pathfinder Adventure, Adventure Path Subscriber
Marco Massoudi wrote:


Ah, ein Landsmann. ;-)
I'm curious about when you will be getting your shipment, where do you live?
I'm from Köln & should receive this between 1st & 3rd of august from my local flagstore, depending on how long customs will take.
Ich drück dir die Daumen, dass du es schneller hast!

I live in Dresden and I get it delivered to my mailbox. Delivery time has swung wildly in the past anywhere from 1 week (I think) to 6 weeks.

But I can let you know when it gets here!

Do you save money on shipping for having it sent to your FLGS?


Pathfinder Adventure, Adventure Path Subscriber
carborundum wrote:

Weird getting shipping notifications but no pdf :-(

Waiting til mine reach the Netherlands...

I had the same impulse but then realized that even though it is a preorder it never said anywhere that preorders would get their PDF with the shipping of the physical book as would be normal.

I guess everybody gets their PDF the same way, the same day. Let's just hope the server goblins can take the whipping on August 2...


Pathfinder Adventure, Adventure Path Subscriber

Yay, I just received my shipping notification!

Now it'll just be 2 to 4 weeks until it gets to Germany... grmbl...


Pathfinder Adventure, Adventure Path Subscriber

Dear customer service,

now that the final part of Dead Suns has shipped, please cancel my Starfinder AP subscription.

Thank you!


Pathfinder Adventure, Adventure Path Subscriber

Little bit of a raise thread here but the situation is about to become relevant to me, too.

I can't seem to find a clear ruling on this that specifically calls out the case of multiple contractions of the same disease.

Unless someone shares their wisdom here I think I am going to handle it quite literally: every single contraction will be its own instance of the disease.

So if you are unlucky enough to fail 4 saves vs the space-flu-spreading monster's sneeze attack, you will start to progress down 4 different physical disease tracks.


Pathfinder Adventure, Adventure Path Subscriber

I have run Shatter Star in its entirety and I absolutely believe you could frame it as a quest that spans decades rather than the mere months it took our PCs to go through it.

I would say, though, that you should remove the vision mechanic that lets you divine the hiding place of a shard by holding another. That way you can easily insert a couple of years of research and maybe even a short adventure or two between books.


Pathfinder Adventure, Adventure Path Subscriber

Same here.


Pathfinder Adventure, Adventure Path Subscriber
Vidmaster7 wrote:
Whats this samurai lookin lady here.

The file name hints at a connection to the ironbound islands. But I don't that she's from the Linnorm Kings part.

Great preview! Excited to see more archetypes entrenched in the history of Golarion!


Pathfinder Adventure, Adventure Path Subscriber

So far there has been no sign of any kind of discount, unfortunately.

I guess the regular price point is fine if I can get my players to pitch in.


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Pathfinder Adventure, Adventure Path Subscriber

I can only encourage you to write reviews, especially if stuff you like. More positive reviews means more sales, which means more products of the same style/region/theme/kind will be made.

The post you made to there would be perfect for a review! Just copy and paste it and slap a star rating on it!


Pathfinder Adventure, Adventure Path Subscriber

So excited to learn about this! I don't even dare to count the hours I have put into setting up encounters on roll20...

Is there anything you can tell us about discounts for Pathfinder subscribers? I know that Fantasy Grounds lets you link your paizo account and gives you X % off any VTT product that you also own as a pdf. Anything like this planned for roll20 to your knowledge?


Pathfinder Adventure, Adventure Path Subscriber

Every time I come across the (gorgeous) piece of artwork opening the chapter (page 4), I wonder: why is the scene so different from what actually happens in the depicted encounter? The "doctor" looks afraid of the "patient" and the "patient" looks like he has the upper hand in this. Did the tone and content of the scene change at any point in development after the art had been ordered? Or am I just misreading things?

1/5

Pathfinder Adventure, Adventure Path Subscriber

There is a paragraph explaining exactly this in great detail on page one of the faction cards, under Additional Cards:

Example from Season 8:
The organized play campaign will release additional Faction Journal Cards to reflect each faction’s evolving goals and its ties to the
current season’s objectives at the beginning of a season. A PC joining a faction can only acquire the most recent version of a faction’s
card; however, a PC who has checked at least one box on an earlier faction card may still continue to fulfill its goals and earn its
rewards even into the new season. The number of goals completed is measured by those fulfilled on that card only—goals completed
on a different Faction Journal Card do not contribute to those on the first card.
Each Faction Journal Card provides one or more new rewards as well as at least one reward that appeared during a previous
season. If a PC would receive a duplicate reward that she earned on a previous card, she instead treats her effective number of goals
completed on all cards as though it were one higher. These bonuses stack—if she earned a duplicate reward on two season’s cards, she
treats her effective number of goals completed as two higher.
For example, Ambrus Valsin has completed five of the goals on the Season 7 card, and he begins working on the Season 8 card.
When he fulfills two goals on the new card, he earns the Explorer boon—the same boon he earned on his previous card. Instead of
gaining two uses of Explorer, he gains benefits from the boon as though he had fulfilled six goals instead of five. He does not unlock
any other rewards on the Season 8 card, but he increases the benefit of boons that scale based on the number of goals completed


Pathfinder Adventure, Adventure Path Subscriber

I wrote up a short speech for the mayor and then totally forgot to actually deliver it in my game. There are a few bits in there that are very specific to my group (one of them is a Vanderale currently inhabiting Sorshen's body) but maybe it can serve someone as starting point for their own version.

The Mayor's Speech:
"Most esteemed guests from the Pathfinder Society, fellow dignitaries, my dear subjects.

It is with great honor and pleasure that I may welcome you on this joyous occasion, when a long campaign, full of hardship and toil, will finally come to a triumphant finale. But it was not just my tireless effort to help the Pathfinder Society settle in our magnificent young city, but also my patience and perseverence in the face of adversity that led us inevitably to this glorious day.

As the more educated among you will know, our city has seen many heroes in its short history, going all the way back to its very beginning. Some may still remember, through own experience or that of their elders, when some 80 years ago, due to my predecessors lack of my incredible attention to detail, a group of dreadful shriezyxes was let loose from the very Irespan from whence I speak and our city was only spared terrible destruction by the efforts of a group of brave adventurers.

The history books have recorded their name as The Eyes of the Hawk, but if you had a memory as good as mine, you would know that the group was led by two noblemen named Caily and Romre Vanderale.

I would like to think that it is no mere coincidence that our city once again may benefit greatly through the actions of a Vanderale."

The mayor turns towards Daario and winks at him suggestively, muttering: "...and this one is much easier on the eye..."

He then raises his voice to address the crowd again.

"Under the leadership of Daario Vanderale, with my invaluable support, of course, the seven shards of the fabled Shattered Star have been gathered from all four winds of Varisia and beyond! And as we prepare to reforge this ancient artifact of power, which shall add to the glory and splendor of our great city of Magnimar, we have her entire group to thank, including her faithful servants Oriana, Joseph Niroden and Caramelzia of the Veil, Jasmin Kandamareus, who have also contributed to the best of their abilities.

Now, I would like to give the stage to Lady Sheila Heidmarch of the local chapter of the Pathfinder Society."

Of course he gets the names of the Varisian party members wrong.


Pathfinder Adventure, Adventure Path Subscriber

I would also just flat-out tell the players that it could be fun to peruse those books. A little heavy-handed, but sometimes players need that. Especially when they have bookish character concepts, sometimes a little nudge towards roleplaying those traits goes a long way.

Another way would be to overemphasize the temptation of the titles of some of those books and see if they take the bait.


Pathfinder Adventure, Adventure Path Subscriber
wordelo wrote:
All standard doors in traditional maps show them white with black outline. These doors are black with a white outline. I am guessing they are all "locked".

That is an interesting reasoning and it would be nice if that was in fact a convention in paizo's publications, but I don't believe it is. Personally, I don't see why the doors should start out being locked.

However, on page 20, "Crystal Palace General Features", last paragraph, the adventure mentions that the doors can be "locked" by Xin's spirit. I think it should cost him spirit points to do so, but I did not see any cost for that anywhere. I think 1 point should do the trick, though.

wordelo wrote:
Where are the steps?

You can place them anywhere you wish.

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