The Return of the Runelords Player's Guide is here! Within, you'll find all the information you'll need to craft your character for this Adventure Path, including several unique campaign traits that will help tailor your character to the themes found in the campaign and... just maybe... set up some surprises for you along the way. In addition, the Player's Guide helps you choose which of your prior PCs, if any, who took part in Rise of the Runelords or Shattered Star might have roles to play in the background of the Return of the Runelords Adventure Path.
This new campaign begins in the small town of Roderic's Cove, and at the end of the Player's Guide you'll find a little chart that each of you will get to roll on at the start of the adventure, to determine what sort of bargains you might have uncovered at the town's weekly Circle Market. And never fear, if you find something you can't quite afford at the start, chances are good your bargain will still be for sale later in the week, once you've started to make your names as adventurers and have a bit more coin to your names. Certainly nothing bad will happen at the Circle Market, right?
While the first adventure, Secrets of Roderic's Cove, takes place in the town itself, note that Return of the Runelords does not stay here—you won't be returning to Roderic's Cove during the course of the campaign in a significant way, so make sure your characters are both ready to defend the town but also eager to move on to explore the world. Your GM has additional information about Roderic's Cove, as presented in Pathfinder Adventure Path #133—but everyone might find the map attached to this blog post helpful in exploring.
Have fun, and don't let those mean old runelords get you!
Pathfinder Creative Director