
Ostog Pshaws at Armor |

Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.
And sorry, I don't have any cards to aid you!
I always forget that you don't even have to try to acquire a boon. Given that the Guard doesn't give a free explore, that would have been the wiser choice.

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Radillo, Enchanting Ensorceler wrote:Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.
And sorry, I don't have any cards to aid you!
I always forget that you don't even have to try to acquire a boon. Given that the Guard doesn't give a free explore, that would have been the wiser choice.
We retcon'd my death, I think we should be able to forgive the Guard's encounter... Just this once, of course ;-)

Alahazra Stargazer |

Soldier: 1d12 + 1 - 0 ⇒ (6) + 1 - 0 = 7
lose Find Traps from top of deck.
recharge lookout to look at next card
declare end of turn. Exchange Fireblade for cure. cast Cure immediately before reset. Cure: 1d4 + 1 - 0 ⇒ (3) + 1 - 0 = 4
Shuffles in Boatswain, Holy Light, Find Traps & Fireblade weird those were last 4 but I shuffled and grabbed in two separated pairs)
Cure recharge: 1d12 + 3 - 0 ⇒ (8) + 3 - 0 = 11
that was close
Hand: Holy Light, Find Traps, FireBlade, Frigid Blast, Amulet of Life, Clockwork Butterfly, Shelyn
(Displayed: )
Deck: 4 Discard: 9 Buried: 0
Note: Glassworks

jduteau |

Recently clarified that you have to check
Really? Here's a quote from Vic:
Rules: Explore wrote:
If it’s a boon, you may attempt to acquire it; if you don’t, banish it.
There are situations in future adventures where you may wish to avoid acquiring certain cards, as doing so can trigger something you may wish to avoid.
You might be confusing that if you have to check, you can't just fail it, you have to roll. But you are never forced to acquire a boon.

jduteau |

skizzerz said it would still count as failing to acquire So no problem then
Yes, it's a fail to acquire, but the Glassworks only penalizes you if you fail a check, which you wouldn't have. But no big deal...
Top card at the Glassworks (due to recharge Lookout) is Thieves' Tools.
Turn 26
Blessing: Blessing of Iomedae
26/04
Radillo
Locations:
General Store
CLOSED
The Rusty Dragon
CLOSED
Ostog
Town Square
CLOSED
Radillo
Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Thieves' Tools - Item B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0(Total: 7)
Alahazra
Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Mother Myrtle
Temple
CLOSED

jduteau |

I'll move to the Glassworks.
And I'll explore. I won't attempt the check if can avoid the discard.Moving on, I'll Augury for Monsters: Villain to the top, others to the bottom.
There is no Villain - we just have to close every location so we have to encounter every card.

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Augury vs Recharge 8: 1d10 + 1 + 3 ⇒ (6) + 1 + 3 = 10
Play Detect Magic
Encounter Invisibility
Arcane vs Invisibility 6: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Detect Magic vs Recharge 4: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Hand: Force Missile, Lightning Touch, Jinx Eater, Blessing of the Gods, Sage's Journal, Invisibility
Deck: 6 Discard: 6 Buried: 0
Note: @Glassworks

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a) Why play Detect Magic before your first encounter? If the weapon was next and was magical, you'd be able to get rid of it.
b) You should play the Jinx Eater before resetting - it gives you a free explore (with a +1 to combat checks) and we need every explore.
Explore, but did not attempt check on Thieve's Tools (so I didn't fail the check, just to failed to acquire; that's how we're interpreting it, right?)
Cast Augury for Spell
Play Detect Magic for the free encounter.
(Jeez this section was rife with checks, thank the Gods I didn't fail any!)
Didn't realize Jinx could explore (its not the last thing, so I just disregarded it!) I'd be ok playing that.

jduteau |
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Ah, I missed what you were intending to do.
a) Explore
b) Then augury for spells
c) Cast Detect Magic for spell
I thought you were auguring first.
So the Thieves' Tools are explored first and not tried for.
Then augury finds Invisibility, Ambush, and Longbow.
And you successfully get Invisibility.
The cards are now shuffled and waiting for you to use the Jinx Eater.

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Glassworks - Radillo
Goblin Warrior - Monster B
Goblin/Warrior/EliteCheck
Combat 9
Lightning Touch vs Goblin Warrior 9: 1d10 + 1 + 3 + 2d4 + 1 ⇒ (9) + 1 + 3 + (1, 1) + 1 = 16
Bottom Card: Detect Magic, Leave it there.Lightning Touch vs Recharge: 1d10 + 1 + 3 ⇒ (8) + 1 + 3 = 12
NOW I end my turn:
Hand: Force Missile, Force Missile, Blessing of the Gods, Blessing of the Gods, Sage's Journal, Invisibility
Deck: 5 Discard: 7 Buried: 0
Note: @Glassworks

jduteau |

Turn 27
Blessing: Blessing of Shelyn
27/03
Ostog
Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:2 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 4)
Alahazra, Radillo, Ostog
Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Mother Myrtle

jduteau |

This is going to come down to the wire! Ostog explores the Glassworks...
Glassworks - Ostog
Ambush - Barrier B
Skirmish/Veteran
Check
Wisdom/Perception/Dexterity/Acrobatics 10 (9 + 1 for scenario number)
Powers
If defeated, you may immediately explore again.
If undefeated, explore the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check.

Ostog Pshaws at Armor |

Okay, I'm going to fail the Ambush check since I only have a d6 in either. Alahazra could use Blessing of Shelyn for two dice and it is a recharge, but I think we should save those for either the closing check here or the fight against the Siren.
I think I can just handle the loss of a card - Crowbar.
The monster I fight is...

Ostog Pshaws at Armor |
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I recharge my Improvised Rock to reduce the BYA damage by 2.
I then use my super-powered Greatsword on the Enchanter for the extra Strength die.
Combat 9: 1d10 + 3 + 2d6 + 1d10 - 4 ⇒ (1) + 3 + (5, 2) + (3) - 4 = 10
I then recharge my Mattock to reduce the AYA damage by 2.
Hand: Longspear, Mace, Recruit, Athlete
Deck: 2 Discard: 11 Buried: 2
Note:

jduteau |

Turn 28
Blessing: Blessing of the Gods
28/02
Mother Myrtle
Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 2)
Alahazra, Radillo, Ostog
Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Mother Myrtle

jduteau |

Glassworks - Alahazra
Shadow - Monster B
Undead/Incorporeal
Check
Combat 13
Powers
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

jduteau |

All up to Radillo now...
Turn 30
Blessing: Blessing of Gorum
30/00
Radillo
Locations:
General Store
CLOSED
The Rusty Dragon
CLOSED
Town Square
CLOSED
Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
M:0 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Alahazra, Radillo, Ostog
Waterfront
CLOSED
Mother Myrtle
Temple
CLOSED

jduteau |

Glassworks - Radillo
Longbow - Weapon B
Bow/Ranged/Piercing/2-Handed/Elite
Check
Dexterity/Ranged 5
She could let the Longbow pass her by, but she does have an extra BotG and a d8 for dexterity, so she might try.
Check to Close Glassworks
Succeed at a Wisdom/Perception 6 check.
Alahazra has a Blessing of Shelyn +2 dice for a Wisdom check
Mother Myrtle has Guidance spell for +1
Radillo has a BotG
So even with her d4 for Wisdom, we should hopefully make it (4d4+1 to get a 6?).

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Why don't you just play my turn for me, j!
I Kid.
Having this all pre thought out is quite helpful this late in the afternoon.
Dex + BotG1 vs Longbow 5: 1d8 + 1d8 ⇒ (1) + (3) = 4
Discard Sage's Journal
Bring on the 1's:
Lack of Wisdom + BotG2 + Guidance + Shelyn vs Glassworks 6: 1d4 + 1d4 + 1 + 2d4 ⇒ (1) + (1) + 1 + (2, 1) = 6
Holy Shi t.
That's Karma saying, fine you can win but we're still mad about the Radillo-didn't-die thing...

jduteau |

Development:
"Our mayor, no matter how good her heart, can be ... short- sighted,” says councilman Thelsikar, head of the mercantile guild. “She sees only the threats in front of her eyes. I can see a bit further.”
For the first time since you arrived in Sandpoint, you have a true ally. “These goblins you describe are worrisome,” the councilman says. “These mutations sound like the work of the cult of Lamashtu, a source of much trouble here in Sandpoint. I do not believe we can let this matter lie while we wait for a dragon to return.”
You agree, but remind the councilman that you do not know where the goblins live.
“Ah, but I might,” he says. “My sources say there has been prowling around Junk Beach at night. My friends, let us lay a trap."
Reward
Each character choose a type of boon other than loot and adds a card of that type to the cards acquired during this scenario. Each character may choose a bonus deck upgrade.