Orc

Moth Mariner's page

Organized Play Member. 153 posts. 4 reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Horizon Hunters

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Minor typo on pg 22, in the Commander's Banner section, first paragraph. Either there's a missing word after the and, or the and itself needs removing:

Battlecry! wrote:
Your banner might be a literal flag... or some other highly visible and item of negligible or light Bulk.

Horizon Hunters

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moosher12 wrote:

Treasure Vault Remastered Edition pg. 156

I'm not sure if an art change counts as an errata, but the picture on this page depicts an owlbear pelt, and Paizo might want to swap that on the next reprinting.

Based on other sources post-remaster, that is most likely a giant owl pelt and totally ORC-legal :)

Horizon Hunters

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Horselord's Longbow (Battlecry! pg 128) is a specific magic weapon version of the longbow, that give you a damage bonus to some strikes made with the longbow while mounted. Unfortunately this is a nonfunctional bonus, as longbows cannot be used while mounted. XD (Player Core pg 285)

Horizon Hunters

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Errata to clarify which version of various weapons is the intended one would be great.

A bunch of crossbows have been listed as bows with the remastered Treasure Vault (TV), which is a relatively easy fix for a GM but does throw concern onto general rule of "use the newest-printed version of any particular weapon".

The Panabas seems solid. From being a sword in Impossible Lands (IL) and TV (old), it went to being an axe in Tian Xia Character Guide (TXCG) and TV (new). The change happened and then stayed.

The Chakram has a interesting/confused evolution. In Grand Bazaar (GB) it follows the normal rules for a thrown-only weapon. The reload is —, range is given, and the thrown trait is listed. On its return in TXCG, the reload becomes 1 like it's a weapon that needs ammo loaded into it, and the thrown trait gains a 20ft, like it's a melee weapon that can also be thrown. GB version makes more sense, but TXCG is newer.

The Chakri also confuses. In IL, it's 2 copper, 1d4, 30ft range, reload 0, negligible bulk, and has the traits agile and deadly d8. Then in TV (old) nearly all of that has changed! The price is now 10 times larger at 2 silver, 1d4, 40ft range, reload —, light bulk, and the traits get replaced by just recovery. Seems like an entirely different weapon! And I think it is, since almost all of that is directly copied from the boomerang above it. Especially when the description says "a chakri worn on the wrist is reload 0 instead of reload —", which only makes sense in regards to the IL version of the chakri.
But in TV (new) the most-likely-erroneous one got reprinted, so is that a mistake or a statement of intent?

Summary:

Newest Panabas (TXCG) seems correct, but oldest Chakram (GB) and Chakri (IL) seem correct in context of the rest of the system. Also the Treasure Vault crossbows need to be changed to crossbows.

Horizon Hunters

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So there's been a fair few de-OGL-ified demons now, and I thought I'd try track them all down/see which ones are missing. Feel free to offer corrections! Some of these are more tenuous than others.

Vrolikai
This replaces the Balor as top demon, representing all sins. Already existed in 1e and 2e, but has been bumped up to CL 20. Same size, no fire whip but it has multiple arms with black flame daggers. Also no need to worry about obscenely broken amounts of object damage to weapons! I like these changes, even if fire whips look cool.

Vansidieth
This replaces the Marilith as the pride demon. Massive change here. This is now a medium, horned, hooved, bestial creature, wielding a flaming sword. Isn't that a Brimorak? No, because this one has wings and a dog face instead of a goat face! Not my favourite visual change, you can probably tell. Too similar to an unrelated demon. It mostly does a lot of debuffing, and is one level higher. It does have a cool ability to increase action economy for its allies. Probably shines in a team rather than solo.

Degholau
This one I'm not as sure of. PathfinderWiki has put it as the replacement for the Glabrezu. In 1e the Glabrezu was listed as the demon of "betrayal, treachery, and treason". In 2e it was tagged as the treachery demon, and the Degholau is the treason demon. They are the same level, but otherwise fairly different. The Degholau is two sizes smaller, and looks like a star-nosed mole from your nightmares. Five morning-star-like tails with an eye on each one. I kinda love it. However it doesn't have Illusory Disguise, which means it can't mechanically replace the Glabrezu in a lot of previous adventures. However that might be fixed by our next new demon...

Miastrilek (and Omox)
This one is I think two demons replacing one. Omox already existed, a medium humanoid-ish ooze that hates cleanliness. More importantly we now have the Miastrilek. It looks like an enormous bloodseeker (it's large), and hates creatures recovering from poison or disease. That's both sides of the sins of the Hezrou! Pollution of body, pollution of the world. The Miastrilek also comes in handy as it can Change Shape, disguising itself as any small or medium humanoid. Hey, that's what we were missing from the Degholau!

Eshmok
The sin of wrath. This is the Vrock replacement. A large flier that's hurt by the Calm spell. It's also a fungally-infested wasp-person. I think the visual design could do with a little more time in the oven, make it more weird/demonic, but overall nice change! And Calistrians hate it. There's no Vrock dance party though, for folks who ever used that.

Kalakaigh
Here's our blood/murder demon. The new Babau! Looks like a horned monkey with a bat face. One of its arms appears to be just bones? The art is in a rougher/more painterly style than the other demons, hard to tell. It can change shape, but in a restricted way that means it always looks like a murderer lurking in an alley XD (black clothes, black gloves, black mask/headcovering). No acid slime reaction, but a bunch more useful/flavourful spells (paralyse/fear/dream message).

Pusk
This is basically just a name change. Sloth demon, used to be Dretch.

Imp
Imps are now the universal fiendish little guy of the Outer Planes, though their appearance will adapt to the plane they spend most time on. So you can keep using that Quasit art for any chthonian imps :)

That means we're only short on replacements for Nalfeshnee (greed) and Nabasu (gluttony) demons, I believe. Potentially also Lilitu, though I'd leave that to lawyers to figure out.

Anyway, opinions? Have I missed the return of greed and gluttony? Do we think they'll pop up in Revenge of the Runelords? Fingers crossed...

Horizon Hunters

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Woo!

on this page: https://paizo.com/starfinder/warframe it says $8.99, but here it says $9.99, one might need a fix.

Horizon Hunters

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Gisher wrote:
Gisher wrote:

Errata: Pages 30-31

The Gauntlet Bow, Rotary Bow, Sukgung, Taw Launcher, Crescent Cross, and Lancer are all referred to as 'crossbows' in their descriptions, but they are all still listed as being in the 'bow' group rather than the new 'crossbow' group.

I've just noticed that the Sukgung was moved to the crossbow group in the Tian Xia Character Guide before the Treasure Guide Remaster, seemingly, moved it back to the bow group.

I'm going to take the Tian Xia entry as further support for the idea that the actual intent was to move all five of these weapons to the crossbow group.

Yeah would love an official comment on this. Partly so it can be correct on Archives of Nethys :D

Horizon Hunters

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As an example of why folks are saying "Whyyy twitter??"

https://techcrunch.com/2025/07/06/improved-grok-criticizes-democrats-and-ho llywoods-jewish-executives/

Otherwise, yay new site! And as someone not living in the USA, a reward system that doesn't rely on physically-shipped products is very welcome. Now my pdfs will shine slightly brighter :)

Horizon Hunters

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Hodag Leather (pg 100) should definitely go into the errata bucket.

Seems intended for melee strikes only, but as currently written you can run away from an enemy, shoot them, and use that shot to drag them towards you (since the creature is moved in any direction of your choice).

It also doesn’t have any size restrictions, so imagine the above situation happening to a gargantuan creature XD

Horizon Hunters

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Actually looks like this is already in process! I renounce my suggestion!

Looking at GM Core and Treasure Vault Remaster:

Garment seems to have won.

Armbands and bracers are remaining different slots.

Eyepiece, cloak, headwear, and shoes are all winners of their brackets.

However circlet is still in play, so you can have both a headwear (this includes crowns) and a circlet.

Horizon Hunters

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Worn item slots

The rules for worn items state that you're limited to wearing one of each item that uses the same "worn X" slot. However I'm guessing this wasn't ever a set/standardised list decided at the start, because you can get some pretty funny interactions.

"worn garment" or "worm clothing" are kinda synonyms, but vague enough you could feasibly have both.

"worn armbands" and "worn bracers"... these are synonyms, surely?

"worn bracelets" and "worn on wrists" gotta be synonyms!

"worn eyeglasses" and "worm eyepiece" could maybe work, but looks funky for sure. I'm starting to juggle what I wear on my face.

"worn cape" and "worn cloak"? this feels like loopholing, and definitely looks somewhat silly.

"worn cap", "worn headwear", "worn circlet", and "worn crown"? This is starting to stack real high on my head.

And the masterpiece: "worn boots", "worn sandals", "worn shoes", and "worn footwear" - You can have really warm feet if you stack 'em right!

Horizon Hunters

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Lovely, thank you.

Horizon Hunters

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Little sad that Taldane is listed as the Common for the region, so players have to spend a language slot on knowing their own native tongue.

More importantly, that local language is listed as Iblydosi on page 6 but Iblydan on page 9. Which is it meant to be?

Horizon Hunters

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- Ancestry Entries: Traits (Player Core) states that traits on ancestries "have no mechanical benefit", which is normally fine, except... for any ancestry with the Amphibious trait, as that trait is written with mechanical benefits.

So following rules as written, Athamaru, Merfolk, Azarketi, and the Undine versatile heritage all gain no benefit from the amphibious trait and can only breathe air :(

(Really bad for merfolk and azarketi as they also have the Hydration drawback)

Horizon Hunters

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Yeah, missing Shirren. And the caption for the third image invites us to play “countless hours of adventure with tarfinder Player Core!” which I think should be Starfinder unless there’s a new oil-mining spinoff game XD

Horizon Hunters

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For context, Rage of Elements pdf is just under 24 MB, whereas the next two books were around 10x the size, with similar page counts.

Tian Xia World Guide: 357 MB
Howl of the Wild: 233 MB

And books since then have been between 120-316 MB.

Horizon Hunters

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Love her, and she looks cool. More orcs like this please!

Horizon Hunters

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- Aerial Cloak (Rage of Elements) grants a "+1 item bonus to Athletics checks to Leap"... Leap does not have a check involved.
Presuming this means one (or both) of High Jump and Long Jump?

Horizon Hunters

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Having this Web Supplement linked/embedded on the main Divine Mysteries book page would be very helpful for future enjoyers of the game.
Preferably even added to the download, like the maps are for the World Guides. That way it can be on our digital content page and we can be notified if it gets updates.

Horizon Hunters

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Sticking this here for now, ready to duplicate into the Fall thread:
- Blazing Armory (Rage of Elements) when heightened to 10th rank says that “the weapons function as +3 superior striking greater flaming weapons” but no such striking rune exists.
A reasonable assumption would be major striking instead.
Then I looked a little further and found that in Building Items in the GM Core (and Gamemastery Guide) both listed superior striking weapons instead of major striking in their Permanent Magic Item Price table, which could be the source of confusion.

Horizon Hunters

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...Nocticulore

Horizon Hunters

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Ugh yeah Disappearance is so open to multiple interpretations. Has been a regular issue at many tables for me. I mentioned it here in this thread as well.

Devise a Stratagem (Player Core 2) has the Fortune trait - is this intended to apply to the initial roll, or only to the later use of it to replace an attack roll? Currently see it run as the first option, but no idea how that would interact with any misfortune effect applied to the roll. Also makes hero points less applicable to Investigator play.

Horizon Hunters

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Part 2:
I didn't want to do the Barzillai/Nessari thing for the Dreamgate Node, since my players had no connection to Hell's Rebels, and two nessari on a huge map isn't exactly exciting combat. So I remade the map for Dreamgate Node to not have Asmodean vibes, and then because that map was now in a different style, I remade all the maps from inside Alseta's Landing using the same assets...

So here are all the Node maps in a dreamy, slightly different from the world outside the aiudara network, style:
https://www.dropbox.com/scl/fo/fyxmoqc6earnwdqdgjcxc/ABi26ZemQB4tzplmeHxhKn A?rlkey=jz225nb76fj89py63dhsh6xm0&st=25lrf5wj&dl=0

- For Dreamgate, I did what some other GMs have done and made it about the Dragon Plague:
A vision of Mengkare and his parents attacking a fort outside Maheto. You get to fight dominated Gold Dragons!

Horizon Hunters

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Part 1:
If anyone needs a full collection of VTT-quality remade maps for AoA, there's a foundry module here:
https://github.com/Kalnix/age-of-ashes-map-remakes
(which you could also pull the images from for other VTTs/printing)

Kalnix did 3 books, I did 2, and MapRaccoon did 1. It includes maps for encounters that didn't have maps in the AP books, so it's the full package.

Horizon Hunters

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- Incendiary Aura (Player Core 2) should have the Aura trait based on it’s description (and name). Lasts for a minute and is around you, and is called aura multiple times.

Horizon Hunters

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- Initiative with Hidden Enemies (GM Core) is a bit confused, which I think is because of a mixed-up or missing condition.

“To determine whether someone is undetected by other participants in the encounter, you still compare their Stealth check for initiative to the Perception DC of their enemies. They're undetected by anyone whose DC they meet or exceed. So what do you do if someone rolls better than everyone else on initiative, but all their foes beat their Perception DC? Well, all the enemies are undetected, but not unnoticed.”

So they’re undetected if they beat both initiative and perception, but they’re also undetected if they only beat perception and not initiative?

The addition of “but not unnoticed” to the second state suggests that the first state should in fact be “unnoticed”, or “undetected and unnoticed”.

Horizon Hunters

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- Greater Phantasmal Doorknob (Treasure Vault) this thing blinds on a critical hit with no save.
That's a very powerful effect to throw out with no save and no cost to use repeatedly.

Horizon Hunters

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- Runes and Alchemical Foods - please give these things their own traits so they can be identified and separated from a) the upcoming runesmith stuff, and b) other alchemical items when people are trying to find what they can craft for the wandering chef dedication etc.

Horizon Hunters

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Errata: This thread.

Thinking it might have been better suited to the Rules Discussion section of the forums rather than General Discussion, based on the descriptions of those...

Horizon Hunters

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Realising that some/many? of the issues in this thread:

https://paizo.com/threads/rzs5n02x&page=1?Spring-Errata-2025-suggestion s

Should have been posted here, or here as well. Hopefully this gets some eyes on it? Or at least I can repost my comments here.

Horizon Hunters

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- Subtle (Player Core) This trait could use some clarification.
It seems like it removes the speech requirement for the spell it's on, "without incantations", but could be clearer.
The second half, "doesn't have obvious manifestations", is rather more vague. How does that interact with the actual game mechanics?
"Manifestations" are mentioned in the Casting Spells section, but are listed separately to the Spell Signature; does that still appear? Does the spellcaster still have to wave their hands around elaborately? How many of these need to be hidden before it no longer triggers a reaction from something that pings off Manipulate or Concentrate?

Horizon Hunters

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I know there's a chunk of other stuff needing fixing (copy-pastes from premaster that don't make sense with remaster rules, like Identifying Creatures), but a minor addition to the list:

The bookmark for Chapter 5 says "Treaure" Trove instead of Treasure Trove.

Horizon Hunters

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- Lesser Ablative Armor Plating (Guns & Gears) is an uncommon item that grants a 1 minute bonus of 5 temporary hp, but takes 10 minutes to install. This is already a very hard-to-make-use-of bonus, but then compare it to a Lesser Numbing Tonic: same price and level, but is common, takes a single action to drink, and grants 5 temporary hp each turn for the same duration.

Gadgets in general need a tune up to make them viable, this was just a notably egregious example.

Horizon Hunters

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Moth Mariner wrote:
- Blessed Armament (Player Core 2) The slight rewording of the Champion's Blessed Armament –"grant the armament a property rune"– has been taken to mean that your daily rune benefits take up one of the weapon's available rune slots...

Oh I forgot one more bit!

If it takes up one of the weapon's rune slots, does this mean you gain no benefit until you actually have a rune slot to take up? If yes, might not do anything for the first couple of levels you have this. If no, you end up losing this benefit once you do actually put a property rune on the weapon...

Horizon Hunters

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- Brutal Beating (Player Core) gives Frightened but has no mental/emotion/fear traits, meaning you can inflicted frightened on mindless creatures and the like. Is this intended? Seems unlikely.

- Combat Grab (Player Core) lets you grab any size creature since it is not tied to Grapple. Is this intended?

Horizon Hunters

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- Blessed Armament (Player Core 2) The slight rewording of the Champion's Blessed Armament –"grant the armament a property rune"– has been taken to mean that your daily rune benefits take up one of the weapon's available rune slots. Is this intended? When compared to the value of the auto-upgrading reinforcing rune of the Blessed Shield option, it doesn't seem as beneficial since its value goes down as you level up.

- Disappearance (Player Core) This spell is weirdly written, saying you are undetected to all senses, meaning you "count as" invisible (a condition that means you are undetected, we go into a loop). What does "count as" mean in this context? Can this rank 8 spell be countered by spells or other effects that grant the ability to see invisible? See the Unseen and Revealing Light are rank 2...

Horizon Hunters

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Yeah, as written you can't Balance until you are already in an area you need to be Balancing in. So you Stride (or other) into the uneven terrain, and then because you weren't Balancing you fall. And after that, you can attempt to Balance as an action. Or Grease spell, that seems to call for a forced Balance roll during your movement .

Sibelius Eos Owm wrote:
While obviously 2e never intended for uneven ground to cover an entire room,

Amusingly, this is an actual situation in a 2e AP

Which 2e AP has this:
Abomination Vaults

Now for an errata question to keep on topic:

- Oracle (Player Core 2) with the Fall 2024 errata, the text was amended to “Each day, you can cast up to three 1st-rank spells.” So far so good. However the Spell Repertoire section later still talks about learning two spells. Is that meant to increase to three, or stay at two and tax the last one for your mystery? Other classes clarify this. Could be Bard style, could be Sorcerer style.

Horizon Hunters

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- Avoid Notice (Player Core) is not a Secret roll, this seems counter to the standards of the rest of the system. Should it be Secret?

- Balance (Player Core) being its own action is very messy on how it interacts with anything else that calls on it.

- Rogue Resilience (Player Core) is the only save proficiency upgrade in the system that gives the "roll a success get a crit success" effect when upgrading to Expert, rather than Master. Is this right? Why do Rogues have this? They're already very powerful!

- Subtle (Player Core) needs clarification on how it interacts with reactions against Manipulate and Concentrate.

- Dragonhide (Player Core 2) objects, what is the point in most of them? Divine, Occult, and Primal make the object (armour or shield) immune to Spirit, Mental, or Poison respectively, things that objects are already immune to. Arcane offers Force immunity, which is thing that doesn't target armour (afaict), nor can be reacted to with Shield Block since it's not physical.

- Burning Blossoms (Secrets of Magic) spell as written is not viable, or at least not worth rank 8 because of when the saves are triggered and how it interacts with the Fascinated condition. First fascinated enemy walks into the damage, all enemies drop fascinated. Then the check repeats at the end of each future enemy's turns. And remember that Fascinated drops "if a creature uses hostile actions against you or any of your allies"? So now your party cannot do anything for a full round or this Fascinated drops, and then the first enemy takes damage from the tree and the Fascinated drops anyway.

- Hodag Leather (Howl of the Wild) seems intended for melee strikes only, but as currently written you can run away from an enemy, shoot them, and use that shot to drag them towards you (since the creature is moved in any direction of your choice). Also has no size restriction, so you can do the above to gargantuan creatures.

- Silencing Shot (Guns & Gears) inflicts an enemy with the Silence spell, a spell that only works on willing creatures. A DC is listed, is this meant to be a save against the Silence? Doesn't matter anyway, as it doesn't say which save is targeted.

- Munitions Machinist (Guns & Gears) tells you you can use Quick Alchemy to create alchemical ammunition, but how? Quick Alchemy, Activate ammunition, Load it, and you're out of actions. Then the ammunition becomes inert at the start of your next turn because it was made with Quick Alchemy.

---
Not exactly rules, but maybe need a look?

- Creature Identification (GM Core) seems to relate to the old Recall Knowledge mechanics and doesn't work with the new ones.

- XP Budget (GM Core) Encounter Budget table Character Adjustment column has changed the budget for a Low Threat from 15 to 20, unsure if typo?

- Apsu (Divine Mysteries) still has a ton of Platinum Dragon stuff despite that being connected to the OGL Bahamut: Avatar Form grants platinum scales, symbol is a platinum dragon, and he has a group of followers called the Platinum Band.

Horizon Hunters

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How is Gunslinger's Munitions Machinist meant to function in regards to alchemical ammunition for guns?

1 action quick alchemy the ammunition
1 action activate the ammunition
1 action load the ammunition into your gun
end turn
quick alchemy item expires

Horizon Hunters

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These are all meant to be from NPC Core, and the blog post introduction text mentions a "tumbleweed leshy", so maybe... (they're tumbleweed leshy).

Horizon Hunters

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Rogue still having weird saves post-errata reminded me:

Avoid Notice still isn't a secret check :')

Maybe one day...

Horizon Hunters

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The Secrets of Magic "lost album" of 1st printing to 2nd printing - when will that be live in the pdf downloads?
The current download still seems to be 1st printing May 2021, despite 2nd printing having been out for a while (fall 2023 according to errata page)

Horizon Hunters

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I thought the plan was fixing all the Bahamut accidental references in Apsu...
He still grants platinum scales for his avatar form, has a platinum dragon as his symbol, and his group of non-dragon followers are the Platinum Band... Dragon daddy is green!

Horizon Hunters

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i would kill and/or die for baby goblin

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The different party size XP adjustments for encounter building (pg 75) is slightly different from the CRB (pg 489), but only for Low difficulty threats - what was the thinking behind this?

(It used to be 15 per character at Low in the CRB, now it’s 20, the same as Moderate)

Horizon Hunters

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My pitch: Horned Dragon is a typo and it should be Thorned Dragon.

Fits the nature vibe more, relates to their spiky leaf-like scales, and doesn’t try and claims “horns” as a unique feature when like 95% of other dragons have horns.

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Have been progressively warming to the two nexuses, glad to see they are continuing to grow.

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Playing in the Foundry version and noticed there's a second half to the first of The Eight Practices that's missing in the pdf version of the player's guide:

1. Do not call a ghost a ghost; instead, address them with friendly greetings if you must.

Not knowing that second part really affected how we were approaching the adventure!

Horizon Hunters

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Ah, a return of the puzzle: does subtle hide the gestures made in spellcasting?

Having manipulate and subtle on the same spell suggests it does not, but conceal spell mentions hiding gestures and actions as part of gaining subtle... Subtle needs a clearer description I think.

Horizon Hunters

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Terrified to see sneak attack on big weapons

Now to wait patiently for all the cool archetypes…

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