Micheal Smith |
So I am looking at several things. And just understanding Paizo's logic.
Auto Fire - Why does this only work at a cone effect. What if I want to full auto into 1 target? I fail to understand this logic. Are we only basing this on how Hollywood portrays this? Because somehow it looks cool? Why can we add a mechanic to allow for single target?
It's simple to incorporate. Sure the math may be need to be tweaked but the concept is there. 3 action activity, you then enter auto fire mode and continuously make attacks each round. So you have to make an attack roll each round to stay on target, this incorporates the concept of recoil. Each round you could take a -2 penalty attack to account for this. the benefit is the damage out put goes up. So every round you get to add the weapon damage plus an extra die. Then we can incorporate muzzle heat. After x amount of rounds it becomes temporally inoperable. Each round you will expend that weapons expendable rounds x2 (what ever mathematically makes sense)
So in this case we will look at the machine gun
1d8 P - 20 Rounds, expend 1
I spend 3 actions to go focused auto fire -
Round 1: No penalty to hit 1d8 spend 2
Round 2: -1 Penalty to hit 2d8 spend 2
Round 3: - 1 Penalty to hit 2d8 spend 2
After 3 rounds the weapon has overheated needs a round to cool down.
Damage output 3 rounds 5d8 expending 6 rounds
Normal output 3 rounds 3d8 expending 3 rounds
Could do cumulative damage, r1 2d8, r2 2d8, r3 3d8 with cumulative penalty to hit.
Could incorporate ability to help bypass DR as you are focusing on one thing.
Could add automatic x (x is the amount of ammo the weapon expends when going full auto. Keep it simple.
This is what autofire is meant to do. Pump as much lead into one thing, to inflict as much damage as possible as quickly as possible. Put the target down as fast as possible with out care for ammo. Again this DEF needs to be fine-tuned.
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Bipod - Why is this only available for weapons with the Kickback trait? Again what is the logic or reasoning? Do they actually understand what a bipod is and the actual use? Because this functionality and concept is not a bipod. My problem is the lack of knowledge on what things are. Bipods are used typically in prone and kneeling stances to mount the weapon to a surface for increased control over muzzle fire.
A fore grip is used to stabilize weapons with recoil control. Sometimes you can get the 2 integrated into 1 item. I personally don't care for that option. Both are super easy I am sure to incorporate and make both work.
Foregrip - should be this. and the bipod should be there to mount to stabilize shots.
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Why don't we have a sight attachment (red for or holo) - I mean they do have a purpose vs using iron sights. We had it in first edition Starfinder.