Blessing = 1 Quinn/MatsuKurisu: The Theater
When this is the hour: At the start of your turn, examine the top card of your location; you may encounter it.
Start of Turn At: #12: Thicket
Thicket SoT Dexterity 10(4+6):1d6 - 1 ⇒ (1) - 1 = 0 Failed. ENTANGLED
The Theater.Examine & may encounter = Thicket(Barracks) Card 1: Dybbuk, Monster 5 - Yes
Traits:
Incorporeal
Undead
To Defeat:
Combat 22
Immune to Mental and Poison.
Resistant to Attack.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, choose them randomly
Displayed = ENTANGLED
Give = ac Angelic Armor to Ukuja
Angelic Armor:
Heavy Armor, Magic, Loot
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 3.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
* If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Blessing available
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers: Available
Other: The Lost Harrows (Fortitude 1d12+3 or 1d12+6)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dust of Revealing, The All-Seeing Eye, Twitch Tonic, Cerulean Mastermind, lt Achaekek's Claws, Fox, Elixir of Focus, Naval Hero, Jasan Adriel
Recharged: Wyvern Poison,
Discard Pile: The Carnival, Buried Pile: lt Shocking Sawtooth Saber,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers: Available
Other: The Lost Harrows (Fortitude 1d12+3 or 1d12+6)
Deck, Discard, Buried:
Reloaded: Dancing Dagger,
Middle of Deck (Unknown Order): lt Achaekek's Claws, Jasan Adriel, The Midwife, Cerulean Mastermind, The All-Seeing Eye, Dust of Revealing, Fox, Ambrosia, Naval Hero, Twitch Tonic, Elixir of Focus
Recharged: Wyvern Poison,
Discard Pile: Buried Pile: lt Shocking Sawtooth Saber,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Heavy Armor
Magic
Loot
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 3.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
* If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.
At This Location: At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
Free explore = 2: Ember Ghoul, Monster 5: Combat 20
Spoiler:
Traits:
Ghoul
Undead
To Defeat:
Combat 20
Immune to Fire, Mental, and Poison.
Vulnerable to Cold.
After acting, each local character must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.
Enora must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.
Recovery Risibeth, explore = 3: Belt of Physical Might, Item 4: Strength 13
Spoiler:
Traits:
Accessory
Magic
To Acquire:
Strength
Dexterity
Constitution 13
On your Strength, Dexterity, or Constitution check, freely reveal to add 1d4.
Strength 13:1d6 - 1 ⇒ (3) - 1 = 2 - Banished
End of Turn
Bury The Carnival to banish DRAINED
Quinn Eot Examine = (Thicket Card 4: Landshark - TRIGGER)
4: Landshark, Monster 4: Combat 21
Spoiler:
Traits:
Aberration
Trigger
To Defeat:
Combat 21
When examined, encounter this monster.
Cannot be evaded.
If undefeated, recharge this monster into its location.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers: Available
Other: The Lost Harrows (Fortitude 1d12+3 or 1d12+6)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fox, Jasan Adriel, Naval Hero, Twitch Tonic, Elixir of Focus, Ambrosia, lt Achaekek's Claws, Cerulean Mastermind, The All-Seeing Eye, The Midwife, Dust of Revealing
Recharged: Wyvern Poison,
Discard Pile: Buried Pile: lt Shocking Sawtooth Saber, The Carnival,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:lt Hellknight Plate, The Lost Harrows, Third Eye,
Deck: 13 Discard: 0 Buried: 0
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessing available
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers: Available
Other: The Lost Harrows (Fortitude 1d12+3 or 1d12+6)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Twitch Tonic, The All-Seeing Eye, The Midwife, Elixir of Focus, lt Achaekek's Claws, Naval Hero, Cerulean Mastermind, Jasan Adriel, Dust of Revealing, Ambrosia, Dancing Dagger, Fox
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessing available
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, The Midwife, Glamered Leather Armor, Shocking Sawtooth Saber, lt Zellara, Jasan Adriel, Wyvern Poison, Headband of Mental Superiority, Fox, Elixir of Focus, lt Achaekek's Claws, Dust of Revealing, The All-Seeing Eye, Ambrosia
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
I vote for the lowest number of Wildcards (one from each)
My thoughts on least painful
The Perils #1 DEADLY
The Perils #2 WEARISOME
The Harrows #1 HARROW OF SHIELDS
The Harrows #2 HARROW OF BOOKS
So the way I read it, we have to select one Wildcard from each list to start with
Then when we close a location, we banish a random wildcard and then pick a wildcard from the list(that didn't have one banished) e.g.
Start with
The Perils #1 DEADLY
The Harrows #1 HARROW OF SHIELDS
Close location, randomly banish = The Harrows #1 HARROW OF SHIELDS, therefore we have to choose from The Perils e.g. The Perils #2 WEARISOME
Now active are
The Perils #1 DEADLY
The Perils #2 WEARISOME
Close location, randomly banish = The Perils #1 DEADLY, therefore we have to choose from The Harrows e.g #1 HARROW OF SHIELDS
Repeat
That way if we agree the #1 & #2 least hateful wildcards on each Card we can rotate through as locations are closed
Does that work for you guys as a strategy? If so, let me know your #1 & #2 for each wildcard type
Also I have used a tracking sheet
Location card movement tracking in the past for locations where cards move around. (Thanks Zalarian!)
Happy to set up something similar for the next scenario
Scenario Reward
Loot: Ring of Splendid Security
Each character may search the vault for a boon and draw it. (Dancing Dagger AD6)
Adventure Card Society characters may choose a bonus deck upgrade.
Adventure Reward
- Each player chooses one of their Pathfinder Adventure Card Society characters. That character may treat the following cards as 1 level lower: spells Deathgrip, Divine Blaze, Holy Javelin, Holy Light, Vampiric Touch; Items Ambrosia, White War Paint; weapons Mace of Smiting, all weapons whose name includes "Deathbane." (Character to be Determined)
- Each player chooses 1 of their Pathfinder Adventure Card Society characters. That character may add the item Soul Shard to their Class Deck box.
Soul Shard:
Item 0 Traits: Accessory Undead Magic
To Acquire: Arcane Divine 11
POWERS
Display. While displayed:
- When you discard cards as Mental or Poison damage, you may recharge any of those cards.
- When you make a non-combat check against an Undead card, you may add 1d4.
- When you reset, you may bury to change your hand size to 0; for the rest of the scenario, you cannot change your hand size.
Tier 6.4
Hero point = Kept. 3 Available
Card Upgrade
Bonus upgrade from card pull
= Dancing Dagger (AD6) in, Shock Kukri out
Item 4:1d1000 ⇒ 88
= Dust of Revealing (AD4) in, Fate-Reader Lenses out
Banished Cards
-
Loot Shocking Sawtooth Saber:1d1000 ⇒ 820 = Limning Starknife out
Hellknight Plate:1d1000 ⇒ 41 = Slick Leather out
Achaekek's Claws:1d1000 ⇒ 783 = The Locksmith out
Zellara:1d1 ⇒ 1 = Naval Hero out
Blessing = 3 Quinn/MatsuKurisu: Orison
When this is the hour: No effect.
Start of Turn At: #0: Base
Give: No
Move: #4: Repository
Third Eye: Repository Card 1: Red War Paint, Item 4 - Not Magic
At This Location: When you fail to acquire a boon, suffer 1d4-1 Poison damage.
Free explore = 1: Red War Paint, Item 4: Fortitude 7
Spoiler:
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 7
Display. While displayed:
* When you suffer Electricity or Fire damage, reduce it by 3.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.
The Last Harrows +1d12+3
Fortitude 7:1d12 + 3 ⇒ (5) + 3 = 8 - Acquired
End of Turn Quinn Eot Examine = (Repository Card 2: Greater Bolstering Armor, Armor 6)
Recovery
Reset
Discard
Draw up Nil
After you reset and when you close a location, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand. Discard 3, HS6 - Yes. From hand (ac Red War Paint), Deck(Ambrosia)
Summary
Location = #4: Repository
Acquired = 1: Red War Paint
Banished =
Examined = 3: Ildervok,
Displayed:Third Eye, Jayna Lemore, The Lost Harrows,
Deck: 7 Discard: 5 Buried: 8
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Shocking Sawtooth Saber, The Carnival, ac Enchant Weapon, Fox, Twitch Tonic, The All-Seeing Eye
Recharged: Glamered Leather Armor,
Discard Pile: Cerulean Mastermind, Fate-Reader Lenses, lt Hellknight Plate, ac Red War Paint, Ambrosia, Buried Pile: Ketrik, lt Achaekek's Claws, Jasan Adriel, lt Zellara, Risibeth, The Midwife, Ar3: Bearskin Armor, Moise,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Blessing = 6 Quinn/MatsuKurisu: Cayden Cailean's Revelry
When this is the hour: On your check, you may discard a card to reroll 1 die showing 1 or 2.
Start of Turn At: #2: Dungeons
Give: No
Move: No
Third Eye: #2: Dungeons 3: Ildervok, Story Bane 5 - Not Magic
At This Location: The difficulty of combat checks is increased by 2.
Free explore = No
End of Turn Quinn Eot Examine = (#2: Dungeons 3: Ildervok, Story Bane 5)
Recovery
Reset
Discard
Draw up Wyvern Poison, Fate-Reader Lenses
After you reset and when you close a location, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand. Discard 1, HS6 - Yes. From hand (Fate-Reader Lenses), Deck(lt Hellknight Plate)
Displayed:Third Eye, Jayna Lemore, Glamered Leather Armor, Moise, The Lost Harrows,
Deck: 7 Discard: 3 Buried: 7
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
Moise: Heal and Limited Scourge removal. Available
All items/allies available for support Powers: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The All-Seeing Eye, The Carnival, Ambrosia, ac Enchant Weapon, lt Shocking Sawtooth Saber, Twitch Tonic, Fox
Recharged: Discard Pile: Cerulean Mastermind, Fate-Reader Lenses, lt Hellknight Plate, Buried Pile: Ketrik, lt Achaekek's Claws, Jasan Adriel, lt Zellara, Risibeth, The Midwife, Ar3: Bearskin Armor,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
End of Turn Quinn Eot Examine = (#2: Dungeons 1: Risibeth, Ally 5 )
Bury The Midwife to banish DRAINED
Recovery
Auto recharge Ambrosia
Reset
Discard
Draw up Headband of Mental Superiority, The Lost Harrows, Limning Starknife, Glamered Leather Armor, Elixir of Focus
After you reset and when you close a location, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand. Discard 7, HS6 - No.
Start of next turn
Display The Lost Harrows(Fortitude)
Displayed:Third Eye, Jayna Lemore, Ar3: Bearskin Armor, Moise, The Lost Harrows,
Deck: 4 Discard: 7 Buried: 6
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
Moise: Heal and Limited Scourge removal. Available
All items/allies available for support Powers: Available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fox, The All-Seeing Eye, The Carnival
Recharged: Ambrosia,
Discard Pile: Twitch Tonic, Cerulean Mastermind, lt Shocking Sawtooth Saber, Fate-Reader Lenses, ac Enchant Weapon, Wyvern Poison, lt Hellknight Plate, Buried Pile: Ketrik, lt Achaekek's Claws, Jasan Adriel, lt Zellara, Risibeth, The Midwife,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item
Traits:
Light Armor
Magic
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.
* On a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.
4B: ROCK AND STELL boon
Move to Base and explore 1
4: Moise, Supporter 2
Spoiler:
Traits:
Human
Hunter
Display. While displayed:
• You may bury to heal a local character a card and you may remove the scourges Plagued, Poisoned, and Wounded from them.
• [X] You may bury to draw a card, then each local character may recharge a card; any that do may draw a card.
and Draw a Card (Wyvern Poison)
Display Moise
End of Turn Quinn Eot Examine = (1: Boors)
Recovery
Reset
Discard ac Enchant Weapon, Wyvern Poison, lt Hellknight Plate
Draw up Shocking Sawtooth Saber, Ambrosia, Jasan Adriel, lt Zellara, The Midwife,
After you reset and when you close a location, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand. Discard 7, HS6 - No.
Displayed:Third Eye, Jayna Lemore, Ar3: Bearskin Armor, Moise,
Deck: 7 Discard: 7 Buried: 2
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
Ambrosia: Heal and Scourge removal. Available
Moise: Heal and Limited Scourge removal. Available
All items/allies available for support Powers: +1d10
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Mental Superiority, Limning Starknife, Glamered Leather Armor, Elixir of Focus, The Lost Harrows, The Carnival, Fox
Recharged: Discard Pile: Twitch Tonic, Cerulean Mastermind, lt Shocking Sawtooth Saber, Fate-Reader Lenses, Risibeth, Wyvern Poison, lt Hellknight Plate, Buried Pile: Ketrik, lt Achaekek's Claws,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Quinn - turn correction Applying Scenario effect After you reset and when you close a location, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand. Discard 2, HS6 - Yes. Discard from Hand (lt Shocking Sawtooth Saber), from Deck(Fate-Reader Lenses)
Displayed:Third Eye, Jayna Lemore, Ar3: Bearskin Armor,
Deck: 12 Discard: 4 Buried: 1
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
Cerulean Mastermind: +1d10+6 on non combat Available
All items/allies available for support Powers: +1d10
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Lost Harrows, Glamered Leather Armor, The Carnival, Jasan Adriel, Ambrosia, lt Zellara, The All-Seeing Eye, Elixir of Focus, The Midwife, Headband of Mental Superiority, Limning Starknife
Recharged: Discard Pile: Twitch Tonic, Cerulean Mastermind, lt Shocking Sawtooth Saber, Fate-Reader Lenses, Buried Pile: Ketrik,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Discard Cerulean Mastermind, explore = Draw 6, keep 1, rearrange then Remove 1 of your scourges. Wounded
1: Ketrik
2: Boors
3: Pathfinder Bodyguard
5: Pathfinder Chronicler
6: Aviva Racovick
7: Moise (You may bury to heal a local character a card and you may remove the scourges Plagued, Poisoned, and Wounded from them. !!)
Displayed:Third Eye, Jayna Lemore, Ar3: Bearskin Armor,
Deck: 13 Discard: 2 Buried: 1
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
Cerulean Mastermind: +1d10+6 on non combat Available
All items/allies available for support Powers: +1d10
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ambrosia, lt Zellara, Fate-Reader Lenses, Elixir of Focus, The All-Seeing Eye, The Carnival, Headband of Mental Superiority, The Midwife, Glamered Leather Armor, The Lost Harrows, Fox, Limning Starknife
Recharged: Discard Pile: Twitch Tonic, Cerulean Mastermind, Buried Pile: Ketrik,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Card Upgrade
= Shocking Sawtooth Saber (AD6) in, Blackjack's Rapier out
Loot swaps
Shocking Sawtooth Saber (AD6) in, Shock Kukri out
Hellknight Plate in, Slick Leather out
Achaekek's Claws in, The Locksmith out
Zellara in, Naval Hero out
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Base
Hero Points: 2 // Quinn has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
Cerulean Mastermind: +1d10+6 on non combat Available
All items/allies available for support Powers: +1d10
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Hellknight Plate, Headband of Mental Superiority, Fate-Reader Lenses, Risibeth, The Midwife, Fox, lt Zellara, Limning Starknife, Glamered Leather Armor, Twitch Tonic, Ambrosia, Jasan Adriel, The Lost Harrows, The Carnival
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. ([X] You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:Third Eye, lt Hellknight Plate,
Deck: 11 Discard: 4 Buried: 6
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
Cerulean Mastermind: +1d10+6 on non combat Available
All items/allies available for support Powers: +1d10
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Twitch Tonic, Ambrosia, Glamered Leather Armor, Fox, Risibeth, The Lost Harrows, The Midwife, lt Achaekek's Claws, Elixir of Focus
Recharged: Shock Kukri, Blackjack's Rapier,
Discard Pile: lt Zellara, The Carnival, ac Corrosive Storm, Jasan Adriel, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore, ac Aviva Racovick, Wyvern Poison, Fate-Reader Lenses,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Displayed:Third Eye, lt Hellknight Plate,
Deck: 14 Discard: 4 Buried: 6
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: ac Mantle of Faith,
Middle of Deck (Unknown Order): The All-Seeing Eye, Glamered Leather Armor, The Midwife, The Lost Harrows, Elixir of Focus, Risibeth, Ambrosia, Fox, lt Achaekek's Claws, Limning Starknife, Twitch Tonic
Recharged: Shock Kukri, Blackjack's Rapier,
Discard Pile: lt Zellara, The Carnival, ac Corrosive Storm, Jasan Adriel, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore, ac Aviva Racovick, Wyvern Poison, Fate-Reader Lenses,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Displayed:Third Eye, lt Hellknight Plate,
Deck: 13 Discard: 4 Buried: 6
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Twitch Tonic, The Lost Harrows, Limning Starknife, Risibeth, Fox, lt Achaekek's Claws, Elixir of Focus, Glamered Leather Armor, Ambrosia, The Midwife, The All-Seeing Eye
Recharged: Shock Kukri, Blackjack's Rapier,
Discard Pile: lt Zellara, The Carnival, ac Corrosive Storm, Jasan Adriel, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore, ac Aviva Racovick, Wyvern Poison, Fate-Reader Lenses,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Blessing = 3 Quinn/MatsuKurisu: The Wind and the Waves
When this is the hour: At the start of the turn, any character may recharge a card to move.
Start of Turn
At: #0: Base
Give: No
Move: #6: Blood Pool - Besieged: Take 1 ranged combat damage - Draw ac Mantle of Faith (The Carnival) -1 to 0
Third Eye: Blood Pool Card 1: Calistria's Sting, Not Magic
At This Location: After you discard cards as damage, bury a card from your discards.
Traits:
Deity: Calistria
Divine
Veteran
When this is the hour: You may avenge by discarding a card.
To Acquire:
Charisma
Divine 4+#
On any check, discard to bless.
To avenge, discard.
Discard to explore.
Auto fail, banished
Discard Jasan Adriel, examine (2: Henchman Proxy B6) and may explore = 2: Henchman Proxy B6
Red Mantis Assassin, Story Bane [NON CLOSING]: Combat 22(10+6+6)
Spoiler:
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
Displayed:Third Eye, lt Hellknight Plate,
Deck: 13 Discard: 4 Buried: 4
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Limning Starknife, Elixir of Focus, Fox, Glamered Leather Armor, The All-Seeing Eye, lt Achaekek's Claws, The Lost Harrows, Ambrosia, Twitch Tonic, Risibeth, The Midwife
Recharged: Shock Kukri, Blackjack's Rapier,
Discard Pile: lt Zellara, The Carnival, ac Corrosive Storm, Jasan Adriel, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore, ac Aviva Racovick,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Displayed:ac Mantle of Faith, Third Eye, lt Hellknight Plate,
Deck: 14 Discard: 3 Buried: 4
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor, The Midwife, Headband of Mental Superiority, Twitch Tonic, Fox, Ambrosia, Fate-Reader Lenses, Risibeth, The Lost Harrows, lt Achaekek's Claws, The All-Seeing Eye, Limning Starknife
Recharged: Shock Kukri,
Discard Pile: lt Zellara, The Carnival, ac Corrosive Storm, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore, ac Aviva Racovick,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Blessing = 5 Quinn/MatsuKurisu: Prayer
When this is the hour: No effect.
Start of Turn
At: #3: Ruin
Give: No
Move: #1: Cave - Besieged: Take 1 ranged combat damage - Draw ac Mantle of Faith (The Carnival) -1 to 0
Display ac Mantle of Faith
Third Eye: Ruin Card Cave Card 6: Henchman Proxy A3, Not Magic
At This Location: When you fail a check to defeat a bane, suffer the scourge Dazed.
Free explore = 6: Henchman Proxy A3
Red Mantis Assassin, Story Bane [CLOSING]: Combat 22(10+6+6)
Spoiler:
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
4B: ROCK AND STELL boon: Quinn moves to Base and free explore
Examine 6, rearrange, keep 1 (2: Aviva Racovick)
Base Card 1: Pathfinder Chronicler
Base Card 2: Aviva Racovick
Base Card 3: Moise
Base Card 4: Pathfinder Bodyguard
Displayed:ac Mantle of Faith, Third Eye, lt Hellknight Plate,
Deck: 14 Discard: 3 Buried: 4
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The All-Seeing Eye, Fate-Reader Lenses, lt Achaekek's Claws, Fox, The Midwife, Risibeth, The Lost Harrows, Glamered Leather Armor, Twitch Tonic, Limning Starknife, Headband of Mental Superiority, Elixir of Focus
Recharged: Shock Kukri,
Discard Pile: lt Zellara, The Carnival, ac Corrosive Storm, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore, ac Aviva Racovick,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Displayed:ac Mantle of Faith, Third Eye,
Deck: 15 Discard: 2 Buried: 3
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Risibeth, Fate-Reader Lenses, The All-Seeing Eye, lt Achaekek's Claws, Blackjack's Rapier, Twitch Tonic, The Midwife, Headband of Mental Superiority, Elixir of Focus, Glamered Leather Armor, lt Hellknight Plate, Limning Starknife, Ambrosia
Recharged: Discard Pile: lt Zellara, The Carnival, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Blessing = 4 Quinn/MatsuKurisu: Prayer
When this is the hour: No effect.
Start of Turn
At: #0: Base
Give: No
Move: #3: Ruin - Besieged: Take 1 ranged combat damage - Draw ac Mantle of Faith (The Midwife, The Carnival) -2 to 0
Display ac Mantle of Faith
Third Eye: Ruin Card 1: Xenarth, Monster 4 - Not Magic
At This Location: When a monster is undefeated, shuffle a new monster into the location.
Traits:
Demon
Outsider
To Defeat:
Combat 24
Immune to Electricity and Poison.
Before acting, each local character suffers 2 Acid Damage.
If undefeated, suffer the scourge Poisoned.
Displayed:ac Mantle of Faith, Third Eye,
Deck: 15 Discard: 1 Buried: 3
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Limning Starknife, lt Hellknight Plate, The All-Seeing Eye, The Lost Harrows, Fate-Reader Lenses, Ambrosia, Risibeth, Twitch Tonic, The Midwife, Blackjack's Rapier, Fox, Elixir of Focus, lt Achaekek's Claws
Recharged: Discard Pile: lt Zellara, Buried Pile: ac Ketrik, ac Boors, ac Jayna Lemore,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Displayed:ac Mantle of Faith, ac Jayna Lemore, Third Eye,
Deck: 15 Discard: 2 Buried: 2
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
ac Jayna Lemore available (inc feat)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fate-Reader Lenses, Blackjack's Rapier, Fox, The All-Seeing Eye, lt Hellknight Plate, The Lost Harrows, Limning Starknife, lt Achaekek's Claws, Headband of Mental Superiority, Jasan Adriel, Glamered Leather Armor
Recharged: Risibeth, Cerulean Mastermind, Elixir of Focus,
Discard Pile: Twitch Tonic, The Midwife, Buried Pile: ac Ketrik, ac Boors,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blackjack's Rapier, Jasan Adriel, The Carnival, lt Hellknight Plate, Limning Starknife, Third Eye, lt Zellara, Ambrosia, The All-Seeing Eye, Shock Kukri, The Lost Harrows, Headband of Mental Superiority, Fate-Reader Lenses, Glamered Leather Armor
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
The Lost Harrow(Fortitude), hour is harrow
Fortitude 8:1d12 + 6 ⇒ (5) + 6 = 11 - success
Bury Jasan Adriel to encounter Random Ally #1 Salvator Scream, Ally 4, Knowledge 9
Spoiler:
Traits:
Human
Loot
To Acquire:
Charisma
Diplomacy 10
OR Knowledge 9
On a local Knowledge or Perception check, recharge to add 1d8.
Discard to draw the top card of the hourglass. If it is not a blessing, shuffle it into the hourglass.
Displayed:The Lost Harrows, lt Hellknight Plate,
Deck: 11 Discard: 5 Buried: 3
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Other: Quinn Has Fortitude = 1d12+3 (+6 if hour=Harrow)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Twitch Tonic, Wyvern Poison, The Carnival, lt Zellara, Ambrosia, Blackjack's Rapier, Fate-Reader Lenses, Cerulean Mastermind, Limning Starknife
Recharged: ac Ring of Immolation, Fox,
Discard Pile: Elixir of Focus, The Midwife, Glamered Leather Armor, The All-Seeing Eye, ac Salvator Scream, Buried Pile: Elixir of Love, Risibeth, Jasan Adriel,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Blessing = 14 Quinn/MatsuKurisu: The Brass Dwarf
When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead.
Start of Turn
At: #0: Base
Give: No
Move: #2: Forest
At This Location: When you defeat a monster, you may discard a card to explore.
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: Your Knowledge check is blessed.
To Acquire:
Wisdom
Knowledge 4+#
On any check, discard to bless; after the roll, for each boon played that has a level lower than #, add 1.
Discard to explore. This exploration, on all checks against Veteran cards, subtract 2; on all checks when you play a Veteran boon, add 2.
Discard The All-Seeing Eye, examine 2, rearrange and then explore =
2: Trapped Chest, Barrier 1
3: Skeletal Minotaur, Monster 5
2: Trapped Chest, Barrier 1, Disable 13(7+6)
Spoiler:
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.
Traits:
Accessory
Magic
To Acquire:
Intelligence
Arcane
Fortitude 10
Display. While displayed:
* When you suffer Combat or Force damage, reduce it by 1.
* When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5.
* When this card has 6 markers, bury it.
The Lost Harrow(Fortitude) 1d12+6
Fortitude 10:1d12 + 6 ⇒ (7) + 6 = 13- Acquired
End of Turn Quinn Eot Examine = (Forest Card 3: Skeletal Minotaur, Monster 5 )
Displayed:The Lost Harrows, lt Hellknight Plate,
Deck: 11 Discard: 4 Buried: 2
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Other: Quinn Has Fortitude = 1d12+3 (+6 if hour=Harrow)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Carnival, lt Zellara, Twitch Tonic, Ambrosia, Limning Starknife, Fate-Reader Lenses, Wyvern Poison, Cerulean Mastermind, Blackjack's Rapier
Recharged: ac Ring of Immolation, Fox,
Discard Pile: Elixir of Focus, The Midwife, Glamered Leather Armor, The All-Seeing Eye, Buried Pile: Elixir of Love, Risibeth,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:The Lost Harrows, lt Hellknight Plate,
Deck: 11 Discard: 3 Buried: 2
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Other: Quinn Has Fortitude = 1d12+3 (+6 if hour=Harrow)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blackjack's Rapier, The Carnival, Limning Starknife, Ambrosia, Wyvern Poison, Jasan Adriel, lt Zellara, Fate-Reader Lenses, Cerulean Mastermind, Twitch Tonic
Recharged: ac Ring of Immolation,
Discard Pile: Elixir of Focus, The Midwife, Glamered Leather Armor, Buried Pile: Elixir of Love, Risibeth,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Troll
Veteran
To Defeat:
Combat 8+##
THEN Combat 10+##
Vulnerable to Fire.
Before acting, each local character suffers 1 Combat damage.
If neither check to defeat has either the Acid or Fire trait, this monster is undefeated; you may reload it into its location.
Displayed:The Lost Harrows,
Deck: 12 Discard: 3 Buried: 1
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Other: Quinn Has Fortitude = 1d12+3 (+6 if hour=Harrow)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Zellara, Ambrosia, Blackjack's Rapier, The Carnival, Fate-Reader Lenses, Twitch Tonic, Jasan Adriel, Headband of Mental Superiority, Wyvern Poison, Cerulean Mastermind, Limning Starknife
Recharged: ac Ring of Immolation,
Discard Pile: Elixir of Focus, The Midwife, Glamered Leather Armor, Buried Pile: Elixir of Love,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Blessing = 6 Quinn/MatsuKurisu: Orison
When this is the hour: No effect.
Start of Turn
At: #5: River
Give: No
Move: No
At This Location: On your check, you may discard a card to reroll a die.
Display lt Hellknight Plate and Risibeth
Free explore = 1: Mobogo, Monster 6
Discarding The Midwife, encountering M1: Gray Maiden Footsoldier instead. Checks are blessed
Gray Maiden Footsoldier, Monster 2: Diplomacy 12(6+6)
Spoiler:
Traits:
Fighter
Gray Maiden
Human
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 6+#
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
If undefeated, a local character summons and encounters the danger.
if you are not at an Urban location, exchange it with a new monster instead.
Encountering M2: Shining Child, Monster 5: Combat 20
Spoiler:
Traits:
Fire
Outsider
To Defeat:
Combat 20
Immune to Fire and Poison. All damage is Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Enora must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
The Lost Harrows 1d12+3, the Midwife +1d12, Quinn BYA +1d4
BYA Fortitude 8:1d12 + 3 + 1d12 + 1d4 ⇒ (9) + 3 + (5) + (2) = 19 - Success
Reveal Shock Kukri Acrobatics+2d6
Quinn.Reload (ac Ring of Immolation) to use Knowledge + AD5 = 1d10+3+2+5+2d6
The Midwife +1d10
Combat 20:1d10 + 3 + 2 + 5 + 2d6 + 1d10 ⇒ (10) + 3 + 2 + 5 + (2, 1) + (9) = 32 - Banished
End of Turn Quinn Eot Examine = (River Card 2: Kazavon's Shield, Armor 6 )
Recovery
Discard bottom card of deck (Glamered Leather Armor) to reload Risibeth
Reset
Draw up Risibeth, ac Ring of Immolation, lt Achaekek's Claws, The All-Seeing Eye, Jasan Adriel
Displayed:The Lost Harrows, lt Hellknight Plate,
Deck: 11 Discard: 3 Buried: 1
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Other: Quinn Has Fortitude = 1d12+3 (+6 if hour=Harrow)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wyvern Poison, Twitch Tonic, Headband of Mental Superiority, The Carnival, Ambrosia, lt Zellara, Fate-Reader Lenses, Fox, Blackjack's Rapier, Limning Starknife, Cerulean Mastermind
Recharged: Discard Pile: Elixir of Focus, The Midwife, Glamered Leather Armor, Buried Pile: Elixir of Love,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Blessing = 2 Quinn/MatsuKurisu: The Cyclone
When this is the hour: The difficulty of your non-combat check against a bane is increased by 3.
Start of Turn
At: #5: River
Give: No
Move: No
At This Location: On your check, you may discard a card to reroll a die.
Display Risibeth
Free explore = 1: Ring of Immolation, Item 5: Intelligence 9
Spoiler:
Traits:
Accessory
Fire
Magic
Veteran
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Cold damage, freely reveal to reduce it by 4.
On your combat check, recharge to add 1d8+# and the Fire trait; against a bane that invokes the Cold trait, freely reveal instead.
Displayed:The Lost Harrows,
Deck: 15 Discard: 1 Buried: 0
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Will use the midwife to swap out nasty bane & bless if anyone encounters them
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Other: Quinn Has Fortitude = 1d12+3 (+6 if hour=Harrow)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Zellara, Cerulean Mastermind, Fate-Reader Lenses, Ambrosia, Glamered Leather Armor, The All-Seeing Eye, Jasan Adriel, Twitch Tonic, lt Achaekek's Claws, Headband of Mental Superiority, Blackjack's Rapier, Fox, The Carnival
Recharged: Discard Pile: Elixir of Focus, Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 16 Discard: 0 Buried: 0
Current Location: Base
Hero Points: 2
NOTES: Available Support: Distant: Blessings available.
Will use the midwife to swap out nasty bane & bless if anyone encounters them
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The All-Seeing Eye, Shock Kukri, The Carnival, Blackjack's Rapier, Ambrosia, Fox, Cerulean Mastermind, lt Zellara, lt Achaekek's Claws, Fate-Reader Lenses, Jasan Adriel, Glamered Leather Armor, Headband of Mental Superiority, Twitch Tonic
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Tier 6.1 correcting hero point total: Adding +1 from Adv5 reward. 2 Available
- 6.1 Hero point = Spent on Card Feat (Armor) Slick Leather (AD1) in new slot
Card Upgrade
Item 6:1d1000 ⇒ 953
= The Lost Harrows (AD6) in, Bloodroot Poison out
Banished Cards
-
Loot Hellknight Plate:1d1000 ⇒ 968 = Slick Leather out
Achaekek's Claws:1d1000 ⇒ 338 = The Locksmith out
Zellara:1d1 ⇒ 1 = Naval Hero out
Displayed: Deck: 8 Discard: 6 Buried: 3
Current Location: Base
Hero Points: 1
NOTES: Available Support: Distant: Blessings available.
Will use the midwife to swap out the Palace Patrols & bless if anyone encounters them
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ambrosia, Cerulean Mastermind, Wyvern Poison, Headband of Mental Superiority, The All-Seeing Eye, Elixir of Love, Twitch Tonic
Recharged: Elixir of Focus,
Discard Pile: ac Nethys's Duality, The Carnival, Limning Starknife, Jasan Adriel, ac The Carnival, Fox, Buried Pile: Blackjack's Rapier, Fate-Reader Lenses, Glamered Leather Armor,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Blessing = 5 Quinn/MatsuKurisu: The Courtesan
When this is the hour: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
Start of Turn
At: #1: Bridge
Give: No
Move: #3: Swamp
At This Location: When you fail a check to defeat a monster, suffer the scourge Wounded.
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: All damage is Mental damage that cannot be reduced.
To Acquire:
Wisdom
Acrobatics 4+#
On any check, discard to bless.
After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Discard to explore. This exploration, you may evade your encounter and put it on the bottom of your location.
Discard Jasan Adriel, examine (3: Kazavon's Iron Golem) and may explore =
3: Kazavon's Iron Golem, Monster 5: Combat 25(19+6)
Spoiler:
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 19+#
Immune to Attack, Mental, and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
Reveal Shock Kukri +2d6
Reload lt Zellara to use Knowledge + AD5 = 1d10+3+2+5
Discard ac The Carnival +1d10, may flip a die after the roll
Combat 26:2d6 + 1d10 + 3 + 2 + 5 + 1d10 ⇒ (5, 6) + (6) + 3 + 2 + 5 + (10) = 37 - banished
Displayed: Deck: 8 Discard: 6 Buried: 3
Current Location: Base
Hero Points: 1
NOTES: Available Support: Distant: Blessings available.
Will use the midwife to swap out the Palace Patrols & bless if anyone encounters them
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The All-Seeing Eye, Ambrosia, Elixir of Love, Headband of Mental Superiority, Twitch Tonic, Cerulean Mastermind, Wyvern Poison
Recharged: Elixir of Focus,
Discard Pile: ac Nethys's Duality, The Carnival, Limning Starknife, Jasan Adriel, ac The Carnival, Fox, Buried Pile: Blackjack's Rapier, Fate-Reader Lenses, Glamered Leather Armor,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Quinn correction
Using Risibeth for the explore
Banish to explore.
DURING RECOVERY You may discard the bottom card of your deck to reload this card.
Discarding Limning Starknife
Displayed: Deck: 10 Discard: 3 Buried: 3
Current Location: Base
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Achaekek's Claws, Elixir of Love, Headband of Mental Superiority, Ambrosia, The All-Seeing Eye, Cerulean Mastermind, Wyvern Poison, The Midwife, Twitch Tonic
Recharged: Elixir of Focus,
Discard Pile: ac Nethys's Duality, The Carnival, Limning Starknife, Buried Pile: Blackjack's Rapier, Fate-Reader Lenses, Glamered Leather Armor,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Deity: Nethys
Divine
Veteran
When this is the hour: On your check against a spell, add 1d4.
To Acquire:
Intelligence
Arcane
Divine 4+#
On any check, discard to bless.
On an Intelligence or a Wisdom check, freely discard to bless.
Discard to examine the top 2 cards of your location and return them in any order.
Discard ac Nethys's Duality, examine (only 1 due to scenario), then explore =
6: Red Mantis Ambush, Barrier 4: Special
Spoiler:
Traits:
Red Mantis
Skirmish
To Defeat:
None 0
Before acting, a random character other than you summons and encounters the story bane Red Mantis Assassin, then a character other than you summons and encounters the story bane Ashwing Gargoyle.
Summon and encounter the story bane Red Mantis Assassin; if it is defeated, this barrier is defeated.
Who gets the 1st Red Mantis Assassin? U,G,E:1d3 ⇒ 2 - Grenek
Who gets the Ashwing Gargoyle? U,G,E:1d3 ⇒ 2 - Grenek
Quinn encounters the Barrier's Red Mantis Assassin, Story Bane, Monster 3: Combat 22(10+6+6)
Spoiler:
Human, Assassin, Red Mantis, Veteran
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Perception 1d8+2+2+1d4
BYA Perception 10(4+6):1d8 + 2 + 2 + 1d4 ⇒ (8) + 2 + 2 + (4) = 16 Success
Reveal Shock Kukri +2d6
Reload lt Zellara to use Knowledge + AD5 = 1d10+3+2+5
Discard The Carnival +1d10, may flip a die after the roll
Combat 22:2d6 + 1d10 + 3 + 2 + 5 + 1d10 ⇒ (1, 3) + (10) + 3 + 2 + 5 + (7) = 31 Success. 6: Red Mantis Ambush banished
End of Turn Quinn Eot Examine = (Bridge Card 7: Yzahnum the Efreeti, Monster 6 - OUCH!!!) ABLAZE:1d4 - 2 ⇒ (4) - 2 = 2 - Acid damage ( Bury Glamered Leather Armor to reduce to 0)
Recovery
Auto recharge Elixir of Focus
Reset
Draw up lt Zellara, Fox, Bloodroot Poison, Jasan Adriel
Displayed: Deck: 10 Discard: 2 Buried: 3
Current Location: Base
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Elixir of Love, Twitch Tonic, Headband of Mental Superiority, The All-Seeing Eye, Wyvern Poison, Limning Starknife, lt Achaekek's Claws, The Midwife, Cerulean Mastermind, Ambrosia
Recharged: Discard Pile: ac Nethys's Duality, The Carnival, Buried Pile: Blackjack's Rapier, Fate-Reader Lenses, Glamered Leather Armor,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Magic
Trap
To Defeat:
Dexterity
Disable 12
OR Arcane
Divine 15
If undefeated, each local character recharges 1d4 random Magic boons, then display this barrier at your location. While displayed, at this location:
* At the start and end of your turn, recharge a random Magic boon.
* When this location is closed, banish this barrier.
Discard The All-Seeing Eye, examine (only 1 due to scenario), then explore =
2: Thundering Earthbreaker, Weapon 4: Strength 15
Spoiler:
Traits:
2-Handed
Bludgeoning
Hammer
Magic
Melee
Respect
To Acquire:
Strength
Melee 15
For your combat check, reveal to use Strength or Melee + 1d12+2; if proficient, against a monster, you may additionally reload to ignore its after acting powers.
On a local check against a Lock or Obstacle barrier, reload to add 1d12.
After playing this weapon, you may not play an Offhand boon this encounter.
Nope. Banished
End of Turn Quinn Eot Examine = (Bridge Card 3: Jasan Adriel, Ally 4) ABLAZE:1d4 - 2 ⇒ (4) - 2 = 2 - Acid damage (Bloodroot Poison, Limning Starknife)
Recovery
Reset
Draw up The Carnival, Glamered Leather Armor, lt Zellara, Risibeth
Displayed:Glamered Leather Armor,
Deck: 9 Discard: 4 Buried: 2
Current Location: Base
Hero Points: 1
NOTES: Available Support: Distant: Blessing available
Local: Bury Boon to add +1d8+4 vs barrier. *2
All items/allies available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Twitch Tonic, Headband of Mental Superiority, Jasan Adriel, Ambrosia, Cerulean Mastermind, Elixir of Love, The Midwife, Fox
Recharged: Wyvern Poison,
Discard Pile: lt Achaekek's Claws, The All-Seeing Eye, Bloodroot Poison, Limning Starknife, Buried Pile: Blackjack's Rapier, Fate-Reader Lenses,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Blessing = #2 Quinn/MatsuKurisu: The Rabbit Prince
When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Start of Turn
At: #1: Bridge
Give: No
Move: No
At This Location: Non-story banes cannot be evaded.
Traits:
Skirmish
Veteran
To Defeat:
Strength
Dexterity
Melee 4+#
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1+# Combat damage.
After all encounters, if any character defeated this barrier, banish it.
Discard lt Achaekek's Claws, explore +1d4 vs Story Banes =
2: Hordemaster, Monster 5: Combat 22
Spoiler:
Traits:
Undead
To Defeat:
Combat 22
Immune to Mental and Poison.
Before acting, each local character summons and encounters the story bane Zombie Minions. Characters who suffer damage during that encounter cannot play boons during this encounter.
BYA Encounter Zombie Minion, story bane, Core-1: Combat 9 then Combat 17(11+6)
Spoiler:
TYPE, monster
Undead
Zombie
Veteran
POWERS
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
Displayed: Deck: 13 Discard: 1 Buried: 1
Current Location: Base
Hero Points: 1
NOTES: Available Support: Distant: Local: Bury Boon to add +1d8+4 vs barrier. *2
All items available for support Powers
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Zellara, Ambrosia, The Midwife, The Carnival, Jasan Adriel, Glamered Leather Armor, Headband of Mental Superiority, Elixir of Love, Cerulean Mastermind, Twitch Tonic, Risibeth
Recharged: Wyvern Poison,
Discard Pile: lt Achaekek's Claws, Buried Pile: Blackjack's Rapier,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies:
Nil
POWERS:
For your check that invokes Finesse, you may recharge ([X] or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level. ([X] If you are the only local character, you may add another 1d6.)
On a local check against a barrier, you may bury an item ([X] or a boon) to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location. (☐ You may recharge a card to ignore powers that happen when you examine it.)
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
[X] On your Diplomacy, Disable, or Perception non-combat check ([X] or your check before acting), add 1d4.
☐ When you defeat a barrier, you may heal a card (☐ or a weapon or an item).
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE