Grue wrote: For instance a Mnemonic Vestment is a 5k item. Just how many of these things are spontaneous casters buying to gain access to unknown spells on their caster lists? At what point does it become viable for a PC to budget buying a wardrobe of Mnemonic Vestments considering they have some basic resistances & enhancements to buy as well? 12th or 13th? Most campaigns are in their endgames by that point (and it's far from an 'I win' button). If a lower level PC wanted to spend his resources this direction and sacrifice basic coverage in other areas (and still have to use a spell slot to tap into it)...more power to them. But with the change it makes me wonder if paizo folks grok how the system comes together within a campaign. I'd like to actually defend Paizo here. You ARE wrong. At least check published adventure paths and you will (surprise!) find that a lot of campaign go up to 17th level and even after that level they have ideas/recommendations to continue up to 20th level. Game is designed to be played from 1st level till 20th level, it's a FACT. So stop forcing your way of thinking - if you prefer to stop playing at 13th level - fine, but please take into consideration that a lot of us want to play up to 20th level and I applaud Paizo that they've nerfed Mnemonic Vestment.At 15+ level sorcerer with old item (before nerf) basically could become wizard with +2 slots at each level and ability to cast them without any preparation. Mutliple times per day. I don't want this happening in my games and I'm happy that this broken item was nerfed. Same for bracers of falcon's aim and jingasa. And for those of you that don't like Big 6 items - just buy and read Pathfinder Unchained. You will find all rules you will ever need to get rid of those items like belt of strength or cloak of resistance.
N. Jolly wrote:
It is a reason to grant huge chunk of AC for free? Why only +6, not +60? As you've said, saves are more important by late game. Why at all bother with game mechanics? Just remove all monsters that try (hahaha, non-optimized losers) to attack your AC, like golems, etc.In game design when you create something, you need to closely compare it with existing options. If some option is so powerful that it is considered must have, then this option is broken, because this is not an option anymore, it is a tax. N. Jolly wrote:
I'm still waiting for a feat that grants similar amount to AC from earlier books from you. N. Jolly wrote:
No we are not. We are killing entire combat style here.
Deadmanwalking wrote: A +5 Animated Heavy Steel Shield gets you +7 stackable AC... Again. Ok, I'm patient.Animated shield requires: 1. Move action to activate 2. Works only 4 rounds Saying that, you lose from 20% to 25% of your combat action economy in any average Pathfinder fight. It is NOT the same as constant +6 AC without need to activate anything or duration restrictions.
Tuvarkz wrote: Fightans and other 2handers only need Shield Brace+a trusted nodachi. Ok, try to read it slowly. Why do you compare one BROKEN feat with another BROKEN feat from the same supplement? BOTH these feats are broken as hell, why you keep arguing that no, they aren't and then provide argument based on another similar broken feat? I just do not understand you. |