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![]() - Subtle (Player Core) This trait could use some clarification.
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![]() - Lesser Ablative Armor Plating (Guns & Gears) is an uncommon item that grants a 1 minute bonus of 5 temporary hp, but takes 10 minutes to install. This is already a very hard-to-make-use-of bonus, but then compare it to a Lesser Numbing Tonic: same price and level, but is common, takes a single action to drink, and grants 5 temporary hp each turn for the same duration. Gadgets in general need a tune up to make them viable, this was just a notably egregious example. ![]()
![]() Moth Mariner wrote: - Blessed Armament (Player Core 2) The slight rewording of the Champion's Blessed Armament –"grant the armament a property rune"– has been taken to mean that your daily rune benefits take up one of the weapon's available rune slots... Oh I forgot one more bit! If it takes up one of the weapon's rune slots, does this mean you gain no benefit until you actually have a rune slot to take up? If yes, might not do anything for the first couple of levels you have this. If no, you end up losing this benefit once you do actually put a property rune on the weapon...![]()
![]() - Brutal Beating (Player Core) gives Frightened but has no mental/emotion/fear traits, meaning you can inflicted frightened on mindless creatures and the like. Is this intended? Seems unlikely. - Combat Grab (Player Core) lets you grab any size creature since it is not tied to Grapple. Is this intended? ![]()
![]() - Blessed Armament (Player Core 2) The slight rewording of the Champion's Blessed Armament –"grant the armament a property rune"– has been taken to mean that your daily rune benefits take up one of the weapon's available rune slots. Is this intended? When compared to the value of the auto-upgrading reinforcing rune of the Blessed Shield option, it doesn't seem as beneficial since its value goes down as you level up. - Disappearance (Player Core) This spell is weirdly written, saying you are undetected to all senses, meaning you "count as" invisible (a condition that means you are undetected, we go into a loop). What does "count as" mean in this context? Can this rank 8 spell be countered by spells or other effects that grant the ability to see invisible? See the Unseen and Revealing Light are rank 2... ![]()
![]() Yeah, as written you can't Balance until you are already in an area you need to be Balancing in. So you Stride (or other) into the uneven terrain, and then because you weren't Balancing you fall. And after that, you can attempt to Balance as an action. Or Grease spell, that seems to call for a forced Balance roll during your movement . Sibelius Eos Owm wrote: While obviously 2e never intended for uneven ground to cover an entire room, Amusingly, this is an actual situation in a 2e AP Which 2e AP has this:
Abomination Vaults Now for an errata question to keep on topic: - Oracle (Player Core 2) with the Fall 2024 errata, the text was amended to “Each day, you can cast up to three 1st-rank spells.” So far so good. However the Spell Repertoire section later still talks about learning two spells. Is that meant to increase to three, or stay at two and tax the last one for your mystery? Other classes clarify this. Could be Bard style, could be Sorcerer style. ![]()
![]() - Avoid Notice (Player Core) is not a Secret roll, this seems counter to the standards of the rest of the system. Should it be Secret? - Balance (Player Core) being its own action is very messy on how it interacts with anything else that calls on it. - Rogue Resilience (Player Core) is the only save proficiency upgrade in the system that gives the "roll a success get a crit success" effect when upgrading to Expert, rather than Master. Is this right? Why do Rogues have this? They're already very powerful! - Subtle (Player Core) needs clarification on how it interacts with reactions against Manipulate and Concentrate. - Dragonhide (Player Core 2) objects, what is the point in most of them? Divine, Occult, and Primal make the object (armour or shield) immune to Spirit, Mental, or Poison respectively, things that objects are already immune to. Arcane offers Force immunity, which is thing that doesn't target armour (afaict), nor can be reacted to with Shield Block since it's not physical. - Burning Blossoms (Secrets of Magic) spell as written is not viable, or at least not worth rank 8 because of when the saves are triggered and how it interacts with the Fascinated condition. First fascinated enemy walks into the damage, all enemies drop fascinated. Then the check repeats at the end of each future enemy's turns. And remember that Fascinated drops "if a creature uses hostile actions against you or any of your allies"? So now your party cannot do anything for a full round or this Fascinated drops, and then the first enemy takes damage from the tree and the Fascinated drops anyway. - Hodag Leather (Howl of the Wild) seems intended for melee strikes only, but as currently written you can run away from an enemy, shoot them, and use that shot to drag them towards you (since the creature is moved in any direction of your choice). Also has no size restriction, so you can do the above to gargantuan creatures. - Silencing Shot (Guns & Gears) inflicts an enemy with the Silence spell, a spell that only works on willing creatures. A DC is listed, is this meant to be a save against the Silence? Doesn't matter anyway, as it doesn't say which save is targeted. - Munitions Machinist (Guns & Gears) tells you you can use Quick Alchemy to create alchemical ammunition, but how? Quick Alchemy, Activate ammunition, Load it, and you're out of actions. Then the ammunition becomes inert at the start of your next turn because it was made with Quick Alchemy. ---
- Creature Identification (GM Core) seems to relate to the old Recall Knowledge mechanics and doesn't work with the new ones. - XP Budget (GM Core) Encounter Budget table Character Adjustment column has changed the budget for a Low Threat from 15 to 20, unsure if typo? - Apsu (Divine Mysteries) still has a ton of Platinum Dragon stuff despite that being connected to the OGL Bahamut: Avatar Form grants platinum scales, symbol is a platinum dragon, and he has a group of followers called the Platinum Band. ![]()
![]() Playing in the Foundry version and noticed there's a second half to the first of The Eight Practices that's missing in the pdf version of the player's guide: 1. Do not call a ghost a ghost; instead, address them with friendly greetings if you must. Not knowing that second part really affected how we were approaching the adventure! ![]()
![]() I've remade maps for Book 4: Fires of the Haunted City, plus some extras as needed. Moved to Dungeondraft this time, so much easier!
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![]() Errenor wrote:
I feel it’s more to do with how the names/colours of the chromatic/metallic dragons told you nothing about the rest of the dragon. What logic makes blue a more manipulative, cosmopolitan colour than bronze or white? And with the metallics a lot of their colours were very close to each other as well. The name “fortune dragon” tells you something about this creature without having to cross-reference a colour chart. ![]()
![]() Can see the colour/painted version of this dragon on this blog post: https://paizo.com/community/blog/v5748dyo6sigi Sword piercings! ![]()
![]() With the renaming of gnoll as Kholo, is it possible that we do the same for some of the other ancestry names in this book? Catfolk, ratfolk, and lizardfolk all have their own names already in the lore of the setting, and I think it would be cool to be less humanocentric about them. Amurrun, Ysoki, and Iruxi are all awesomely Pathfinder specific, and calling them their own names is respectful if nothing else. I really hope halflings get a Golarion-specific name too. It’s kind of weird to have an ancestry name that related solely to how their height relates to humans. They deserve better! ![]()
![]() With the renaming of tiefling/aasimar as nephilim and gnoll as kholo, will the same happen for other ancestry names that are currently overtly humanocentric and potentially OGL adjacent? I’m thinking specifically of correcting catfolk to amurrun, ratfolk to ysoki, lizardfolk to iruxi, and halfling to… something else that isn’t how they relate to human height. Would be very cool to see that as their books names rather than “how they call themselves” ![]()
![]() Stolen Fate Player's Guide wrote: Lores based on terrain will also be quite helpful as you travel the world, especially Forest Lore, Hills Lore, Mountain Lore, and Swamp Lore, but others like Desert Lore, Plains Lore, and Underworld Lore will have moments as well. Underworld Lore does sound like a terrain lore, especially when included in a sentence explicitly about terrain lores XD I’m assuming it’s there as the closest equivalent to an Urban Lore, rather than one about the Darklands, or the afterlife…![]()
![]() Hi all, I believe this is the best place to drop this: Have remade all the Tomorrow Must Burn maps in Inkarnate, plus some extra maps for the encounters that didn't have them.
First time making maps or using Inkarnate, so have learned a lot in the process.
Thanks for reading! |