Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 0 // Quinn has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. *1
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Rochin, Quartermaster,
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Blessing of Kofusachi, Chronicler, Investigator's Lamp, Compass (Core)
Recharged: Majordomo, Gem of Mental Acuity, Staff of Minor Healing, Blessing of the Quartermaster, lt Antiplague, Cleric of Nethys, Explorer's Pith Helmet,
Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Type: Monster
Traits:
Lycanthrope
To Defeat:
Combat 15
If the hour's level is 0, the difficulty to defeat is increased by 3.
Before acting, succeed at a Fortitude, Perception, or Stealth 5 check or suffer 1d4 Combat damage.
After acting, suffer the scourges Plagued and Wounded.
Hour > 0, no increase in DC
BYA Perception 5:1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 - nope :-( Use Paizo reroll
BYA Perception 5:1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10 - Success. No combat damage
Recharge Gem of Mental Acuity to use Knowledge + card AD
Reveal Double Chicken Saber +1 1d10+1+2+2+1d8+1, Reload lt Plaguebringer's Mask +1d8, Barracks +1d4
Combat 15:1d10 + 1 + 2 + 2 + 1d8 + 1 + 1d8 + 1d4 ⇒ (8) + 1 + 2 + 2 + (6) + 1 + (7) + (1) = 28 - Banished
AYA suffer the scourges Plagued and Wounded
Reload lt Plague Mask to not suffer Plagued
Who else is wounded?:1d4 ⇒ 3- Seoni/cartmanbeck
Recharge Staff of Minor Healing to remove Wounded from Seoni/cartmanbeck
End of Turn Quinn Eot Examine (Siege Deck 2: Mercenary, Monster 1 ) Recovery
Auto recharge lt Antiplague as Alchemical with Item AD (0) < scenario AD (2)
Reset
Draw lt Plague Mask, lt Plaguebringer's Mask, Cleric of Nethys, Blessing of the Quartermaster, Explorer's Pith Helmet
Displayed: Deck: 10 Discard: 0 Buried: 0
Hero Points: 1 // Quinn has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. *1
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Rochin, Quartermaster,
Middle of Deck (Unknown Order): Chronicler, Compass (Core), Investigator's Lamp, Blessing of the Quartermaster 2, Blessing of Kofusachi
Recharged: Majordomo, Gem of Mental Acuity, Staff of Minor Healing,
Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Card Upgrade
Cleric of Nethys in, Silver Balladeer out
Loot swaps
= Plaguebringer's Mask in, Blue Star out
= Antiplague in, Pheromones out
= Plague Mask, Compass (Core) 2 out
If anyone wants one of the loot, you can take it ahead of me
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
CotCT Item 0
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 5
Display next to a local character. While displayed: * On this character's checks against Disease or Poison cards, add 1d8. * You may banish to remove the scourge Plagued or Poisoned from this character. * At the end of the scenario, banish. DURING RECOVERY If proficient, you may succeed at a Craft 7 check to recharge this card.
Plague Mask:
CotCT Item 0
Traits: Accessory
To Acquire: Intelligence Craft 4
On your check against a Disease or Poison card, reveal to add 1d4. When you would suffer the scourge Plagued or Poisoned, reload to not suffer it.
Plaguebringer's Mask:
CotCT Item 2
Traits: Accessory Magic
To Acquire: Intelligence Craft 11
On your combat check or your check against a Disease card, reload to add 1d8. When you would suffer the scourge Plagued or encounter a Disease card, reveal to choose another local character to do so instead.
Adventure Reward
- NA
Tier 2.3
- Hero point = Skill Feat(Wisdom)
Card Upgrade
- Ally 2:1d1000 ⇒ 285
= Cleric of Nethys in, Silver Balladeer out
- Armor 1:1d1000 ⇒ 294
= Burglar's Buckler in, Explorer's Pith Helmet out,
Banished Cards
-
Loot for next scenario
Pref 1: Plaguebringer's Mask - Quinn's combat is his weakest
Pref 2: Antiplague- Quinn's can auto recharge alchemical so won't banish traded card
Traits:
Lock
Obstacle
To Defeat:
Strength
Melee 10+#
OR Disable 6+#
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.
Traits:
Cache
Task
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 7
When a local character encounters a monster, banish to let them evade it.
On a local combat check, banish to add the character's Stealth.
DURING RECOVERY
If proficient, you may succeed at a Craft 9 check to recharge this card.
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
Everyone must make a Wisdom 6 check or be moved to the Ruins
Wisdom 1d8, Grenek recharges a card (Greatsword) +1d6
Wisdom 6:1d8 + 1d6 ⇒ (2) + (4) = 6Quinn can use weapons[/dice]
From Box = I1: Smoke Bomb
Displayed =
Give =
Used = Ukuja recharges Blessing of the Green Faith (2), b]Grenek recharges 2 cards (Greatsword, Quarterstaff)
Displayed: Deck: 8 Discard: 3 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. Available*2
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Investigator's Lamp, Explorer's Pith Helmet, Staff of Minor Healing, Quartermaster, Blessing of the Quartermaster, Majordomo, Gem of Mental Acuity
Recharged: Discard Pile: Blessing of Kofusachi, Pheromones, Silver Balladeer, Buried Pile: Blue Star,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 8 Discard: 3 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available*2
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core), Blessing of the Quartermaster 2
Recharged: Staff of Minor Healing, Rochin, Investigator's Lamp, Gem of Mental Acuity, Majordomo, Chronicler,
Discard Pile: Blessing of Kofusachi, Blessing of the Quartermaster, Pheromones, Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,
Suffer Wounded from Seoni's turn
Blessing = 5 / Zon-kuthon's Pain:
When this is the hour: After discarding any number of cards as damage, draw a card.
Start of Turn
At: #8: Ruin
Give: No
Move: No
Free explore =5: Harpy, Monster 2: Combat 10
Spoiler:
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to #8: Ruin.
Quinn's BYA Wisdom check 6
Wisdom 1d8, Discard Blessing of Kofusachi +1d8, Grenek recharges a card +1d6
Wisdom 6:1d8 + 1d8 + 1d6 ⇒ (2) + (1) + (2) = 5- ouch! Really don't want to fail this. Use Paizo Reroll Wisdom 6:1d8 + 4 ⇒ (6) + 4 = 10 - Success. Can use weapons
Displayed: Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available*2
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core), Blessing of the Quartermaster 2, Silver Balladeer
Recharged: Staff of Minor Healing, Rochin, Investigator's Lamp, Gem of Mental Acuity, Blessing of the Quartermaster, Majordomo, Chronicler,
Discard Pile: Blessing of Kofusachi, Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Traits:
Human
Rogue
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.
Displayed: Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Blessing available
Local: Bury item to add +1d8+2 vs barrier. Available*1
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Explorer's Pith Helmet, Compass (Core), Blessing of the Quartermaster 2, Blue Star, Compass (Core) 2, Silver Balladeer
Recharged: Staff of Minor Healing, Rochin, Investigator's Lamp, Gem of Mental Acuity, Blessing of the Quartermaster,
Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Scenario Reward
- Rally Supporter Moise:
Supporter
Traits: Human Hunter
Display. While displayed: • You may bury to heal a local character a card and you may remove the scourges Plagued, Poisoned, and Wounded from them. • [] You may bury to draw a card, then each local character may recharge a card; any that do may draw a card.
The infection has really gotten to him. I’m afraid he won’t be the only one; this is spreading too quickly. We need to find something to help.:
Adventure Reward
- NA
Tier 2.2
- Hero point = Card Feat(Item) - Noxious Bomb (Core) in
Card Upgrade
- Item 2:1d1000 ⇒ 123
= Gem of Mental Acuity in, Magnifying Glass (Core)
- Ally 1:1d1000 ⇒ 861
= Old Salt in, Silver Balladeer out,
Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,
Shuffle ac The Unveiling into deck from Enora
Recharge Blessing of the Quartermaster 2 for Enora
Quinn moves to Barracks on location close.
Blessing = 2 / The Midwife:
When this is the hour: At the start of your turn, summon and encounter a monster.
Start of Turn
At: #2: Barracks
The Midwife, Blessing 1: At the start of your turn, summon and encounter a monster.
M1 Werewolf, Monster 1: Knowledge 7
Spoiler:
Traits:
Lycanthrope
To Defeat:
Combat 11
OR Knowledge 7
If the hour's level is 0, the difficulty to defeat is increased by 3. No
If undefeated, suffer the scourge Wounded and end your turn.
Recharge Investigator's Lamp, examine & rearrange top 3. Encounter a barrier
3: Lady Andaisin, Story Bane 2 Villain
2: Studded Leather Armor, Armor 0
4: Henchman Proxy B1, Henchman 0 (Plague Zombie)
End of Turn Quinn Eot Examine (3: Lady Andaisin, Story Bane 2, Villain) Recovery Reset
Draw up Silver Balladeer, Compass (Core), Quartermaster, Explorer's Pith Helmet, Staff of Minor Healing
Start of Seoni's Turn
Recharge Staff of Minor Healing to Heal Ukuja 1
Displayed: Deck: 8 Discard: 3 Buried: 1
Hero Points: 0
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available*1
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Majordomo, ac The Unveiling, ac Snakebite Dagger
Recharged: Blessing of the Quartermaster 2, Chronicler, Rochin, Investigator's Lamp, Staff of Minor Healing,
Discard Pile: Compass (Core) 2, Blue Star, Blessing of Kofusachi, Buried Pile: Magnifying Glass (Core),
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,
Bury Magnifying Glass (Core) for Enora
Blessing = 2 / Sands of the Hour :
When this is the hour: No effect.
Start of Turn
At: Base
Give: No
Move: #5: Abandoned Shacks
Free explore = 1: Henchman Proxy B4, Henchman 0
Plague Zombie, Story Bane 2: Combat 10 THEN Combat 11+## Why am I always getting poison immune undead :-(
Spoiler:
Traits: Disease Undead Veteran Zombie
To Defeat: Combat 10 THEN Combat 11+##
Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 7
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+1; against an Animal or Human bane, you may add another 1d8 and the Poison trait.
On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.
End of Turn Quinn Eot Examine (3: Gargoyle, Monster 2, Vulnerable to Magic. ) Recovery Reset
Reveal Blue Star (Plant) +1HS
Draw up Rochin, Blessing of Kofusachi, Chronicler
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available*2
Movement: On close, move me to Base
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Kofusachi, Chronicler, Rochin
Recharged: Majordomo, Investigator's Lamp, Blessing of the Quartermaster 2, Staff of Minor Healing, Quartermaster,
Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Lock
To Defeat:
Strength 5
OR Disable 3
Before acting, succeed at an Intelligence or Perception 5 check or the difficulty to defeat is increased by 3.
If undefeated, reload this barrier into its location.
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Tier 2.1
- Hero point = Power Feat([X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.)
Note that this is actually the first Power feat Quinn has taken. I saved 2 (spent 1) during the first 4 scenarios
Card Upgrade
- Item 2:1d1000 ⇒ 41
= Gem of Mental Acuity in, Firesticks out,
- Item 0:1d1000 ⇒ 633
= Blue Star {B} in, Firesticks out,
Bandit, Story Bane 0: Combat 9+## OR Banish A Random Boon
Spoiler:
Traits: Bandit Human
To Defeat: Combat 9+## OR Banish A Random Boon
Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.
BYA, recharge Chronicler
banish:1d4 ⇒ 4 - Blessing of the Quartermaster
Hand:
Compass (Core)
Quartermaster
Silver Balladeer
Blessing of the Quartermaster
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Traits:
Skeleton
Undead
To Defeat:
Combat 14
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.
Perception 1d8+2, Recharge Blessing of the Quartermaster 2 +1d8
BYA Perception 2:1d8 + 2 + 1d8 ⇒ (1) + 2 + (2) = 5 Success. No damage
Recharge Majordomo to use knowledge
Bury Rochin 1d10+1+2+1d6+1d6, Grenek recharges Scythe +1d4, Ukuja recharges Blessing of the Green Faith (1) +1d10
Combat 14:1d10 + 1 + 2 + 1d6 + 1d6 + 1d4 + 1d10 ⇒ (10) + 1 + 2 + (6) + (3) + (1) + (5) = 28 - Banished
Recharge Investigator's Lamp, Examine top 3 and rearrange, encounter a barrier
6: The Fiend, Blessing 1
8: Spiked Half-plate, Armor 1
7: Villain Proxy A, Villain 0
End of Turn Quinn Eot Examine (6: The Fiend, Blessing 1 ) Recovery Reset
Draw up Blessing of the Quartermaster, Staff of Minor Healing, Silver Balladeer, Chronicler
Start of Seoni's turn
Recharge Staff of Minor Healing to heal 1
Quinn is healed for 1: (Compass (Core) 2). Deck shuffled.
Summary
Location = #8: River
Acquired =
Banished = 5: Skeletal Owlbeast
Examined = 6: The Fiend, 8: Spiked Half-plate, 7: Villain Proxy A,
From Box =
Displayed =
Give =
Used = Grenek recharges Scythe, Ukuja recharges Blessing of the Green Faith (1)
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,
Blessing = 2 / Torag's Power
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Start of Turn
At: #6: Forest
Give: No
Move: #3: Ravine
Free Explore = 1: Luckstone, Item 0: Wisdom 6
Spoiler:
Traits:
Magic
Object
To Acquire:
Wisdom
Survival 6
On your check, after the roll, recharge to add 1.
On your check, bury to reroll.
Traits:
Mental
Undead
To Defeat:
Combat 13
Immune to Mental and Poison.
All damage is Mental damage that may not be reduced.
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
While acting, distant characters may not play cards.
BYA Wisdom 4:1d8 ⇒ 2 - DAZED Who else is Dazed?:1d4 ⇒ 3Seoni/cartmanbeck is DAZED
Recharge Firesticks to use knowledge
Reveal Rochin 1d10+1+2+1d6, Recharge Chronicler +1d6
Combat 13:1d10 + 1 + 2 + 1d6 + 1d6 ⇒ (5) + 1 + 2 + (5) + (3) = 16 - Banished
End of Turn Quinn Eot Examine (3: Labyrinth, Barrier 1) Recovery Reset
Draw up Compass (Core), Quartermaster, Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn order
Grenek/AAUGHWHY, Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack,
Entangled on Grenek's turn
Blessing = 0 / Shelyn's Song
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Start of Turn
At: #1: Base
Give: No
Move: #5: Ruin
Free Explore = 1: Mimic, Monster 2: Combat 15
Spoiler:
Traits:
Aberration
Trap
To Defeat:
Combat 15
OR Wisdom
Perception 9
On the check to defeat, if you would reveal, reload, or recharge a weapon, discard it instead.
If undefeated, suffer the scourge Entangled.
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Quinn Turn continues encounters a Natural Story Bane:1d6 ⇒ 4
Goblin Marauder:
Goblin Marauder
Story Bane Monster 1
Traits:
Goblin
Veteran
To Defeat:
Combat 9+##
Powers: Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4:
1. Suffer 1d4 Ranged Combat damage.
2. Suffer 2 Fire damage.
3. Suffer the scourge Poisoned.
4. Bury a card.
Displayed: Deck: 11 Discard: 0 Buried: 0
Hero Points: 0 // Quinn has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Blessings available.
Local: Bury item to add +1d8+2 vs barrier. Available*1
Sages Journal: Bury to add 1d10+1+2 vs REALLY Nasty Bane. Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Magnifying Glass (Core), Rochin, Compass (Core), Blessing of Kofusachi, Quartermaster
Recharged: Majordomo, Blessing of the Quartermaster 2, Investigator's Lamp, Blessing of the Quartermaster, Staff of Minor Healing,
Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Book
To Acquire:
Intelligence
Knowledge 6
On your check against a story bane, reveal to add 1d4.
On a local check against a bane, bury to add your Knowledge.
Traits:
Skirmish
Veteran
To Defeat:
None 0
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.
Who encounters danger? Grenek/AAUGHWHY, Enora/EmpTyger, Seoni/cartmanbeck, Ukuja/Bigguyinblack:1d4 ⇒ 1
Turn Paused while Grenek encounters a Natural Story Bane
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Quinn retrieves a confiscated card from Seoni defeating Clockwork Guardian (Scorching Ray)
Fighting Animated Object, Story Bane Monster 1, Veteran: Combat 14(12+1+1)
Spoiler:
Traits
Construct
Veteran
Check
Combat
12+##
OR
Arcane
7+#
Powers
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon 3. Armor 2. Spell 4. Item
Recharge Scorching Ray (AD1) to use Knowledge +1 for acrobatics
Discard Double Chicken Saber +1 1d10+1+2+1+1d8+1+1d6, Grenek recharges a card +1d4
Any d8s, roll 1 = 3 Combat 14:1d10 + 1 + 2 + 1 + 1d8 + 1 + 1d6 + 1d4 ⇒ (2) + 1 + 2 + 1 + (2) + 1 + (3) + (1) = 13 -Wow! Not Good :-(. Use hero point reroll! Combat 14:1d10 + 1 + 2 + 1 + 1d8 + 1 + 1d6 + 1d4 ⇒ (3) + 1 + 2 + 1 + (4) + 1 + (5) + (2) = 19 - This time!!
Animated Object:1d4 ⇒ 2
s2: Holy Light, Spell 1: Wisdom 8
Spoiler:
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 8
For your combat check, banish to use Divine + 2d6. If the check is against an Undead bane, use Divine + 2d12 instead.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 10 check to recharge it instead.
Wisdom 1d8, Ukuja's Blessing of the Elements +1d8
Wisdom 8:1d8 + 1d8 ⇒ (1) + (2) = 3 - Banished
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY recovers a card:1d5 ⇒ 1
#1: Laboratory.When Closed: Summon 3 spells and encounter 1 of them; banish the others.
S3: Commune, Spell 1
S4: Frost Ray, Spell 1
S5: Acid Burst, Spell 0
Encounter S4: Frost Ray, Spell 1: Intelligence 7
Spoiler:
Traits:
Arcane
Attack
Cold
Magic
To Acquire:
Intelligence
Arcane 7
For your combat check, banish to use Arcane + 2d6; if you have a role card, you may add another 1d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 check to recharge it instead.
Turn order
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY,
Quinn retrieves a confiscated card from Grenek defeating Mad Profit (14: Seoni's Life Drain )
Blessing = 17 / The Mute Hag
When this is the hour: At the start of your turn, summon and encounter a spell.
Start of Turn
At: #7: Manor
The Mute Hag: At the start of your turn, summon and encounter a spell.
S1: Frozen Touch, Spell 0: Intelligence 5
Spoiler:
Traits:
Arcane
Attack
Cold
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 5
For your combat check, banish to use Arcane or Divine + 2d4.
When a local character encounters an Undead monster, banish to let them evade it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.
#7: Manor.SoT: Recharge ac Frozen Touch, draw Rochin
Give:Give Seoni Life Drain Move: No
Free Explore 1: Spider, Ally 0: Wisdom 4
Spoiler:
Traits:
Vermin
To Acquire:
Wisdom
Fortitude
Survival 4
On your combat check, reload to add 1d4 and the Poison trait.
Discard to explore. This exploration, on your Fortitude and Stealth checks, add 1d4.
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 3
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 1.
* When you suffer any damage, you may bury to reduce it to 0.
Traits:
Animal
To Acquire:
Wisdom
Survival 3
On a local Constitution or Charisma check, recharge to add 1d4.
Discard to explore. This exploration, when you defeat a monster, heal a card.
Wisdom 1d8
Wisdom 3:1d8 ⇒ 2 - Banished
End of Turn Quinn Eot Examine (4: Boots of Friendly Terrain, Item 1 ) Recovery Reset
Draw up Majordomo
Start of Seoni's Turn
Recharge Majordomo, examine top 5 of deck and
rearrange:
Investigator's Lamp
Staff of Minor Healing
Blessing of the Quartermaster
Chronicler
Silver Balladeer
Displayed:ac Leather Armor,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster 2
Recharged: Investigator's Lamp, Staff of Minor Healing, Blessing of the Quartermaster, Chronicler, Silver Balladeer, ac Frozen Touch, Quartermaster, Majordomo,
Discard Pile: ac Spider, Blessing of Kofusachi, Buried Pile: Firesticks, Magnifying Glass (Core),
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 7 Discard: 0 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Rochin
Recharged: Majordomo, Blessing of the Quartermaster 2, Staff of Minor Healing, Silver Balladeer, Chronicler, Investigator's Lamp,
Discard Pile: Buried Pile: Firesticks,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn order
Enora/EmpTyger, Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY,
Blessing = 5 / The Mute Hag
When this is the hour: At the start of your turn, summon and encounter a spell.
Start of Turn
At: #6: Chambers
The Mute Hag: At the start of your turn, summon and encounter a spell.
S1: Deflect, Spell 0: Intelligence 4
Spoiler:
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 4
When a local character suffers Combat damage, freely banish to reduce it by 4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead.
Traits:
Animal
To Acquire:
Wisdom
Arcane
Survival 5
On a local check against a spell, recharge to add 1d4.
Discard to explore. This exploration, on checks that invoke the Magic trait, add 1d4.
Traits:
Obstacle
Plant
To Defeat:
Wisdom
Perception 8
OR Stealth
Survival 6
When examined, encounter this barrier.
If undefeated, summon and encounter a monster. If that monster is defeated, banish this barrier.
Traits:
Obstacle
To Defeat:
Wisdom
Perception
Stealth 5
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
If undefeated, each local character buries a card from their discards.
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Perception 1d8+2, Reveal Magnifying Glass (Core) +d14
Perception 5:1d8 + 2 + 1d4 ⇒ (4) + 2 + (4) = 10 - Banished
Character recovers a card:1d5 ⇒ 4 - Ukuja/Bigguyinblack
End of Turn Quinn Eot Examine (9: Wand of Acid Burst, Item 1 ) Recovery Reset
Draw up Silver Balladeer
From Box = S1: Deflect
From Pile =
Displayed =
Give =
Used =
Other = @Everyone - must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card. Seoni/cartmanbeck recovers a confiscated card Ukuja/Bigguyinblack recovers a confiscated card
Displayed: Deck: 7 Discard: 1 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, Chronicler, Rochin, Blessing of the Quartermaster 2, Staff of Minor Healing, Majordomo
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi, Buried Pile: Firesticks,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 10 Discard: 0 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available
Deck, Discard, Buried:
Reloaded: Compass (Core), Quartermaster,
Middle of Deck (Unknown Order): Blessing of Kofusachi, 4: Grenek's Recruit, Rochin
Recharged: Majordomo, Blessing of the Quartermaster 2, Staff of Minor Healing, Silver Balladeer, Chronicler,
Discard Pile: Buried Pile: Firesticks,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 7 Discard: 0 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available
Deck, Discard, Buried:
Reloaded: Compass (Core), Quartermaster,
Middle of Deck (Unknown Order): Blessing of Kofusachi, Rochin, 4: Grenek's Recruit
Recharged: Majordomo, Blessing of the Quartermaster 2,
Discard Pile: Buried Pile: Firesticks,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Acrobatics 9
OR Disable 7
If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.
Displayed: Deck: 7 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn order Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY, Enora/EmpTyger,
Blessing = 0 / Sands of the Hour
When this is the hour: No effect.
Start of Turn
At: #3: Bank Of Abadar (From Chambers close)
Display ac Elixir of Energy Resistance by Grenek
Spoiler:
Display next to a local character.
While displayed:
* When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
* When they suffer Acid, Cold, Electricity, or Fire damage, banish to reduce it to 0.
Give: No
Move: #6: Laboratory To guard if Grenek takes on Villain
Free Explore = 1: Snake, Ally 0: Wisdom 5
Spoiler:
Traits:
Animal
To Acquire:
Wisdom
Survival 5
On a local combat check, recharge to add 1d4 and the Poison trait.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 5
When a character encounters an Obstacle or Trap barrier, banish to let them evade it; if they are exploring, they may explore again.
On a local check against an Obstacle or Trap barrier, banish to add 1d8.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 7 check to recharge it instead.
Traits:
Poison
Trap
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.
Displayed: Deck: 3 Discard: 7 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: BoQuartermaster Available
Local: Bury item to add +1d8+2 vs barrier. Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Rochin, Blessing of the Quartermaster
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi, Compass (Core) 2, ac The Dog, Silver Balladeer, ac The Uprising, Compass (Core), Quartermaster, Buried Pile: ac Holy Water, Firesticks,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn order Quinn/MatsuKurisu, Seoni/cartmanbeck, Ukuja/Bigguyinblack, Grenek/AAUGHWHY, Enora/EmpTyger,
Blessing = 5 / The Forge
When this is the hour: On your check, add 1 for each type of boon played.
Start of Turn
At: #3: Bank Of Abadar (From Chambers close)
Give: No
Move: No
Free Explore = 1: Elixir of Energy Resistance, Item 0: Intelligence 5
Spoiler:
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 5
Display next to a local character.
While displayed:
* When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
* When they suffer Acid, Cold, Electricity, or Fire damage, banish to reduce it to 0.
DURING RECOVERY
If proficient, you may succeed at a Craft 7 check to recharge this card.
Recharge Investigator's Lamp, examine and rearrange top 3. If any are barriers, encounter 1.
4: Accuser Devil, Story Bane 1: VILLAIN
2: Invisibility, Spell 1 {ooc]Could place on top if we want instead[/ooc]
3: Immolate, Spell 0
End of Turn Quinn Eot Examine (4: Accuser Devil, Story Bane 1: VILLAIN) Recovery Reset
Draw up Quartermaster, Magnifying Glass (Core)
Summary
Location = #3: Bank Of Abadar
Acquired = 1: Elixir of Energy Resistance
Banished =
Examined = 4: Accuser Devil, Story Bane 1: VILLAIN
2: Invisibility, Spell 1 {ooc]Could place on top if we want instead[/ooc]
3: Immolate, Spell 0
Displayed: Deck: 7 Discard: 5 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury item to add +1d8+2 vs barrier. Available
Use Quartermaster for local acquire check. Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Blessing of the Quartermaster, Planchette, Rochin, ac Gang Enforcer, Chronicler
Recharged: Investigator's Lamp,
Discard Pile: Blessing of Kofusachi, Compass (Core) 2, ac The Dog, Silver Balladeer, ac The Uprising, Buried Pile: ac Holy Water,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 8 Discard: 5 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Blessings available
Local: Bury item to add +1d8+2 vs barrier. Available
Use Elixier of Healing for 1d4+1. Available
Movement: Move to #3: Bank Of Abadar on close
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster, Planchette, Chronicler, Blessing of the Quartermaster 2, Magnifying Glass (Core), ac Gang Enforcer, Rochin, Quartermaster
Recharged: Discard Pile: Blessing of Kofusachi, Compass (Core) 2, ac The Dog, Silver Balladeer, ac The Uprising, Buried Pile: ac Holy Water,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE