Thesing the Vampire

Micheal Smith's page

** Pathfinder Society GM. 555 posts. 2 reviews. No lists. No wishlists. 25 Organized Play characters.



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So I am looking at several things. And just understanding Paizo's logic.

Auto Fire - Why does this only work at a cone effect. What if I want to full auto into 1 target? I fail to understand this logic. Are we only basing this on how Hollywood portrays this? Because somehow it looks cool? Why can we add a mechanic to allow for single target?

It's simple to incorporate. Sure the math may be need to be tweaked but the concept is there. 3 action activity, you then enter auto fire mode and continuously make attacks each round. So you have to make an attack roll each round to stay on target, this incorporates the concept of recoil. Each round you could take a -2 penalty attack to account for this. the benefit is the damage out put goes up. So every round you get to add the weapon damage plus an extra die. Then we can incorporate muzzle heat. After x amount of rounds it becomes temporally inoperable. Each round you will expend that weapons expendable rounds x2 (what ever mathematically makes sense)

So in this case we will look at the machine gun
1d8 P - 20 Rounds, expend 1

I spend 3 actions to go focused auto fire -
Round 1: No penalty to hit 1d8 spend 2
Round 2: -1 Penalty to hit 2d8 spend 2
Round 3: - 1 Penalty to hit 2d8 spend 2

After 3 rounds the weapon has overheated needs a round to cool down.
Damage output 3 rounds 5d8 expending 6 rounds
Normal output 3 rounds 3d8 expending 3 rounds

Could do cumulative damage, r1 2d8, r2 2d8, r3 3d8 with cumulative penalty to hit.
Could incorporate ability to help bypass DR as you are focusing on one thing.
Could add automatic x (x is the amount of ammo the weapon expends when going full auto. Keep it simple.

This is what autofire is meant to do. Pump as much lead into one thing, to inflict as much damage as possible as quickly as possible. Put the target down as fast as possible with out care for ammo. Again this DEF needs to be fine-tuned.

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Bipod - Why is this only available for weapons with the Kickback trait? Again what is the logic or reasoning? Do they actually understand what a bipod is and the actual use? Because this functionality and concept is not a bipod. My problem is the lack of knowledge on what things are. Bipods are used typically in prone and kneeling stances to mount the weapon to a surface for increased control over muzzle fire.
A fore grip is used to stabilize weapons with recoil control. Sometimes you can get the 2 integrated into 1 item. I personally don't care for that option. Both are super easy I am sure to incorporate and make both work.

Foregrip - should be this. and the bipod should be there to mount to stabilize shots.

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Why don't we have a sight attachment (red for or holo) - I mean they do have a purpose vs using iron sights. We had it in first edition Starfinder.


Check this out.


Not sure if I missed this but was there ever anything posted of a nanocyte wanted to take an archetype?
I would assume based on the pattern any level the nanocyte gains a nanocyte knack is what they would trade out.

What about at 9th level, very specifically?


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Please cancel my subscriptions and the current order, 36246570.

2/5

So I reported and event earlier and it shows 2 times in my sessions. It has 2 sessions for the same table. I also son't understand how the ACP are being calculated. I don't know if the duplicated sessions are giving me double ACP. When I add all the ACP up they don't actually equal what the Boons tab shows.

I also see that several of the Starfinder scenarios are duplicated also.

Any guidance?


So I wanted some opinions and thought. How d you think a samurai in 2E will be handled as a class or an archetype? What are your thoughts on this?

I personally want to see this as a class. I feel this can only be done as such.

Some notable things I feel the class should have
A fighting style - Sword, from mounted, archer, etc...
A Code similar to that of a Champion. But not focused on a deity.
Focused on a specific weapon. Then branch out to a second, maybe a third. Similar to the fighter but more specialized.
Something to do with their armor, maybe focusing around intimidation specifically.

My problem with 1E Samurai was it was just a cavalier, I felt like the samurai wasn't a true class in its own right. feel it was a lazy attempt to add it to the game, same with the ninja, and feel that it was more of a money grab. Here have eastern stuff but its a copy of something out and we just want quantity over quality.

I did like the resolve class feature and would like to see something similar. A feat like charmed life seems to be the most likely.


Would I need to do a risky surgery while using Ward medic to help 2 people at once, I am guessing that I will need to do 2 separate risky surgery checks? Then I can perform the treat deadly wounds.

2/5

Just trying to understand how all this works.

So after looking Amnesiac it is Rare, but it isn't on the restricted or limited list. So does that mean I can take this Background? If I missed something where did I go wrong?

If it is legal, it states the GM picks the 3rd option. How would that be handled?


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YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2/5

Speaking of July releases, what about the playest. Getting to be the end of July and nothing.


Can this only be put on heavy weapons? The way it is worded it seems like it only can be.


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I get an email stating that this was returned. Well if your system wasn’t broken it would have shipped correctly. My address hasn’t changed since I updated it. I have had other packages delivered to this address. This will be now the second shipment that will be returned because of issues with your website/poor customer service.

I hope that I don’t get charged for shipping on either package because this was clearly your fault. Now I have to wait till my July shipment ships out to have this fixed. This is becoming very frustrating with the poor customer service. It is becoming very difficult to support you all when you can’t get a simple issue resolved in a timely manner.

It is clear your staff is overworked. You need to step back on future development and fix what is already out. It is clear that they easy you handle requests on these forums is clearly broken. Something needs to be fixed and ASAP.

As much as I enjoy your products the support and customer service make it hard to want to support. I play Society and having to wait months after a product comes out is ridiculous. The lack of FAQ support on your poorly worded abilities/text is unacceptable. Work on quality and not quantity. An issue you severely had with 1st edition and the stupid companion concept. Please fix these issues ASAP.


Ok so I sent an email on Monday because the wrong address was in. I had to retype it because your system doesn’t always store things correctly. The shipment was shipped and the address was not corrected. It looks like this cannot be fixed now.

This is very frustrating as I followed your guidelines and nothing was corrected. Now what happens?


Hopefully I am in the right place to ask this.

So I was looking at the Character Guide and was trying to understand the Membership Requirements into organizations. I have decided to really dive into some of the lore of the Pathfinder Setting and really enjoy the Lastwall setting and the Knights of Lastwall.

The accepted Alignments LG (LG, NG; Shining Sentinels) or CG (any non-evil; Crimson Reclaimers)

So why is listed like LG (LG, NG)? Does this mean if I wanted to be a Shining Sentinel I can be either LG or NG? I am just lost at why it is written the way it is.

2/5

Not sure if this is the right place.

Is it too late to use my Playtest point and purchase boons?


2 people marked this as FAQ candidate.

I am assuming that you couldn’t take 10 on a skill during starship combat. With that being said would the Operative’s specialization skill mastery allow you to take 10 is you have skill focus with the associated skill?


With the summoning grenade, can they come with templates or are they just the base elementals? We had a debate on the wording. I said yes they can be applied with templates.

Now if I have a character that can craft these but can’t actually cast the summon monster spell can I apply templates. Assuming I am correct in the previous question.


So if I have 60 ft of darkvision. Does that have to start from me? We had an issue where a baddie cast darkness. And I was 100 feet away. Would I be able to see 60 feet into the darkvision? Or do I need to be adjacent to the darkness effect or in it?

2/5

So I needed clarification for how day jobs are calculated. So the way I interpreted the guide is that during each 8 day block you attempt a day job you get 1 check and the chart is what you get. For example, I am first level I succeed at my day job check so I get 5 cp.

When I played my first game the GM said that we were suppose to get the result (5 cp) for every day in the 8 day block. So in this instance I should have received 40 cp.

What is the right way to calculate the Day Job in 2E?


I really would love to see the envoy of balance be added. One of my favorite if not favorite PrC. More specifically the concept of twin channeling. The ability to heal allies and harm enemies at the same time. Any thoughts on this? How it would be done?

2/5

Not sure if this is in the right place.

The 2nd level boom says you start out with 30 gp. Now if you actually play those scenarios you would in theory be able to get a max of 57. Assuming you find all 10 treasure bundles in each scenario.

For the 3rd level boon you get 75gp and the max you get if you played is 123gp. Am I missing something? It almost seems just to play and not spend you PTP on these boons?


Not sure if I missed it, but what types of action is it to change crips on a weapon. Several feats allow you to as part of the action. But what action would I spend to do so?


So I just wanted to confirm I am reading things right.

If I wanted to play an Elf then I get Dex and Int. I then choose a free ability score that isn't Dex and Int. Then I can choose to take a flaw?

I get a free ability boost whether I take a flaw or not?

This then asks several questions:

Being human almost seems like you are weaker because you only get 2 ability boost opposed to the 3 with other classes and why would you ever take a flaw, other than role playing reasons?


First question:
What actually counts as a necromancer for the purposes of versatile channeler?

Second question:
Does the Expulsionist qualify for the versatile channeler?

2/5

So I have a Share the wealth boon. I then have a chronicle that gives me access to a skill slot and a skill chip from the Campaign Setting: Technology guide.

Now the issue is the skill slot is under the "All sub tiers" at the bottom of the chronicle, but the skill chip itself is at the very top of the chronicle. The shill ship is not listed in All sub tiers or Tier 10-11.

Questions;
1. Can I buy the Skill slot with the character I am applying the Share the Wealth boon to?
2. Can I buy the skill chip with the character I am applying the Share the Wealth boon to?

2/5

Now from my understanding in pathfinder I could play in a adventure path being ran as a home campaign, but apply the credit to a PFS legal character. Is this correct or have I been told wrong?

Now can I do this on Starfinder Society? The wording in the rules suggest that they can only be played with SFS characters only. Would I be able to play a SF adventure path in a home campaign but apply it to a SFS character?


This is my first attempt to create a Weapon accessory sheet. I know it isn't the prettiest thing, but it is the first attempt. I plan on modifying and cleaning it up. I do want feedback, both good and negative. This is how I plan on updating. Anything from font size, line length, spacing.
Weapon Accessory Sheet


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Unless I missed something it seems like the higher your proficiency is the worse the penalty is.

So when you choose to do nonlethal you are treated as untrained. So without any feats or class abilities to help (not actually sure if there is a way)

22 Strength (Starting 18. +1 each at 5, 10, 15, 20)

At 20th level if I am Legendary in Simple Weapons
Lethal = +29 to hit (20 lvl + 3 legendary + 6 Strength)
Nonlethal = +24 (20 lvl + -2 untrained + 6 Strength)

VS Trained (Same Stats)
Lethal = +26 to hit (20 lvl + 6 Strength)
Nonlethal = +24 (20 lvl + -2 untrained + 6 Strength)

Seems the higher your proficiency bonus is the more of a penalty you take. This seems counter productive. You would think the better trained in a weapon you are the better you are at using the weapon especially for off uses.

Again not sure if I am missing something, maybe in the math...


So I just want to make sure that I am understanding the Adaptive Biochains correctly.

If I am to understand this I can choose any cybernetic or biotech and this basically becomes that augmentation for 10% more?

So for example if I am 3rd level I have 8000 credits I can use the Adaptive Biochains to duplicate Mk 2 Dermal Plating for 7645 credits and still count as a level 3 item?

I guess I am trying to figure out what the weakness is for this. For example this seems to be pretty amazing for Society Play. The ability to buy something 3-5 levels above your level for a 10% increase.

Am I missing something?


I was wandering if you can reposition incorporeal creatures? I haven’t seen another post on this. I know incorporeal can’t be grappled but does reposition count as a grapple for these purposes?


I am not sure if this has been answered but i had an odd question in regards to retraining.

So the feat I want to retrain is Auspicious Birth, but my character is 8th level. Now based on the the retrain rules I will have to retrain my first level feat. Then if I wanted or needed to keep that fat I would have to retrain that to get it back?

I don't see anything that says I can't do this, unless I missed something.

Auspicious Birth:
Prerequisite: Must be taken at 1st level.
Benefit: Choose one of the following benefits based on the astrological event that occurred during your birth.
Apparent Retrograde: You gain a +1 luck bonus on Reflex saves. A natural 1 on a Reflex save is not considered an automatic failure for you.

2/5

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So I am not sure if their is a thread for this yes, if not then I would like to start a new one.

I have been playing SFS since the beginning and I must say that Thurston Hillman has been amazing. He has been on top of it all the time. I have gotten several responses from him in a very timely manner. I appreciate the time and effort he is putting in to making SFS better.

I just want to dedicate a thread to thanking him, as I am sure there are several other people that have the same thought on this matter.

So Thurston thank you for ALL Of the hard work you have done and keeping on doing.


So I had a question in regards to Starship turns and movement. So I get that your maneuverability dictates how often you can make a turn. Lets say that I have a starship with average maneuverability and a speed of 10. So I have to move at least 2 hexes before I can turn. Do these have to be performed in the rame round or can I carry them out from round to round.

So example, my first round I move 2 hexes I can now turn. Then lets say I decide from there to move 8 spaces straight. Thats all my movement that round. Now my second round can I perform a turn? i ask because in the previous round I moved 2+ hexes. Or does the distance between hexes only round for the turn you are in?


The search bar really should be low all of the menu options. It is like that from what I see everywhere else.

Paizo Logo Pathfinder | Starfinder | Store | Organized Play | Community My Account | Cart | Help
Paizo Logo Search bar
(The paizo logo is really 1 image. I needed to lines to demonstrate)

It seems out of place where it is.


So unless I missed it, please direct me there. I need a bit help understanding archetypes and mystics as I get how they work with all other classes.

Looking at Mystic[Mind Breaker] with Star Knight archetype.

2nd level: I give up 1 level of spell known for the highest level I can cast. So i get that so far. Now when I hit 4th level and gain second level spells I am guessing then my spells would like
0 - 6
1 - 4 (This wasn’t, but I assume you would gain that back as this isn’t the highest level able to cast)
2 - 1 (This is clear in the book)

4th level: I don’t gain the highest level connection spell. So I can only cast Mind Thrust as a 1st level.

6th level: This is odd and doesn’t make sense, because again I don’t get my highest level connection spell. Which I haven’t gotten my 3rd level spells yet. So does this mean at 7 level I don’t get my highest level connection spell? The wording could have been ALOT better.

9th level: Now I see it says Healing Touch. I gained that at 1st. So I guess you lose it because you don’t gain it.

12th level: I get.

18th level: It is like the 4th and 6th but it says if you already don’t have access to your highest then you don’t get access to the 2 highest. This to me says that I am correct in my guessing for 6th level in terms that When I would gain the next highest level of connection spell ( 7th I get 3rd level, 10th I get 4th level, 13th I get 5th) Then at 18th I don’t get 5th or 6th.


While doing research I did find that Flurry of Blows and Brawlers Flurry do not stack.

Now I do use Hero Lab to quick stat characters and get an idea of what things will look at higher levels.

Now I am aware that Hero Lab is not 100% perfect and I do not always rely on the math it uses.

I just want the correct calculations for my personal character sheet. To keep things simple for the time use the following:

Stat Array [7, 20, 14, 10, 20, 10] (Just random stats for purposes of calculations)
Feats: (That are relevant) Weapon Finesse

8 Monk/3 Brawler
With Flurry of Blows Attack Bonus and Dexterity due to weapon Finesse
My Guess: 11/11/6/6
Hero Lab: 14/14/9/9/4/4

HeroLab also has stated the following
Flurry of Blows: 9/9/4/4/-1
Brawlers Flurry: 9/9/4/-1

Now how is it calculating 6 attacks when I flurry? I get it is using 11th level Monk for the purposes of the Flurry of Blows.


What will the length of the 3 volume APs be? The price?

2/5

So I have the Boon that after 12 GM sessions I can play as a skinwalker. I am about to get my 12th tonight. I just had a few questions on building one, just to understand that I am doing everything right.

So based on the additional resources, if I wanted to play a weretiger-kin heritage. Do I get all of the heritage options ie
I get the: +2 dex & -2 wis vs default +2 wis & -2 int
I get the jump alternate Spell like ability and so on

Or

I was told that I only get the bestial Features based on the heritage.


So I had an idea that may help issues with the 10% sell back. So lets use Laser Rifle as and example.

Lets say I have a Laser Rifle, azimuth and i want the Laser rifle, corona. What if instead of seen it back for 10% they just upgrade to the next model and pay the difference. But I would have to trade in the weapon and a fully charge battery? It's sort of like when you upgrade your cell phone every year. Now I am not sure, haven't delved too deep into the economy and WBL yet, if this will break the economy and make it overpowered for PCs.

Here are the numbers I cam up with, if my math is off in any way shape or form let me know
Buy: Buy with selling previous model for 10%
Trade in: Trading in previous model and paying difference

Laser rifle, azimuth
Cost: 425
10%: 42

Laser rifle corona
Cost: 4650 (10% 465)
Buy: 4650 - 42 = 4608
Trade In: 4650 - 425 = 4225
Saved: 383

Laser rifle aphelion
Cost: 14300 (10%: 1430)
Buy: 14300 - 465 = 13835
Trade In: 14300 - 4650 = 9650
Saved: 4185

And so on. Thoughts?


So I know there are a lot of threads with similar titles. My issue is I never really got a definitive answer.

I know James Jacobs stated that you could jump while charging. My question is do i have to actively jump over anything? Or can I just jump 5 feet and make an a dc 5 acrobatics?

This then leads to the deal with Janni Rush. If I can just jump 5 feet this satisfies janni rush, right? I just want to make sure I understand this 100%. I have a fun build I wanna play with.


Does it cost to pay to use the Mechanic’s custom rig as an augmentation?

We got in to a debate. I said no because it says you configure to take the required slots?


Not sure if I missed a forum regarding this. But with the Ghost Specialization it states that I get a +4 to stealth trick attack. Do I actually to be actively hiding to use. Or can you use stealth for the trick attack like I could use bluff? I didn't see anything stating I had to hide but wanted to check and be sure.

2/5

So I had a question about upgrading wonderous items. Basically I want to know if in Society I can upgrade a Cloak of Resistance + 1 to a Cloak of Resistance + 1 and Cloak of Displacement. I know you can do this but it is pricy. Wasn't sure if you can do it in Society. Also not sure where it says you can or can't. Thanks.


1 person marked this as FAQ candidate.

So I just had a question to understand the concept of casting a spell with a melee touch.

So Jolting Surge says
"You touch a target with a device you’re holding that uses electricity, requiring a melee attack against the target’s EAC. Alternatively, you can instead touch an electrical device a target is wearing (or a target that is an electrical device, such as a robot) with your hand, gaining a +2 bonus to your attack roll. Either way, if your attack hits, the electrical device surges out of control, dealing 4d6 electricity damage to your target. Casting this spell doesn’t provoke attacks of opportunity."

So the bold part states I can make a melee attack. If I am wielding a weapon with the "Operative" ability do I get to roll the melee attack using my DEX?

Now the next bit states I basically touch with my hand so I am guessing that it HAS to be done with STR?

Sidenote: I like that this spell doesn't provoke when casting.


So the Spirit bond ability states “Her Rivethun emissary .levels stack with any shaman levels of determining the effects of her spirit class ability etc...”

So let’s say I am shaman 5/ rivethun emissary 6. I took my spirit to be healing.
So my channel at 5th level (pre-rivethun emissary). My channel will be 3d6. So when I hit rivethun emissary prestige class would the amount of dice for the channeling increase?

So shaman 5/ rivethun emissary 6 my channel be 6d6?


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Really awesome mini set!

5/5

This is my first purchase of a paper mini set and I can sum it up in one word: Fantastic! Crystal's artwork is excellent and if you're on a budget like me these are just what the GM ordered. I really hope that each subsequent Kingmaker set gets the paper mini treatment. I'd definitely buy them!