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Matsu Kurisu's page
Organized Play Member. 522 posts (5,479 including aliases). No reviews. No lists. 1 wishlist. 45 Organized Play characters. 25 aliases.
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Deck handler link
Nok-Nok 6.6
Scenario
- 4-7: Deal
Scenario Reward
Each player chooses 1 of her Pathfinder Society Adventure Card Guild characters. That character may add a boon that has the Corrupted trait from each Hell’s Vengeance Character Deck to her deck box and gains the power “Once per turn, you may ignore the Corrupted trait on a card.”
Adventure Reward
n/a
Tier 6.6
- HP = Saved. 7 Available
Card Upgrade
Ally 6: 1d1000 ⇒ 207
= Eyebiter(AD 6) in, Evangelist out
Banished Cards
Loot
Sun Falcon Pectoral: 1d1000 ⇒ 423, Mask of Stolen Mien out
Freed Soul: 1d1 ⇒ 1, Evangelist out
Thanks for a great game everyone!
Thanks for running the box Eddie
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Deck handler link
BR eddiephlash wrote: 4-5B Reward Breakdown:
Nok-Nok: Armor, Card feat. 8 HP Remaining.
Sorry, copy paste error on my side. I wanted Armor not Ally
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Really appreciate the updated guide!
Great for those of us still playing :-)
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redeux wrote: Hi all! Gameday XI has been announced here, which is a play-by-post convention.
....
Yay! Looking forward to it
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Deck handler link
BR eddiephlash wrote: 4-3C Breakdown. The only one with conflicts was Zetha, as they lost the roll off for the spell, and Aric picked the ally as 1st choice. But, given we picked up an extra Blessing 3, hopefully they're happy with that.
Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Blessing 3, Card Feat. 1 HP Remaining.
Nok-Nok: Weapon 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.
There is actually no Weapon 3 available (and if there was, Nok-Nok isn't interested)
And from the chat Kasmir deferred the Spell to Zetha, so looks like
Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Spell 3, Card Feat. 1 HP Remaining.
Nok-Nok: Blessing 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.
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Downloaded! Wow! What an awesome job you have done.
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Woot! Early Xmas prezzie!
Thanks Cartmanbeck
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Deck handler link
BR eddiephlash wrote: Also, any thoughts on adding in the Character Add-on Deck? And/Or MM Promo cards? Vote for adding in the Character decks Add on and the MM Promos
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Thanks Keith. Really appreciate the insight.
I have loved all that you and the team bought to PACG and if there is every any more PACG content, I will be buying.
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Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian
Out of turn updates
Hour = 21 Merisiel/MatsuKurisu: Blessing of the Elements
Start of Turn
At: #4: Peasant Tombs
Give: No
Move: No
At This Location: After playing a boon that has the Fire trait, bury it.
Free explore = 1: Muhlia al-Jakri, Villain 3: Combat 16
Perception 1d6+1+2, Already displayed Create Mindscape +1d4, discard ac Blessing of Horus +1d6
BYA Perception 9: 1d6 + 1 + 2 + 1d4 + 1d6 ⇒ (2) + 1 + 2 + (1) + (5) = 11 Success
Reveal & Recharge Shock Kukri 1d12+2+2+2d6+1d4, recharge Sergeant-at-arms +1d6, Discard Master of Masters +2d12
Distant Characters +2DC
Combat 18(16+2): 1d12 + 2 + 2 + 2d6 + 1d4 + 1d6 + 2d12 ⇒ (2) + 2 + 2 + (2, 6) + (4) + (2) + (9, 8) = 37 Defeated
We win!
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Definitely keen to see Mikes thoughts.
Also keen to see if the door is open to kickstarting future expansion boxes for core
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I don’t normally kick start games, however I would DEFINITELY back new physical card being developed for the game e.g another AP for core (preferred) or boon packs for characters (less preferred)
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Cyrad wrote: "Ya know, I never got the opportunity to really give the new version of the Pathfinder card game a chance. Maybe I should get into it."
I see an announcement that says the game and organized play is ending in a disturbingly casual way.
"Oh, well then..."
It is still worth playing core. It is a nice enhancement on previous editions and has LOTS of content available between the box scenarios and a couple of organized play scenarios
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I for one, will keep playing as long as I have people to play with!
Thanks to everyone who has given us so much playable content (Devs, Playtesters, etc)
Extra thanks to everyone in the online community that has allowed me to get my fix, especially during the Pandemic!
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Wow! You guys are going fast. My table is still in scenario 1
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Cross post to Society forum
Calling all re rules Gurus and other experienced players!
The Pathfinder Society is calling for existing ruling changes for input into the next version of the Society Guide.
Go to the link above and post!
Thanks
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Great to see the community still alive and growing! Will cross post to the Rules forum to get it to the attention of some of the long term player who are on top of the rules (and in the society application as well)
When do you want the rules feedback by?
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Deck handler
Looking at Aric/The Red Raven, still deciding on decks
with a bunch of boons
{Starts with 1HP from Quinn 6-6E Boon - Power=When Examine may change role}
{Starts with Blessing of the Sages from Drelm 3-6E reward)
{That character may treat the loot Dragon Emissary as if it is in her Class Deck box. "Nok-Nok - 5-6E: AKINARU’S LAST CHANCE}
Should be good to start after Xmas weekend, however at worst case will be ready from after New Years weekend
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I like the last version of the Rod
That would actually be worth playing if you like some random in your play :-)
Also great to see the thinking going into the design process, looking under the hood so to speak :-)
Looking forward for more PACG product for me to spend money on (Hint, hint!)
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Flaxseed recruitment thread
Post in the above thread if you are looking for PbP table
There is also play real time using Table Top Simulator every week:
Warhorn
Happy gaming!
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Thanks for the offer. All good. I built my deck using only B Basic cards, so B Blessings are great upgrades for me. I actually prefer that to the Ally 1 in hindsight. Please stay with the original cards
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OMG!!!! Me wantie!!
I also love Summoners and can wait to play Thargap
When is he officially out and how can I get physical copies???
Otherwise know as who do I give my money to ???
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The adventure is great! Been loving the extra way to get more play out of my game
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Hi Eddie!
Thanks for organising this.
I can't get/work out the links to the Discord server.
Can you expand on the instructions or PM me details?
Unfortunately I can't do Thursday nights as that is my regular boardgaming group night, but keen to play another night
Thanks
Chris
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I was talking with Keith R. (CEO Lone Shark)
There is definitely stuff in the works, however Covid has messed things up and he is not sure when announcements will be made
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Really appreciate all the effort everyone is putting into keeping our gameplay options alive! Will definitely check out the TTS
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Hi All
Question came up at one of my PbP tables about whether the Entice Spell is playable in a Siege Deck scenario
My interpretation is that defensive stance means that when I encounter a card from the Seige deck it is as if I encountered the card at my current location (and all the at this location effects apply) and so Entice should also be playable
My thinking is the Entice limitation ...from a location deck is there to stop you playing the card against summons, however leave it playable against normal Banes.
My search-fu is weak and I haven't been able to find an answer
Anyone able to provide guidence one way or the other?
Thanks!
Entice wrote:
When you encounter a non-villain, non-henchman monster from a location deck, bury this card to defeat the monster. Then draw an ally from the box and put it on top of your location deck.
Defensive Stance wrote:
When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck.
When you would examine cards in a location deck, you may examine them in the siege deck instead.
When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically.
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Agreed! Love the depth. The more insights I get into behind the scenes the better!
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Thanks for the post! Love seeing under the hood on how design intent translates into game play
Minor correction.
The S&S images are both front instead of one front and 1 back
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wkover wrote: I've switched to an all-packets version of Quinn (Finesse, Alchemy, Support), and he's a lot of fun. Much more powerful than before, with access to much better weapons. Agreed! I have gone Finesse Pack & Alchemist Pack & Occult Pack
With the decent finesse weapons, I am not missing Weapon proficiency
I am very happy with him as is
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Congratulations! Awesome run guys
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Mike Selinker wrote: Add Blackjack's Rapier at the start of Weapons 3 to Finesse. Quinn thanks you immensely!
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Rogue Shindler wrote: YAY!!! I am so excited about this!!
I know a lot of PbP players use the wiki to reference cards as they are making quick card choices, so I made a Adventurer's Pack list page and started adding individual pack pages. I've only got the Alchemist Pack up, but now that I've set up the template, adding the other packs should be quicker.
Whoohoo!
Yup, live on the wiki for pbp play. thanks for setting the page up!
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Woohoo!!! AWESOME news. I have been waiting for this since I first played Core!
Quinn thanks you :-)
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Thanks. great to see these articles
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Core + Curse is my favorite
Mummy’s Mask second
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Great write up. I had ignored core seoni based on the other sorcerers being discard only for their attack and having a small number of spells forcing you to use the power. This version solves both these issues and makes her a good new player option
Minor typo - her intelligence. Should be her Charisma.
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Have been playing in Plaguestone with a Bomber in my party.
Your concerns are very valid
Because the alchemist has no equivalent to cantrips, our alchemist has always run out of resources before the boss fights, so you need something you can do on lead up combats not using bombs for minor combats
The bomb damage does not get any stat boost to damage so it is way below normal combat effectiveness.
The alchemist bombs special effects generally only apply on critical hits, so all the bombs tend to do is a little damage.
Our alchemist has not used any of the other smoke sticks etc so don’t know how effective they are.
I have to rate the alchemist as borderline ineffective and you have a real risk of not contributing effectively
If you played Alchemists in first edition you need to forget everything you know and play with a very open mind
Good luck!
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eddiephlash wrote: But in this case, both Sabers are +2 weapons. I know its mostly wishful thinking, but I thought this might be a special case. I agree, however I remember the thread Yewstance is talking about and these kind of overlaps were discussed but not allowed
Hope we get Core Class Decks!
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Technotrooper wrote: This came up in my game today and I couldn’t find an answer. One of the PCs (a Rogue) chose the Minor Magic feat which gave him 2 cantrips from a magic tradition of his choice. He chose Primal. Questions:
1. For purposes of Spell Attack Bonus and Spell DC, is he considered Trained with these cantrips?
2. What attribute bonus should he use to do these calculations? We just went with Wisdom but had no idea if this is correct for Primal spells.
All innate spells use charisma for stat and are trained. Core rulebook pg302
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I have a Dwarven Str monk that tanks and grapples. Enjoy him a lot. Great hit points and armor class, damage is reasonable but not huge
skizzerz wrote: ...And, after playing a couple of scenarios using the new rules across a couple of tables, I've never felt that the lack of freely on blessings has mattered all that much. My groups have still largely crushed the scenarios, including in my Legendary playthrough of Dragon's Demand. How good are the players / level of character well roundedness?
I think these factors have a big impact and should be assessed in considering the difficulty feedback
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@Earl
I felt a lot like you before I went to PaizoCon
I had long talks with Mike and Keith at PaizoCon
They have had the Society play transition issues on their radar for over 6 months and have several different possible answers and they are working through to see what will be the best transition until new card class decks start dropping
I suggest you give them the benefit of the doubt
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wkover wrote: Matsu Kurisu wrote: I understand from some discussions that [the Fangwood scenarios] were not designed as intro scenarios and other intro scenarios were coming out That may be true, but the article above states the opposite:
Quote: This collection of 4 scenarios is designed as an introduction to the Core Set and is well-suited as a demo for the game usable anywhere, particularly game stores and conventions. That is what I meant i.e. the Designers (Loan Shark Games) are different from the Blog Writer (Paizo) and the designers intent is not how marketing are advertising it........... Common problem :-)
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UPDATE
Sat with Mike S during the dinner and grilled him about the Society Play transition
The Loan Shark team are fully aware of the issues and have a plan to have a transition plan in place to handle the issues I raised.
They have several different thoughts that they are testing and will release something for August
I feel a lot happier and look forward to seeing what they come up with
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Blog says... wrote:
The Fangwood Thieves is the first PACS adventure to use the Core Set. The ...is well-suited as a demo for the game usable anywhere, particularly game stores and conventions.
I played Fangwood A at PaizoCon yesterday and have to STRONGLY dispute that this scenario is suitable for NEW players
The first scenario is a siege deck, and was great for the experienced players we had at the table
The one BRAND NEW player we had at the table struggled a LOT and he did not get a good feel for the joy of PACG as the only aspects of a Siege deck is defeat banes EVERY turn, none of the acquire boons, try to hunt the Villain etc
SUGGESTION
If you want to use these scenarios as a gateway to PACG for NEW players
Swap the B & A scenarios in the PDF so you get a more normal scenario first and the Siege deck second
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Linda Zayas-Palmer wrote: Mark Koopman wrote: wkover wrote: This question came up in another thread:
When the new Guide and Core rules are released, ongoing campaigns/seasons will continue under the old rules? In other words, if I'm in the middle of Season of Tapestry's Tides when the new rules are released, I won't have to switch - will I? I can continue under the old rules?
Only players starting brand new campaigns after June 2019 will be affected by the new guide/rules? +1 to allowing existing campaigns to finish using the old rule book and guide book. I've very excited to start playing new games with the new rules, but I'm also hesitant to immediately transitioning old games. Most of the rules in the new guide will go into effect immediately upon its release. However, if you are playing an ongoing season/campaign, you can choose to delay the transition of that season/campaign to the Core Set rules until the official start of Season 6 at GenCon (August 1st, 2019). This should allow folks a few months to finish up their campaigns in the old rules if they like. But if you'd rather switch your ongoing game to the Core Set rules before that, you can at any time. I REALLY hope you will reconsider this and allow in progress games to complete their seasion under their written rules
I have two new in person stores that have just started playing Season 3 and Season 4.
I don't think they will be able to handle the rules changes as we are only 3 sessions in so far and a lot are new players and they are still getting used to PFACG and they will fail badly playing the hard mode of old class decks and new rules
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wkover wrote:
Only players starting brand new campaigns after June 2019 will be affected by the new guide/rules?
+1 Vote for this
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