OMB's NostalgiaCon PFS2e Special 3-99 Tier 3-4 (Inactive)

Game Master James Martin

3-99 Slides!


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Bonekeep Slides

Hello!

Check in and provide the usual:
Name
PFS Number
Character Name
Class/Levels
Any information on your character you need to share

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 8 | HP 104/104| AC 26 | F +15 (E), R +14 (E), W +16 (E) | Perception +16 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Yarr

Pirate Rob
757-2008
Professor Whitegourd
Druid 4

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Name PaleDim
PFS Number 272301-2002
Character Name Elsha Ustosh
Class/Levels Alchemist 3

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha is open to suggestions on his daily infused alchemical items. So, e.g., if your character wants a stealth or perception boost let me know so he can prepare that.

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

Name: Warah
PFS Number: 289224-2001
Character Name: Nal Bagura
Class/Levels: Rogue/Sorcerer 3

Nal's #1 priority is keeping her people safe. She has Natural Medicine, so she uses Nature to Treat Wounds.

She also loves being sneaky, so she'll be quite grateful for an alchemical boost to her stealth. Thanks!

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑
Nal Bagura wrote:
She also loves being sneaky, so she'll be quite grateful for an alchemical boost to her stealth. Thanks!

That would be Quicksilver Mutagen (Moderate).

I suspect this would be generally useful to anybody (but has a particular trap bonus): Eagle-Eye Elixir (Lesser).

Grand Lodge

m Human Commoner 10

Hi, folks! I signed up for a spot at this game. I have a choice of 2 PCs to bring. A 3rd level ranger (archer) or a 4th level Redeemer of Iomedae. Any suggestions of which one to bring?

I also have a 2nd level bard and am willing to take a spot at a tier 1-2 game instead.

Thanks!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Name Massee
PFS Number 202046-2002
Character Name Scratch Steeltoe
Class/Levels Gunslinger 4

Scratch is basically a survivalist sniper that enjoys the blowing things up. Vigilant Seal makes use of those skills.

Scratch is also focused on stealth and ranged attacks so if you've got quicksliver mutagens to spare he'd be glad to trade some skunk jerky, or he can also make lowly lvl 1 bombs... ooo, his explosives handiwork pairs well with someone making higher level bombs too.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

I made a decision. Frontliner sounds good for this team.

Name: Roll4initiative
PFS Number: 17148-2002
Character Name: Franzine (or Franz).
Class/Levels: Level 4 Redeemer (bastion archetype).

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑
Scratch Steeltoe wrote:


Scratch is also focused on stealth and ranged attacks so if you've got quicksliver mutagens to spare he'd be glad to trade some skunk jerky, or he can also make lowly lvl 1 bombs... ooo, his explosives handiwork pairs well with someone making higher level bombs too.

Quicksilver mutagens coming up! Current infused batch allocation plan:

7 batches
- Blight Bomb (Moderate) (3)
- Blight Bomb (Moderate) (3)
- Dread Ampoule (Moderate) (3)
- Dread Ampoule (Moderate) (3)
- Quicksilver Mutagen (Moderate) (2)
- Quicksilver Mutagen (Moderate) (2)
- Eagle-Eye Elixir (Lesser) (2)

Still open to requests.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Do you happen to have moderate alchemist fire? I don't think those other two would affect inanimate objects. I guess I haven't read up super closely on what works on wood/stone in 2e.

Also, Scratch would love to rummage through your formula book for moderate formulas for bombs after things.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑
Scratch Steeltoe wrote:
Do you happen to have moderate alchemist fire? I don't think those other two would affect inanimate objects. I guess I haven't read up super closely on what works on wood/stone in 2e.

I've got all of the bombs. Is this special known for dealing with inanimate objects?

Scratch Steeltoe wrote:
Also, Scratch would love to rummage through your formula book for moderate formulas for bombs after things.

Yup, Elsha has all formulas available up to his level (well, I haven't checked the last book or two).

You can definitely go through his book and copy recipes. Only problem with this is that there aren't really rules about cost. AFAICT, you can do the copy and won't even spend sp on it, and there's nothing stopping you from copying recipes that require chronicle sheets. So the last time I did copying during a PFS game, the GM allowed copying of non-common recipes (energy mutagen).

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Scratch's feat makes him a limited crafter of alchemical goodies:

Munitions Crafter: Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items. You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.

He uses that to power these, mostly RP fun, but could certainly be put to fun uses:

◆◆ Set Explosives: (concentrate) Requirements You have 1 or 2 bombs in hand; Effect You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate. Special You can't select another dedication feat until you've gained two other feats from the demolitionist archetype.

Demolition Charge:
You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area. As an activity that takes 1 minute, you attach between one and four bombs to an inanimate object within your reach, such as a chest, door, wall, or column. This creates a hazard in one square occupied by or adjacent to the inanimate object, and the hazard's Stealth DC to detect it and Thievery DC to disable it are equal to your class DC. The hazard has the following reaction, which you can also trigger as a single action so long as you are within 30 feet of the hazard. The hazard retains its potency until it's triggered, until the inanimate object moves from its space, or until you make your next daily preparations, whichever comes first.

↺ Fire in the Hole; Trigger: A creature moves into the hazard's space; Effect The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Blowing up doors and holes in walls. Awesome.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

okay, sounds like I'll be handing him some of my bombs for that awesomeness :)

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Ya I'm not sure how useful those abilities will usually be, but gosh darn it it sure sounds fun!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

BAH! After looking further at the legal options from Guns and Gears, basically the whole book is PFS legal other than Demolitionist! I guess I better rebuild Scratch again.. I burned the AcP to rebuild him from Ranger to Gunslinger. This will be his first mission reborn.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:
Scratch Steeltoe wrote:

BAH! After looking further at the legal options from Guns and Gears, basically the whole book is PFS legal other than Demolitionist! I guess I better rebuild Scratch again.. I burned the AcP to rebuild him from Ranger to Gunslinger. This will be his first mission reborn.

Looks like I misread, demolitionist is accessible for the following:

Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories; and all archetypes from Chapter 3 with the exception of beast gunner, fireworks technician, and spellshot.

**The other home regions don't have access.


Bonekeep Slides

In anticipation of the BEGINNING of the game, please click on the 3-99 slide link and fill in the relevant information and tokens, please!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

As far as token placement in marching order, Scratch doesn't need to be in the far back, although he's not all that squishy so he could make a decent vanguard.

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

Nal likes to Scout ahead, but if someone else is doing that, she'll Avoid Notice. Her placement in marching order may change based on what she's doing.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Ya Scratch will avoid notice for his gunslinger stuff.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha avoids notice as well.

Vigilant Seal

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HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Looks like a slight 2-00 reunion with Scratch, Elsha and OMB at the helm again. Best of luck to everyone!

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Indeed!

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Name Arrowhawk on Mythweavers
PFS Number 43870-2002
Character Name Azu Azan
Class/Levels Ranger 4

Sorry, didn't realize the game had started!

Horizon Hunters

1 person marked this as a favorite.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Regarding Party order, I've moved Azu to the front, behind the Reedemer on account of having the most HPs, but if someone really needs to be ahead of Azu, let me know. I've moved Azu's companion to the rear.


Hey Massee, I get really bothered by the sort of casual sexism in your most recent post and find it inappropriate for a publicly facing PFS game.

Vigilant Seal

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HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Ok my apologies. I'll tone down Scratch.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

We start with 1 hero point, right? Have we earned any more after our first "hour"?


1 person marked this as a favorite.
Bonekeep Slides

Yes! Sorry, switching between 1st ed and 2nd has gotten me all wired. Yes, everyone starts with 1 Hero Point. I think I'll grant Scratch a second one for obliterating the poor suit of armor.

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

From Tues. Jan. 25th to Feb. 4th, we'll be getting major electrical work done on our home. They have a plan in place to maintain our internet access, but you never know how these things will go. Feel free to bot me if you don't hear from me in 24 hours. As Elsha is my better half, he'll be in the same boat.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Do we need more crafting checks?


Bonekeep Slides

No, you have learned all you may learn!

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

What's the story of the stranded pathfinder? I guess we didn't make it that far in the last Act.


1 person marked this as a favorite.
Bonekeep Slides

No, that was another site. A half-elf botanist and a human sneak wandered down a trapped hallway. They found the traps, and the human sneak was killed by fire creatures.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Franzine: I just noticed you're using a sturdy shield. Used it for very long? How well are you finding the increased hardness and BT for keeping it from breaking very quickly? Do many of the blocks still have some damage come through? I have a dwarven shield fighter that is nearly rich enough to purchase one.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

It is awesome! Only had it since a scenario before this current scenario. I've barely needed to use it to block and I think it's only taken one hit so far that beat the hardness by a point or two. It's going to be the next item I turn into +1 striking due to its use as a bludgeoning weapon.

Also, from what I read in the past, I can upgrade it to a lesser sturdy shield at 7th level by only paying the difference. (Correct me if I'm wrong, though).

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Regarding Scratch's boomstick with the fatal trait:
Fatal is pretty hardcore. I played the elven sniper in Headshot the Rot and was taken aback by the amount of damage the Fatal trait did. Some people get it confused with the deadly trait. Fatal is much worse.

Quote:

Fatal

Source Core Rulebook pg. 282 2.0
The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Ya, you may have been in head shot with me as Booker, but I'm not 100% sure.

Fatal is very mean, especially on any class that has a faster than normal weapon proficiency, like gunslingers and fighters. Many crits, more than outweighs the lost reload action.

--

Regarding the shield, glad to hear its working out well. I haven't looked into upgrading costs to better versions. Are you going to make the shield +1 striking or a shield boss/spike? A slight jump up in damage die.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:
Azu Azan wrote:
Scratch, my understanding is that you don't roll the extra crit dice. You just roll your dice normally and double it. Obviously you'd roll the Fatal die separately. Also wasn't sure what the +4 is. I know you get +1 for Gunslinger...doubled that would be +2

+1 gunslinger, +1 for concussive

I'm only rolling all the damage vs half and doubling to save the GM math. Sometimes it'll help my damage and sometimes hurt it. The doubling is a nice way to save time and math but it doesn't work as well in pbp with deadly/fatal imo.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Doubling actually works better in PbP because the player doesn't know if they crit via +10. By rolling the weapon damage, you're requiring the GM to look at which damage apply if there is no crit.

By rolling your dice normally, and then simply adding a line for the extra dice (Fatal/deadly) in case of the crit, the math would be easier.

+1 Concussive? Is there a feat that gives a gunslinger +1 damage on Concussive? The trait doesn't appear to grant it, so that's why I was confused. Oh wait...you mean Kickback. Okay, got it.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Ya sorry, kickback. I knew it was one of the gun traits not a feat or a class trait.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

It was someone named Mirko that played Booker in my Headshot game. What a fun scenario that was.

Got a shield boss on my shield. Longsword does Slash or Pierce & shield/boss does bludgeon. Got basic weapon damage bases covered. ;)

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

head shot was excellently fun.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

@GM - My choice of fight or arch is dependent on whether the Franzine's Glimpse of Redemption blocked all the damage. I'm obviously hoping I get to avoid the damage since I was the only one the creature attacked.


Bonekeep Slides

That is up to Franzine. If her character would have used her Reaction, then I have no issue.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Yep! I have specified at the bottom of each of my combat posts the instructions for using Glimpse of Redemption or Reactive Shield.
It's all here in beginning & end of post.

So, yes, Glimpse of Redemption goes off when Azu is attacked.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Failed miserably on that reflex save. Does Franz need to start over? And spend an action to stand up from prone or can she just stay down and grab the Arch?


Bonekeep Slides

Unfortunately yes, you must start the process all over again!

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