Open Locks actions


Rules Questions


Hello All!

I've got a simple and quick action.
Is it assumed in full-round action to open lock that with this action rogue retrieves his thieves' tools? Or he must first spend move action to ready them and only then can use disable device skill to open lock?

Thank you in advance!


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The full-round action is for the actual attempt to open locks. Getting the tools out of storage and ready for use is another action.


Of course, you could have a spring loaded wrist sheath. It uses a swift action to release an item into your hand. Thieves' tools should be able to fit in there (I think).


Claxon wrote:
Of course, you could have a spring loaded wrist sheath. It uses a swift action to release an item into your hand. Thieves' tools should be able to fit in there (I think).

The CRB Thieves' Tools description says "This kit contains lockpicks and other tools you need to use the Disable Device skill."

I would not allow a kit of multiple tools to be loaded in the wrist sheath.


The tools are presumably in some sort of container. Why does the fact that it has more than one thing in it matter? It weighs the same as a dagger, which is an example specifically given of something you can use a wrist sheath for.


Fuzzy-Wuzzy wrote:
The tools are presumably in some sort of container. Why does the fact that it has more than one thing in it matter? It weighs the same as a dagger, which is an example specifically given of something you can use a wrist sheath for.

Weighing the same as a dagger doesn't necessarily mean it takes up the same space as a dagger. I don't think it's unreasonable to say no to thieves' tools. I don't think it's necessarily unreasonable to say yes, either.


fretgod99 wrote:
Fuzzy-Wuzzy wrote:
The tools are presumably in some sort of container. Why does the fact that it has more than one thing in it matter? It weighs the same as a dagger, which is an example specifically given of something you can use a wrist sheath for.
Weighing the same as a dagger doesn't necessarily mean it takes up the same space as a dagger. I don't think it's unreasonable to say no to thieves' tools. I don't think it's necessarily unreasonable to say yes, either.

Agreed. Using a spring loaded wrist sheath so you can disable a lock in a single round is hardly game breaking.

Hell, you still have to walk up to it. Then you have to disable it. And then walk through. If you can pull out the thieves tools as a swift then it takes two rounds. Move action, begin full round action as a standard, finish full round action as a standard on turn two, move action to walk away/pick up something/etc.

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