Ramona Avandth

Navasi Lv 8's page

41 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Looks great! Thanks for an excellent game!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"Grab my sword and let's get out of here!" Navasi grabs her pistols and her buzz sword from Jim and books it out of there.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi nods at T'kai. "Thanks! Let's kill this damn thing!" She stands and shoots her cold pistol at the herald, adding in a healthy dose of Get 'Em!

Cold vs EAC, Get Em: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 for 1d6 + 4 ⇒ (6) + 4 = 10 cold!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi will spend her Resolve to stabilize.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

I know. But in the interest of keeping things moving, and since I know what I'm going to do, I figured I'd post sooner rather than later.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi, on her turn, cringes when she sees Quirk take the hit. "Quirk, dying here won't help the cause! Let's get out!" She uses Inspiring Boost to restore 19 Stamina to Quirk as a standard action and renews Get 'Em on Dork-us as a move action!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi's eyes go wide as Jim takes a beating! "Starfinders, we ARE LEAVING! Let Dork-us stay and go down with the ship!" She draws a grenade and tosses it just south of the re-animated hulk, renewing the Get 'Em! Grenade!: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 vs DC 5! Stickbomb I, DC 14 Reflex or entangled: 2d4 ⇒ (1, 1) = 2 rounds!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"You sonuva, you made me bleed my own blood! I HATE BLEEDING." Navasi swears like a sailor, turning the air blue with her words. She takes a guarded step back and fires her plasma pistol, adding a dose of GET 'EM to the blast!

Plasma Pistol vs EAC, Get 'Em on Dhurus: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 for 1d8 + 4 ⇒ (7) + 4 = 11 fire and electrical damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"Here, take this!" Navasi shoves her buzzblade dueling sword into Huckle Jim's hands. "Use this. It'll make more of a dent than your baton. Slices, dice, juliennes!" She backs away from the twitching body and draws her plasma pistol as well!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi spends a move to renew the Get'Em, and uses her standard to use Inspiring Boost on Raatchet, renewing 19 Stamina points.

"Ignore his boasting, Raatchet! One ugly space bug supporting another ugly space bug is just two ugly bugs too many!"


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi applies Get 'Em to the hierach with a blast from her cold pistol!

Cold Pistol vs EAC, get 'Em: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for 1d6 + 4 ⇒ (4) + 4 = 8 cold damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi sees Jim get hit and moves toward him, shouting, "Don't let him get through your guard, Jim! Keep your left arm up!"

Inspiring Boost on Jim for 19 Stamina back!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"Let's mop this mook up and help Jim!" She takes a guarded step away from the Red menace and shoots, renewing Get 'Em on Red!

EAC Cold Pistol vs Red, Get 'em: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for 1d6 + 4 ⇒ (3) + 4 = 7 cold damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Quirk, don't forget the +2 from Get'Em on Red!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi takes a guarded step north and fires at Red, renewing her GET 'EM!

Cold pistol vs Red EAC: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for 1d6 + 4 ⇒ (2) + 4 = 6 cold damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi rushes forward, and shoots at Red, adding a GET 'EM to the shot!

Cold Pistol, Get 'em on RED: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 for 1d6 + 4 ⇒ (3) + 4 = 7 damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Engineering Aid: 1d20 + 3 ⇒ (19) + 3 = 22
Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

I think it sounds like Option 2 is probably best. I don't want to spend any more time than we have to, due to the battle depending on us.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

My stealth and acrobatics are about the same, so Route 1 and 2 both seem okay. Might lean toward 1 just to keep casualties down in the battle outside.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

I think I'm good with going on without resting at the moment.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"Counting you? None." She snaps back, with a grin of her own. "Let's rock and roll, party people."


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi grabs the insignia, conscious of the fact that Starfinder insighnia sometimes hide valuable information. "Affirmative on the breach. Heading toward the objective now. Hold on out there." She glares at the ysoki's horrid joke with a look of disgust. "Really? That's the best joke you had?"


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi shoots at Yellow, and places Get 'Em on Yellow!

Yellow Shot: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 for 1d6 + 4 ⇒ (3) + 4 = 7 cold damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi calls out as the Jinsul hit her. "That's right, crabbie! Bring on the pain!" As a move action, she places Get'em on RED and as a standard action uses Inspiring Boost on herself, gaining 19 stamina back!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi moves up behind HJ and shoots at Purple, adding a helping of GET 'EM to the alien!

Cold Gun vs Purple EAC!: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 for 1d6 + 4 ⇒ (5) + 4 = 9 cold damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi moves up, drawing her zero pistol as she goes! She shoots as a standard action at Blue again, renewing the Get 'Em!

Zero pistol vs Blue EAC, Get Em!: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 for 1d6 + 4 ⇒ (3) + 4 = 7 cold damage!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi grins. She points at Blue. "Get 'em, lads!" +2 to hit vs Blue!"

Also have WATCH OUT! as a reaction! When a foe makes a ranged attack against an ally within 60 feet of Navasi, she can warn the ally as a reaction. The ally can use a reaction to gain a +4 bonus to AC against that single attack and then falls prone. I'll use it if the shot looks set to land hard.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Sorry, had to make an emergency trip to O'Hare to drop off family. Took most of the day.

Computers: 1d20 + 14 ⇒ (4) + 14 = 18


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Gunnery, using Pilot ranks as BAB: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20 Navasi hits the gunner's station and starts shooting!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Sense Motive Aid to Qurk: 1d20 + 12 + 1d6 + 1 ⇒ (12) + 12 + (1) + 1 = 26 "Yep, zig... NOW! Zag.... NOW!"


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi looks hard at the engineering controls and begins sing to herself in an undertone: "The throttle cable's connected to the... what the heck was it? THROTTLE CONTROL! The throttle control's connected to the instrument panel. The instrument panel's connected to the... the... the... flight attitude control arm! No wait, that part!" She begins to flip switches and turn dials. Some might say madly.

Engineering: 1d20 + 3 ⇒ (12) + 3 = 15


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi lets out a low whistle. "Up for it? Sure. Up for surviving it? Better question. You don't ask for small favors, do you Jadnura?" She leans back, trying for cool and casual. "Might need some heavy weapons. Better armor. Survivability options. Can you provide those?"


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi laughs. "No, he's a Society backer and quite vocal about his support. I'll let you choose how best to utilize your dead." She can sense he's wavering. "We work with several Pact Worlds corporations, and we've done favors for far more. The Society believes strongly in having friends. And we have made a lot of friends." Bluff: 1d20 + 14 + 1d6 + 1 ⇒ (20) + 14 + (5) + 1 = 40


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi smiles widely at the pale worm, trying to maintain her calm and cool. "Well, to the victor go the spoils in any war, my pale friend. But the Society is no slouch in the financial department. Plus we have backers. You've heard of Zo, I take it?"

Bluff: 1d20 + 14 ⇒ (6) + 14 = 20 Choosing to add 1d6 + 1 ⇒ (3) + 1 = 4 expertise to that!


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"We are going to have a talk about how you knew about that, Raatchet. A very LONG talk." Navasi grumbles and pitches the hair clip and gives the Ysoki the evil eye.


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"Good jobs, crew! Let's keep these crabby sons of slimeballs on the ropes!" Navasi croons, while whispering sweet words of encouragement to our pilot.

Aid Piloting: 1d20 + 15 ⇒ (6) + 15 = 21


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi hits the comms and broadcasts to the Jinsul ship, TAUNTing their crew. "Listen you sons of space-crabs, cease fire or we'll not only destroy your ship, we'll destroy your sad and pathetic souls as well! You'll be reborn as lice on the butt of a space whale, got me?"

Bluff to Taunt Gunners!: 1d20 + 14 ⇒ (15) + 14 = 29


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

I will aid the Piloting check, please!

Piloting Aid: 1d20 + 15 ⇒ (14) + 15 = 29


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

"I can jockey a Drake well enough. I'm a heckuva Captain, you know."


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Navasi rushes in, looking winded. "Sorry, had the wrong briefing room... Are you aware there's apparently some sort of reality TV show being planned for Salvation's End? The catering bill alone looks frightening..." She catches her breath and nods to each of you. "Navasi's the name. I'm supposed to help you lot with a mission? Also, we are totally out of soap in the head."


SP 48/48, HP 52/52, RP 8; EAC 22, KAC 23; F+3, R+10, W+9; Perc +12, darkvision; Init +4, SM +12

Okay, here goes:

Player: JamesMartin
Character: Navasi, serving as proxy for Shim-Shim!
1904-706
Faction: Wayfinders
Day Job Profession Architect: 1d20 + 7 ⇒ (8) + 7 = 15 x2 = 30 credits