Quinn

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79 posts. Alias of Matsu Kurisu.


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Dark Archive

Fighting Summoned Reefclaw: Combat 11

Spoiler:
Monster 1
Traits:
Aberration
Aquatic
To Defeat:
Combat 11
If this monster would be defeated, reroll.

Recharge Explorer's Pith Helmet to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+0+1d8+1, Use Grenek weapon +1d6, Barracks +1d4
Combat 11: 1d10 + 1 + 2 + 0 + 1d8 + 1 + 1d6 + 1d4 ⇒ (3) + 1 + 2 + 0 + (1) + 1 + (1) + (1) = 10 - Failed. Use Heropoint reroll
Combat 11: 1d10 + 1 + 2 + 0 + 1d8 + 1 + 1d6 + 1d4 ⇒ (4) + 1 + 2 + 0 + (3) + 1 + (5) + (1) = 17 - Success. Rerolled due to monster power
Combat 11: 1d10 + 1 + 2 + 0 + 1d8 + 1 + 1d6 + 1d4 ⇒ (1) + 1 + 2 + 0 + (8) + 1 + (1) + (1) = 15 - Banished

"

Quinn wrote:

Hand: Double Chicken Saber +1, lt Plague Mask, lt Plaguebringer's Mask,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0 // Quinn has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. *1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded: Rochin, Quartermaster,
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Blessing of Kofusachi, Chronicler, Investigator's Lamp, Compass (Core)
Recharged: Majordomo, Gem of Mental Acuity, Staff of Minor Healing, Blessing of the Quartermaster, lt Antiplague, Cleric of Nethys, Explorer's Pith Helmet,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Recharge Blessing of the Quartermaster for seoni

dex 6: 1d6 ⇒ 5 recharge cleric of nethys, +2 = succeed

gain exhausted

Dark Archive

Turn order
Seoni/cartmanbeck, Ukuja/Bigguyinblack,
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu,

Blessing = 1 / Irori's Mastery:
When this is the hour: On your blessed check, you may reroll any dice showing 1.

Start of Turn

At: #7: Storehouse
Give: No
Move: #1: Barracks

Banish/Recovery lt Antiplague to remove Plague from Ukuja

Recharge Majordomo, rearrange top 5 cards of deck
Cleric of Nethys
Blessing of the Quartermaster
Explorer's Pith Helmet
Quartermaster
Rochin

Free explore = Siege Deck Card 1: Girrigz, Story Bane 2: Combat 15

Spoiler:
Type: Monster
Traits:
Lycanthrope
To Defeat:
Combat 15
If the hour's level is 0, the difficulty to defeat is increased by 3.
Before acting, succeed at a Fortitude, Perception, or Stealth 5 check or suffer 1d4 Combat damage.
After acting, suffer the scourges Plagued and Wounded.

Hour > 0, no increase in DC
BYA Perception 5: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 - nope :-( Use Paizo reroll
BYA Perception 5: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10 - Success. No combat damage

Recharge Gem of Mental Acuity to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+2+1d8+1, Reload lt Plaguebringer's Mask +1d8, Barracks +1d4
Combat 15: 1d10 + 1 + 2 + 2 + 1d8 + 1 + 1d8 + 1d4 ⇒ (8) + 1 + 2 + 2 + (6) + 1 + (7) + (1) = 28 - Banished
AYA suffer the scourges Plagued and Wounded
Reload lt Plague Mask to not suffer Plagued
Who else is wounded?: 1d4 ⇒ 3- Seoni/cartmanbeck

Recharge Staff of Minor Healing to remove Wounded from Seoni/cartmanbeck

End of Turn
Quinn Eot Examine (Siege Deck 2: Mercenary, Monster 1 )
Recovery
Auto recharge lt Antiplague as Alchemical with Item AD (0) < scenario AD (2)
Reset
Draw lt Plague Mask, lt Plaguebringer's Mask, Cleric of Nethys, Blessing of the Quartermaster, Explorer's Pith Helmet

Summary
Location = Siege Deck
Acquired =
Banished = 1: Girrigz
Examined = 2: Mercenary, Monster 1

From Box =
Displayed =
Give =
Used = Paizo reroll

Other = remove Plague from Ukuja, Seoni/cartmanbeck is wounded then Wounded removed

"

Quinn wrote:

Hand: Double Chicken Saber +1, lt Plague Mask, lt Plaguebringer's Mask, Cleric of Nethys, Blessing of the Quartermaster, Explorer's Pith Helmet,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1 // Quinn has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. *1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded: Rochin, Quartermaster,
Middle of Deck (Unknown Order): Chronicler, Compass (Core), Investigator's Lamp, Blessing of the Quartermaster 2, Blessing of Kofusachi
Recharged: Majordomo, Gem of Mental Acuity, Staff of Minor Healing,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Gotta love them harpies!

Wisdom 6: 1d8 + 1 ⇒ (8) + 1 = 9 - Quinn not moved

Dark Archive

Quinn - Start
- 2D: Last Breath

Card Upgrade
Cleric of Nethys in, Silver Balladeer out

Loot swaps
= Plaguebringer's Mask in, Blue Star out
= Antiplague in, Pheromones out
= Plague Mask, Compass (Core) 2 out
If anyone wants one of the loot, you can take it ahead of me

Starting location
- #7: Storehouse for +1HS

Starting Hand
"

Quinn wrote:

Hand: Double Chicken Saber +1, Staff of Minor Healing, lt Antiplague, lt Plague Mask, lt Plaguebringer's Mask, Gem of Mental Acuity, Majordomo,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*2

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Compass (Core), Investigator's Lamp, Blessing of the Quartermaster 2, Cleric of Nethys, Chronicler, Quartermaster, Blessing of the Quartermaster, Explorer's Pith Helmet, Rochin
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn
Scenario
- 2-C: Plight of the Many

Scenario Reward
Loot
Antiplague:

CotCT Item 0
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 5
Display next to a local character. While displayed: * On this character's checks against Disease or Poison cards, add 1d8. * You may banish to remove the scourge Plagued or Poisoned from this character. * At the end of the scenario, banish. DURING RECOVERY If proficient, you may succeed at a Craft 7 check to recharge this card.

Plague Mask:

CotCT Item 0
Traits: Accessory
To Acquire: Intelligence Craft 4
On your check against a Disease or Poison card, reveal to add 1d4. When you would suffer the scourge Plagued or Poisoned, reload to not suffer it.

Plaguebringer's Mask:

CotCT Item 2
Traits: Accessory Magic
To Acquire: Intelligence Craft 11
On your combat check or your check against a Disease card, reload to add 1d8. When you would suffer the scourge Plagued or encounter a Disease card, reveal to choose another local character to do so instead.

Adventure Reward
- NA

Tier 2.3
- Hero point = Skill Feat(Wisdom)

Card Upgrade
- Ally 2: 1d1000 ⇒ 285
= Cleric of Nethys in, Silver Balladeer out
- Armor 1: 1d1000 ⇒ 294
= Burglar's Buckler in, Explorer's Pith Helmet out,

Banished Cards
-

Loot for next scenario
Pref 1: Plaguebringer's Mask - Quinn's combat is his weakest
Pref 2: Antiplague- Quinn's can auto recharge alchemical so won't banish traded card

Dark Archive

Turn order
Quinn/MatsuKurisu - Retcon. Replacing from 4: Harpy onwards

Hand state
Hand: Double Chicken Saber +1, Silver Balladeer, Explorer's Pith Helmet, Compass (Core) 2,
Displayed:
Deck: 9 Discard: 3 Buried: 1
Hero Points: 1
NOTES:

Blessing = 4 / Incitation:
When this is the hour: No effect.

Start of Turn

At: #8: Ruin
Give: No
Move: No

Discard Silver Balladeer explore = 5: Locked Door, Barrier 1: Disable 8(6+2)

Spoiler:
Traits:
Lock
Obstacle
To Defeat:
Strength
Melee 10+#
OR Disable 6+#
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.

Disable 1d10+1+1
Disable 8: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11 - Banished

Locked Door.Explore = 6: Henchman Proxy A7
Rioting Mob, Story Bane 0, Barrier: Diplomacy 8(6+2)

Spoiler:
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.

Diplomacy 1d6+2, Quinn.Barrier bury item (Compass (Core) 2) +1d8+2,
Diplomacy 8: 1d6 + 2 + 1d8 + 2 ⇒ (4) + 2 + (5) + 2 = 13 - Banished

#8: Ruin.When closing, encounter
Rioting Mob: Barrier, Story Bane 0: Diplomacy 8(6+2

Spoiler:
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.

Diplomacy 1d6+2, Ukuja discards Blessing of the Elements +1d6
Diplomacy 8: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10 - Banished

Ruins closed. We Win!

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Blessing = 4 / Incitation:
When this is the hour: No effect.

Start of Turn

At: #8: Ruin
Give: No
Move: No

Free explore = 3: Haughty Nobles, Barrier 1: Diplomacy 8(6+2)

Spoiler:
Traits:
Cache
Task
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.

Urban location, DC+4
Diplomacy 1d6+2, Quinn.Barrier burry item (Blue Star) +1d8+2, Ukuja recharges Blessing of the Green Faith (2) +1d6
Diplomacy 12(8+4): 1d6 + 2 + 1d8 + 2 + 1d6 ⇒ (4) + 2 + (3) + 2 + (3) = 14 - Banished

When defeated, summon & encounter I1: Smoke Bomb, Item 1: Intelligence 7

Spoiler:
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 7
When a local character encounters a monster, banish to let them evade it.
On a local combat check, banish to add the character's Stealth.
DURING RECOVERY
If proficient, you may succeed at a Craft 9 check to recharge this card.

Intelligence 1d10+1, recharge Quartermaster +1d8
Intelligence 7: 1d10 + 1 + 1d8 ⇒ (2) + 1 + (3) = 6 - banished

Discard Silver Balladeer explore = 4: Harpy, Monster 2: Combat 10

Spoiler:
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

Everyone must make a Wisdom 6 check or be moved to the Ruins
Wisdom 1d8, Grenek recharges a card (Greatsword) +1d6
Wisdom 6: 1d8 + 1d6 ⇒ (2) + (4) = 6 Quinn can use weapons[/dice]

Recharge Explorer's Pith Helmet to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+0+1d8+1, Grenek recharges a card(Quarterstaff) +1d6
Combat 13: 1d10 + 1 + 2 + 0 + 1d8 + 1 + 1d6 ⇒ (1) + 1 + 2 + 0 + (8) + 1 + (1) = 14 - Banished

[ooc]End of Turn
Quinn Eot Examine ( 5: Locked Door, Barrier 1 )
Recovery
Reset
Draw up Blessing of the Quartermaster 2, Compass (Core), Staff of Minor Healing, Rochin

End of Seoni's Turn
Recharge Staff of Minor Healing, heal card#: 1d4 ⇒ 2 (Blessing of the Quartermaster)

Summary
Location = #8: Ruin
Acquired =
Banished = 3: Haughty Nobles, 4: Harpy, I1: Smoke Bomb
Examined = 5: Locked Door

From Box = I1: Smoke Bomb
Displayed =
Give =
Used = Ukuja recharges Blessing of the Green Faith (2), b]Grenek recharges 2 cards (Greatsword, Quarterstaff)

Other =
"

Quinn wrote:

Hand: Double Chicken Saber +1, Rochin, Compass (Core) 2, Compass (Core), Blessing of the Quartermaster 2,

Displayed:
Deck: 8 Discard: 3 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. Available*2

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler, Investigator's Lamp, Explorer's Pith Helmet, Staff of Minor Healing, Quartermaster, Blessing of the Quartermaster, Majordomo, Gem of Mental Acuity
Recharged:
Discard Pile: Blessing of Kofusachi, Pheromones, Silver Balladeer,
Buried Pile: Blue Star,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn - Hand corrections

Pheromones not healed. Wounded removed instead

Discarded Blessing of the Quartermaster instead of recharge

Pheromones not drawn up. Silver Balladeer drawn instead

"

Quinn wrote:

Hand: Double Chicken Saber +1, Silver Balladeer, Quartermaster, Explorer's Pith Helmet, Compass (Core) 2, Blue Star,

Displayed:
Deck: 8 Discard: 3 Buried: 0
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*2

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core), Blessing of the Quartermaster 2
Recharged: Staff of Minor Healing, Rochin, Investigator's Lamp, Gem of Mental Acuity, Majordomo, Chronicler,
Discard Pile: Blessing of Kofusachi, Blessing of the Quartermaster, Pheromones,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Suffer Wounded from Seoni's turn

Blessing = 5 / Zon-kuthon's Pain:
When this is the hour: After discarding any number of cards as damage, draw a card.

Start of Turn

At: #8: Ruin
Give: No
Move: No

Free explore =5: Harpy, Monster 2: Combat 10

Spoiler:
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to #8: Ruin.
Quinn's BYA Wisdom check 6
Wisdom 1d8, Discard Blessing of Kofusachi +1d8, Grenek recharges a card +1d6
Wisdom 6: 1d8 + 1d8 + 1d6 ⇒ (2) + (1) + (2) = 5 - ouch! Really don't want to fail this.
Use Paizo Reroll
Wisdom 6: 1d8 + 4 ⇒ (6) + 4 = 10 - Success. Can use weapons

Recharge Majordomo to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+1+1d8+1
Combat 10: 1d10 + 1 + 2 + 1 + 1d8 + 1 ⇒ (5) + 1 + 2 + 1 + (5) + 1 = 15 - Banished

Scenario.Bane defeated. Examine 6: Sick Child, Barrier 2 That is a bit of a nasty barrier

End of Turn
Quinn Eot Examine (6: Sick Child, Barrier 2)
Recovery
Reset
Draw up Explorer's Pith Helmet, Compass (Core) 2, Blue Star

Summary
Location = #8: Ruin
Acquired =
Banished = 5: Harpy,
Examined = 6: Sick Child,

From Box =
Displayed =
Give =
Used = Grenek recharges a card - Thanks!, Use Paizo Reroll

Other = each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to #8: Ruin.

"

Quinn wrote:

Hand: Double Chicken Saber +1, Pheromones, Quartermaster, Explorer's Pith Helmet, Compass (Core) 2, Blue Star,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*2

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core), Blessing of the Quartermaster 2, Silver Balladeer
Recharged: Staff of Minor Healing, Rochin, Investigator's Lamp, Gem of Mental Acuity, Blessing of the Quartermaster, Majordomo, Chronicler,
Discard Pile: Blessing of Kofusachi,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Suffer Wounded from Seoni's turn

Blessing = 0 / Sands of the Hour:
When this is the hour: No effect.

Start of Turn

At: #8: Ruin
Wounded.Discard(Pheromones)
Recharge Staff of Minor Healing to heal, also removing Wounded

Give: No
Move: No

Free explore = 1: Sczarni Thief, Monster 1, Combat 13(9+2+2)

Spoiler:
Traits:
Human
Rogue
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.

BYA, Grenek saves Quinn for getting shot :-)
Recharge Rochin to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+0+1d8+1, Grenek recharges a card +1d6
Combat 13: 1d10 + 1 + 2 + 0 + 1d8 + 1 + 1d6 ⇒ (4) + 1 + 2 + 0 + (4) + 1 + (1) = 13 - Banished

Recharge Investigator's Lamp, examine & rearrange top 3. Encounter a barrier
4: Henchman Proxy B7 (Rioting Mob: Barrier)
3: Shock Glaive, Weapon 2
2: Magic Chain Shirt, Armor 1

Rioting Mob: Non closing Henchman, Story Bane 0, Barrier: Diplomacy 8(6+2)

Spoiler:
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.

Diplomacy 1d6+2, Recharge Gem of Mental Acuity to use Intelligence die (1d10)
Recharge Blessing of the Quartermaster +1d10
Reveal Double Chicken Saber +1 1d10+1+2+0+1d8+1, Grenek recharges a card +1d6
Diplomacy 8: 1d10 + 2 + 1d10 ⇒ (1) + 2 + (9) = 12 - Banished

End of Turn
Quinn Eot Examine (3: Shock Glaive, Weapon 2 )
Recovery
Reset
Draw up Pheromones, Blessing of Kofusachi, Quartermaster, Majordomo, Chronicler

Summary
Location = #8: Ruin
Acquired =
Banished = 1: Sczarni Thief, 4: Henchman Proxy B7
Examined = 3: Shock Glaive, 2: Magic Chain Shirt,

From Box =
Displayed =
Give =
Used = Grenek recharges a card - Thanks!

Other =
"

Quinn wrote:

Hand: Double Chicken Saber +1, Pheromones, Quartermaster, Majordomo, Chronicler, Blessing of Kofusachi,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Explorer's Pith Helmet, Compass (Core), Blessing of the Quartermaster 2, Blue Star, Compass (Core) 2, Silver Balladeer
Recharged: Staff of Minor Healing, Rochin, Investigator's Lamp, Gem of Mental Acuity, Blessing of the Quartermaster,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn - Start
- 2-C: Plight of the Many

Card Upgrade
Gem of Mental Acuity in, Magnifying Glass (Core)
Card Feat(Item) - Pheromones in

Loot swaps
= N/a

Starting location
- #8: Ruin

Starting Hand
"

Quinn wrote:

Hand: Double Chicken Saber +1, Investigator's Lamp, Gem of Mental Acuity, Blessing of the Quartermaster, Rochin, Staff of Minor Healing,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Quartermaster, Blessing of Kofusachi, Majordomo, Compass (Core) 2, Pheromones, Chronicler, Blue Star, Explorer's Pith Helmet, Silver Balladeer, Compass (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn
Scenario
- 2-B: Spoiled Victuals

Scenario Reward
- Rally Supporter Moise:
Supporter
Traits: Human Hunter
Display. While displayed: • You may bury to heal a local character a card and you may remove the scourges Plagued, Poisoned, and Wounded from them. • [] You may bury to draw a card, then each local character may recharge a card; any that do may draw a card.
The infection has really gotten to him. I’m afraid he won’t be the only one; this is spreading too quickly. We need to find something to help.:

Adventure Reward
- NA

Tier 2.2
- Hero point = Card Feat(Item) - Noxious Bomb (Core) in

Card Upgrade
- Item 2: 1d1000 ⇒ 123
= Gem of Mental Acuity in, Magnifying Glass (Core)
- Ally 1: 1d1000 ⇒ 861
= Old Salt in, Silver Balladeer out,

Banished Cards
-

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Shuffle ac The Unveiling into deck from Enora
Recharge Blessing of the Quartermaster 2 for Enora
Quinn moves to Barracks on location close.

Blessing = 2 / The Midwife:
When this is the hour: At the start of your turn, summon and encounter a monster.

Start of Turn

At: #2: Barracks
The Midwife, Blessing 1: At the start of your turn, summon and encounter a monster.
M1 Werewolf, Monster 1: Knowledge 7

Spoiler:
Traits:
Lycanthrope
To Defeat:
Combat 11
OR Knowledge 7
If the hour's level is 0, the difficulty to defeat is increased by 3. No
If undefeated, suffer the scourge Wounded and end your turn.

Knowledge 1d10+1+2, Recharge Chronicler +1d6
Knowledge 7: 1d10 + 1 + 2 + 1d6 ⇒ (4) + 1 + 2 + (1) = 8 - Banished

Give: No
Move: No

Free explore = 1: Ogre, Monster 0: Combat 12+2+2

Spoiler:
Traits:
Giant
Ogre
To Defeat:
Combat 12+##
Before acting, each local character suffers 1 Combat damage.

Recharge Rochin to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+0+1d8+1, Discard Blessing of Kofusachi +1d10, Barracks +1d4
Combat 16: 1d10 + 1 + 2 + 0 + 1d8 + 1 + 1d10 + 1d4 ⇒ (7) + 1 + 2 + 0 + (4) + 1 + (6) + (2) = 23 - Banished

Recharge Investigator's Lamp, examine & rearrange top 3. Encounter a barrier
3: Lady Andaisin, Story Bane 2 Villain
2: Studded Leather Armor, Armor 0
4: Henchman Proxy B1, Henchman 0 (Plague Zombie)

End of Turn
Quinn Eot Examine (3: Lady Andaisin, Story Bane 2, Villain)
Recovery
Reset
Draw up Silver Balladeer, Compass (Core), Quartermaster, Explorer's Pith Helmet, Staff of Minor Healing

Start of Seoni's Turn
Recharge Staff of Minor Healing to Heal Ukuja 1

Summary
Location = #2: Barracks
Acquired =
Banished = M1 Werewolf, 1: Ogre
Examined = 3: Lady Andaisin Villain, 2: Studded Leather Armor, 4: Henchman Proxy B1

From Box = M1 Werewolf
Displayed =
Give =
Used =

Other = Heal Ukuja 1

"

Quinn wrote:

Hand: Double Chicken Saber +1, Explorer's Pith Helmet, Compass (Core), Silver Balladeer, Quartermaster,

Displayed:
Deck: 8 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Majordomo, ac The Unveiling, ac Snakebite Dagger
Recharged: Blessing of the Quartermaster 2, Chronicler, Rochin, Investigator's Lamp, Staff of Minor Healing,
Discard Pile: Compass (Core) 2, Blue Star, Blessing of Kofusachi,
Buried Pile: Magnifying Glass (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Blessing = 1 / Lamashtu's Madness:
When this is the hour: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.

Start of Turn

At: #5: Abandoned Shacks
Give: No
Move: No

Free explore = 1: Gargoyle, Monster 2, Vulnerable to Magic: Combat 15

Spoiler:
Traits:
Gargoyle
To Defeat:
Combat 15
Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.

Recharge Majordomo to use Knowledge + card AD
Reveal & recharge ac Snakebite Dagger +1 (Magic) 1d10+1+2+0+2d4+1, Vulnerable to Magic +4, Lamashtu's Madness +1
Combat 15: 1d10 + 1 + 2 + 0 + 2d4 + 1 + 4 + 1 ⇒ (7) + 1 + 2 + 0 + (1, 1) + 1 + 4 + 1 = 18 - Banished

End of Turn
Quinn Eot Examine ( 2: Tower Shield, Armor 1 )
Recovery
Reset
Draw up Investigator's Lamp, Blessing of the Quartermaster 2

Summary
Location = #5: Abandoned Shacks
Acquired =
Banished = 1: Gargoyle
Examined = 2: Tower Shield

From Box =
Displayed =
Give =
Used =

Other =
"

Quinn wrote:

Hand: Double Chicken Saber +1, Rochin, Investigator's Lamp, Chronicler, Blessing of Kofusachi, Blessing of the Quartermaster 2,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Distant: Blessing Available.
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing, Quartermaster, Silver Balladeer, Compass (Core), Explorer's Pith Helmet, Majordomo, ac Snakebite Dagger,
Discard Pile: Compass (Core) 2, Blue Star,
Buried Pile: Magnifying Glass (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Plague Zombie after acting damage: 1d4 - 1 ⇒ (3) - 1 = 2
Recharge Explorer's Pith Helmet -1, discard Blue Star

Draw 1 extra card at hand reset (Majordomo)

"

Quinn wrote:

Hand: Double Chicken Saber +1, ac Snakebite Dagger, Rochin, Chronicler, Blessing of Kofusachi, Majordomo,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Distant: Blessing Available.
Local: Bury item to add +1d8+2 vs barrier. Available*1
Blue Star: +1d6 +poison to local combat. Available.

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Investigator's Lamp, Blessing of the Quartermaster 2, Staff of Minor Healing, Quartermaster, Silver Balladeer, Compass (Core), Explorer's Pith Helmet,
Discard Pile: Compass (Core) 2, Blue Star,
Buried Pile: Magnifying Glass (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Bury Magnifying Glass (Core) for Enora

Blessing = 2 / Sands of the Hour :
When this is the hour: No effect.

Start of Turn

At: Base
Give: No
Move: #5: Abandoned Shacks

Free explore = 1: Henchman Proxy B4, Henchman 0
Plague Zombie, Story Bane 2: Combat 10 THEN Combat 11+## Why am I always getting poison immune undead :-(

Spoiler:
Traits: Disease Undead Veteran Zombie
To Defeat: Combat 10 THEN Combat 11+##
Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.

Recharge Silver Balladeer to use Knowledge
Reveal Double Chicken Saber +1 1d10+1+2+1d8+1, Discard Enora's Blessing of the Spellbound 2 +1d10
#1: Combat 10: 1d10 + 1 + 2 + 1d8 + 1 + 1d10 ⇒ (7) + 1 + 2 + (7) + 1 + (4) = 22 - Success

Double Chicken Saber +1 power to use same result on second check
#2: Combat 15: 22 = 22 - Defeated. Display Plague Zombie

Discard Compass (Core) 2, explore = 2: Snakebite Dagger, Weapon 1, Finesse: Stealth 7

Spoiler:
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 7
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+1; against an Animal or Human bane, you may add another 1d8 and the Poison trait.
On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.

Recharge Compass (Core) to use Knowledge 1d10+1+2
Stealth 7: 1d10 + 1 + 2 ⇒ (9) + 1 + 2 = 12 - Acquired

End of Turn
Quinn Eot Examine (3: Gargoyle, Monster 2, Vulnerable to Magic. )
Recovery
Reset
Reveal Blue Star (Plant) +1HS
Draw up Rochin, Blessing of Kofusachi, Chronicler

Summary
Location = #5: Abandoned Shacks
Acquired = 2: Snakebite Dagger
Banished = 1: Henchman Proxy B4,
Examined =

From Box =
Displayed = Display Plague Zombie@#5: Abandoned Shacks
Give =
Used =

Other = Discard Enora's Blessing of the Spellbound 2

"

Quinn wrote:

Hand: Double Chicken Saber +1, ac Snakebite Dagger, Explorer's Pith Helmet, Blue Star, Rochin, Blessing of Kofusachi, Chronicler,

Displayed:
Deck: 7 Discard: 1 Buried: 1
Hero Points: 0
NOTES:
Available Support: Distant: Blessing Available.
Local: Bury item to add +1d8+2 vs barrier. Available*1
Blue Star: +1d6 +poison to local combat. Available.

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Majordomo, Investigator's Lamp, Blessing of the Quartermaster 2, Staff of Minor Healing, Quartermaster, Silver Balladeer, Compass (Core),
Discard Pile: Compass (Core) 2,
Buried Pile: Magnifying Glass (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Recharge Blessing of the Quartermaster 2 for Enora

Blessing = 2 / Prayer :
When this is the hour: No effect.

Start of Turn

At: Base
Give: No
Move: #8: Ruin

Recharge Staff of Minor Healing to heal Enora 1

Free explore = 1: Guardian Zombie, Monster 2: Combat 15(11+2+2)

Spoiler:
Traits:
Undead
Zombie
To Defeat:
Combat 11+##
Immune to Cold, Electricity, Mental and Poison.
If undefeated, suffer the scourge Plagued.

Recharge Quartermaster to use Knowledge
Reveal Double Chicken Saber +1 1d10+1+2+1d8+1
Combat 15: 1d10 + 1 + 2 + 1d8 + 1 ⇒ (10) + 1 + 2 + (6) + 1 = 20 - Banished

End of Turn
Quinn Eot Examine (2: Sick Child, Barrier 2 )
Recovery
Reset
Reveal Blue Star (Plant) +1HS
Draw up Silver Balladeer, Compass (Core), Compass (Core) 2

Summary
Location = #7: Pits
Acquired =
Banished = 1: Guardian Zombie
Examined = 2: Sick Child

From Box =
Displayed =
Give =
Used =

Other = heal Enora 1
"

Quinn wrote:

Hand: Double Chicken Saber +1, Explorer's Pith Helmet, Blue Star, Magnifying Glass (Core), Silver Balladeer, Compass (Core), Compass (Core) 2,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*2

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Chronicler, Rochin
Recharged: Majordomo, Investigator's Lamp, Blessing of the Quartermaster 2, Staff of Minor Healing, Quartermaster,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Blessing = 2 / Prayer :
When this is the hour: No effect.

Start of Turn

At: #7: Pits
Give: No
Move: No

Recharge Majordomo, examine top 5 of deck and rearrange
Double Chicken Saber +1
Quartermaster
Explorer's Pith Helmet
Silver Balladeer
Compass (Core)

Free explore = 1: Concealed Hatch, Barrier 1: Disable 3

Spoiler:
Traits:
Lock
To Defeat:
Strength 5
OR Disable 3
Before acting, succeed at an Intelligence or Perception 5 check or the difficulty to defeat is increased by 3.
If undefeated, reload this barrier into its location.

BYA Intelligence 5: 1d10 + 1 ⇒ (5) + 1 = 6
Disable 1d10+1+1
Disable 3: 1d10 + 1 + 1 ⇒ (7) + 1 + 1 = 9 - Banished

Recharge Investigator's Lamp, Examine top 3 and rearrange, encounter a barrier
2: Lightning Touch, Spell 0
3: Craftsman, Ally 1
4: Henchman Proxy A5 - Cultist
Seoni/cartmanbeck can rearrange examined cards as wanted

End of Turn
Quinn Eot Examine (2: Lightning Touch, Spell 0 )
Recovery
Reset
Reveal Blue Star (Plant) +1HS
Draw up Double Chicken Saber +1, Quartermaster, Explorer's Pith Helmet

Summary
Location = #7: Pits
Acquired =
Banished = 1: Concealed Hatch
Examined = 2: Lightning Touch, 3: Craftsman, 4: Henchman Proxy A5 - Cultist

From Box =
Displayed =
Give =
Used =

Other = Seoni/cartmanbeck can rearrange examined cards as wanted

"

Quinn wrote:

Hand: Double Chicken Saber +1, Explorer's Pith Helmet, Staff of Minor Healing, Blue Star, Magnifying Glass (Core), Quartermaster, Blessing of the Quartermaster 2,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. Available*2

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded: Compass (Core), Silver Balladeer,
Middle of Deck (Unknown Order): Rochin, Chronicler, Compass (Core) 2, Blessing of Kofusachi
Recharged: Majordomo, Investigator's Lamp,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn - Start
- 2-B: Spoiled Victuals

Card Upgrade
= Blue Star {B} in, Firesticks out

Loot swaps
= N/a

Starting location
- #7: Pits

Starting Hand
"

Quinn wrote:

Hand: Staff of Minor Healing, Investigator's Lamp, Blue Star, Magnifying Glass (Core), Majordomo, Blessing of the Quartermaster 2,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Double Chicken Saber +1, Rochin, Compass (Core), Explorer's Pith Helmet, Compass (Core) 2, Chronicler, Quartermaster, Silver Balladeer, Blessing of Kofusachi
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Boon roll: 1d20 ⇒ 14

Dark Archive

So it looks like
Grenek - Armor 2
Ukuja - Item 2
One of Seoni / Enora - Blessing 2, the other gets Spell 1
Quinn - Item B
Correct?

Dark Archive

Quinn
Scenario
- 2A: Of Swords and Plowshares

Scenario Reward
- Rally Supporter Ketrik:

Adventure Reward
- NA

Tier 2.1
- Hero point = Power Feat([X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.)
Note that this is actually the first Power feat Quinn has taken. I saved 2 (spent 1) during the first 4 scenarios

Card Upgrade
- Item 2: 1d1000 ⇒ 41
= Gem of Mental Acuity in, Firesticks out,
- Item 0: 1d1000 ⇒ 633
= Blue Star {B} in, Firesticks out,

Dark Archive

Quinn - Villain BYA

Bandit, Story Bane 0: Combat 9+## OR Banish A Random Boon

Spoiler:
Traits: Bandit Human
To Defeat: Combat 9+## OR Banish A Random Boon
Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

BYA, recharge Chronicler
banish: 1d4 ⇒ 4 - Blessing of the Quartermaster
Hand:

Compass (Core)
Quartermaster
Silver Balladeer
Blessing of the Quartermaster

Defeated. No Marker on bandit leader

"

Quinn wrote:

Hand: Compass (Core), Quartermaster, Silver Balladeer,

Displayed:
Deck: 8 Discard: 3 Buried: 2
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Investigator's Lamp, Compass (Core) 2, Blessing of the Quartermaster 2, Firesticks, Majordomo, Magnifying Glass (Core)
Recharged: Staff of Minor Healing, Chronicler,
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi,
Buried Pile: ac Sage's Journal, Rochin,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Blessing = 5 / Benefaction:
When this is the hour: No effect.

Start of Turn

At: Base
Give: No
Move: #8: River

Free explore = 5: Skeletal Owlbeast, Monster 1: Combat 14

Spoiler:
Traits:
Skeleton
Undead
To Defeat:
Combat 14
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.

Perception 1d8+2, Recharge Blessing of the Quartermaster 2 +1d8
BYA Perception 2: 1d8 + 2 + 1d8 ⇒ (1) + 2 + (2) = 5 Success. No damage
Recharge Majordomo to use knowledge
Bury Rochin 1d10+1+2+1d6+1d6, Grenek recharges Scythe +1d4, Ukuja recharges Blessing of the Green Faith (1) +1d10
Combat 14: 1d10 + 1 + 2 + 1d6 + 1d6 + 1d4 + 1d10 ⇒ (10) + 1 + 2 + (6) + (3) + (1) + (5) = 28 - Banished

Recharge Investigator's Lamp, Examine top 3 and rearrange, encounter a barrier
6: The Fiend, Blessing 1
8: Spiked Half-plate, Armor 1
7: Villain Proxy A, Villain 0

End of Turn
Quinn Eot Examine (6: The Fiend, Blessing 1 )
Recovery
Reset
Draw up Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler

Start of Seoni's turn
Recharge Staff of Minor Healing to heal 1
Quinn is healed for 1: (Compass (Core) 2). Deck shuffled.

Summary
Location = #8: River
Acquired =
Banished = 5: Skeletal Owlbeast
Examined = 6: The Fiend, 8: Spiked Half-plate, 7: Villain Proxy A,

From Box =
Displayed =
Give =
Used = Grenek recharges Scythe, Ukuja recharges Blessing of the Green Faith (1)

Other =
"

Quinn wrote:

Hand: Compass (Core), Quartermaster, Blessing of the Quartermaster, Silver Balladeer, Chronicler,

Displayed:
Deck: 7 Discard: 3 Buried: 2
Hero Points: 0
NOTES:
Available Support: Distant: Blessing Available.
Local: Bury item to add +1d8+2 vs barrier. Available*1

Movement: On close, move me to Base

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Firesticks, Investigator's Lamp, Compass (Core) 2, Majordomo, Magnifying Glass (Core)
Recharged: Staff of Minor Healing,
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi,
Buried Pile: ac Sage's Journal, Rochin,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Blessing = 0 / The Desert:
When this is the hour: When you move during your move step, bury a card.

Start of Turn

At: #3: Ravine
Give: No
Move: No

End turn to remove DAZED

End of Turn
Quinn Eot Examine ( )
Recovery
Reset
Draw up

Summary
Location = #3: Ravine
Acquired =
Banished = DAZED
Examined =

From Box =
Displayed =
Give =
Used =

Other =
"

Quinn wrote:

Hand: Rochin, Compass (Core), Quartermaster, Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp,

Displayed:
Deck: 6 Discard: 4 Buried: 1
Hero Points: 0
NOTES:
Available Support: Distant: Blessing Available.
Local: Bury item to add +1d8+2 vs barrier. Available*1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler, Magnifying Glass (Core), Firesticks, Chronicler,
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi, Compass (Core) 2,
Buried Pile: ac Sage's Journal,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Blessing = 2 / Torag's Power
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of Turn

At: #6: Forest
Give: No
Move: #3: Ravine

Free Explore = 1: Luckstone, Item 0: Wisdom 6

Spoiler:
Traits:
Magic
Object
To Acquire:
Wisdom
Survival 6
On your check, after the roll, recharge to add 1.
On your check, bury to reroll.

Wisdom +1d8
Wisdom 6: 1d8 ⇒ 5 - Banished

Discard Compass (Core) 2 explore = 2: Attic Whisperer, Monster 1: Combat 13

Spoiler:
Traits:
Mental
Undead
To Defeat:
Combat 13
Immune to Mental and Poison.
All damage is Mental damage that may not be reduced.
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
While acting, distant characters may not play cards.

BYA Wisdom 4: 1d8 ⇒ 2 - DAZED
Who else is Dazed?: 1d4 ⇒ 3 Seoni/cartmanbeck is DAZED
Recharge Firesticks to use knowledge
Reveal Rochin 1d10+1+2+1d6, Recharge Chronicler +1d6
Combat 13: 1d10 + 1 + 2 + 1d6 + 1d6 ⇒ (5) + 1 + 2 + (5) + (3) = 16 - Banished

End of Turn
Quinn Eot Examine (3: Labyrinth, Barrier 1)
Recovery
Reset
Draw up Compass (Core), Quartermaster, Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp

Summary
Location = #3: Ravine
Acquired =
Banished = 1: Luckstone, 2: Attic Whisperer
Examined =

From Box = DAZED
Displayed =
Give =
Used =

Other = Seoni/cartmanbeck is DAZED

Quinn wrote:

Hand: Rochin, Compass (Core), Quartermaster, Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp,

Displayed:
Deck: 6 Discard: 4 Buried: 1
Hero Points: 0 // Quinn has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Distant: Blessing Available.
Local: Bury item to add +1d8+2 vs barrier. Available*1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler, Magnifying Glass (Core), Firesticks, Chronicler,
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi, Compass (Core) 2,
Buried Pile: ac Sage's Journal,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

Dark Archive

Redo as Spell not available

On Seoni's turn

Fighting a Ghoul, Combat 15

Recharge Magnifying Glass (Core) to use knowledge
Reveal Rochin 1d10+1+2+1d6, Reveal Chronicler+ac Sage's Journal +1d6, Bury ac Sage's Journal +1d10+1+2
Combat 15: 1d10 + 1 + 2 + 1d6 + 1d6 + 1d10 + 1 + 2 ⇒ (9) + 1 + 2 + (1) + (6) + (7) + 1 + 2 = 29 - Defeated

"

Quinn wrote:

Hand: Rochin, Firesticks, Compass (Core) 2, Chronicler,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Compass (Core)
Recharged: Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp, Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler, Magnifying Glass (Core),
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi,
Buried Pile: ac Sage's Journal,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

On Seoni's turn

Fighting a Ghoul, Combat 15

Spoiler:
Monster 1
Traits:
Ghoul
Undead
To Defeat:
Combat 11+##
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.

Recharge Magnifying Glass (Core) to use knowledge
Reveal Rochin 1d10+1+2+1d6, Reveal Chronicler+ac Sage's Journal +1d6, Recovery Senoi's Force Missile +2d4
Combat 15: 1d10 + 1 + 2 + 1d6 + 1d6 + 2d4 ⇒ (5) + 1 + 2 + (5) + (2) + (1, 4) = 20

USED: Recovery Senoi's Force Missile

"

Quinn wrote:

Hand: Rochin, ac Sage's Journal, Firesticks, Compass (Core) 2, Chronicler,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1
Sages Journal: Bury to add 1d10+1+2 vs REALLY Nasty Bane. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Compass (Core)
Recharged: Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp, Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler, Magnifying Glass (Core),
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Entangled on Grenek's turn

Blessing = 0 / Shelyn's Song
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

Start of Turn

At: #1: Base
Give: No
Move: #5: Ruin

Free Explore = 1: Mimic, Monster 2: Combat 15

Spoiler:
Traits:
Aberration
Trap
To Defeat:
Combat 15
OR Wisdom
Perception 9
On the check to defeat, if you would reveal, reload, or recharge a weapon, discard it instead.
If undefeated, suffer the scourge Entangled.

Recharge Silver Balladeer to use knowledge
Discard Double Chicken Saber +1 1d10+1+2+1d8+1+1d6, Reveal Chronicler+ac Sage's Journal +1d6
Combat 15: 1d10 + 1 + 2 + 1d8 + 1 + 1d6 + 1d6 ⇒ (4) + 1 + 2 + (2) + 1 + (2) + (4) = 16 - Banished

Discard Explorer's Pith Helmet explore = 2: Acid Burst, Spell 0

Spoiler:
Traits:
Acid
Arcane
Attack
Magic
To Acquire:
Intelligence
Arcane 4
For your combat or Disable check, banish to use Arcane + 2d4.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 6 check to recharge it instead.


Seoni discards Steal Book to Acquire 2: Acid Burst

End of Turn
Quinn Eot Examine (3: Glamered Leather Armor, Armor 2 )
Recovery
Reset
Draw up Compass (Core) 2, Blessing of Kofusachi, Magnifying Glass (Core)

Start of Senoi's turn
Discard Blessing of Kofusachi to draw Rochin

Summary
Location = #5: Ruin
Acquired = Seoni Steal Book to Acquire 2: Acid Burst
Banished = 1: Mimic
Examined = 3: Glamered Leather Armor

From Box =
Displayed =
Give =
Used =

Other = Seoni Steal Book to Acquire 2: Acid Burst

"

Quinn wrote:

Hand: Rochin, ac Sage's Journal, Firesticks, Compass (Core) 2, Magnifying Glass (Core), Chronicler,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available*1
Sages Journal: Bury to add 1d10+1+2 vs REALLY Nasty Bane. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core), Quartermaster
Recharged: Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp, Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler,
Discard Pile: Double Chicken Saber +1, Explorer's Pith Helmet, Blessing of Kofusachi,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn Turn continues
encounters a Natural Story Bane: 1d6 ⇒ 4

Goblin Marauder:
Goblin Marauder
Story Bane Monster 1
Traits:
Goblin
Veteran
To Defeat:
Combat 9+##
Powers: Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4:
1. Suffer 1d4 Ranged Combat damage.
2. Suffer 2 Fire damage.
3. Suffer the scourge Poisoned.
4. Bury a card.

BYA: Dexterity 6(4+2)
Dexterity 1d6, Reveal ac Sage's Journal +1d4, Recharge Blessing of the Quartermaster +1d6
Dexterity 6: 1d6 + 1d4 + 1d6 ⇒ (2) + (3) + (6) = 11 - Success

Quinn use Knowledge + AD of card, recharging Staff of Minor Healing (AD0)
Reveal Double Chicken Saber +1 1d10+1+2+1d8+1, Reveal ac Sage's Journal +1d4
Combat 13: 1d10 + 1 + 2 + 1d8 + 1 + 1d4 ⇒ (7) + 1 + 2 + (5) + 1 + (4) = 20 - Success
8: Flanking Attack is banished

End of Turn
Quinn Eot Examine (7: Norgorber's Shadow, Blessing 2 )
Recovery
Reset
Draw up Firesticks, Silver Balladeer, Chronicler, Explorer's Pith Helmet

Summary
Location = #4: Thicket (7,9,10 remaining)
Acquired =
Banished = 8: Flanking Attack,
Examined = 7: Norgorber's Shadow, 9: Henchman Proxy A2

From Box =
Displayed =
Give =
Used =

Other =
"

Quinn wrote:

Hand: Double Chicken Saber +1, ac Sage's Journal, Firesticks, Silver Balladeer, Chronicler, Explorer's Pith Helmet,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0 // Quinn has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.

When your location is closed, remove this scourge.


NOTES:
Available Support: Distant: Blessings available.
Local: Bury item to add +1d8+2 vs barrier. Available*1
Sages Journal: Bury to add 1d10+1+2 vs REALLY Nasty Bane. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core) 2, Magnifying Glass (Core), Rochin, Compass (Core), Blessing of Kofusachi, Quartermaster
Recharged: Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp, Blessing of the Quartermaster, Staff of Minor Healing,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,

Entangled on Grenek's turn

Blessing = 2 / Iomedae's Justice
When this is the hour: On your check against an Outsider card, add 1d4.

Start of Turn

At: #4: Thicket
Already entangled so not checking
Give: No
Move: No

Recharge Majordomo, examine top 5 of deck and rearrange
Firesticks
Silver Balladeer
Chronicler
Explorer's Pith Helmet
Quartermaster

Free Explore 6: Sage's Journal, Item 0: Knowledge 6

Spoiler:
Traits:
Book
To Acquire:
Intelligence
Knowledge 6
On your check against a story bane, reveal to add 1d4.
On a local check against a bane, bury to add your Knowledge.

Knowledge 1d10+1+2, Recharge Blessing of the Quartermaster 2 +1d10
Knowledge 6: 1d10 + 1 + 2 + 1d10 ⇒ (6) + 1 + 2 + (10) = 19 - Acquired

Recharge Investigator's Lamp, examine top 3, rearrangeand encounter a barrier (if any)
8: Flanking Attack, Barrier 1
7: Norgorber's Shadow, Blessing 2
9: Henchman Proxy A2

Encounter 8: Flanking Attack, Barrier 1

Spoiler:
Traits:
Skirmish
Veteran
To Defeat:
None 0
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.

Who encounters danger? Grenek/AAUGHWHY, Enora/EmpTyger, Seoni/cartmanbeck, Ukuja/Bigguyinblack: 1d4 ⇒ 1

Turn Paused while Grenek encounters a Natural Story Bane

Dark Archive

Quinn - Start
- 2A: Of Swords and Plowshares

Card Upgrade
= Explorer's Pith Helmet in, Stalking Armor out,

Loot swaps
= N/a

Starting location
- Thicket

Starting Hand
"

Quinn wrote:

Hand: Staff of Minor Healing, Blessing of the Quartermaster 2, Double Chicken Saber +1, Investigator's Lamp, Majordomo, Blessing of the Quartermaster,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant: Blessings available.
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnifying Glass (Core), Firesticks, Rochin, Chronicler, Silver Balladeer, Blessing of Kofusachi, Compass (Core) 2, Explorer's Pith Helmet, Quartermaster, Compass (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn
Scenario
- 1D: Treating the Infection

Scenario Reward
- Each player unlocks the ability to play Fumbus from the Core Set using the Goblins Burn! Character Deck.

Adventure Reward
- Gain a supporter feat = Supporter feat bodyguard

Tier 1.3
- Hero point = Saved

Card Upgrade
- Armor 0: 1d1000 ⇒ 785
= Explorer's Pith Helmet in, Stalking Armor out,

Con Boon: 1d20 ⇒ 3

Dark Archive

On Ukuja's Turn

Quinn retrieves a confiscated card from Seoni defeating Clockwork Guardian (Scorching Ray)

Fighting Animated Object, Story Bane Monster 1, Veteran: Combat 14(12+1+1)

Spoiler:

Traits
Construct
Veteran

Check
Combat
12+##
OR
Arcane
7+#

Powers
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon 3. Armor 2. Spell 4. Item


Recharge Scorching Ray (AD1) to use Knowledge +1 for acrobatics
Discard Double Chicken Saber +1 1d10+1+2+1+1d8+1+1d6, Grenek recharges a card +1d4
Any d8s, roll 1 = 3
Combat 14: 1d10 + 1 + 2 + 1 + 1d8 + 1 + 1d6 + 1d4 ⇒ (2) + 1 + 2 + 1 + (2) + 1 + (3) + (1) = 13 -Wow! Not Good :-(. Use hero point reroll!
Combat 14: 1d10 + 1 + 2 + 1 + 1d8 + 1 + 1d6 + 1d4 ⇒ (3) + 1 + 2 + 1 + (4) + 1 + (5) + (2) = 19 - This time!!
Animated Object: 1d4 ⇒ 2
s2: Holy Light, Spell 1: Wisdom 8
Spoiler:
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 8
For your combat check, banish to use Divine + 2d6. If the check is against an Undead bane, use Divine + 2d12 instead.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 10 check to recharge it instead.

Wisdom 1d8, Ukuja's Blessing of the Elements +1d8
Wisdom 8: 1d8 + 1d8 ⇒ (1) + (2) = 3 - Banished

Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY recovers a card: 1d5 ⇒ 1

#1: Laboratory.When Closing: Succeed at an Intelligence 6(5+1)
Intelligence 1d10+1, Seoni's Blessing of Abadar +1d10
Intelligence 6: 1d10 + 1 + 1d10 ⇒ (6) + 1 + (8) = 15 - CLOSED

#1: Laboratory.When Closed: Summon 3 spells and encounter 1 of them; banish the others.
S3: Commune, Spell 1
S4: Frost Ray, Spell 1
S5: Acid Burst, Spell 0

Encounter S4: Frost Ray, Spell 1: Intelligence 7

Spoiler:
Traits:
Arcane
Attack
Cold
Magic
To Acquire:
Intelligence
Arcane 7
For your combat check, banish to use Arcane + 2d6; if you have a role card, you may add another 1d6.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 check to recharge it instead.


Intelligence 7: 1d10 + 1 ⇒ (7) + 1 = 8 - Acquired

WE WIN!!!

Dark Archive

Turn order
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY,

Quinn retrieves a confiscated card from Grenek defeating Mad Profit (14: Seoni's Life Drain )

Blessing = 17 / The Mute Hag
When this is the hour: At the start of your turn, summon and encounter a spell.

Start of Turn

At: #7: Manor

The Mute Hag: At the start of your turn, summon and encounter a spell.

S1: Frozen Touch, Spell 0: Intelligence 5

Spoiler:

Traits:
Arcane
Attack
Cold
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 5
For your combat check, banish to use Arcane or Divine + 2d4.
When a local character encounters an Undead monster, banish to let them evade it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.

Intelligence 5: 1d10 + 1 ⇒ (10) + 1 = 11 - Acquired

#7: Manor.SoT: Recharge ac Frozen Touch, draw Rochin

Give: Give Seoni Life Drain
Move: No

Free Explore 1: Spider, Ally 0: Wisdom 4

Spoiler:
Traits:
Vermin
To Acquire:
Wisdom
Fortitude
Survival 4
On your combat check, reload to add 1d4 and the Poison trait.
Discard to explore. This exploration, on your Fortitude and Stealth checks, add 1d4.

Wisdom 1d8, Recharge Quartermaster +d14
Wisdom 5: 1d8 + 1d4 ⇒ (3) + (2) = 5 - Acquired

Discard ac Spider explore, +1d4 Fort, Stealth = 2: Leather Armor, Armor 0: Fortitude 3

Spoiler:
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 3
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 1.
* When you suffer any damage, you may bury to reduce it to 0.

Fortitude 1d4, Spider Explore +1d4
Fortitude 3: 1d4 + 1d4 ⇒ (3) + (1) = 4 - Acquired

Display ac Leather Armor

Discard Blessing of Kofusachi explore = 3: Pig, Ally 0: Wisdom 3

Spoiler:
Traits:
Animal
To Acquire:
Wisdom
Survival 3
On a local Constitution or Charisma check, recharge to add 1d4.
Discard to explore. This exploration, when you defeat a monster, heal a card.

Wisdom 1d8
Wisdom 3: 1d8 ⇒ 2 - Banished

End of Turn
Quinn Eot Examine (4: Boots of Friendly Terrain, Item 1 )
Recovery
Reset
Draw up Majordomo

Start of Seoni's Turn
Recharge Majordomo, examine top 5 of deck and

rearrange:

Investigator's Lamp
Staff of Minor Healing
Blessing of the Quartermaster
Chronicler
Silver Balladeer

Summary
Location = #7: Manor
Acquired = S1: Frozen Touch, 1: Spider, 2: Leather Armor, 3: Pig
Banished =
Examined = 4: Boots of Friendly Terrain

From Box = S1: Frozen Touch
From Pile = 14: Seoni's Life Drain
Displayed =
Give = Give Seoni Life Drain
Used =

Other =

"

Quinn wrote:

Hand: Double Chicken Saber +1, Rochin, Stalking Armor, Compass (Core) 2, Compass (Core),

Displayed: ac Leather Armor,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2
Recharged: Investigator's Lamp, Staff of Minor Healing, Blessing of the Quartermaster, Chronicler, Silver Balladeer, ac Frozen Touch, Quartermaster, Majordomo,
Discard Pile: ac Spider, Blessing of Kofusachi,
Buried Pile: Firesticks, Magnifying Glass (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn - Reset hand
"

Quinn wrote:

Hand: Double Chicken Saber +1, Stalking Armor, Magnifying Glass (Core), Compass (Core), Quartermaster, Blessing of Kofusachi,

Displayed:
Deck: 7 Discard: 0 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rochin
Recharged: Majordomo, Blessing of the Quartermaster 2, Staff of Minor Healing, Silver Balladeer, Chronicler, Investigator's Lamp,
Discard Pile:
Buried Pile: Firesticks,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY,

Blessing = 5 / The Mute Hag
When this is the hour: At the start of your turn, summon and encounter a spell.

Start of Turn

At: #6: Chambers

The Mute Hag: At the start of your turn, summon and encounter a spell.
S1: Deflect, Spell 0: Intelligence 4

Spoiler:
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 4
When a local character suffers Combat damage, freely banish to reduce it by 4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead.

Intelligence 4: 1d10 + 1 ⇒ (7) + 1 = 8 - Acquired

Give: No
Move: No

Free Explore Top card 5-7,9-11: 1d6 ⇒ 5
10: Cat, Ally 0: Wisdom 5

Spoiler:
Traits:
Animal
To Acquire:
Wisdom
Arcane
Survival 5
On a local check against a spell, recharge to add 1d4.
Discard to explore. This exploration, on checks that invoke the Magic trait, add 1d4.

Wisdom 1d8, Recharge Quartermaster +d14
Wisdom 5: 1d8 + 1d4 ⇒ (2) + (1) = 3 - banished

Discard Blessing of Kofusachi, fetch Investigator's Lamp

Recharge Investigator's Lamp, examine top 3 cards, encounter 1 barrier, rearrange.
Top card 5-7,9,11: 1d5 ⇒ 2 6: Shrieky Plant, Barrier 1, Trigger: Perception 8

Spoiler:
Traits:
Obstacle
Plant
To Defeat:
Wisdom
Perception 8
OR Stealth
Survival 6
When examined, encounter this barrier.
If undefeated, summon and encounter a monster. If that monster is defeated, banish this barrier.

Perception 1d8+2, Reveal Magnifying Glass (Core) +d14
Perception 8: 1d8 + 2 + 1d4 ⇒ (5) + 2 + (2) = 9 - Banished
Character recovers a card: 1d5 ⇒ 3 - Seoni/cartmanbeck

Top card 5,7,9,11: 1d4 ⇒ 3 9: Wand of Acid Burst, Item 1
Top card 5,7,11: 1d3 ⇒ 3 11: Cutpurse Gang, Barrier 0

Lamp encounter barrier = 11: Cutpurse Gang, Barrier 0: Perception 5

Spoiler:
Traits:
Obstacle
To Defeat:
Wisdom
Perception
Stealth 5
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
If undefeated, each local character buries a card from their discards.

Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Perception 1d8+2, Reveal Magnifying Glass (Core) +d14
Perception 5: 1d8 + 2 + 1d4 ⇒ (4) + 2 + (4) = 10 - Banished
Character recovers a card: 1d5 ⇒ 4 - Ukuja/Bigguyinblack

End of Turn
Quinn Eot Examine (9: Wand of Acid Burst, Item 1 )
Recovery
Reset
Draw up Silver Balladeer

Summary
Location = #6: Chambers Top card 9, Random(5,7)
Acquired = S1: Deflect
Banished = 10: Cat, 6: Shrieky Plant, 11: Cutpurse Gang
Examined =

From Box = S1: Deflect
From Pile =
Displayed =
Give =
Used =

Other = @Everyone - must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Seoni/cartmanbeck recovers a confiscated card
Ukuja/Bigguyinblack recovers a confiscated card

"

Quinn wrote:

Hand: Double Chicken Saber +1, S1: Deflect, Stalking Armor, Magnifying Glass (Core), Compass (Core), Silver Balladeer,

Displayed:
Deck: 7 Discard: 1 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Chronicler, Rochin, Blessing of the Quartermaster 2, Staff of Minor Healing, Majordomo
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi,
Buried Pile: Firesticks,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY,

Blessing = 0 / Incitation
When this is the hour: No effect.

Start of Turn

At: #5: Library
Give: No
Move: No

Recharge Investigator's Lamp, examine 3, ecounter a barrier, rearrange.
3: Lightning Touch, Spell 0
2: Mist Horn, Item 1
1: The Rabbit Prince, Blessing 1

Free Explore = 3: Lightning Touch, Spell 0
Seoni recoveries Steal Book to Auto Acquire 3: Lightning Touch

End of Turn
Quinn Eot Examine (2: Mist Horn, Item 1 )
Recovery
Reset
Draw up Compass (Core), Quartermaster, Blessing of Kofusachi

Summary
Location = #5: Library Card order 2,1,4-11
Acquired = 3: Lightning Touch (by Seoni)
Banished =
Examined = 2: Mist Horn, 1: The Rabbit Prince

From Box =
From Pile =
Displayed =
Give =
Used =

Other = Seoni recoveries Steal Book to Auto Acquire 3: Lightning Touch

Dark Archive

For Quinn defeating the Skeleton
Who gets it?: 1d5 ⇒ 1 - Enora/EmpTyger

From Seoni's random roll, Quinn gets Stalking Armor

Dark Archive

Quinn - Out of turn

Encountering Ancient Skeleton
Ancient Skeleton, Story Bane Monster 1: Combat 13(11+1+1)

Spoiler:
Traits
Skeleton
Undead
Check
Combat
11+##

Powers
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.


BYA Recharging Staff of Minor Healing (Trait=Divine)
Recharge Silver Balladeer to use Knowledge
Reveal Double Chicken Saber +1 1d10+1+1+1d8+1, Recharge Chronicler on Knowledge +1d6
Combat 13: 1d10 + 1 + 1 + 1d8 + 1 + 1d6 ⇒ (4) + 1 + 1 + (1) + 1 + (4) = 12 - Failed. Use Paizo reroll
Combat 13: 11 + 1d8 ⇒ 11 + (7) = 18 - Defeated

"

Quinn wrote:

Hand: Double Chicken Saber +1, Investigator's Lamp, Magnifying Glass (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded: Compass (Core), Quartermaster,
Middle of Deck (Unknown Order): Blessing of Kofusachi, 4: Grenek's Recruit, Rochin
Recharged: Majordomo, Blessing of the Quartermaster 2, Staff of Minor Healing, Silver Balladeer, Chronicler,
Discard Pile:
Buried Pile: Firesticks,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

TURN PAUSED - Waiting to hear if this was a closing henchman

Quinn - turn continued

Who gets it?: 1d5 ⇒ 3 - Seoni/cartmanbeck

#2: Cell.When Closing: Either bury an ally or succeed at a Strength or Disable 6+# check.
Disable 1d10+1+1, recharge Blessing of the Quartermaster 2 +1d10
Disable 7: 1d10 + 1 + 1 + 1d10 ⇒ (8) + 1 + 1 + (8) = 18

Everyone moves to #3: Oubliette

End of Turn
Quinn Eot Examine (1: Mob of Undead, Barrier 1 )
Recovery
Reset
Draw up Investigator's Lamp, Magnifying Glass (Core), Silver Balladeer

Summary
Location = #6: Laboratory CLOSED
Acquired =
Banished = 1: Snake, 2: Burst Bond, 3: Poison Gas
Examined = 4: Shadow

From Box =
From Pile = 4: Grenek's Recruit to Seoni/cartmanbeck
Displayed =
Give =
Used =

Other =
"

Quinn wrote:

Hand: Double Chicken Saber +1, Staff of Minor Healing, Chronicler, Investigator's Lamp, Magnifying Glass (Core), Silver Balladeer,

Displayed:
Deck: 7 Discard: 0 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded: Compass (Core), Quartermaster,
Middle of Deck (Unknown Order): Blessing of Kofusachi, Rochin, 4: Grenek's Recruit
Recharged: Majordomo, Blessing of the Quartermaster 2,
Discard Pile:
Buried Pile: Firesticks,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY,

Blessing = 1 / Gorum's Iron
When this is the hour: On your non-Attack combat check, add 1.

Start of Turn

At: #2: Cell
Give: No
Move: No

Recharge Majordomo. Examine top 5 of deck and rearrange
Investigator's Lamp
Silver Balladeer
Compass (Core)
Quartermaster
Magnifying Glass (Core)

Free Explore = 2: Poison Dart Trap, Story Bane 1: Disable 7

Spoiler:
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Acrobatics 9
OR Disable 7
If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.

Disable 1d10+1+1, Quinn Burry item vs Barrier (Firesticks) +1d8+2
Disable 7: 1d10 + 1 + 1 + 1d8 + 2 ⇒ (7) + 1 + 1 + (4) + 2 = 15 - Banished

Recover card: 1d15 ⇒ 4 Grenek's Recruit

Confiscated pile:

1: Ukuja's Frilled Lizard
2: Ukuja's Cloud Puff
3: Ukuja's Blessing of the Elements
4: Grenek's Recruit
5: Grenek's Blessing of Gorum
6: Grenek's Butterfly Sword
7: Enora's Mind Thrust
8: Enora's Flame Staff
9: Enora's Spellbook
10: Quinn's Stalking Armor
11: Quinn's Blessing of the Quartermaster
12: Quinn's Compass
13: Seoni's Scorching Ray
14: Seoni's Life Drain
15: Seoni's Fire Snake

TURN PAUSED - Waiting to hear if this was a closing henchman

Dark Archive

Correct for Quinn

Dark Archive

Quinn - Start
- 1D: Treating the Infection

Card Upgrade
= Majordomo (AD1) in, New Slot,
= Staff of Minor Healing in, Planchette out,

Banished Cards replacement
= Stalking Armor in for Stalking Armor banished

Loot swaps
= N/a

Starting location
- #2: Cell

Confiscated Cards
Blessing of the Quartermaster
Stalking Armor
Compass (Core) 2

Starting Hand
"

Quinn wrote:

Hand: Firesticks, Blessing of the Quartermaster 2, Majordomo, Staff of Minor Healing, Double Chicken Saber +1, Chronicler,

Displayed:
Deck: 7 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core), Magnifying Glass (Core), Silver Balladeer, Quartermaster, Rochin, Investigator's Lamp, Blessing of Kofusachi
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn
Scenario
- 1C: To Seek the Devils Doorstep

Scenario Reward
- bonus deck upgrade.

Adventure Reward
- N/a

Tier 1.3
- Hero point = Card Feat (Ally)

Card Upgrade
- Ally 1: 1d1000 ⇒ 249
= Majordomo (AD1) in, New Slot,
- Item 0: 1d1000 ⇒ 458
= Staff of Minor Healing in, Planchette out,

Con Boon: 1d20 ⇒ 5

Dark Archive

Quinn - Out of turn

Guard #6: Laboratory:

When Closing: Succeed at an Intelligence or Craft 5+# check.
Intelligence 1d10+1, Recharge Blessing of the Quartermaster 2 +1d10
Intelligence 6: 1d10 + 1 + 1d10 ⇒ (8) + 1 + (3) = 12 - GUARDED

NO SUPPORT RESOURCES AVAILABLE

Dark Archive

Turn order
Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY, Enora/EmpTyger,

Blessing = 0 / Sands of the Hour
When this is the hour: No effect.

Start of Turn

At: #3: Bank Of Abadar (From Chambers close)
Display ac Elixir of Energy Resistance by Grenek

Spoiler:
Display next to a local character.
While displayed:
* When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
* When they suffer Acid, Cold, Electricity, or Fire damage, banish to reduce it to 0.

Give: No
Move: #6: Laboratory To guard if Grenek takes on Villain

Free Explore = 1: Snake, Ally 0: Wisdom 5

Spoiler:
Traits:
Animal
To Acquire:
Wisdom
Survival 5
On a local combat check, recharge to add 1d4 and the Poison trait.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.

Wisdom 1d8
Wisdom 5: 1d8 ⇒ 1 - Banished

Discard Compass (Core) explore = 2: Burst Bonds, Spell 0: Wisdom 5

Spoiler:
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 5
When a character encounters an Obstacle or Trap barrier, banish to let them evade it; if they are exploring, they may explore again.
On a local check against an Obstacle or Trap barrier, banish to add 1d8.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 7 check to recharge it instead.

Wisdom 1d8
Wisdom 5: 1d8 ⇒ 1 - Banished

Discard Quartermaster explore = 3: Poison Gas, Barrier 1: Disable 7(6+1)

Spoiler:
Traits:
Poison
Trap
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.

Disable 1d10+1+1, Reveal Magnifying Glass (Core) +1d4, Quinn bury an item(, add perception +1d8+2
Disable 7: 1d8 + 1d4 + 1d8 + 2 ⇒ (7) + (1) + (4) + 2 = 14 - Banished

End of Turn
Quinn Eot Examine (4: Shadow, Monster 1 )
Recovery
Reset
Draw up ac Gang Enforcer, Chronicler, Planchette, Blessing of the Quartermaster 2

Summary
Location = #6: Laboratory
Acquired =
Banished = 1: Snake, 2: Burst Bond, 3: Poison Gas
Examined = 4: Shadow

From Box =
Displayed =
Give =
Used =

Other = Display ac Elixir of Energy Resistance by Grenek

"

Quinn wrote:

Hand: Double Chicken Saber +1, Magnifying Glass (Core), Planchette, ac Gang Enforcer, Chronicler, Blessing of the Quartermaster 2,

Displayed:
Deck: 3 Discard: 7 Buried: 2
Hero Points: 1
NOTES:
Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rochin, Blessing of the Quartermaster
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi, Compass (Core) 2, ac The Dog, Silver Balladeer, ac The Uprising, Compass (Core), Quartermaster,
Buried Pile: ac Holy Water, Firesticks,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn order
Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY, Enora/EmpTyger,

Blessing = 5 / The Forge
When this is the hour: On your check, add 1 for each type of boon played.

Start of Turn

At: #3: Bank Of Abadar (From Chambers close)
Give: No
Move: No

Free Explore = 1: Elixir of Energy Resistance, Item 0: Intelligence 5

Spoiler:

Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 5
Display next to a local character.
While displayed:
* When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
* When they suffer Acid, Cold, Electricity, or Fire damage, banish to reduce it to 0.
DURING RECOVERY
If proficient, you may succeed at a Craft 7 check to recharge this card.

Intelligence 1d10+1, Hour # of Boons +0
Intelligence 5: 1d10 + 1 ⇒ (8) + 1 = 9 - Acquired

Recharge Investigator's Lamp, examine and rearrange top 3. If any are barriers, encounter 1.
4: Accuser Devil, Story Bane 1: VILLAIN
2: Invisibility, Spell 1 {ooc]Could place on top if we want instead[/ooc]
3: Immolate, Spell 0

End of Turn
Quinn Eot Examine (4: Accuser Devil, Story Bane 1: VILLAIN)
Recovery
Reset
Draw up Quartermaster, Magnifying Glass (Core)

Summary
Location = #3: Bank Of Abadar
Acquired = 1: Elixir of Energy Resistance
Banished =
Examined = 4: Accuser Devil, Story Bane 1: VILLAIN
2: Invisibility, Spell 1 {ooc]Could place on top if we want instead[/ooc]
3: Immolate, Spell 0

From Box =
Displayed =
Give =
Used =

Other =
"

Quinn wrote:

Hand: Double Chicken Saber +1, ac Elixir of Energy Resistance, Compass (Core), Firesticks, Magnifying Glass (Core), Quartermaster,

Displayed:
Deck: 7 Discard: 5 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant:
Local: Bury item to add +1d8+2 vs barrier. Available
Use Quartermaster for local acquire check. Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Blessing of the Quartermaster, Planchette, Rochin, ac Gang Enforcer, Chronicler
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi, Compass (Core) 2, ac The Dog, Silver Balladeer, ac The Uprising,
Buried Pile: ac Holy Water,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Quinn - out of turn

Was still showing Rochin in hand even though had recharged last turn. Recharged. Would have draw up Investigator's Lamp

Recharge Blessing of the Quartermaster 2 for Seoni

Heal 1 from Ukuja
healed card 1: 1d6 ⇒ 3 - ac Gang Enforcer

discard pile:

Blessing of Kofusachi
Compass (Core) 2
ac Gang Enforcer
ac The Dog
Silver Balladeer
ac The Uprising

Banish ac Elixir of Healing to heal Ukuja Heal 1d4+1: 1d4 + 1 ⇒ (2) + 1 = 3

Move to #3: Bank Of Abadar on closing of Chambers

Quinn wrote:

Hand: Double Chicken Saber +1, ac Elixir of Healing, Compass (Core), Firesticks, Investigator's Lamp,

Displayed:
Deck: 8 Discard: 5 Buried: 1
Hero Points: 1
NOTES:
Available Support: Distant: Blessings available
Local: Bury item to add +1d8+2 vs barrier. Available
Use Elixier of Healing for 1d4+1. Available
Movement: Move to #3: Bank Of Abadar on close

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Planchette, Chronicler, Blessing of the Quartermaster 2, Magnifying Glass (Core), ac Gang Enforcer, Rochin, Quartermaster
Recharged:
Discard Pile: Blessing of Kofusachi, Compass (Core) 2, ac The Dog, Silver Balladeer, ac The Uprising,
Buried Pile: ac Holy Water,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable: Intelligence +1
- Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2 ☐ +3
- Diplomacy: Charisma +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

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