PACG Season of the Runelords: Dark Waters Rising (Inactive)

Game Master jduteau

Online PACG Campaign of Season of the Runelords Adventure 1: Dark Waters Rising


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And I lose a card if I fail any checks *shudder*


Alahazra Stargazer wrote:
And I lose a card if I fail any checks *shudder*

Yeah, the Glassworks sucks. :(


Guard: 1d12 + 1 - 0 ⇒ (1) + 1 - 0 = 2

use clockwork butterfly to reroll

Guard: 1d12 + 1 - 0 ⇒ (2) + 1 - 0 = 3

Butterfly recharges, Seers Headdress discarded from top of deck.


Boatswain discarded to explore..... blindly


Glassworks - Alahazra

Soldier - Ally B
Human/Elite

Check
Strength/Melee 13 (8 + 5 for scenario)
Charisma/Diplomacy 11 (6 + 5 for scenario)

NOTE: You can bury any number of cards to add 5 to your check to acquire the ally.


Radillo you got a BotG spare?


Alahazra Stargazer wrote:
Radillo you got a BotG spare?

Nope. The only one with a blessing is you. :(

Dark Archive

Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.

And sorry, I don't have any cards to aid you!


Radillo, Enchanting Ensorceler wrote:

Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.

And sorry, I don't have any cards to aid you!

I always forget that you don't even have to try to acquire a boon. Given that the Guard doesn't give a free explore, that would have been the wiser choice.

Dark Archive

Ostog Pshaws at Armor wrote:
Radillo, Enchanting Ensorceler wrote:

Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.

And sorry, I don't have any cards to aid you!

I always forget that you don't even have to try to acquire a boon. Given that the Guard doesn't give a free explore, that would have been the wiser choice.

We retcon'd my death, I think we should be able to forgive the Guard's encounter... Just this once, of course ;-)


Recently clarified that you have to check


Soldier: 1d12 + 1 - 0 ⇒ (6) + 1 - 0 = 7

lose Find Traps from top of deck.

recharge lookout to look at next card

declare end of turn. Exchange Fireblade for cure. cast Cure immediately before reset. Cure: 1d4 + 1 - 0 ⇒ (3) + 1 - 0 = 4

Shuffles in Boatswain, Holy Light, Find Traps & Fireblade weird those were last 4 but I shuffled and grabbed in two separated pairs)

Cure recharge: 1d12 + 3 - 0 ⇒ (8) + 3 - 0 = 11

that was close

Alahazra(Troymk1) wrote:

Hand: Holy Light, Find Traps, FireBlade, Frigid Blast, Amulet of Life, Clockwork Butterfly, Shelyn

(Displayed: )
Deck: 4 Discard: 9 Buried: 0
Note: Glassworks


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Troymk1 wrote:
Recently clarified that you have to check

This game man. Anyone who picks up Mummy's Mask without having played the other Paths should just give up and go watch TV.


Troymk1 wrote:
Recently clarified that you have to check

Really? Here's a quote from Vic:

Vic wrote:
Rules: Explore wrote:


If it’s a boon, you may attempt to acquire it; if you don’t, banish it.
There are situations in future adventures where you may wish to avoid acquiring certain cards, as doing so can trigger something you may wish to avoid.

You might be confusing that if you have to check, you can't just fail it, you have to roll. But you are never forced to acquire a boon.


I thought they had changed it to align with the app?


Troymk1 wrote:
I thought they had changed it to align with the app?

I can't find anything in the forums that says they changed it.


skizzerz said it would still count as failing to acquire So no problem then


ok who is up?


Troymk1 wrote:

skizzerz said it would still count as failing to acquire So no problem then

Yes, it's a fail to acquire, but the Glassworks only penalizes you if you fail a check, which you wouldn't have. But no big deal...

Top card at the Glassworks (due to recharge Lookout) is Thieves' Tools.

Turn 26
Blessing: Blessing of Iomedae
26/04
Radillo

Locations:

General Store
CLOSED

The Rusty Dragon
CLOSED
Ostog

Town Square
CLOSED
Radillo

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Thieves' Tools - Item B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0(Total: 7)
Alahazra

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Mother Myrtle

Temple
CLOSED

Dark Archive

I'll move to the Glassworks.
And I'll explore. I won't attempt the check if can avoid the discard.

Moving on, I'll Augury for Monsters: Villain to the top, others to the bottom.


Radillo, Enchanting Ensorceler wrote:

I'll move to the Glassworks.

And I'll explore. I won't attempt the check if can avoid the discard.

Moving on, I'll Augury for Monsters: Villain to the top, others to the bottom.

There is no Villain - we just have to close every location so we have to encounter every card.

Dark Archive

Augury for Spells then, to the top.


Top three cards are Thieves' Tools, Invisibility, and Ambush.

Glassworks - Radillo

Invisibility - Spell B
Magic/Arcane/Basic

Check
Intelligence/Arcane 6

Dark Archive

Augury vs Recharge 8: 1d10 + 1 + 3 ⇒ (6) + 1 + 3 = 10
Play Detect Magic
Encounter Invisibility
Arcane vs Invisibility 6: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Detect Magic vs Recharge 4: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6

Radillo(cosined) wrote:

Hand: Force Missile, Lightning Touch, Jinx Eater, Blessing of the Gods, Sage's Journal, Invisibility

Deck: 6 Discard: 6 Buried: 0
Note: @Glassworks


a) Why play Detect Magic before your first encounter? If the weapon was next and was magical, you'd be able to get rid of it.
b) You should play the Jinx Eater before resetting - it gives you a free explore (with a +1 to combat checks) and we need every explore.

Dark Archive

Ostog Pshaws at Armor wrote:

a) Why play Detect Magic before your first encounter? If the weapon was next and was magical, you'd be able to get rid of it.

b) You should play the Jinx Eater before resetting - it gives you a free explore (with a +1 to combat checks) and we need every explore.

Explore, but did not attempt check on Thieve's Tools (so I didn't fail the check, just to failed to acquire; that's how we're interpreting it, right?)

Cast Augury for Spell
Play Detect Magic for the free encounter.
(Jeez this section was rife with checks, thank the Gods I didn't fail any!)

Didn't realize Jinx could explore (its not the last thing, so I just disregarded it!) I'd be ok playing that.


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Ah, I missed what you were intending to do.

a) Explore
b) Then augury for spells
c) Cast Detect Magic for spell

I thought you were auguring first.

So the Thieves' Tools are explored first and not tried for.

Then augury finds Invisibility, Ambush, and Longbow.

And you successfully get Invisibility.

The cards are now shuffled and waiting for you to use the Jinx Eater.


Glassworks - Radillo

Goblin Warrior - Monster B
Goblin/Warrior/Elite

Check
Combat 9

Dark Archive

jduteau wrote:

Glassworks - Radillo

Goblin Warrior - Monster B
Goblin/Warrior/Elite

Check
Combat 9

Lightning Touch vs Goblin Warrior 9: 1d10 + 1 + 3 + 2d4 + 1 ⇒ (9) + 1 + 3 + (1, 1) + 1 = 16

Bottom Card: Detect Magic, Leave it there.
Lightning Touch vs Recharge: 1d10 + 1 + 3 ⇒ (8) + 1 + 3 = 12

NOW I end my turn:

Radillo(cosined) wrote:

Hand: Force Missile, Force Missile, Blessing of the Gods, Blessing of the Gods, Sage's Journal, Invisibility

Deck: 5 Discard: 7 Buried: 0
Note: @Glassworks


Turn 27
Blessing: Blessing of Shelyn
27/03
Ostog

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:2 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 4)
Alahazra, Radillo, Ostog

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Mother Myrtle


This is going to come down to the wire! Ostog explores the Glassworks...

Glassworks - Ostog

Ambush - Barrier B
Skirmish/Veteran

Check
Wisdom/Perception/Dexterity/Acrobatics 10 (9 + 1 for scenario number)

Powers
If defeated, you may immediately explore again.
If undefeated, explore the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check.


Okay, I'm going to fail the Ambush check since I only have a d6 in either. Alahazra could use Blessing of Shelyn for two dice and it is a recharge, but I think we should save those for either the closing check here or the fight against the Siren.

I think I can just handle the loss of a card - Crowbar.

The monster I fight is...


Glassworks - Ostog

Enchanter - Monster B
Human/Sorcerer/Veteran

Check
Combat 9 (8 + 1 for scenario number) (-1 to each die due to Ambush)

Powers
BYA, the Enchanter deals 1 Force damage to you.
AYA, the Enchanter deals 1 Fire damage to you.


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I recharge my Improvised Rock to reduce the BYA damage by 2.

I then use my super-powered Greatsword on the Enchanter for the extra Strength die.

Combat 9: 1d10 + 3 + 2d6 + 1d10 - 4 ⇒ (1) + 3 + (5, 2) + (3) - 4 = 10

I then recharge my Mattock to reduce the AYA damage by 2.

Ostog(jduteau) wrote:

Hand: Longspear, Mace, Recruit, Athlete

Deck: 2 Discard: 11 Buried: 2
Note:


Turn 28
Blessing: Blessing of the Gods
28/02
Mother Myrtle

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 2)
Alahazra, Radillo, Ostog

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Mother Myrtle


wis+shelyn va siren: 3d12 + 1 ⇒ (3, 1, 9) + 1 = 14
Recharge sleep for bandit
acid flask+slug+boe: 3d4 + 2d6 ⇒ (1, 2, 4) + (2, 5) = 14
recharge: 1d8 + 2 ⇒ (2) + 2 = 4nope
Discard coat on closing

Hand: p o healing, p o gracefulness, l touch, sleep, butterfly, guidance

May use guidance orhealing


Is top card still Guard?

Dark Archive

Troymk1 wrote:
Is top card still Guard?

Deck would have shuffled and there wasn't an examine since turn 27, so it might be but we don't know. Explore blind!


Troymk1 wrote:
Is top card still Guard?

Nope. I forgot to remove that. Only a Weapon and a Monster left.


Alright lets explore


Glassworks - Alahazra

Shadow - Monster B
Undead/Incorporeal

Check
Combat 13

Powers
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.


Shadow vs Holy Light: 3d12 + 5 - 0 ⇒ (11, 12, 12) + 5 - 0 = 40

Shredded!

no need to recharge..

I cannot explore last card :( recharge Frigid Blast to have a look


At the end of my turn I will discard Fireblade so we have a Shelyn

Alahazra(Troymk1) wrote:

Hand: Find Traps, Amulet of Life, Boatswain, Clockwork Butterfly, Lookout, Fiery Weapon, Shelyn

(Displayed: )
Deck: 2 Discard: 11 Buried: 0
Note: Glassworks


All up to Radillo now...

Turn 30
Blessing: Blessing of Gorum
30/00
Radillo

Locations:

General Store
CLOSED

The Rusty Dragon
CLOSED

Town Square
CLOSED

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
M:0 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Alahazra, Radillo, Ostog

Waterfront
CLOSED
Mother Myrtle

Temple
CLOSED


Glassworks - Radillo

Longbow - Weapon B
Bow/Ranged/Piercing/2-Handed/Elite

Check
Dexterity/Ranged 5

She could let the Longbow pass her by, but she does have an extra BotG and a d8 for dexterity, so she might try.

Check to Close Glassworks
Succeed at a Wisdom/Perception 6 check.

Alahazra has a Blessing of Shelyn +2 dice for a Wisdom check
Mother Myrtle has Guidance spell for +1
Radillo has a BotG

So even with her d4 for Wisdom, we should hopefully make it (4d4+1 to get a 6?).

Dark Archive

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Why don't you just play my turn for me, j!
I Kid.
Having this all pre thought out is quite helpful this late in the afternoon.

Dex + BotG1 vs Longbow 5: 1d8 + 1d8 ⇒ (1) + (3) = 4
Discard Sage's Journal

Bring on the 1's:
Lack of Wisdom + BotG2 + Guidance + Shelyn vs Glassworks 6: 1d4 + 1d4 + 1 + 2d4 ⇒ (1) + (1) + 1 + (2, 1) = 6

Holy Shi t.
That's Karma saying, fine you can win but we're still mad about the Radillo-didn't-die thing...


woah!

Dark Archive

Alahazra Stargazer wrote:
woah!

Didn't see that coming?


Development:
"Our mayor, no matter how good her heart, can be ... short- sighted,” says councilman Thelsikar, head of the mercantile guild. “She sees only the threats in front of her eyes. I can see a bit further.”

For the first time since you arrived in Sandpoint, you have a true ally. “These goblins you describe are worrisome,” the councilman says. “These mutations sound like the work of the cult of Lamashtu, a source of much trouble here in Sandpoint. I do not believe we can let this matter lie while we wait for a dragon to return.”

You agree, but remind the councilman that you do not know where the goblins live.

“Ah, but I might,” he says. “My sources say there has been prowling around Junk Beach at night. My friends, let us lay a trap."

Reward
Each character choose a type of boon other than loot and adds a card of that type to the cards acquired during this scenario. Each character may choose a bonus deck upgrade.


I have the following as acquired cards:

Weapon B x 2
Spell B x 2, Spell 1 x 2
Armor B
Item B, Item 1
Ally 1
Blessing B x 3

Each of us picks a boon type (other than loot) and I'll draw a random card of that type and add it to the list above.

We then each get to upgrade two cards if we want.

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