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Hello All!

Quick question.
Let's assume that my character has Spell Perfection (delayed blast fireball; 7th lvl spell), has Empower Spell feat and Metamagic Rod Quicken (greater).

Can my character use Empowered Delayed Blast Fireball with Quicken Metamagic Rod?

I'm a little bit confused by wording on Spell Perfection feat.

Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level.

Does using metamagic rod affects this "total modified level of the spell"?


Hello All and Happy New Year!

Quick question.
When caster uses spell that has SR versus several creatures with different SR values - should caster roll only once and apply result to all of them or for each creature separate CL roll?

Thank you in advance!


Hello!

I have a question.
Imagine there is a cave lit by glowing fungus (like Cytillesh, gives light as a torch). And someone casts Darkness in this cave.

What will be the outcome?

1. Full darkness, as glowing fungus is considered non-magical source of light.
2. Dim Light, as glowing fungus is considered background light source.

Darkness spell text:
PFS Legal Darkness
Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
Description
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.

This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.


Hello!

While carefully reading some spells, I've suddenly found something very interesting about one of the common spells.

GLYPH OF WARDING
https://aonprd.com/SpellDisplay.aspx?ItemName=Glyph%20of%20Warding

Target or Area object touched or up to 5 sq. ft./level

5 square feet per level? So, just to be sure that I understand this correctly - you have to be 5th level to cover only 1 square (25 sq. ft) and in order to cover 4 squares you have to be 20th level?

Am I reading this spell right or there is some sort of errata to this?


Ability Text wrote:
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Question: Is creature under effect of this effect has ability to make Attacks of Opportunity?


Multiple times I've noticed that a lot of people consider that a creature that failed initial Will save vs Phantasmal Web get grappled condition and that target of the spell is unable to break this grapple.

I'm curious on what basis people tend to rule this in this way?
What is listed in this spell RAW:

Target that fails Will save is treated as affected by Web spell + additional wording that tells that there are some differences (nausea, no cover, concealment, can't be destroyed).

There is nothing in spell description that states that there are some different rulings how Web spell part works except for cover vs concealment and can't be destroyed.
So, basically everything else is same as with Web spell - so target can as standard action try to remove grappled condition with Escape Artist or CMB. And also each time target moves he/she/it must repeat this CMB check or gets grappled.

Am I missing something or some sort of FAQ? From where comes the frequent claim that target is unable to remove grappled condition by CMB/Escape Artist check as normal with Web spell?

Thank you in advance!


Hello, All!

Quick question. As paladin Divine Bond (on weapon) is considered Spell-Like Ability, does it mean that:

1. It can be dispelled?
2. It stop working in Lesser Globe of Invulnerability (as equivalent of 1st level spell)?

Thank you in advance!


Dear All,

I have quick question.
Does Sirocco spell damages unattended magical objects? And if yes, does it mean they have ability to save on Fortitude?

What confuses me is that spells like fireball have specific text, that points out on possibility of damage for unattended objects. But Sirocco doesn't have this text.

https://aonprd.com/SpellDisplay.aspx?ItemName=Sirocco


Hello, All!

I have following question.
There is a monster, called Shriezyx.
He has ability called Slowing Toxin. Full text of it in spoiler below.

Slowing Toxin:

Slowing Toxin (Su) A shriezyx’s web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx’s web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.

Question 1. Assume following situation - we have a hero, who is under effect of Haste spell. He is being attacked by Slowing Toxin (Su) ability that works as Slow spell (but is Su, not Sp). Slow spell specifically states that Slow automatically dispels Haste.
In this case will it automatically dispel Haste spell even without saving throw? Or it will work only if hero fails Fort save and will suppress Haste until Slowing Toxin works?

Question 2. Add to this Delay Poison spell. Should this Slowing Toxin (Su) be considered poison effect? There is nothing that specifically states that this is poison effect, but still, it's called toxin in descriptive text and naming.

Thank you in advance!


Hello!

I have a question.
When it's time to save vs aura-like abilities, like stench or madness aura of Seugathi?
Only start of your turn if you are in range?
Or at start of your turn + if at any point during your turn you come into range? Or at start of monster's turn everyone in range must save?


Hello All!

Quick question, but it really confuses me.

Imagine we have Paladin with +2 Divine Bond feature and he wields +1 longsword.
Someone uses Greater Magic Weapon on his longsword and makes it +3 longsword for 1 hours per caster level.

Can Paladin use his Divine Bond to create +5 longsword?


Hello!

I have several questions about Icy Prison spell. I know that there is no official ruling for this spell, but maybe there was a consensus how to use in PFS or something...

https://aonprd.com/SpellDisplay.aspx?ItemName=Icy%20Prison

1. Strength Check to break free - does size bonus for breaking doors apply?

2. Is target able to cast Verbal only spells inside Icy Prison?

3. Is target able to use breath weapon inside Icy Prison?

Thank you in advance!


Hello!

I have 2 question that I want to illustrate with 2 situations:

1. Paladin with Aura of Justice uses this ability and grants all allies in 10 feet ability to smite, that they must use till next paladin's turn and bonuses last for 1 minute. This is aura ability.
Assume that one of paladin's allies that actually used this ability and used smite evil vs Big Bad Evil Guy actually moved next turn out of 10 feet of paladin. What is going to happen with his Smite Evil ability gained via aura? Immediately ends?

2. Sacred Shield Paladin uses 2 lay on hands and activates ability that grants his shield bonus to all his allies in certain range. Assume this range is 10 feet.

Full Ability Wording:

Holy Shield (Su)
At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.

At 11th level, this protection expands to cover any allies within 10 feet and the radiance increases to the effects of a daylight spell.

At 20th level, any allies within 20 feet are protected.

Using this ability consumes two uses of the sacred shield’s lay on hands ability, and the effects last for 3 rounds plus a number of rounds equal to her Charisma bonus (if any).

This ability replaces channel positive energy.

It is not specifically called aura, so if paladin activates this ability and grants this protection to all allies in 10 feet - then they are free to go any distance from paladin and still will get this bonus?
Or if they lose this bonus moving 20 feet away and then return to 10 feet, should they regain bonus?

Thank you in advance!


Dear All,

I have a question to you :)
Assuming we have a rider moving on a horse. He needs to get to destination ASAP, so he wants his horse to force march today.
Reading Handle Animal skill, I've noticed that this is being handled via Push Animal option and it has DC 25.

So, assume that our rider has Handle Animal bonus of +5 and he wants his horse to force march for 3 hours.

How should I handle this in-game? Every hour he should spend 2 minutes to "take 20" (retry is allowed for this skill)? Or not?


Hello!

Has anyone used this system from Ultimate Campaign in your CotCT games? I've noted that it's quite generic and requires a lot of tailoring for this campaign, and if possible, I would love to learn from experience of others.

So if you've used it, especially if you have something documented - I would really appreciate if you would share it. :)


Hello!

Haven't got time to play. Wanted to check - how close to original AP is game story?
Had thoughts to GM Kingmaker AP to my players, but all of them are now heavily playing Pathfinder:Kingmaker PC game, so wanted to check if this is still viable choice of AP.


Hello All!

Quick question - what do you think - how much do the raft weight?


Hello All,

I've decided to play Skull and Shackles with slow XP progression and if someone have created additional events during Wormwood journed (Part 1 of first module) or any ideas what side quests can be easily implemented - I would gladly use your ideas and help. ;)

Thank you in advance!


Hello All,

I'm really confused with vehicle rules.

http://www.d20pfsrd.com/gamemastering/other-rules/vehicles#TOC-Driving-Vehi cles

Can a driver use Keep It Going in addition to any other driving action, basically doubling speed of vehicle? Or not?

As per wording it's looks like that it is allowed, but I'm not sure, cause it means that pilot should make 2 driving checks per turn and after reading all rules it seems that it is assumed that driver makes only one driving check per turn and vehicle moves only once per turn.

Can please someone help me clear this out?

And a bit later there is a following statement:

Quote:
Movement: At the start of the driver’s turn, she makes a driving check to control the vehicle as detailed in the Driving Vehicles section. When doing so, she takes whatever action is required before doing anything else that turn. Vehicles usually ignore difficult terrain due to rubble and foliage, but treat steep inclines as difficult terrain, and depending on the vehicle type and GM judgment, they may be affected by other difficult terrain types as well.

From what I can see here it is clearly implied (but not stated clearly) that pilot makes only one driving check per round and vehicle moves also only once during turn...

Oh hell, it drives me crazy, really.
Please, please, please someone experienced in PF, help me.


Hello All,

Quick question. Is action sequence on the same round below correct:

Pilot uses Full Ahead standard action
Ship immediately moves it's current speed
Pilot makes another Stay the Course move action
Ship immediately move it's current speed

So ship basically makes double move.
Correct?


Hello All!

I'm going to GM S&S soon and currently reading a lot of stuff about future campaign.
And I'm really confused with plunder system.
1 point of plunder costs only 1000 gp and has weight of 20000 lb.
So, we must assume that abstract goods plundered on average have cost of 5 cp per 1 lb. For me it breaks immersion, really.

Will it break adventure balance if I reduce plunder weight at least by 50%?
Thank you in advance.


Hello All,

Assume very powerfull wizard creates a shield guardian Iron Golem for himself and stores some kind of offensive spell of 4th level or less, so golem would cast it on enemies on sight.

Question. What DC/caster level will this spell have? DC/CL at time of storing and determined by wizard or it's assumed that golem 'casts' this spell all by itself, so DC will be super-low?


Hello All!

I'm not 100% happy with current game economy system, specifically with a fact that PCs wealth grows really exponentially to non-realistic amounts and very early in their careers they become ultra-rich people, and sometimes it is not good for story.

I'm trying to figure out an easy and fast solution to this.
This is what came to my mind - what will happen to WBL, if all magic item prices will be reduced by 50%, but any item must be sold only for 33% of it's price?

So we can easily cut treasure per encounter by same amount (50%) and...
What potential issues do you see here?


Hello All,

What do you think, will gargantuan dragon's head fit into portable hole (10 feet deep, 6 feet diameter)? :)


Hello All,

I'm a bit confused with following combat situation.
Assume that we have 2 stone giants and they are fighting in area with Fog Cloud spell. They both have 10 ft reach, so if they are 10 feet away they can technically attack, but can't see each other.

Question is. If giant attacks giant from 10 feet in cloud - he will have 50% miss chance, but will he get +2 to attack and deny defender Dex bonus to AC?


Hello All,

Demilich (Bestiary 3) has Immunity to Magic (Su) quality that makes him

Quote:
A demilich is immune to any spell or spell-like ability that allows spell resistance.

Does it mean that awakened demilich cleric can't cast Still Shield of Faith on itself?


1 person marked this as FAQ candidate.

I'm confused by this spell wording.

What exactly happens when caster uses this spell?
Natural armor is removed? Deflection to AC = Cha mod is granted?
All corporeal attacks deal only 50% damage to you?
You lose Strengh score and you your Dex to attack?


Hello All!

I need your expert advice!
Can you please recommend me good (in your opinion) dungeon (module, adventure, standalone) for 15th level PCs?

Good color maps, puzzles and interesting traps are definitely welcomed! :)


Hello, All!

Quick question.
Does sacred weapon ability of Warpriest stack with Greater Magic Weapon Spell?

As per wording..

Quote:
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.

...but I'm not sure if bonus granted by spell can be counted as existing bonus of a weapon.

Thank you in advance!


Hello All,

Just wanted to clarify a short and probably easy question.
Assume that rogue throws +1 heartseeker dagger as ranged attack. Does heartseeker property actually work?


Hello All!

I'm curious - if someone already done what I'm thinking about right now - making nauseated condition a little bit less... powerful.

I mean this condition actually shutdowns a creature, forbids all actions except move and therefore spells and abilities that create this condition (stinking cloud, stink bomb, cacophonous call, etc) are really-really powerful and can solve entire encounters by just one failed save on not-so-high levels.

Instead of fixing spells individually I thought maybe to change this condition. Any ideas how to change it so:
1. It will still be bad condition to have
2. It should allow to participate in combat at least in some way

Thank you in advance!


Hello All!

I've got a simple and quick action.
Is it assumed in full-round action to open lock that with this action rogue retrieves his thieves' tools? Or he must first spend move action to ready them and only then can use disable device skill to open lock?

Thank you in advance!


Hello All,

I'm a bit confused with new research rules on pages 148-149.
There is a mention of 'primary researcher'. Does it mean that only one character is allowed to make research check and 2 other character can help him?

Or all characters can act as researchers and can make ordinary research checks independently?


Hello All!

Let's assume that we have a pit 10x10 and 10 feet deep.
Bottom of this pit is filled with lamp oil (let's assume oil is 3 feet deep). Character falls into this trap, and evil NPC throws a torch to the pit.

Question - how much damage would this amount of burning oil deal per round? DC to catch fire? Would you increase ongoing damage from catched fire due to fact that PCs is probably drenched in oil?


Hello All!

I'm not very experienced IRL with all things related to swimming and boats, so I need your help both to understand RAW and how it is done in reality.

Question is.
We have a party that need to cross a river.
Let us assume that river current is 3 mph (30 feet per round).

So, first option - characters can utilize raft. Please correct me if I'm wrong - if river has width of 300 feet, then party would need 10 rounds (max raft speed is 30 ft.) to cross river and during this travel their raft would be moved 300 ft downstream (so in effect this would count effectively as diagonal movement).

Second option - swim themselves, same here, but slower.

My question is - I'm correct here?
Second question. I'm looking at swim speeds of PCs and raft and clearly see that even on raft they can't even hope to swim upstream. I'm not sure if this is realistic, or is it?


Hello All!

I'm curious how do other GMs handle spells like Named Bullet on late mid game (11 lvl+) and beyond?

Let's assume that we have a gunslinger in party with +1 distance pepperbox, has Rapid Shot, Haste, all that stuff (5 attacks to touch per round). Party knows that ther is a citadel of giants that should be stormed. It should be more or less difficult task. But, party Wizard crafted Wand of Named Bullet and just applied it to all his bullets.
BAM. 5 attacks per round each basically critical hit for x4 plus extra +11 damage.

I'm not sure if this is emm... balanced. :)
Whould you homerule this?


Hello All!

I've got a question based on in-game situation (please check following image link - http://imgur.com/saSh0Xe )

So, as you can see - we have 2 characters here - one female, one male.
It's female turn, she is being observed by male, she doesn't have Hide in Plain Sight ability, and she doesn't have any Blur or other concealment effects.

She wants to hide from male and then attack him from Stealth to get advantage. How can she do it?

Possible scenarios that come to my mind, but I'm not sure even in them, so I need your help.

Scenario 1 (marked with red)
She has to spend move action to go to location that can't be observed and then she can use Stealth.
1. Can she do it only with 1 move action, or she needs to spend 1 move to go to unobserved location and there she can spend second move action to actually start Stealth?
2. Does she requre to perform 'Create Diversion to Hide' in this scenario?

Scenario 2 (marked with blue)
She has to spend move action to go to location that has cover and need to use 'Create Diversion to Hide' to make it happen.
1. Create Diversion to Hide is standard action? Opposed by Sense Motive?
2. Is it at all possible to do this or she must go to location that should be totally unobserved (ordinary cover is not enough)?


9 people marked this as FAQ candidate.

Hello All!

Net vs Freedom of Movement
Which will win? :)


Hello All!

I've got a question and I hope that there is an official clarification to it.

Let's assume we have Heavy Ballista. It's located on the top of castle tower and enemy ogres attack castle.
Crew: 3
Aim: 2
Load: 3

So, what does it mean?

1. Each time target moves we need to use 'Aim Actions' or we need to use them only when we switch targets?
2. Round figures (2 to aim, 3 to load) mean
a) that all crew members must spend full-round actions (so if we aim and reload we can fire only once per 5 rounds)
b) or it means that we just need to spend these full-round actions in total (so it would mean that we can fire every 2 rounds?)

"b" seems tempting... but looking to heavy trebuchet or heavy cannon... it would basically mean that those weapons could be fired again every 2 rounds? Seems really too fast. TOO FAST.


Hello All!

I've got a question.
Let's assume that PC (wizard) has dominated NPC via Dominate Person spell but he is going to leave but wants this NPC to help fellow PC (barbarian) in his personal quest.

Can he order him the following: "You must obey every order from my fellow barbarian friend".
Is it viable order? If yes, how would you handle further orders from barbarian?


Hi, All!

I need your ideas how to motivate PCs to stay in Sandpoint after stone giant's raid on Sandpoint.
I want to give PCs at least 2 weeks for downtime (retrain, craft, etc) but I'm sure that PCs will rush to pursue retreating giants that took prisoners.
How to lure them stay a little bit longer?

What should I do? :)


Hello All!

I've got a question.
Assume we have a NPC on Wyvern. NPC has Ride-By Attack feat.

Wyvern is flying 30 ft above ground. And our PC is on ground.
It's NPC turn. How can he attack our PC with Ride-By Attack?

As per Ride-By Attack after he charges our PC he can continue his movement in straight line, but obviously, considering that he was above target this straight line will go into the ground.

So, my question is:
1. Do I understand correctly that creatures that use flying mounts basically can't use Ride-By Attack vs ground target?
2. If "1" is correct - do you know any option that will allow creature on flying mount to attack ground target and then move away from it?

Thank you in advance!


Hello, All!

I've got a curious question that bothers me for some time already.
Were there (in ancient Thassilon) good gods and if they were, were there paladins active during that time?

What would be life of paladin in such evil empire?


Hello, All!

I've got another stupid question. :)

Please check following picture http://imgur.com/zPqHZns

Male and Female are fighting in melee. We have effect identical to Fog Cloud spell (except radius)
Questions:

1. Male attacks Female. Does Female get a concealment (20%)?
2. Female attacks Male. Does Male get a concealment (20%)?


Hi, All!

I have a question regarding Inquisitor spell Judgement Light
http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/judgmentLight.html #judgment-light

Let's assume that we are underground with deeper darkness spell active, so it's supernaturally dark. And there are some creatures that are hiding in this darkness (dark folk). Our Inquisitor casts this spell with Justice judgement active:

Quote:
Justice: Blue light erupts from the caster, revealing hidden and invisible creatures to all. The light outlines such creatures for 1 round per caster level, imposing a –20 penalty on Stealth checks on those creatures.

Does it mean that now everybody can see outlined creatures even in supernatural darkness? I'm a bit confused what 'light outlines' means.


Hello All,

One of PCs in my group is fighter (TH archetype).
With Power Attack, Furious Focus, and all other bonuses he basically has following stats on his first sunder attempt in round:

CMB: +12(base)+6(str)+1(weapon)+1(focus)+2(training)+3(shattering)+4(gr.sunder) = +29
Dmg: 2d4(falchion)+9(str)+1(enchant)+2(specializ)+2(training)+12(power)+3(shatte ring) = 2d4+29

So, basically he always hits (85-90%) any level-appropriate enemy with sunder attempt and with his adamantine falchion destroys any weapon that doesn't have +3 enchantment with 1 hit. There is no issue in repairing weapons after combat with Make Whole, as party caster has 12 CL and it's enough to fix +1 and +2 weapons.

I don't know what to do actually. Math looks completely broken for my taste. Even in 3.5 (that was clearly more unbalanced) I don't remember such ridiculous situations.
Furious Focus just needs to be nerfed (+12 dmg on sunder without any tradeoff is HUGE)


Hi All!

I need your help. :)
Assume that sorcerer with Disguise skill of +4 casts Countless Eyes spell and then decides to hide these eyes with Disguise Self spell.

He doesn't want to change his own appearance, just make sure that these multiple eyes aren't seen by easily frightened commoners.

What is a correct ruling for this?
1. Sorcerer must make Disguise skill roll with +10 bonus for spell and +5 for minor details only.
2. Sorcerer must make Disguise skill roll with +10 bonus for spell and that's all, as multiple eyes don't count as minor details.
3. Sorcerer doesn't need to make Disguise roll, as it doesn't count as "create Disguise".
4. I'm completely wrong, please correct me in your comment.


Hello All!

Let assume that con artist casts Magic Aura on belt and makes so it looks like 'Belt of Constitution +2'.

PCs don't have Identify - they use only Detect Magic to identify item qualities. Will Detect Magic be able to grant Will save to identify true identity of fake magic item or we need only Identify as stated in spell:
http://www.d20pfsrd.com/magic/all-spells/m/magic-aura

Thank you in advance!


Hi All,

Lets assume that character has been poisoned with Wisdom track poison and progressed till Confused status.
What will happen when cleric casts Delay Poison spell?


Hello All,

Simple question actually about this spell:
http://www.d20pfsrd.com/magic/all-spells/e/excruciating-deformation

How does it work exactly?
Imagine a witch cast this spell on her victim.
1. She needs to make touch attack
2. If successfull - victim immediately makes Fort save. If he passes, then no effect at all? If he fails, he takes 2d6 nonlethal damage, 1 Dex damage, 1 Con damage and has his speed reduced. Correct?
3. On following round victim can make new Fort save in order to avoid spell effects for 1 round...

So, my question is about point 2, basically. Is there initial save to avoid spell effect completely, or this spell automatically "hits" and then only once per round victim can try to avoid spell effect for 1 round?
I'm confused.

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