Mellack's page

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So my group is playing Abomination Vaults and just fought the Contract Devil. During the fight my little sneak was able to pickpocket one of his contracts, a deal with a minor devil. The Contract Devil was defeated and sent back to the Hells, but I still have that contract. Any suggestions on what we should do with it, that are non-game breaking? I had a thought of using it on our tank's shield as it is explicitly indestructible, but that seems possibly too much. Ideas from the group mind?


Is there any sort of official guidance on how long the stealth bonus from the Cloak lasts? Here is the relevant rules text: "When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks."

If it only lasts a turn that doesn't seem very combat useful, but could be good for exploration. Then again, do things that only last a turn even count during exploration? Can you assume to have the bonus if you are using the Avoid Notice activity?


Is there any rule about choosing to fail (critically) a skill check on purpose?


I have a question about reaction timing that I would like to get some input on from the community. Say a monster triggers an AoO from the fighter due to trying to leave a square. The fighter must get that reaction before the monster leaves the square so that they can still reach them with the attack. Now what if that fighter's attack can trigger another reaction from a different part member. Would that attack also be before the monster leaves the square or would the creature get a square of movement first?

(The situation I am thinking is where the fighter is part of a sniper duo and gets a critical hit, that allows the other member to also take a reaction attack. If the monster were to be next to cover, would they be able to move into it before the second reaction or not?)


From what I can tell, mount is a one action maneuver that is used to get on or off whatever you want to ride. Is there a skill or feat that would let one get do it without spending an action? Even just some way to leap off but not on for free, such as an acrobatics check to just use some movement? What happens if your mount is killed from under you?


I am confused by how the monster ability Grab interacts with the Halfling feat Unfettered. The feat says "If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you." What it does not say is what that check is. The closest I can guess is the Grapple action, which is against Fort, so would the DC be 10+Fort bonus? Since it is a differently named action I am not sure. It would be nice if they could be a bit more clear on this.

Thank you for any advice.


I see no listing on how long these light sources last. Is there any info on these I missed?


Is there any standards of how much a character can lift? I know there are the bulk rules for carrying and dragging is half, but I am just thinking about getting something up. Like the stereotypical heavy beam or rock that is pinning somebody or something under it. I was thinking maybe a straight strength check, but not sure about setting a DC. Athletics seems odd, as anyone trained gets to add their level. That means a 10 strength level 10 character would be better than a 20 strength level 1 character at raw lifting, if both were trained. I was more hoping to find a straight amount you can lift with each strength sore, similar to carrying capacity.


I am very confused about snares. Can some kind people please help explain them to me?

For example, Snare Specialist 4 says you can now craft snares in 3 interact actions instead of one minute. Then Quick Snares 6 lets you craft snares in 3 interact actions instead of one minute. IS the difference now that you don't need to decide at the start of the day which snares you have and can choose as you set them? Do both of those now mean you can set the snares in combat in one round, using all your actions?
The whole thing seems very feat intensive for what it does.