Variel's Reign of Winter

Game Master Neltji

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Interested.
a few questions:

* Regarding the traits, should/can one of them still be a campaign trait? And do you accept drawback for an extra trait?

* Variant Multiclassing was in unchained I think - would it be acceptable?
(not currently planning on it but nice to know if it's an option.)

* I see the retired player was a caster cleric...does the group feel that a certain role should be filled?

The Goliath Druid tears things apart in melee, I'd assume, while the archer turns things into pincushions. The UC rogue seems to do utility and greater invisibility sneak attacks(just based on profile, I did not check gameplay).

I would think if you are taking 2 characters, that would lend itself to a melee-capable healer, or a full arcane caster(with battlefield control/save-or-suck spells).

I'd tend towards generating a Paladin(Hospitaler, Tempered Champion) for your consideration.


I kind of want to play a very fish out of water earthling, either a very modern man of science who doesn’t believe in all this fantastical nonsense (unaware that he is actually, like, a Barbarian with the Superstitious line of rage powers, or maybe an Untouchable Bloodrager), or perhaps a pious man of God who finds all this talk of of other deities to be pagan heresy, but I don’t know how the GM would feel about making up domains etc for a Russian Orthodox Cleric/Inquisitor/Warpriest/Paladin etc. (Arguably, as The One True God, any and all domains should fall within his purview. :P) I think there were at least semi-official Russian Knights Hospitaler at this time. That might work for his background.


MordredofFairy here, got a draft version done.
Not quite as versatile or damaging as Titian - but decent enough for a frontline role, and able to take over most healing.
I had no budget really to get some fun stuff for it, but his UMD is good enough to reliably use spell trigger items, and if WBL eventually catches up with Character Level, there's a few Wands I've got my eyes on.
(For Eldritch Heritage, I originally considered Orc Bloodline, but I feel that would just double up on Titians thing(with Strenght of Beast and eventually Power of Giants), so swapped to Nanite).

I did not include a backstory, obviously, as the exact origin would need to be worked out with GM beforehand.
(I get that Human characters work better if they are on Earth currently, but there's still the question why somebody is running around in full plate brandishing a sword during WW1-Era...)


what are these new fangled plate armors you are talking about? Clearly, smithing such things is next to impossible, and it is just some Saxon, Bohemian or Polish ploy to drive up prizes for Iron or something!

The not actually plate armor wielding man asks (he does have a pretty heavily enchanted Falchion though).

I am happy that I speak languages comprehensible to you, some Fae installed something called "Siritana" in me which translates from... Why is my language called Proto-slavonic? I have "Russian", "Common", "Abyssal", "Sylvan" and "Infernal" as extra languages.


Another Q, do item creation feats effect costs of starting equipment?


Evpatiy would be a Bloodrager 12, Paladin 2, Fracutred Mind 1.

possible Paladincode of Ancient Mother Russia:

1: I will not be taken prisoner by my free will.

2: I will accept any challenge from an equal.

3: I shall accept surrenders, and offer them to honorable foes.

4: Who harms children in my presence shall pay the price of blood.

5: I do not shirk battle, once it is joined, I shall fight in the front.

6: I will strive to be cultured and polite to those who deserve it. Those who dont shall face my toungelashing.


How do you feel about summoners, especially Synthesists? I’m GMing one right now, so I know they can be a pain and I’ll be open to correction if you feel I’m pulling out of line with the party’s power level. But it also seems like a fun angle, a guy who can summon and merge with an ice-elemental type being and give the winter witches some of their own medicine (or at least laugh off getting hit with a polar ray).


The arcane trickster is an evoker wizard / rogue / AT. She has focused her spellcasting on self-buffing and transportation via dimension door because our departed cleric was a fireball specialist. She has most or all standard knowledge skills in the mid-range and has a good perception and a very high stealth. I would absolutely role play out a negotiation for who casts what when if a new character so desired.

AKA she’s not married to her current methods if an argument can be made for something else.


Thanks for chiming in and explaining your current role, Miss Frostborn.

Evpatiy Kholovrat wrote:
Evpatiy would be a Bloodrager 12, Paladin 2, Fracutred Mind 1.

May want to argue for those...

DM Variel wrote:
...I prefer material out of the core rule book or any of the advanced player's guide, any of the ultimate books, or the unchained books...

Bloodrager is Advanced Class Guide, Fractured Mind Occult Adventures.

I avoided Hybrid Classes for that reason, albeit if they are in, I'd consider swapping to Warpriest, so it'd be interesting to know.
(Not being a busybody, but genuinely curious - it is paizo material, not 3rd party, and available on the SRD and Archives of Nethys for lookup - so wondering IF it is in, and if it is, follow-up question: would preference still be given to the originally listed sources?)


pad300 wrote:

Some Q's

1) "for the end of book 5"... So, the PC must have a "reasonable" hook to join the party from WWI Russia?

2)Combat: Archer fighter shoots things, that's pretty obvious. What do the druid and the arcane trickster do in combat?

3)Magic: Do either the druid or the AT do general magical support (divinations, transportation, etc)? Who does healing? Battlefield control?

4)Skills: The arcane trickster presumably covers sneaking. What about knowledges? What about face skills?

1) I will work with whomever for plot hooks to make plausible for them being there. Being human does give more options being on earth which is why the preference but with Rasputin anything is possible

2) Druid is a mauler first and foremost. Arcane trickster is utility, skills, buffer

3) really open option for the characters to discuss amongst themselves

4) arcane trickster has moderate knowledges, no one has a lot of face skills


MordredofFairy wrote:

Interested.

a few questions:

* Regarding the traits, should/can one of them still be a campaign trait? And do you accept drawback for an extra trait?

* Variant Multiclassing was in unchained I think - would it be acceptable?
(not currently planning on it but nice to know if it's an option.)

* I see the retired player was a caster cleric...does the group feel that a certain role should be filled?

The Goliath Druid tears things apart in melee, I'd assume, while the archer turns things into pincushions. The UC rogue seems to do utility and greater invisibility sneak attacks(just based on profile, I did not check gameplay).

I would think if you are taking 2 characters, that would lend itself to a melee-capable healer, or a full arcane caster(with battlefield control/save-or-suck spells).

I'd tend towards generating a Paladin(Hospitaler, Tempered Champion) for your consideration.

1) Yes a drawback can be taken for an additional traits. Campaign trait is allowed but not necessary

2) No to variant multiclassing

3) I never want to say a certain character is required. I prefer player’s to build characters they enjoy

4) considering a paladin be aware that you are working towards freeing an evil deity level creature and will be working with other evil aligned creatures


Ouachitonian wrote:
I kind of want to play a very fish out of water earthling, either a very modern man of science who doesn’t believe in all this fantastical nonsense (unaware that he is actually, like, a Barbarian with the Superstitious line of rage powers, or maybe an Untouchable Bloodrager), or perhaps a pious man of God who finds all this talk of of other deities to be pagan heresy, but I don’t know how the GM would feel about making up domains etc for a Russian Orthodox Cleric/Inquisitor/Warpriest/Paladin etc. (Arguably, as The One True God, any and all domains should fall within his purview. :P) I think there were at least semi-official Russian Knights Hospitaler at this time. That might work for his background.

As for the domains in question I would suggest picking a pathfinder diety that resonates with your ideals but we can easily change the name of the deity in question. That would still give the built in mechanics but with the ‘Earthly’ touch.


Sigurd Koshchey wrote:

MordredofFairy here, got a draft version done.

Not quite as versatile or damaging as Titian - but decent enough for a frontline role, and able to take over most healing.
I had no budget really to get some fun stuff for it, but his UMD is good enough to reliably use spell trigger items, and if WBL eventually catches up with Character Level, there's a few Wands I've got my eyes on.
(For Eldritch Heritage, I originally considered Orc Bloodline, but I feel that would just double up on Titians thing(with Strenght of Beast and eventually Power of Giants), so swapped to Nanite).

I did not include a backstory, obviously, as the exact origin would need to be worked out with GM beforehand.
(I get that Human characters work better if they are on Earth currently, but there's still the question why somebody is running around in full plate brandishing a sword during WW1-Era...)

Yes there is some stretch of reality to get a full plate wearing human running around a Russian military camp but Rasputin is clever and envious and may even have captured a person to see if they could fuse armor onto their skin. Of course the experiment has not happened yet which is why it is just sitting there ready for you.


pad300 wrote:
Another Q, do item creation feats effect costs of starting equipment?

Item creation feats would be allowed but not to be used to influence starting wealth. Also there is not much downtime with only 1 book left so would discourage those feats.


Evpatiy Kholovrat wrote:

Evpatiy would be a Bloodrager 12, Paladin 2, Fracutred Mind 1.

** spoiler omitted **

No to fractured mind. As to a paladin be aware that you are working towards freeing an evil deity level creature and will be working with other evil aligned creatures. Also doesn’t the alignment restriction clash with a barbarian?


Sigurd Koshchey wrote:

Thanks for chiming in and explaining your current role, Miss Frostborn.

I avoided Hybrid Classes for that reason, albeit if they are in, I'd consider swapping to Warpriest, so it'd be interesting to know.
(Not being a busybody, but genuinely curious - it is paizo material, not 3rd party, and available on the SRD and Archives of Nethys for lookup - so wondering IF it is in, and if it is, follow-up question: would preference still be given to the originally listed sources?)

You are correct that the hybrid classes are main paizo content. I however am just not as familiar with them as the rest of the material. That does not mean that it is necessarily an automatic no on those classes I just have to research them a bit more to make sure I am good with them.


Ouachitonian wrote:
How do you feel about summoners, especially Synthesists? I’m GMing one right now, so I know they can be a pain and I’ll be open to correction if you feel I’m pulling out of line with the party’s power level. But it also seems like a fun angle, a guy who can summon and merge with an ice-elemental type being and give the winter witches some of their own medicine (or at least laugh off getting hit with a polar ray).

Personally I don’t mind summoners if they are organically built for a campaign starting at level 1. Adding summoners at higher levels (10+) without restrictions on gear can definitely get a little excessive. I was in a home campaign when a character died and the player replaced it with a summoner. His eidolon was basically crushing every encounter by itself in 1-2 rounds. Anything the gm threw at him to challenge him would kill the rest of the party.

All that being said I would look at something else but go ahead and fresh it out for the others to look at and weigh in on.


Thank you for the Clarifications, GM.

As to the Paladin: I understood that Golarion will be frozen over and covered in an unnatural magical winter unless Baba Yaga is returned?

Would that not fall under "lesser of two evils" - work to her release to preserve Golarion as it is, while petitioning Titian to provide a weekly atonement(as suggested in the non-god-specific part of code-of-conduct)?

Just trying to understand where you stand here - I've seen a lot of table variance on what Paladins can and cannot do.

Regardless, I will also be providing a Warpriest for your consideration.
The Hybrid classes are basically amalgams between 2 others, with some special mechanic to give them flavor.
In this case 2/3rds cleric and 2/3rds fighter. (yes, on average they come out a bit on top in my opinion - but also allow for less specialisation.)
It would also be a divine warrior, but they are only bound by the tenets of their gods, so they got more leeway than Paladins :)


And here's the draft of the Warpriest. I would probably use Sigurds Profile either way, but needed to put it somewhere :)


Bloodragers (in contrast to Barbarians) dont have alignment restrictions, so that part is fine. There are a mixure between Sorcerors and Barbarians, though, apart from a few specific builds (a specific type of bloodrager is the most sensible way to dual wield firearms), far more barb then sorceror.

The fractured mind was to gain a bunch of class skills, and be really hard to mind control, and to explain why he speaks any modern language, he has no plans whatsorever to ever materialize his phantom, and doesnt even know he could do that.

Hmm, various types of cavalier or Ulfen Guard prestige class.

RAW, he is from earth and thus not of Ulfen descent, but the "semi-historical" character on whom he is based (historically probably an amalganation of several people during the mongol invasion of Rus) may have well be a Vargangian, on whom the Ulfen guard prestige class is based.

It would probably look something like a level 12 Bloodrager level 2 Ulfen guard, likely continuing down Bloodrager otherwise.

The build would be fairly organic, Power attack, combat reflexes at level 1, steadfast personality a 3, Iron will at 5, go into Ulfen guard at level 5 and pick up some rage powers. Either go for bodyguard or intimidation next. Is anyone in the party focusing on being highly intimidating?


I believe Charisma skills are a weak point for the party. I know they are for Duardlara.


DM Variel wrote:
Ouachitonian wrote:
How do you feel about summoners, especially Synthesists? I’m GMing one right now, so I know they can be a pain and I’ll be open to correction if you feel I’m pulling out of line with the party’s power level. But it also seems like a fun angle, a guy who can summon and merge with an ice-elemental type being and give the winter witches some of their own medicine (or at least laugh off getting hit with a polar ray).

Personally I don’t mind summoners if they are organically built for a campaign starting at level 1. Adding summoners at higher levels (10+) without restrictions on gear can definitely get a little excessive. I was in a home campaign when a character died and the player replaced it with a summoner. His eidolon was basically crushing every encounter by itself in 1-2 rounds. Anything the gm threw at him to challenge him would kill the rest of the party.

All that being said I would look at something else but go ahead and fresh it out for the others to look at and weigh in on.

Having given it some more thought since then, I think I’ll probably stay away from that route. Just too many potential headaches. I *do* enjoy gish-type “fighting caster” builds, but there are other ways to do that. Magus or Sorcerer->Dragon Disciple, for example.


Summoner who has a big bear follow him around.


Thanks for the clarification on the alignment of blood rager.

Yes, saving and rescuing baba Yaga would be the lesser of 2 evils and weekly atonement’s will be needed for dealing with certain creatures moving forward. The easiest/safest option would be to have a phylactery of faithfulness as I will let you know about potential conflicts.

I will keep the recruitment thread up for another 2 days and then will have a day to discuss with the rest of the group.


Ok. This is Ouachitonian's submission. I ended up going with a Draconic Sorcerer->Dragon Disciple, operating on the assumption that our world was not wholly lacking magic in those days, it was just well-concealed. I tried to tie him into Russian history as best I could (I also read some of y'all's gameplay to try to get an idea of how the AP treats things), while still being clearly fantastical.

One question: I took the Favored Prestige Class feat. Normally that just allows the standard 1 HP/1 skill point, but would you allow me to continue progressing the Human Sorcerer FCB, in the same way that DD continues progressing the Sorcerer's Draconic Bloodline? If not I'll probably pick a different feat, I think I can find something more useful than 9 HP.

For the 2 bonus skill points, I went with Profession (teacher) to represent that he was a budding scholar who might have become a professor, had he lived in more peaceful times.


@Ouachitonian: Did you consider Prestigious Spellcaster? For full casters into PRC's that lack progression in some levels(such as Dragon Disciple), I always saw Favored Prestige Class as a bit of a Tax to get Prestigious Spellcaster. I know you are going fighting caster, but maintaining full spell progression is usually worth a lot.


It’s on my list. I’m planning to take Spell Perfection next level, or I’d probably have that instead of 1-2 metamagic feats. As it stands, I could take Prestigious Spellcaster for my 17th level feat. Too many feats, not enough slots, y’know? Might get more benefit from that than Spell Focus & Varisian Tattoo, come to think of it...

Btw, GM, a some of my feats I took are from outside your listed sources, so I'll link them here. If I need to trade them out, I will.

Raging Blood from the Advanced Class Guide, which gives my Sorcerer a bit of Bloodrager.

Varisian Tattoo, which boosts Caster Level for Evocation Spells

Favored Prestige Class, which I mentioned above, alows FCB to continue into a prestige class.

I'll go ahead and throw in Prestigious Spellcaster as well, since Mordred's got me thinking here. It'd probably replace Varisian Tattoo (and Spell Focus, if I take it twice). It allows me to continue to gain a spellcasting level at levels where my prestige class doesn't advance my casting.


No I would not allow the FC bonus to continue as for the sorcerer. You would be better off taking a different feat.

Applications are closed and will try to get a final determination tomorrow once I hear from the rest of the party! Thanks everyone for your time!


Entirely understandable. I’ll keep the feat though, I need it as a prereq for Prestigious Spellcaster, that Mordor’s talked me into above. I’ll be swapping Spell Focus and Varisian Tattoo for that to keep my spell progression going. And I can use the extra HP.


Ouachitonian wrote:
Entirely understandable. I’ll keep the feat though, I need it as a prereq for Prestigious Spellcaster, that Mordor’s talked me into above. I’ll be swapping Spell Focus and Varisian Tattoo for that to keep my spell progression going. And I can use the extra HP.

Done. Also adjusted my traits. Updating the alias now.


Still waiting for one last pm and then will make the decision. If nothing by tomorrow I will just go with the 2 that have responded. Sorry for the delay


Thanks for waiting. After hearing back from the current players and weighing the options I am happy to announce that Vasily Serebroskij (autocorrect is not happy with me trying to type that name btw) Dragon Disciple and Darius Sharpe Warpriest are the new companions!

Please make your way to the discussion thread and I will work on getting you in soon.


Congrats to the chosen few!


Appreciate the interest in the game, folks!

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