Seltyiel

Mei Houwang's page

No posts. Alias of MordredofFairy.


About Mei Houwang

Brawler(Snakebite Striker) 9
NG Medium Elf
FCB: +9*(1 foot base speed)

Init 5 = 5(dex)
Senses Perception 15, Low-Light Vision
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Party Role/Concept
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Mei is a consistent Frontliner, using his ability to make free 10-foot step and lunge without penalty to find opportunities to flank and devastate enemies(both with crits and sneak attack).
His AC and HP should allow him some staying power, and he is VERY fast.
He covers a good range of skills, including trap monkey(if needed - if someone else does traps I can swap the campaign trait),

Background:
Mei's ancestors came to Osirion as scholars, as foreign tutors. Their children, hoping to see more of the country, became traders. Some of theirs found service with different organizations or individuals across Osirion. Mei was unsure about parts of his ancestry, but he knew his father was a shop owner in the capital, and his mother an archeologist and guide - now retired. He helped out in both their jobs, growing up, but archeological field work in ruins was more alluring to him.
Thats how he makes his living, and what brought him to Tephu. Visiting archeological sites, forgotten temples, hidden tombs, and bringing back information and valuables - currently he had been in the employ of some scribes from the academy, and only fulfilled his contract with them days ago. All those things he found that were not requested or paid for by his employers, he either sold locally or sent to his parents store - it was a dangerous, but very lucrative business - he had managed to afford gear most people could only dream of.

Personality:
Mei is confident, maybe even a bit full of himself when drinking. But at the same time, during work, he is cautious not to over-estimate his own abilities. He enjoys the good things in life - after a job well done, he'll gladly spend a good portion of his reward on celebrating, with drugs, music, good food, and girls. He likely has fathered children in half a dozen cities, but so far has not found a woman that could bind him.
Since he travels a lot - work-related - and only rarely gets to team up with others for prolonged periods, he is very open and friendly, happy for what contact he can have with others rather than embracing solitude.

Description:
Mei is moderatly large for an Elf, with long sun-bleached golden-blonde hair. His skin color is almost bronzen, well adapted to the desert. On a sheath on his chest, he wears his Waveblade, a signature weapon of his fighting style - which is also represented in the cat-like fluid motion of his regular movement. He wears colorful, wide, puffy trousers that allow a surprising range of movement freedom, a light armor made of mithral, and a shield.

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Defense
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AC 28 10+5(Dex)+6(Armor)+3(Shield)+2(AC Bonus)+1(Natural)+1(Deflection), ACP = 0
hp 85 = 10(Class)+8*6(Class)+9*3(Con)
Fort 9 , Ref 11 , Will 4
Elemental Resistance: Fire 5
Outslug Style: 5(=>10)-foot step for: +2 AC(dodge)

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Offense
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Speed 45 ft (49 ft)

MELEE
Single Attack
[dice=Waveblade Primary]1d20+16[/dice] [dice=Damage]1d8+8[/dice] (18-20/x2)
Flurry
[dice=Waveblade Primary]1d20+14[/dice] [dice=Damage]1d8+8[/dice] (18-20/x2)
[dice=Waveblade Iterative]1d20+9[/dice] [dice=Damage]1d8+8[/dice] (18-20/x2)
[dice=Waveblade Brawler Flurry 1]1d20+14[/dice] [dice=Damage]1d8+8[/dice] (18-20/x2)
[dice=Waveblade Brawler Flurry 2]1d20+9[/dice] [dice=Damage]1d8+8[/dice] (18-20/x2)
RANGED
[dice=MW Composite Longbow Primary]1d20+16[/dice] [dice=Damage]1d8+2[/dice] (20/x3)
[dice=MW Composite Longbow Iterative]1d20+11[/dice] [dice=Damage]1d8+2[/dice] (20/x3)

+3D6 Sneak Attack where applicable
Outslug Style: 5(=>10)-foot step for: +2 damage, 10ft reach
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Statistics
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Str 14, Dex 20, Con 16, Int 14, Wis 12, Cha 10
Base Atk +9; CMB +11; CMD 26

Languages: Common, Elven, 1(Int) + 4(Linguistics)

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Special Abilities
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=====Feats=====
Level 1(Brawler): Improved Unarmed Strike
Level 1: Weapon Finesse
Level 2(Bonus Combat Feat): Weapon Focus(Waveblade)
Level 3: Accomplished Sneak Attacker
Level 5(Bonus Combat Feat): Outslug Style (Combat, Style)
Level 5: Weapon Specialization(Waveblade) || Outflank (if any other team member picks it)
Level 7: Lunge (Combat)
Level 8(Bonus Combat Feat): Outslug Weave (Combat)
Level 9: Outslug Sprint (Combat)
Level 11(Bonus Combat Feat): Improved Critical(Waveblade)
Level 11: Combat Reflexes
Level 13: Greater Weapon Focus(Wave Blade)
Level 14(Bonus Combat Feat): Greater Weapon Specialization(Waveblade)
Level 15:
Level 17(Bonus Combat Feat):
Level 17:
Level 19:
Level 20(Bonus Combat Feat):

Special:
Level 2: Gain Two-Weapon Fighting on Brawlers Flurry
Level 8: Gain Improved Two-Weapon Fighting on Brawlers Flurry

Level 15: Gain Greater Two-Weapon Fighting on Brawlers Flurry

=====Racial Qualities=====

Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
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Class Abilities
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Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats.
Sneak Attack (Ex): At 1st level, the snakebite striker can make a sneak attack. This is as the rogue ability of the same name. At 1st level, her sneak attack damage is +1d6. This increases by 1d6 at 6th, 10th, 12th, and 20th levels. If she gets a sneak attack bonus from another source, the bonuses on damage stack.
This ability replaces martial flexibility.
Snake Feint (Ex): At 3rd level, a snakebite striker who uses a standard action to move can combine that move with a feint. If she is able to feint as a move action (such as from having the Improved Feint feat), she can combine a move action to move with her feint. At 11th level, once per round she can declare her square and one adjacent square as the origin of her attacks until her next turn (allowing her to use one or both squares to determine whether she or allies are flanking an opponent). At 15th level, she counts an additional adjacent square for this purpose.
This ability replaces maneuver training gained at 3rd and 7th levels.
Knockout (Ex): At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler's level + the higher of the brawler's Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.

Opportunist (Ex): At 11th level, once per round the snakebite striker can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. She cannot use this ability more than once per round, even if she has the Combat Reflexes feat or a similar ability. At 19th level, she can use this ability twice per round.
This ability replaces the maneuver training gained at 11th and 19th levels.

=====Skills=====
4(class)+3(int)+2(Background)

Adventuring Skills

17 Acrobatics(ACP) = 9(ranks)+5(Dex)+3(class)
4 Bluff = 1(ranks)+(Cha)+3(class)
10 Climb(ACP) = 5(ranks)+2(Str)+3(class)
Diplomacy = (ranks)+(Cha)
18 Disable Device(ACP) = 9(ranks)+5(Dex)+3(class)+1(trait)
Disguise = (ranks)+(Cha)
9 Escape Artist(ACP) = 1(ranks)+5(Dex)+3(class)
Fly(ACP) = (ranks)+(Dex)
Heal = (ranks)+(Wis)
Intimidate = (ranks)+(Cha)
- Knowledge (arcana) = (ranks)+(Int)
14 Knowledge (dungeoneering) = 9(ranks)+2(Int)+3(class)
14 Knowledge (local) = 9(ranks)+3(Int)+3(class)
- Knowledge (nature) = (ranks)+(Int)
- Knowledge (planes) = (ranks)+(Int)
- Knowledge (religion) = (ranks)+(Int)
15 Perception = 9(ranks)+1(Wis)+3(class)+2(racial)
Ride(ACP) = (ranks)+(Dex)+3(class)
5 Sense Motive = 1(ranks)+1(Wis)+3(class)
-- Spellcraft = (ranks)+(Int)
17 Stealth(ACP) = 9(ranks)+5(Dex)+3(class)
Survival = (ranks)+(Wis)
6 Swim(ACP) = 1(ranks)+2(Str)+3(class)
-- Use Magic Device = (ranks)+(Cha)

Background Skills

7 Appraise = 5(ranks)+2(Int)
Artistry = (ranks)+(Int)+3(class)
Craft = (ranks)+(Int)+3(class)
7 Handle Animal = 4(ranks)+0(Cha)+3(class)
3 Knowledge (engineering) = 1(ranks)+2(Int)
4 Knowledge (geography) = 2(ranks)+2(Int)
4 Knowledge (history) = 2(ranks)+2(Int)
- Knowledge (nobility) = (ranks)+(Int)
6 Linguistics = 4(ranks)+2(Int)
Lore = (ranks)+(Int)+3(class)
Perform = (ranks)+(Cha)
-- Profession()= [/b]= (ranks)+(Wis)+3(class)
-- Sleight of Hand(ACP) = (ranks)+(Dex)

=====Gear=====

Belt - Belt of Physical Perfection +2
Head - nothing
Body - nothing
Headband - nothing
Chest - nothing
Neck - nothing
Eyes - nothing
Shoulder - nothing
Feet - Boots of Striding and Springing
Wrists - nothing
Hand - nothing
Ring - Ring of Protection
Ring - nothing
Slotless - nothing

16k - Belt of Physical Perfection
10k +1 Agile Cold Iron Waveblade
5k Boots of Striding and Springing
5k +2 Mithral Chainshirt
5k +2 Mithral Quickdraw Shield
2k +1 Amulet of Natural Armor
2k +1 Ring of Protection
MW Composite Longbow(+2 Str)
Brawlers Kit

=====Traits=====

Campaign:
Trap Finder (Campaign)
Forgotten dungeons and ancient tombs have always held an appeal for you, and you’ve never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you’ve nonetheless become skilled at spotting and disabling hidden traps. The tombs of of the necropolis, just opened for exploration, seem like the perfect place to put your skills to the test.
Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.

Martial Manuscript (Faith)
You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating.
Benefit: You gain a +2 trait bonus on rolls to confirm critical hits when you’re using an unarmed strike or monk weapon.

=====Ability Scores=====:

STR 14=12(Buy)+2(Belt)
DEX 20=15(Buy)+2(Race)+1(Level 8)+2(Belt)
CON 16=15(Buy)-2(Race)+1(Level 4)+2(Belt)
INT 14=12(Buy)+2(Race)
WIS 12=12(Buy)
CHA 10=10(Buy)