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![]() Check in here, kids, then dot into the Gameplay thread.
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![]() Hello! Feel free to dot in and roleplay. We'll begin the game as soon as Outpost IV begins! ![]()
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![]() Welcome! Feel free to begin roleplaying and we will start the game as soon as OutPost IV begins! ![]()
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![]() Good day! This is my discussion thread for PFS 2e Special 2-00 The King in Thorns Tier 1-2. Please dot in, leave your information below and be ready to get playing when OutPost IV begins! Name:
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![]() Good day! This is my discussion thread for PFS 2e Scenario 2-13 A Gilded Test. Please dot in, leave your information below and be ready to get playing when OutPost IV begins! Name:
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![]() Ninja dot in! We will begin roleplay closer to the start of the Gameday. (Definitely after Gen-Con!) ![]()
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![]() Please ninja-dot in. Roleplaying will begin closer to the Gameday kick off date, after GenCon! Thanks! ![]()
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![]() The Scoured Stars. The star system where a huge chunk of the Starfinder Society vanished behind the Godwall, an impenetrable barrier that keeps rescue or escape from them. But today that changes. Today, you free your comrades. Today, you change the future. Introduce yourselves! ![]()
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![]() It's always sunny in Absalom. There's always a sense of pride in the City at the Center of the World. But today, there are clouds on the horizon. Rumors of a threat, of an invasion, are in the air and you've been summoned by the Society to prepare. Prepare for war. Go ahead and introduce yourselves! ![]()
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![]() This is the placeholder for the PFS PbP Gameday event: Assault on Absalom. As soon as players are selected, check in here and give me the following information: Player Name:
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We'll get started after the holidays! ![]()
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![]() If you are one of the lucky recruits, check in here and fill in the following: FORUM HANDLE:
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![]() I realize I'm late to the gameday announcing game, but I'm opening a table of Starfinder Quests. I will be using Roll20 for starship combat and maps, so you will need a free Roll20 account. Sign in below with the following info:
I plan to start Friday 8-25-17. First come, first served! ![]()
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![]() You have been summoned by the Venture Captains to the Cairnlands, the area of failed siege towers that surrounds the great city of Absalom. Lore: The inevitable result of millennia of warfare and countless unsuccessful sieges on the walls of Absalom, the region known as the Cairnlands is filled with ruined siege engines and battlements. Notable among the ruins are the Red Redoubt of Karamoss, the dangerous El Raja Key and the infamous, immense, and strangely beautiful Spire of Nex, located ten miles north of Absalom. In addition to these rotting relics of war, the landscape is scattered with stone barrows, shallow graves, and makeshift tombs for those who fell in battle far from their native soil. While the promise of treasure constantly tempts adventurers and explorers to brave the crumbling castles of the Cairnlands, the walking dead buried without proper consecration provide enough of a deterrent that plenty of artifacts of ages past remain hidden among the rubble. Pathfinders of all shapes and sorts wander around, some sipping on drinks and others telling tall tales of past missions and stranger occurrences. A makeshift pavilion is set up near one tower and members of the Venture corps speak near it, talking in hushed tones. Feel free to introduce yourselves and roleplay a little! ![]()
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![]() Good day, everyone! We will be starting on schedule for June 9. However, before then I need the following from you: Player Name:
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![]() Check in. I will need the following: Name:
We can keep the same goblin throughout the cycle or swap each adventure to give everyone a chance to play each goblin hero. However I will need any applicants to be able to commit for all 4 adventures. I will not accept anyone who cannot. My expectations: Post daily during the week, once on the weekends. If you will gone for more than 24 hours, post a message letting us know. If something unexpected occurs, post as soon as you can. Life happens. I hope to keep up a brisk pace, as idle goblins are terrible goblins. Note: This being a goblin game I expect some inter-party mayhem, but try to keep it light and non-lethal. No one likes a murderer. I want this to be a Gonzo game, but I want it first and foremost to be a FUN game. Keep that in mind. ![]()
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![]() I propose the following adventure: Start with a PFS character with exactly 3 XP and play all 4 We Be Goblins straight through, beginning with We B4 Goblins, then We Be Goblins 1, 2 and 3. At the end the PFS character receiving the credit should have 7 XP and a lot of Goblin-chutzpah! ![]()
![]() I would like to suggest doing Map Packs in the form of modular starship rooms. For example, the first one could be an Elven ship, the next one Human ship, all done so each tile (or two tiles) is a complete section. Then you could release a pack of living quarters, done for different ships from different cultures. Or engine rooms. Or bridges. Then we could mix and match sections, giving the PCs' ship an organic feel to it. Thoughts? ![]()
![]() I play PFS quite a bit and I gm even more. One of the recurring themes/locations is the Blakros Museum. It's been the site of many an adventure and I'd feel less than excited to see Starfinder players denied the same opportunity to experience the wonder of the Blakros! So, please please please, add the Blakros Historical Society or the Blakros Museum Deck or something similar to Absalom Station. Thanks! ![]()
![]() Hello! I am recruiting for a PFS run of Risen From The Sands as part of RollCon! This is a tier 2-4 adventure, though I strongly suggest you aim for higher rather than lower on this one. Please sign up here, at Roll20!
About Tarnish GaborzaInitiative +2; Senses low-light vision; Perception +10
Defense:
AC 19, touch 12, flat-footed 17 (+2 DEX, +6 Breastplate, +1 buckler) hp 19 Fort +4, Ref +5, Will +0; +2 against enchantment Immune sleep Offense:
speed 30 feet/ 20 feet in armor Ranged HSS +3(1d8+4/×3) 80 ft, B
Note: Point Blank Shot feat not factored into ranged attack statistics. +1 to hit and +1 to damage at ranges of 30 feet or less. Melee MW Bastard Sword +5(1d10+6/19-20/×2) S^
^Used two handed. Not proficient with the weapon one handed. Attack penalty for wearing buckler on his arm already factored in. AC drops by 1 because buckler can't be used defensively.
Feats:
Exotic Weapon Proficiency - Halfling Sling Staff
Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. Elf Blood: Half-elves count as both humans and elves for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they gain a level in either one of those classes.
Character Traits:
Campaign Trait - City Born: Grew up in Korvosa. +1 bonus on Reflex saves and +2 bonus on Intimidate checks. Social Trait - Canter: Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. Fighter Class Features:
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and all armor (heavy, light, and medium) and shields (including tower shields). Rogue Class Features:
Weapon and armor proficiency; Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow and short sword. They are proficient with light armor, but not with shields. Sneak Attack: The rogue's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6. Trapfinding: A rogue adds half his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Rogue Talents:
None at this level.
Trained skills:
Note: Favored class bonuses taken as skill points for both fighter and rogue. ____________________________Class___Mod___Ranks___Misc___Total
[RF] Gains a rank in these skills when rogue levels and when fighter levels increase.
Backstory:
When Luca, head of the Gaborza family of the Sczarni Brotherhood, heard that his granddaughter Lucia had given birth to a half-elf child he hit the roof. He yelled that he would kill the little bastard himself and banish Lucia from the family forever. Fortunately for the young mother and her child some of the other senior members of the family were able to keep Luca occupied until his temper cooled a bit. Luca had a reputation for being a loose axe head at the best of times and his fits of temper usually didn't last that long. The "muscle" that served as Luca's personal bodyguard had learned long ago that immediately obeying Luca's original commands yelled at the top of his lungs was not always in their best interest. Luca had been known to blame the guards for carrying out those commands after he had cooled down a bit and either rescinded the command or denied that he had ever given it in the first place. That being said and understood, Luca was still not a happy camper even after his fit of temper had passed. He stated that as the father of the child was not there to name the child that he, acting as head of the family, would name the child. The child would be named "Tarnish" for what his mere existence did to the "honor" of the Gaborza family. Furthermore the child would never bear the family name of Gaborza. He would always be known simply as "Tarnish". Though that edict was modified after Luca eventually passed away and Carlos, the new head of the family, pronounced that Tarnish could call himself a Gaborza as the blood tie was undeniable. Also, the only person who knew what Tarnish's father's name was never told anybody. Given all that it should be no surprise that Tarnish did not have an incredibly happy childhood. But the Gaborza family of the Sczarni Brotherhood were not total monsters by any stretch of the imagination. They understood what it meant to be family. They knew that an ability to pick one's blood relatives was something that mere mortals didn't have. Thus it was that Tarnish did have a childhood. And if some of his relatives despised him, and others barely tolerated him, well wouldn't that be true of most people to a certain extent in any family? And then there were those relatives who liked him and the few who loved him. As time went on and the child became a boy who became a man he was trained as a member of the Sczarni Brotherhood. Given his size and his strength his initial training emphasized fighting and combat skills. But he was also a very intelligent and perceptive person who had proven his value as a lookout on several occasions. He demonstrated an excellent grasp of Thieves' Cant as well. Thus he was also provided with training as a rogue in addition to training as a fighter. He served the Gaborza family reasonably well, and if he wasn't always as bloody minded as some of them, that wasn't necessarily a bad thing was it? Everybody had their own strengths and weaknesses, and there were several niches that Tarnish could occupy quite well in the family "business". However, a significant percentage of that family "business" revolved around the transport of various items of "merchandise" into and out of Korvosa. Through time an organization that had ties to Korvosa's devil worshiping leaders started muscling in on the family business. Carlos called a council of war to plan how to deal with this problem. Everybody who was anybody in the Gaborza family business was for a brief period of time staying at the same estate. No effort was spared to ensure that the security at the estate was top notch. So it was not too surprising that Tarnish found himself playing a role, even if a relatively minor one, in providing that security. Late one night when Tarnish was off watch and trying to get some sleep he smelled smoke. The mansion was on fire and walls of flame were racing through the building! Tarnish was just barely able to get out of the building with his life. As he did he saw the dead bodies of several of the perimeter guards. Moving as stealthily as he could he made his way away from the smoldering ruin that the mansion had become. At one point he overheard a conversation that was being conducted in a variation of Thieves' Cant based on the Infernal language. The instructor who had trained Tarnish in the "Use Magic Device" skill had suggested that Tarnish learn Infernal because a lot of the magic items coming out of Cheliax these days were triggered by command words in Infernal. The conversation that Tarnish overheard went something like this: Voice 1: "That's it. They were all in the building and we got them all." Voice 2: "Are you sure of that? Because if there are any screw ups in this the boss will be very unhappy." Voice 1: "Look, those grimoires that devil provided were most helpful. After we took out the perimeter guard I was able to put everybody in the building to sleep. That way when the fireballs went off nobody would be able to get out." Voice 2: "Are you sure of that?" Voice 1: "Yep, the increase in the radius of effect of the sleep spell was enough to get everybody in the building." Voice 2: "Even the half-elf?" Voice 1: "Half-elf? What half-elf? They were a Sczarni Brotherhood family. All humans there." Voice 2: "With one half-elf who provided some of their lower level muscle." Voice 1: "Well, we didn't see anybody come out." Voice 2: "You might not have. They see a hell of a lot better in the dark than you and the boys do." Voice 1: "Short of paying a Necromancer an exorbitant amount of money to examine and interrogate all the corpses in there I don't think we're going to be able to say for sure whether his body is in there or not." Voice 2: "Then we better play it safe and say we missed one. The boss will be more tolerant of us appearing to make a mistake based on being overcautious than on being too sloppy." Voice 1: "Right, I'll put the word out." After hearing that conversation Tarnish played things as carefully and quietly as he could. He was able to make it to a secret location where some gear and money had been set aside for emergencies. Knowing that the rival organization was going to be looking for a half-elf and likely assuming that the half-elf was a rogue, Tarnish chose to emphasize armor and gear that stressed his training as a fighter. After having suitably equipped himself Tarnish made his way away from Korvosa. He knew he needed to lay low for several years in order for the rival organization to assume that he was dead, and also to allow time for himself to increase his level of training and skills in order to take them on. Not to mention getting the money that he would need to pursue such an endeavor. Tarnish spent several weeks constantly on the move. Then he heard about the Swallowtail festival in Sandpoint and decided to go there and check it out. It was far enough away from Korvosa that he shouldn't have to worry too much about the other organization. Also, with a large number of people showing up from all over he shouldn't stand out that much as a newcomer. Last but not least it would give him an opportunity to make new contacts. Hopefully he could get on with a decent adventuring company. The Gaborza family most definitely had their flaws, and Tarnish did have some legitimate gripes about how he had been treated. But they were still his family. Somebody was going to have to pay for this. There was only one question that needed to be answered as Tarnish plotted his revenge. Where was he going to be able to get decent rigatoni al dente with marinara sauce? Physical Description:
Tarnish is 21 years old. He stands 6 feet 6 inches tall and weighs in at 190 pounds. He has dark hair, brown eyes and deep olive skin. He wears his scale mail armor over his explorer's outfit. Tarnish has his longsword slung over his right shoulder with the hilt sticking up at an angle to the right about even with his head. He wears the Halfling sling staff and a belt pouch with 10 sling bullets in it on his right hand side, with the bullets behind the staff. Most people might not realize that the sling staff is anything more than just a club the way that Tarnish normally carries it. Tarnish wears his warhammer on his left hand side set up for a crossdraw. He wears the shortsword in the center front of his weapon belt rigged more or less horizontally and set up for a right hand draw. He carries the chakrams in a special case on his left shoulder set up such that he can pull them out one at a time. Last but not least he carries the obligatory dagger hidden in each boot.
Notes on tactics:
Tarnish likes the Halfling Sling Staff because a lot of the people who see it on his belt don't realize what they're looking at. They think it's just a club. Depending on where one is and what one is doing carrying a bow or a crossbow might attract too much unwanted attention. But a guy who just has a "club" wouldn't get looked at twice. Also, the sling staff will automatically increase the amount of damage that it puts out whenever Tarnish gets a strength buff of some kind. When Tarnish is expecting trouble but there is no enemy in sight he will have the sling staff loaded and ready to go. When he gets the chance he will take a shot at an enemy and then transition to a melee weapon. Tarnish prefers to use his longsword, but there are some things out there that need to be bludgeoned so Tarnish also has a warhammer. The shortsword is an obvious backup weapon, and the two hidden daggers are there in hopes they won't be found if Tarnish is ever captured. If Tarnish is holding a lantern to see with then instead of having the sling staff as his ready weapon he will have a chakram as his ready weapon. Equipment:
Encumbrance:
175 gp to spend On Person: Explorer's Outfit___________(free)________________8 lbs
Backpack and contents: Backpack_____________________2 gp________________2 lbs
Total gold spent = 152.1 + 13.6 = 165.7, 9.3 gp left over Income to date: 5 gp Money on hand: 5 + 9.3 = 14.3 gp Total encumbrance = 71 lbs + 44 lbs = 115 lbs = medium load Experience Points: 1322 |