The Broken Lands

Tuesday, June 4, 2019

Continuing our preview of the ten meta-regions of the Lost Omens World Guide, releasing in August, this week we take a look at the Broken Lands. This region occupies the northeastern corner of Avistan, consisting of Brevoy, Mendev, Numeria, Razmiran, the River Kingdoms, and the Sarkoris Scar (what used to be the Worldwound). While many parts of the world could be described as "broken," this region is particularly scarred by political upheaval, war, and demonic invasion. Player characters in these lands are likely to find rival factions competing for control of a government on the edge of collapse, open conflict between opposing city- or nation-states, or the remnants of the Abyssal horde now cut off from their demonic home plane and stranded in a world no longer focused on eradicating the threat they present.

Illustration by Federico Musetti

Unlike Absalom, which we examined last week, there have been several adventure paths and standalone modules set in the Broken Lands whose outcomes we've canonically codified into the second edition status quo. Among these are Iron Gods, Kingmaker, and Wrath of the Righteous.

In Numeria, the Technic League has fallen from power, leaving Black Sovereign, Kevoth-Kul to kick his addiction to the mind-muddling drugs they'd been feeding him for years all on his own. What erratic behavior may come from the throes of withdrawal, and what political factions may vie to replace the league as the power behind the throne remains to be seen. Perhaps the adherents of the new goddess, Casandalee, will play a role?

Illustration by Valeria Lutfullina and Rogier van de Beek

In the River Kingdoms, a new nation rose in the Stolen Lands (conveniently left unnamed so that the kingdom you created in your Kingmaker campaign doesn't invalidate canon) and overtook Pitax.

In neighboring Brevoy, a king left at the altar has brought the lands of Issia and Rostland closer to war than ever before. Meanwhile, the previously abandoned and sealed Skywatch presents a new mystery for adventurers uninterested in the feuds of the nation's noble houses.

Illustration by Klaher Baklaher

Queen Galfrey of Mendev, kept alive with sun orchid elixir to ensure constant leadership against the agents of the Abyss, has been given a well-earned retirement, and has left the nation in the capable hands of Chancellor Irahai. The end of the Mendevian Crusades, however, has left the nation without purpose or common threat, and the chancellor has her work cut out for her in unifying the people to foster a national culture long overshadowed by the threat of war and legions of foreign crusaders calling the northern land home.

Illustration by Cynthia F. G.

In what was formerly the Worldwound—closed when mythic heroes defeated the demon lord Deskari—demons still lay claim to the tainted wasteland. While before they could count on endless reinforcements from the heart of the Abyss, the surviving demons and cultists are now cut off from their home plane and desperate to survive. The native Sarkorians who once called the land home have begun to return and reclaim their ancestral homeland, but they won't find its current inhabitants particularly welcoming. With the help of remnant crusaders not yet turned south to face the rising threat of the Whispering Tyrant and the strange outsiders that the Sarkorians call their gods, perhaps they can heal the Sarkoris Scar and make it into a stable, fertile land once again.

Illustration by Rogier van de Beek

In Razmiran, once merely a River Kingdom and now a nation in its own right, life continues as it did before the Whispering Tyrant's escape, its citizens taking solace in the knowledge that their land is protected by a benevolent deity, Razmir. The Living God has not opposed the Whispering Tyrant and a constant stream of "donated" corpses to the lich's armies has ensured a tenuous peace between the two powers.

This chapter of the Lost Omens World Guide presents seven new character backgrounds and the Aldori duelist archetype, which allows player characters to master the iconic dueling style of Brevoy's Aldori swordlords!

Illustration by Klaher Baklaher

On Thursday, be sure to check out the second in our Tales of Lost Omens series of flash fiction, written by veteran Pathfinder Tales author Tim Pratt, who previously explored the region in the pages of the novels Liar's Blade and Reign of Stars. Next week, we'll look at the Eye of Dread along the shores of Lake Encarthan, where the shroud of undeath has once again fallen upon the world.

Mark Moreland
Franchise Manager

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Tags: Pathfinder Lost Omens
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Liberty's Edge

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:
TriOmegaZero wrote:
At least two PFS scenarios include godcallers as NPCs.
They're also talked about in the Spirits and Superstition section of the Kellid entry in Inner Sea Races, there's a god caller and her eidolon in Dave Gross' Pathfinder Tales novel King of Chaos, there's a bit of information about a particular god caller and eidolon in The Worldwound sourcebook, and anyone familiar with Scourge of the Farheavens and Breath of the Dragonskull has interacted with a particular Sarkorian deity who may be making his next appearance outside of a scenario...

You make me happy :D


1 person marked this as a favorite.
Roswynn wrote:
Andostre, if you're asking who Alglenweis is,

I wasn't, but thank you! I was trying to find out who the Sarkorians worshipped that's not mentioned in their Pathfinder wiki article, in which Alglenweis is mentioned.

I have learned from your's, TOZ's, and Michael Sayre's answers that it seems to be one empyreal lord and a small number of eidelons are all that have been revealed so far. And I didn't realize that they were eidelons until today.

I was curious because I have a PC of Sarkorian descent who maintains that his ancestors worshiped another empyreal lord, and he's trying to return that worship to reclaimed lands in the Worldwound. I was wondering if there was going to be any 2E lore would contradict that.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber
NightTrace wrote:
Michael Sayre wrote:
TriOmegaZero wrote:
At least two PFS scenarios include godcallers as NPCs.
They're also talked about in the Spirits and Superstition section of the Kellid entry in Inner Sea Races, there's a god caller and her eidolon in Dave Gross' Pathfinder Tales novel King of Chaos, there's a bit of information about a particular god caller and eidolon in The Worldwound sourcebook, and anyone familiar with Scourge of the Farheavens and Breath of the Dragonskull has interacted with a particular Sarkorian deity who may be making his next appearance outside of a scenario...
You make me happy :D

Made his next appearance TODAY in fact.

Paizo Employee Organized Play Developer

9 people marked this as a favorite.
Cori Marie wrote:
NightTrace wrote:
Michael Sayre wrote:
TriOmegaZero wrote:
At least two PFS scenarios include godcallers as NPCs.
They're also talked about in the Spirits and Superstition section of the Kellid entry in Inner Sea Races, there's a god caller and her eidolon in Dave Gross' Pathfinder Tales novel King of Chaos, there's a bit of information about a particular god caller and eidolon in The Worldwound sourcebook, and anyone familiar with Scourge of the Farheavens and Breath of the Dragonskull has interacted with a particular Sarkorian deity who may be making his next appearance outside of a scenario...
You make me happy :D
Made his next appearance TODAY in fact.

Why, so he did! What a remarkable coincidence ;)


Andostre wrote:
Roswynn wrote:
Andostre, if you're asking who Alglenweis is,

I wasn't, but thank you! I was trying to find out who the Sarkorians worshipped that's not mentioned in their Pathfinder wiki article, in which Alglenweis is mentioned.

I have learned from your's, TOZ's, and Michael Sayre's answers that it seems to be one empyreal lord and a small number of eidelons are all that have been revealed so far. And I didn't realize that they were eidelons until today.

I was curious because I have a PC of Sarkorian descent who maintains that his ancestors worshiped another empyreal lord, and he's trying to return that worship to reclaimed lands in the Worldwound. I was wondering if there was going to be any 2E lore would contradict that.

I'm sure you're in the clear, Sarkorians' approach to worship is similar to goblins': if it's interesting enough, someone is praying to it. They have cults to gods, empyreal lords, archdemons (that wasn't wise in hindsight), archdevils, eidolons, nature itself, and probably more.


Pathfinder Adventure Path, Card Game, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky wrote:
Maybe, fighting styles are cool, but those swordlords are so snooty >_>

I'd look it up if I wasn't on my phone, but I seem to recall a web fiction with a former swordlord who was anything but snooty. (Though to be fair, he was a former swordlord for a reason.)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
MythicFox wrote:
Rysky wrote:
Maybe, fighting styles are cool, but those swordlords are so snooty >_>
I'd look it up if I wasn't on my phone, but I seem to recall a web fiction with a former swordlord who was anything but snooty. (Though to be fair, he was a former swordlord for a reason.)

Sounds about right.


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Deadmanwalking wrote:
Anguish wrote:
I think that's up to us as players to write in what our PCs are doing.
Sure, but we need a vague canonical answer for everyone who didn't actually play the AP (including all the new players starting with PF2). It needs to be vague enough to allow room for cool stuff like you describe, but it needs to be there for people who don't have an existing explanation from their own game.

I figured it out- the WotR PCs are in an unwinnable fight to hold off whatever it is that causes the Gap. For thousands of years they will fight valiantly and the extent to which history gets broken is much less for their efforts (perhaps they are the ones who rescue, and hide, Golarion). Perhaps the calculus was "If we hold off long enough for Epoch to be built, the post-Gap universe will have a chance".

Dark Archive

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
I haven't taken the time to run a swordlord, but I could see myself trying it out sometime.

I absolutely love the Aldori Swordlord archetype and PrC. When combined with the Duelist PrC the result is both fun and kinda stupid. See this post for what a level 14 Aldori Swordlord Duelist can achieve. You'd think AC 50 would be enough...

Liberty's Edge

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Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
PossibleCabbage wrote:
Deadmanwalking wrote:
Anguish wrote:
I think that's up to us as players to write in what our PCs are doing.
Sure, but we need a vague canonical answer for everyone who didn't actually play the AP (including all the new players starting with PF2). It needs to be vague enough to allow room for cool stuff like you describe, but it needs to be there for people who don't have an existing explanation from their own game.
I figured it out- the WotR PCs are in an unwinnable fight to hold off whatever it is that causes the Gap. For thousands of years they will fight valiantly and the extent to which history gets broken is much less for their efforts (perhaps they are the ones who rescue, and hide, Golarion). Perhaps the calculus was "If we hold off long enough for Epoch to be built, the post-Gap universe will have a chance".

I always wondered which murderhoboing PCs were responsible for the Gap. Now we know that it is the WotR ones.

Makes sense. With great power in PC's hands comes multiversal trauma

Paizo Employee Customer Service Representative

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Removed many posts and the replies to those posts. Personal bickering doesn't belong in any thread. Many of the removed posts were also very off topic. Lets try to keep the thread on topic, please.


Paizo Charter Superscriber; Pathfinder Companion Subscriber; Starfinder Charter Superscriber
PossibleCabbage wrote:
Deadmanwalking wrote:
Anguish wrote:
I think that's up to us as players to write in what our PCs are doing.
Sure, but we need a vague canonical answer for everyone who didn't actually play the AP (including all the new players starting with PF2). It needs to be vague enough to allow room for cool stuff like you describe, but it needs to be there for people who don't have an existing explanation from their own game.
I figured it out- the WotR PCs are in an unwinnable fight to hold off whatever it is that causes the Gap. For thousands of years they will fight valiantly and the extent to which history gets broken is much less for their efforts (perhaps they are the ones who rescue, and hide, Golarion). Perhaps the calculus was "If we hold off long enough for Epoch to be built, the post-Gap universe will have a chance".

Oh, I like that.

Paizo Employee Franchise Manager

4 people marked this as a favorite.
Zaister wrote:
PossibleCabbage wrote:
Deadmanwalking wrote:
Anguish wrote:
I think that's up to us as players to write in what our PCs are doing.
Sure, but we need a vague canonical answer for everyone who didn't actually play the AP (including all the new players starting with PF2). It needs to be vague enough to allow room for cool stuff like you describe, but it needs to be there for people who don't have an existing explanation from their own game.
I figured it out- the WotR PCs are in an unwinnable fight to hold off whatever it is that causes the Gap. For thousands of years they will fight valiantly and the extent to which history gets broken is much less for their efforts (perhaps they are the ones who rescue, and hide, Golarion). Perhaps the calculus was "If we hold off long enough for Epoch to be built, the post-Gap universe will have a chance".
Oh, I like that.

See, now isn't it better to be able to tell stories like this with the setting than it would be to have us just say explicitly how the Worldwound was closed and where those heroes are now?


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Pathfinder Adventure Path Subscriber

Yeah, I feel like "what happened to the WoTR heroes" might be a touch too specific for a canonical answer, since that question probably has as many answers as groups that finished WoTR. Something like Kingmaker is a little easier to state a vague canonical answer for, since "there's a new kingdom there now" is something that happens in every successful Kingmaker campaign. (Or so I gather, anyway, I haven't played that AP yet.) Leaving it open makes it easier for GMs to insert what happened at their tables, or make something up if they didn't play WoTR.

Paizo Employee Franchise Manager

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Meraki wrote:
Leaving it open makes it easier for GMs to insert what happened at their tables, or make something up if they didn't play WoTR.

Furthermore, if you're not running other campaigns set in or around the Sarkoris Scar in P2, there's nothing preventing you from converting WotR and just delaying the closing of the Worldwound until the PCs finish the AP. While the implications of the AP's conclusion have a major impact on the setting, they're still self-contained enough that they should have little to no impact on other parts of the world if they haven't happened yet.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I’m really curious to see what Casandalee’s alignment and domain are going to be.

Iron Gods spoiler:
In the original AP, her default alignment mimics Unity’s, and she becomes NE, if the PCs don’t install memory facets into her. An evil AI replacing the Technic League as the power behind the throne sounds really *cough*skynet*cough* sweet.


I am assuming that Casandalee will be Neutral, since Triune and Brigh are Neutral.


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
PossibleCabbage wrote:
I am assuming that Casandalee will be Neutral, since Triune and Brigh are Neutral.

I'd second that. To give some detail if others don't know, in Starfinder Triune is the god created from Brigh + Casandalee + Epoch (a robot god from some other planet). If Triune is true neutral and so is Brigh, without being too reductively mathematical it seems reasonable that Casandalee and Epoch were as well.

Dark Archive

Opsylum wrote:

I’m really curious to see what Casandalee’s alignment and domain are going to be.

** spoiler omitted **

I mean, for all we know her default domains are domains included in Pathfinder Society Chronicle sheet


Opsylum wrote:

I’m really curious to see what Casandalee’s alignment and domain are going to be.

Iron Gods spoiler:
In the original AP, her default alignment mimics Unity’s, and she becomes NE, if the PCs don’t install memory facets into her. An evil AI replacing the Technic League as the power behind the throne sounds really *cough*skynet*cough* sweet.
PossibleCabbage wrote:
I am assuming that Casandalee will be Neutral, since Triune and Brigh are Neutral.

I thought the spoiler was about what if the PCs fail . . . .


Phaedre wrote:
PossibleCabbage wrote:
I am assuming that Casandalee will be Neutral, since Triune and Brigh are Neutral.
I'd second that. To give some detail if others don't know, in Starfinder Triune is the god created from Brigh + Casandalee + Epoch (a robot god from some other planet). If Triune is true neutral and so is Brigh, without being too reductively mathematical it seems reasonable that Casandalee and Epoch were as well.

It would be conceivable that Casandalee and Epoch have alignment components which cancel out once they are networked. But nothing about Epoch seemed particularly non-Neutral, from what I've read.

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