OMB's Outpost 2: Solstice Scar D (Inactive)

Game Master James Martin

Slides and Maps!


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Bonekeep Slides

Hello! Please check in and provide the following information:

Forum Name:
Character Name:
Character class(es) and level:
PFS ID:
Day Job:
Faction:
Miscellaneous information I should know about your build:

Thanks! We'll open the gameplay thread closer to time!

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Greetings one and all.

Holly is a combination of support, skill, and melee all depending on what is needed at a particular moment. I tend to roleplay her a haughty young women who tends to think of most things as a stepping stone on her way to true Taldan nobility.

Forum name: Big Joe
Character Name: Holly Day
Character class(es) and level: Bard (Dawnflower Dervish) 11
PFS ID: 20941-2
Day Job: Perform (dance): 1d20 + 30 + 1 ⇒ (9) + 30 + 1 = 40
Holly has the Prosperity Boon: +1 to Day Job checks and DC 45 = 200 gp & Dc 50 = 300 gp
Faction: Sovereign Court
Miscellaneous Information:

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Forum Name: Zach D
Character Name: Fandral "The Dashing" Devinwood
Character class(es) and level: Swashbuckler/Gunslinger 11
PFS ID: 133462-5
Day Job: profession pirate sailor: 1d20 + 20 + 10 ⇒ (11) + 20 + 10 = 41
Faction: The Exchange
Miscellaneous information I should know about your build: I do have a bot me section prepared for my parry and riposte ability. And I usually do post it at the end of every round.

I am in the middle of updating his character sheet, but it will be done by the start of the adventure.

Holly, looking forward to causing some more mayhem with you.

And due to my JFC everyone gains a +3 on their day jobs.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Fandral, how nice to see you again. Oh yes, we will be causing some of that I am sure.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Forum Name: Helikon
Character Name: Adsal
Character class(es) and level: Arcanist 5/ Evangelist 5
PFS ID: 50731-2
Day Job: Craft Illumination: 1d20 + 27 ⇒ (10) + 27 = 37
Faction: Grand Lodge

Scarab Sages

Hey there all. I posted as a TBD on character. I have several in tier, so I can fill in holes.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Well between Myself and Holly, we should have front line covered, but the more the merrier.

Scarab Sages

Well, I will assume that the oracle will have the healing covered. Also, having looked at its stat block, it does focus at least some on summoning, so there will be a sufficient front line for sure. I will propose bringing a necromancer, as specials are where he can truly shine the best. Though, I also have a melee switch-hitter, archer (sniper), and 3 healers (though one is more of a buffer). Preferences?

Scarab Sages

Forum Name Granta (Scott for Chronicle)
Character Name Magor Lavablood
Character class(es) and level Oracle 11
PFS ID 143586-4
Day Job Profession (stonemason): 1d20 + 17 ⇒ (10) + 17 = 27
Faction Scarab Sages
Miscellaneous All non-core abilities and items should be linked or explained in the profile.

Saashaa wrote:
Well, I will assume that the oracle will have the healing covered. Also, having looked at its stat block, it does focus at least some on summoning, so there will be a sufficient front line for sure.

Magor is good enough to backup somebody else at pretty much any role, but not to be the primary at a task. For example, until he gets heal next level, his best cure spell averages only 29 hp. At subtier 10-11, that just doesn't cut it during combat.

If you want to buy a scroll of heal, Magor would be more than happy to use it for you, but short of that he would be better off carrying your body to safety than healing you.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil
Saashaa wrote:
I will propose bringing a necromancer, as specials are where he can truly shine the best.

Saashaa, my PC is a necromancer; in case that factors into your plans for character choices. I can also pretend to be an illusionist in a pinch. Additionally, hello again to Holly/Fandral/Adsal! My profile should be updated for level 11 by this weekend.

Forum Name: Irish202
Character Name: Yami Kurokage
Character class(es) and level: Wizard 11
PFS ID: 34789-16
Day Job: Craft (Puppets): 1d20 + 18 + 3 ⇒ (1) + 18 + 3 = 22
Faction: Dark Archive

Miscellaneous:
Yami likes to augment Shadow spells with his crook of Cilhurdeen from Realm of the Fellknight Queen module chronicle. He also royally ticked off the Fey Court in that module, and has an exceptionally awkward/chilly/hostile relationship with any fey creatures that he encounters.


Bonekeep Slides

Welcome, everyone! I'll begin the role-playin' shortly, but in the meantime, I have linked to the slides above. Please put your token on the slides and fill out Initiative and Perception. Thanks!

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

It is in view only.


Bonekeep Slides

Okay, try now.

Scarab Sages

I'm tempted to bring my necromancer as well as he has never played with another necromancer.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Necromancer it is.

Forum Name: Saaashaa
Character Name: Smert
Character class(es) and level:
PFS ID: 78886-8
Day Job: Graverobber: 1d20 + 13 ⇒ (6) + 13 = 19
Faction: Dark Archive
Miscellaneous information I should know about your build: a build completely focused on animating dead.

Scarab Sages

6x6?! I think these are the first colossal creatures I've ever fought in PFS.


Bonekeep Slides

BIG spiders!

Scarab Sages

Who is already next to me? Yami and . . . ?

Scarab Sages

@Fandral: I moved your token to the only square that you can 5-ft. step adjacent to me.

Scarab Sages

If the unidentified token is Adsal, then he, Yami and Fandral each have 1 hour of communal delay poison, and I have 2 hours.

Scarab Sages

Our Mysterious Benefactor wrote:
I'm sorry, he was aiming at MAGOR, not Smert, due to the AoO from reading the scroll. I apologize, still getting names and tokens straight.

In that case, nobody has communal delay poison. Magor is dead.

Good luck, everybody! I'll send you a postcard from the Plane of Earth.


Bonekeep Slides

Ha! Don't fret, this is Pathfinder where dead is just a condition. You might yet rise again like a phoenix, minus the fire and ashes and damage to the carpet.

Scarab Sages

Nah, I'm not one for bringing back PCs. Besides, I've already played Eyes of the Ten, so Magor only had a couple scenarios left until retirement anyhow.


Prank War Map

Assistance here.

AID TOKEN #1

Passing Aid Token to: Our Mysterious Benefactor
Current Boosts:
Timely Inspiration (Aurus Goldson)

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Seems silly to me, but it is you character and your choice. We'll make do.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

If you prefer to still participate as a NPC, Magor, I can raise you as a juju zombie so that you retain all of your oracle abilities at least until the end of the scenario. Losing a healer for this will make the remainder very difficult.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1
Yami Kurokage wrote:
Losing a healer for this will make the remainder very difficult.

I can only assume he has made his decision with this in mind. It will be difficult, but we can make due. Creativity will be the name of the game. Though....having these things as undead minions will also shift things in our favor. Creativity.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal did his summoning. As an occultist this is just a standard action. I could bring a bralani who could heal our dwarf. Can Bralani use the scroll


Bonekeep Slides

It can with a Use Magic Device check with a DC of 24, but I don't think the Bralani is trained in Use Magic Device. Anybody have any input?

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

You could summon a vulpinial agathion instead, which has Use Magic Device. Alternatively, if the GM is feeling particularly benevolent, you could potentially ret-con your action to UMD the scroll instead?

Scarab Sages

I don't want to play a zombie, but if you can get breath of life off in time, that's a totally different story.

Scarab Sages

@Holly: Unless I'm missing something, that won't work. You used two standard actions.

Scarab Sages

After a private discussion with the GM, I will definitely not be continuing this game. Please do not spend any more time or actions trying to bring me back.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

So..aside from having a climb speed, these spiders take up a 30x30 and have reach beyond that. Can I just ride one across the ravine?


Bonekeep Slides

You could, except you took too long protesting and now we must move on. Tempus fugit.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Sounds good.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Is it safe to assume that the spiders are hindered by the bog as well?


Bonekeep Slides

It's not called out for larger than PC-sized creatures, so let's go with yes. I would imagine the muck would hinder a BIG foot as much as a small one.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Something I would like to remind my fellow players of, though I am not intending to sound any bit pushy or such...

As we have lost our healer, my undead are the only members of the party with disposable hit points.

I am not saying that they should do all fighting, by any means. I am merely cautioning our gung-ho front liners about being as gung-ho. I would prefer to not be the only surviving party member when this is all over.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

I will not harp on this, but I will say it once, I spent resources to animate those spiders, 2/5 of my animate dead spells and 1,500 gp. Reasonably, necromancers do not get to keep raised undead from scenario to scenario. But tossing my resources out so cavalierly seems a bit unfair. I have said my peace and will accept whatever you decide.


Bonekeep Slides

The scenario calls out days having passed, so you've got your spells back. You're traveling with a group bent on a holy crusade. I can't see them being okay with your keeping giant undead things with them. However, I have raised this in the GM thread and will see if anyone has a good reason to allow it.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

In the past 3 parts of this special that I have played on this character, every single GM has stated that any animated dead I have made will not carry across between travel sections; specifically for the reasons OMB has stated. I felt this was in line with the RP of the scenario, despite my crowning achievement of this character's career.

Crowning Achievement (Part B/C spoilers):
Said achievement being animating the ancient white dragon and sending it rampaging off to assist other tables with their boss encounters.

Now, I do agree that dropping 1.5k for their short usage is a bit off on the cost/benefit ratio. I would be happy to split the cost of the components you used for the spiders if that lightens the load for you a bit.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

While Smert would not make these arguments and would likely burst into tears at the thought of losing his friends due to discrimination (he's kinda not all there upstairs), maybe some other tactics minded character would raise theses points.

*Undead are almost always quite effective against other undead. They are not susceptible to many of the things that some of the more powerful undead do.
*They are mindless. They will not do anything other than what Smert tells them to do.
*They are just as fast as a standard humanoid in heavy armor.
*They are perfect pack mules. (Str of 43 and can't get tired)
*They are basically like dogs, just massive and a little lot tainted.

OOG reasons

*This is what my character does. It is basically a pet class whose 'pet' is whatever the scenario throws at us.
*Each of those spiders are 24 HD. Which uses up 48 of the 64 HD I can animate in total, so it is a limited pool.
*This is a special, one of the few times I could raise and bring an army of undead.
*We lost our healer for whatever reason. We need some form of 'regaining' HP. These are just in the expendable sense.
*Once they are dead they are dead.

As I said previously, as you are the GM I will accept your decision.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Sorry about the blackout period. My computer died and I am restricted from accessing the site at work. I am back up and running now though. Thank you in advance for understanding.

Joe

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Well, with the canoe choice, that pretty much decides it with the spiders. No spiders.


Bonekeep Slides

Welcome back, Joe!

Smert, after checking with the hive mind, I am okay with the spiders. It is a Special, after all. If you want to command the spiders to walk past the undead, I don't expect the undead will bother them, given their natures. You can pick them up after the canoe ride at the Lost and Found Minions booth.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Also same here sorry, have been traveling.
As I said this is a very special situation. Special situations need special measures.

Dark Archive

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CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

Okay, i won't say no to this opportunity.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

I'm picturing this canoe ride, with this crew and I am laughing very hard.

Dark Archive

CN Human Wizard 9 | HP 56/56 | AC10 tch10 FF10 | CMD 14/FF 14 | F+4 R+4 W+8 | Init +2 | Perception +1

I will give money for a deathward scroll as well.

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