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![]() Hello!
Thank you! ![]()
![]() I've never made a character that focuses on summons and it could be fun, but with 7 players I'm afraid I'd slow things down, even if I was always as prepared as I could be. Eldritch Archers are cool, but you've got a point about them playing similar to my Inquisitor. I am very tempted to do a thrown weapon magus, though... Magus are cool, I just need to find a way around thrown ammunition destroying itself after it's used. On a similar vein, I've never done a Warlock Vigilante before.
I really like shuriken ninjas, but unfortunately I've never been able to put one together that satisfies me. It hasn't been for lack of trying, though! Part of it comes back to the whole disposable ammunition thing I mentioned with the magus. In addition I'm wary of relying on Invisibility for my main shtick because it's so easy to counter, considering the enemies we've been fighting are intelligent and have used scrying in the past. So far I'm most tempted by an alchemist, an overwatch-style fighter, a thrown-weapon magus, or warlock vigilante... 2/3rds casters are addicting in their utility and versatility (alchemists aren't 2/3ds, but they use extracts which have similar application in this context). ![]()
![]() We're currently 8th level, but I don't intend on dying soon and we're leveling fairly quickly so I'd say 10 is a reasonable level to build for. Shadowcraft laser rifles sound spicy, but that will save to disbelieve sounds a bit worrisome - especially considering it scales off the enhancement bonus of the weapon. It'd get expensive fast, haha. Although we do have a few crafters in the party, so that would help. A ranged sunder build is intriguing, although I expect there to be lots of Proteans in our future, and I'm not sure I'll get much use out of it. (natural weapons, et cetera) Other combat maneuvers are a possibility, though. Magic items and holy symbols do make enticing targets, too! My GM is pretty flexible, so he could probably adjust to me destroying stuff he intended to give to the party. We've already got a skald in our party, as well as an Arcanist who's leaning heavily towards dispel/counterspell shenanigans, so I'm leaning away from that last suggestion. Stepping on toes is inevitable when there's this many players, but I'd rather not be too redundant ;) I'll confess I don't particularly like the feel of Alchemists, although if anything could make me get over that bias it would be the prospect of lots of explosions. They're INT-based as well, which would let me keep rolling skill checks.
All the suggestions are appreciated! In retrospect it looks like I only pointed out all the things wrong with each of those, but whatever I may have said about each idea they did get me thinking, which was the point of this thread ^-^ ![]()
![]() Overwatch style could be fun, with the Crossbowman Fighter archetype and a few levels of Unchained Rogue. Although Unchained Rogue would mean a hit to my BAB, so I'd get Overwatch Vortex later. It'd take some tinkering, to figure out how to best take advantage of everything. I've never made a crossbow-based character, either, so that sounds interesting ![]()
![]() Hello!
There's 7 players total in this campaign (plus the GM), so I'm trying to find something that fills the niche I currently fill, but I'd also like it to feel different.
Does anyone have any suggestions? I'm not looking for fully fleshed out builds, but if there's a particular archetype or feat that enables something new, I'd like to hear about it :) I hope that made sense, feel free to ask for clarification if I was unclear. I realize this is a kind of vague question, which is why I'm looking more for bread-crumb trails I can go follow than fully fleshed out builds. ![]()
![]() Here's my submission - Order of the Baked Potato's ability to grant advantage on attack rolls should go well with the Order of the Beef's tendency to give extra attacks and actions. Crispen "Chips" Chippendale
Stat block:
HP: 13 (12+1) Strength: 10 (9+1)
Defense: 13 Equipment:
Skilled With: Heavy armor, throwing weapons and projectile weapons
Skills:
Hearty Fulfillment: On a successful Arcana roll of 12 or high-er, you and friends within 20 feet of you will have raised spir-its, gaining advantage on attack rolls for the next two turns.
The son of two members of the Order of the French Fry, Crispen Chippendale was given his name in hopes that he would follow in their footsteps. Unfortunately, Chips proved to be a disappointment in that regard, choosing instead to shape his life after potatoes that have been baked, as opposed to fried. ![]()
![]() Hey all!
By my count, the list of submissions so far is as follows: @Simeon: Cleric/Exalted of Abadar (completed)
This is not a final list, just a summary of who's thrown their hat in the ring so far. Note that if you're selected, you should be able to make tweaks to your character until it's officially approved on the discord server. ![]()
![]() Hello! I'm the Inquisitor.
Another item crafter would be neat too - as Gyrwynt mentioned our arcanist can craft, but so far it can be a bit difficult for her to keep up with the wish lists of a mid-level party of 6. For anyone interested, here's the party's character sheets: Inquisitor
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![]() Lore Warden is an archetype for fighter that is designed to counter the Dumb Fighter stereotype ^.^ ![]()
![]() I'm the inquisitor he keeps mentioning - hello! My character has been more-or-less finalized as a Skinwalker (Aerieborn) Inquisitor with a few archetypes and the Aspiring Bookworm trait. Another player is a Duskwalker Druid who plans on focusing on melee, and another one is tentatively leaning towards Arcanist who likes Divination. @Gramork I get the impression that Gyrwynt plans on having us make a bunch of will saves. Several of the campaign traits he gave us mention "effects that read or modify memory", as well. ![]()
![]() Just a heads up, the new Martial Arts Handbook that is coming out has some pretty decent nonlethal options in it.
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![]() Just got my pdf, and as someone who usually plays unarmed characters I think this is my favorite players companion ever.
Are handwraps really as exciting as I think they are? ![]()
![]() Hello!
I realize this is a long shot, but is there any items I could have been thinking of that work similarly of the AoMF or the Gloves, but for non-improvised thrown weapons? ![]()
![]() Hello!
I am aware of the Martial Artist Monk, and the Steel-Breaker Brawler, but I'm wondering if there's any other archetypes/abilties that function similar to the Exploit Weakness ability of those two archetypes. Is there any others, or is it just those two? ![]()
![]() ChibiNyan wrote:
They have done this at least a little bit in PF1e, for example with style feats. Lots of style feats have prereqs like "Monk level 5 or Character level 9". It would definitely be welcome if they did it more in PF2e, though. Most style feats are considered niche even for Monks, let alone for everyone else.The most common explanation I've heard for feat taxes is give Fighters an advantage with their large number of feats. Giving feats alternative level prerequisites would be a better way of accomplishing the same thing, IMO, and getting rid of feat taxes is undeniably a good thing. ![]()
![]() FAQs and errata don't really do the same thing, though. As far as I'm aware, FAQs are used to clarify vague or contradictory rules (more or less), and errata is used to correct typos and misprinted information. An FAQ wouldn't be very appropriate for Shifter's Edge because as it stands, there is no vague-ness or clarification required - they just flat out printed the wrong text :) That's my understanding of things, anyway. I could be wrong. ![]()
![]() Gisher wrote:
They basically let you use your melee-only Investigator abilities when throwing your starknife. jedi8187 wrote: I'm fairly certain we will get new foci as more supplements come out. Which reminds me the new animal foci in this book for the shifter, does the Hunter get access to them? Would be easy enough to adapt them for the hunter if not? The Shifter's Minor Forms seem to be about the same power level as (and at least in a few cases directly copy/pasted from) the Hunter's Animal Focus. ![]()
![]() Sir_Andrew wrote: does the stargazer just get proficiency in star knives? or does it get so special abilities with them as well? The Star Watcher archetype also gets access to two investigator talents that work with starknifes. Rysky wrote:
*mumble mumble* martials *mumble* nice things *mumble mumble* I guess I can see why they'd nerf Wolf Savage, but as shaventalz said, that was only the 3rd feat in the chain. In addition, the nerfs they made to Wolf Style and Wolf Trip didn't affect how often Wolf Savage triggers at all, so there was apparently more than just Bestow Curse that the devs had an issue with.
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![]() Pennate wrote: How different is the Wolf Style tree from its original incarnation? What is the gathlain's new kineticist FCB like? With Wolf Style, the amount of damage beyond the initial 10 you need to deal to reduce their speed was doubled. There are also minor clarifications regarding duration and the order of resolution of events. Wolf Trip received a small nerf regarding where your victims can land, and Wolf Savage was changed from acting as Bestow Curse to let you either fatigue, deal CHA damage, or deal CON damage. Does anyone know why Wolf Style was nerfed? It was a cool feat chain, but it wasn't something that really struck me as overpowered.Galthains don't have a Kineticist FCB listed :P Vine Leshys can get extra wood-element wild talents, though. Mbertorch wrote: Also, are any of the Ranger archetypes Spell-less? Some of the archetypes add spells to your spell list, but none of them swap out spells :/ Bladelock wrote: Anyone have any info on the Wasteland Meditant archetype for monk? It's a chained monk archetype that swaps Stunning Fist out for something that fatigues your opponent, and can be activated as a free action when you deal damage (no need to declare that you're using it ahead of time!). It gets Evasion/Improved Evasion for Fort. saves, and concealment when taking double move actions in a desert. It can also turn people into salt at 15th level, instead of quivering fist :D I don't expect to ever play a game set in a desert, so I probably won't ever use it, but if you are planning to this is an archetype worth considering, at least. It's a cool archetype. ![]()
![]() Thomas Seitz wrote: So far this book sounds more useful than I previously expected. :) Which is to say I thought it would be VERY useful. Now it's a must have. :) It definitely has a lot of cool stuff! The main problem with it is that the Shifter seems underwhelming and redundant when compared to other options. Other than that, though, there's a lot of cool stuff in this book! ![]()
![]() Hello!
If you just have to meet the construction requirements (no Spellcraft check required), does that mean it's impossible to upgrade magic items if you don't meet all the new construction requirements? When crafting brand new items you can just increase the DC for requirements you don't meet, so it'd be a pity if you were unable to do the same when upgrading items. ![]()
![]() Saethori mentioned this in her list, but I'll expand on it here: Attempting a random combat maneuver that you don't have the Improved feat for provokes an AoO. If you don't have any iterative attacks from high BAB, the combat maneuver takes a standard action, but if you have multiple attacks you can replace one of them with a trip, disarm, or sunder attempt.
Whereas dropping something and picking it up effectively does nothing but waste a move action (at lower levels this doesn't really matter, 'cause you probably weren't going to do anything with that move action anyway, but at higher levels it means you're giving up iterative attacks), replacing an attack with a combat maneuver attempt provokes an attack of opportunity while at the still time contributing to the actual combat. It also means it won't be as easy for your GM to justify not taking that AoO because the NPC suspects something's up (it's kinda weird to repeatedly jump in and out of your opponent's threatened area, or repeatedly pick up and drop an item). The things other posters have mentioned work too, of course. It might even be a good idea to mix it up and vary your strategy for provoking, to make it harder for the NPC to justify not taking the AoO :D ![]()
![]() pinvendor wrote:
This happened to me yesterday, but Redelia's comment prompted me to wait and see if it would sort itself out. This morning, I got an email saying my order for Ironfang book 3 had been submitted. Seems like if you wait a bit, things will work out. ![]()
![]() Dragon78 wrote:
Ha - I figured out the problem. My laptop has a word filter that changes assorted words to other words - most of the time it's just amusing, but sometimes I forget the filter is there for words that I don't see as often. The first time I read the post, the filter changed "latest" to "final", and then the second time I checked I was on my tablet, which does not have the filter. It's all in my head! For those that are curious, this is the filter, with some of my own substitutions added.
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