Swordpriest

Matsu Kurisu's page

Organized Play Member. 533 posts (5,750 including aliases). No reviews. No lists. 1 wishlist. 47 Organized Play characters. 27 aliases.


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Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates
Healed 2 from Shardra
Card NOT healed: 1d3 ⇒ 1 (Dream Spider)

Hour = 10 Radovan/Matsu_Kurisu: Blessing of Shax

Start of Turn
At: #3: Watchtower

Give: No

Move: No

At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.

Free explore = Watchtower Card 1: Pazuzu's Host, Henchman B: Acrobatics 25

Spoiler:
Type: Barrier
Traits:
Army
Demon
Mythic
Skirmish
To Defeat:
Acrobatics
Arcane
Fortitude
Knowledge
Perception
Ranged 25
Pazuzu's Host is immune to the Electricity and Poison traits.
Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 50 check. If any character fails both checks, the barrier is undefeated; otherwise, it is defeated.
If undefeated, each character is dealt 2d4 Electricity damage, then search this henchman's location deck for boons; banish all blessings and replace any other boons with random monsters from the game box. Shuffle this henchman into a random open location.
If defeated, you may immediately close the location this henchman came from.

Acrobatics 1d8+4+2, Mythic Champion[7] +7, Reveal Red Leathers +2, Quang[AD5] +1d6+5
Acrobatics 25: 1d8 + 4 + 2 + 7 + 2 + 1d6 + 5 ⇒ (8) + 4 + 2 + 7 + 2 + (5) + 5 = 33 Success
Each character chooses a different check to defeat (Arcane, Fortitude, Knowledge, Perception, Ranged 25)

Assuming everyone succeeds in their CtD
1: Pazuzu's Host banished

Location #3: Watchtower
When Closing: Banish a weapon. (Shocking Sawtooth Saber) - CLOSED

When Permanently Closed: On closing, draw a random weapon from the box. W1 Rapier of Puncturing, Weapon 5. Display on Quang(AD5)

End of Turn

Recovery

Reset
Recharge
Discard
Draw lt Deskari’s Tooth

Summary
Location = #3: Watchtower (CLOSED)
Acquired = W1 Rapier of Puncturing
Banished = 1: Pazuzu's Host,
Added =
Displayed =
Examined =

From Box =

Give =

Used =

Other = Display Gift of Nocticula: While displayed, after you roll the dice on any check, you may uncheck 1 skill feat to add 1d20 to that check, then banish this card.

Each character chooses a different check to defeat (Arcane, Fortitude, Knowledge, Perception, Ranged 25)

"

Radovan wrote:

Hand: Dancing Dagger, lt Deskari’s Tooth, Red Leathers, lt Blessing of Nocticula(2), The Vision, Pharasma's Knowing, The Cyclone,

Displayed: Quang[AD5, AD5], Norge[ ], Mythic Champion[7], The Lost Harrows[Wisdom], Impervious Chain Shirt,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 12
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, lt Shining Wayfinder, Keen Spiked Chain, Eries Yelloweyes, Skoan-quah Boneslayer, Master of Masters, Cerulean Mastermind, The Lady of Mysteries, Sable Company Marine, lt Blessing of Nocticula, Priest of Pharasma, Sergeant-at-Arms, Brooch of Protection
Recharged:
Discard Pile: Dream Spider,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([X] 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates

Hour = 7 Radovan/Matsu_Kurisu: Blessing of Deskari

Start of Turn
At: #3: Watchtower

Give: No

Move: No

At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.

Free explore = Watchtower Card 1: Expeditious Chain Mail, Armor 4: Acrobatics 9

Spoiler:
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Acrobatics 9
Recharge this card to reduce Combat damage dealt to you by 2, or to add 2 to your non-combat Dexterity check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Acrobatics 1d8+4+2, Mythic Champion[7] +7, Reveal Red Leathers +2
Acrobatics 9: 1d8 + 4 + 2 + 7 + 2 ⇒ (2) + 4 + 2 + 7 + 2 = 17 Acquired. Display on Quang(AD4)

Bury Quang(AD4) Discard Recharge Sable Company Marine, explore +1d8 on first combat =
Watchtower Card 2: Gift of Nocticula, Barrier 4: Special

Spoiler:
Traits:
Temptation
Deity
Demon
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to this scenario, banish 1 of them.
While displayed, after you roll the dice on any check, you may uncheck 1 skill feat to add 1d20 to that check, then banish this card.

Display Gift of Nocticula: While displayed, after you roll the dice on any check, you may uncheck 1 skill feat to add 1d20 to that check, then banish this card.

Bury Quang(AD4) Discard Recharge Cerulean Mastermind, explore +1d10 on Stealth =
Watchtower Card 3: Spiny Shield, Armor 2: Fortitude 8

Spoiler:
Traits:
Shield
Offhand
Magic
To Acquire:
Constitution
Fortitude 8
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Discard this card to add 1d4 and the Ranged and Magic traits to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Take 0. Banished. Display M1 Demonic Fly, Monster 1 on Quang(AD1)

End of Turn

Recovery

Reset
Recharge
Discard
Draw Pharasma's Knowing, The Cyclone

Summary
Location = #3: Watchtower (4-7)
Acquired = 1: Expeditious Chain Mail,
Banished = 3: Spiny Shield
Added =
Displayed = 2: Gift of Nocticula
Examined =

From Box = M1 Demonic Fly

Give =

Used =

Other = Display Gift of Nocticula: While displayed, after you roll the dice on any check, you may uncheck 1 skill feat to add 1d20 to that check, then banish this card.

"

Radovan wrote:

Hand: Dancing Dagger, Shocking Sawtooth Saber, Red Leathers, lt Blessing of Nocticula(2), The Vision, Pharasma's Knowing, The Cyclone,

Displayed: Quang[AD5, AD5,], Norge[ ], Mythic Champion[7], The Lost Harrows[Wisdom], Impervious Chain Shirt,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 12
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sergeant-at-Arms, Master of Masters, Keen Spiked Chain, The Lady of Mysteries, lt Deskari’s Tooth, lt Blessing of Nocticula, Priest of Pharasma, Brooch of Protection, Skoan-quah Boneslayer, lt Shining Wayfinder
Recharged: Sable Company Marine, Cerulean Mastermind,
Discard Pile: Dream Spider, Deathbane Throwing Axe, Eries Yelloweyes,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([X] 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates
Healed to by Shardra/tcolmaster01 (full heal)

Hour = 1 Radovan/Matsu_Kurisu: Blessing of Ascension

Start of Turn
At: #2: Gate of the Worldwound

Give: No

Move: #3: Watchtower

At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.

Free explore = Watchtower Card 1: Traitor's Blade, Weapon 5: Dexterity 13

Spoiler:
Traits:
Knife
Ranged
Piercing
Magic
Corrupted
To Acquire:
Dexterity
Ranged 13
If this card has the Corrupted trait, a random character at your location must discard a card or you may not play this card.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+4; you may additionally recharge this card to add another 3d4+4 and the Force trait. If the bane has the Basic or Elite trait, add 1d4.
When playing another weapon, you may discard this card to add 1d4+2 and the Force trait to your combat check.

Dexterity 1d8+4, Mythic Champion[7] +7
Dexterity 13: 1d8 + 4 + 7 ⇒ (4) + 4 + 7 = 15 Acquired. Display on Quang(AD5)

Discard Dream Spider, explore +1d6 (Mental) on Combat & Charisma = Watchtower Card 2: Drake Rider, Monster 3 Combat 21 THEN Combat 23

Spoiler:
Traits:
Outsider
Demon
Fighter
AND
Dragon
To Defeat:
(Dragon)
Combat 21
THEN (Rider)
Combat 23
The Drake Rider is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check has the Force or Ranged traits, add 5 to your checks to defeat it.
If you fail a check to defeat the Drake Rider, you may reroll the dice; take the new result. If you do, the Drake Rider deals 1d4 Combat damage to you, then deals 1d4 Electricity damage to you.

Reveal Deathbane Throwing Axe 1d8+4+1d6+3, Mythic Champion[7] +7, Norge +1, 1HD +1d4, freely reveal Dancing Dagger +1d4, Dream Spider +1d6
#1 Combat 21: 1d8 + 4 + 1d6 + 3 + 7 + 1 + 1d4 + 1d4 + 1d6 ⇒ (8) + 4 + (5) + 3 + 7 + 1 + (2) + (2) + (1) = 33 Success

Reveal & discard Deathbane Throwing Axe 1d8+4+1d6+3+1d6+1, Mythic Champion[7] +7, Norge +1, 1HD +1d4, freely reveal Dancing Dagger +1d4, Dream Spider +1d6
#2 Combat 23: 1d8 + 4 + 1d6 + 3 + 1d6 + 1 + 7 + 1 + 1d4 + 1d4 + 1d6 ⇒ (5) + 4 + (1) + 3 + (2) + 1 + 7 + 1 + (2) + (4) + (5) = 35 Success. Banished

Discard Eries Yelloweyes, explore, may not suffer Scourges = Watchtower Card 3: Pit Gladiator, Ally 4: Melee 12 THEN Diplomacy 12

Spoiler:
Traits:
Human
Warrior
To Acquire:
Strength
Melee 12
THEN Charisma
Diplomacy 12
Bury this card to add 2d6 to your combat check. If you defeat the bane by 10 or more, recharge this card instead.
Discard this card to draw all the weapons from your discard pile, then explore your location.

Mythic Medal of Valor: Melee: 1d8+1+5 Mythic Champion[7] +7
#1 Melee 12: 1d8 + 1 + 5 + 7 ⇒ (5) + 1 + 5 + 7 = 18 Success
Diplomacy 1d8+2+2
#2 Diplomacy 12: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7 Failed. Banished. Display M1 Horned Demon, Monster 4 on Quang(AD4)

End of Turn

Recovery

Reset
Recharge
Discard
Draw Sable Company Marine, The Vision, Cerulean Mastermind

Summary
Location = #3: Watchtower (4-10)
Acquired = 1: Traitor's Blade,
Banished = 2: Drake Rider, 3: Pit Gladiator,
Added =
Displayed =
Examined =

From Box = M1 Horned Demon,

Give =

Used =

Other =

"

Radovan wrote:

Hand: Dancing Dagger, Shocking Sawtooth Saber, Red Leathers, lt Blessing of Nocticula(2), Sable Company Marine, The Vision, Cerulean Mastermind,

Displayed: Quang[AD5, AD5, AD4], Norge[ ], Mythic Champion[7], The Lost Harrows[Wisdom], Impervious Chain Shirt,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 12
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing, lt Deskari’s Tooth, lt Blessing of Nocticula, Keen Spiked Chain, lt Shining Wayfinder, Master of Masters, The Cyclone, Brooch of Protection, The Lady of Mysteries, Skoan-quah Boneslayer, Sergeant-at-Arms, Priest of Pharasma
Recharged:
Discard Pile: Dream Spider, Deathbane Throwing Axe, Eries Yelloweyes,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([X] 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates

Hour = 1 Radovan/Matsu_Kurisu: Blessing of Ascension

Start of Turn
At: #2: Gate of the Worldwound

Give: No

Move: No

At This Location: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

Free explore = Gate of the Worldwound Card 1: Maze Tapestry, Barrier 5, Wisdom 15

Spoiler:
Traits:
Obstacle
Magic
To Defeat:
Wisdom
Perception
Survival 15
If undefeated, summon and build the location Maze and move to it. Then roll 1d20; if the result is greater than the scenario's adventure deck number plus the number of characters, this barrier is defeated; otherwise, it is undefeated.

Display The Lost Harrows[Wisdom] 1d12+3, discard The Vision(1) +1d12
Wisdom 15: 1d12 + 3 + 1d12 ⇒ (3) + 3 + (10) = 16 Banished

Discard The Lady of Mysteries, Draw 3(Deathbane Throwing Axe, Master of Masters, Impervious Chain Shirt), then recharge 3(Master of Masters, Cerulean Mastermind, Sergeant-at-Arms), then explore =
Gate of the Worldwound Card 2: Disrupting Warhammer, Weapon 5: Melee 12

Spoiler:
Traits:
Hammer
Melee
Bludgeoning
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d6. If the bane has the Undead trait, add another 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.

Mythic Medal of Valor: Melee: 1d8+1+5 Mythic Champion[7] +7
Melee 12: 1d8 + 1 + 5 + 7 ⇒ (8) + 1 + 5 + 7 = 21 Acquired. Display on Quang(AD5)

Display Impervious Chain Shirt

End of Turn

Recovery

Reset
Recharge
Discard
Draw Dancing Dagger, Shocking Sawtooth Saber, Eries Yelloweyes, Dream Spider

Summary
Location = #2: Gate of the Worldwound (3-10)
Acquired = 2: Disrupting Warhammer,
Banished = 1: Maze Tapestry,
Added =
Displayed =
Examined =

From Box =

Give =

Used =

Other =

"

Radovan wrote:

Hand: Deathbane Throwing Axe, Red Leathers, lt Blessing of Nocticula(2), Dancing Dagger, Shocking Sawtooth Saber, Eries Yelloweyes, Dream Spider,

Displayed: Quang[AD5 ], Norge[ ], Mythic Champion[7], The Lost Harrows[Wisdom], Impervious Chain Shirt,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 12
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Cyclone, lt Deskari’s Tooth, Priest of Pharasma, Brooch of Protection, Keen Spiked Chain, lt Shining Wayfinder, Sable Company Marine, Skoan-quah Boneslayer, lt Blessing of Nocticula, Pharasma's Knowing
Recharged: Master of Masters, Cerulean Mastermind, Sergeant-at-Arms,
Discard Pile: The Vision, The Lady of Mysteries,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([X] 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Radovan/Matsu Kurisu - 1-P: DREAD LORD RISING

Card Upgrade
Sable Company Marine(AD3) into new slot

Loot
- Loot: Blessing of Nocticula in, Pharasma's Knowing(2) out
- dice=1-4C Loot: Blessing of Nocticula]1d1000[/dice] in, The Uprising out
- Loot: lt Deskari’s Tooth in, Limning Starknife out

Starting Location
= Starting with Shardra

Scenario effect
= n/a

Starting Hand
"

Radovan wrote:

Hand: The Lost Harrows, The Lady of Mysteries, Cerulean Mastermind, lt Blessing of Nocticula(2), Sergeant-at-Arms, The Vision, Red Leathers,

Displayed: Quang[ ], Norge[ ], Mythic Champion[7],
Deck: 17 Discard: 0 Buried: 0
Hero Points: 12
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes, Dancing Dagger, Shocking Sawtooth Saber, lt Deskari’s Tooth, lt Blessing of Nocticula, Keen Spiked Chain, Deathbane Throwing Axe, Pharasma's Knowing, Priest of Pharasma, Sable Company Marine, Master of Masters, lt Shining Wayfinder, Brooch of Protection, The Cyclone, Skoan-quah Boneslayer, Dream Spider, Impervious Chain Shirt
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([X] 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Radovan
Scenario
- 1-6E: RIFTS GAPING WIDE

Scenario Reward
- Medal on Champions of Mendev: Mythic Medal of Valor: Melee: Strength + 5
- loot Deskari’s Tooth
Adventure Reward
- Each character gains a Card feat(Ally), a Skill feat (Dexterity), and a Power feat (Reduce Fire, Poison or Ranged Combat damage dealt to you (or to a character at your location) by 1 ([X] 2)).

Tier 6.5
- Hero point = Saved
12 Available

Card Upgrade
Sable Company Marine(AD3) into new slot

Banished Cards
- Banished lt Blessing of Nocticula(2), replaced by Pharasma's Knowing

Loot
- Loot: Blessing of Nocticula in, Pharasma's Knowing out
- 1-4C Loot: Blessing of Nocticula: 1d1000 ⇒ 65 in, The Uprising out
- lt Deskari’s Tooth in, Limning Starknife out


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates
Evade summoned monster
Bury Red Leathers to reduce 2 Acid damage to 0

Hour = 1 Radovan/Matsu_Kurisu: Blessing of Torag

Start of Turn
At: #1: Gate of the Worldwound

Give: No

Move: No

At This Location: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

Free explore = Gate of the Worldwound Card 1: Mist Horror, Monster 3: Combat 20

Spoiler:
Traits:
Outsider
Elemental
Incorporeal
To Defeat:
Combat 20
The Mist Horror is immune to the Electricity and Ranged traits. If the check to defeat has the Cold trait, add 1d8, and reduce all damage dealt to you by this monster to 0.
If the check to defeat does not have the Magic trait, the Mist Horror is undefeated.
After you act, shuffle this card into a random open location, then move to a random location.

Card is going to get shuffled back in, reguardless of if defeated or not. Will evade
Evade

Discard Dream Spider, explore +1d6 Mental to Combat / Charisma = Top card: 1d6 ⇒ 2
Gate of the Worldwound Card 2: Death of Righteousness, Barrier 2: Wisdom 12

Spoiler:
Traits:
Trap
Mental
Magic
To Defeat:
Wisdom 12
OR Knowledge 10
Each character at your location encounters this barrier.
If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn.
After you act, banish this barrier.

Shardra and Ezren also encounter Death of Righteousness
Wisdom 1d6, banish lt Blessing of Nocticula(2) +2d6+6
Wisdom 12: 1d6 + 2d6 + 6 ⇒ (2) + (4, 2) + 6 = 14 Success
After you act, banish this barrier.

Discard Cerulean Mastermind, explore +1d10 on Stealth Top card(1,3-6): 1d5 ⇒ 1 = Gate of the Worldwound Card 1: Mist Horror
Ugh. Evade

End of Turn

Recovery

Reset
Recharge
Discard
Draw Eries Yelloweyes, Sergeant-at-Arms, Master of Masters, The Lost Harrows

Summary
Location = #1: Gate of the Worldwound Random(1,3-6)
Acquired =
Banished = 2: Death of Righteousness
Added =
Displayed =
Examined = 1: Mist Horror

From Box =

Give =

Used =

Other = Brooch of Protection: While displayed: When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5. - Use if you are going to discard cards to Combat or Force damage
Shardra and Ezren also encounter Death of Righteousness

"

Radovan wrote:

Hand: lt Mournful Razor, Dancing Dagger, The Lost Harrows, Eries Yelloweyes, Sergeant-at-Arms, lt Blessing of Nocticula, Master of Masters,

Displayed: Quang[AD6,AD4, ], Norge[ ], Mythic Champion[4], Brooch of Protection,
Deck: 6 Discard: 6 Buried: 2
Hero Points: 11
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Keen Spiked Chain, Deathbane Throwing Axe, lt Shining Wayfinder, Skoan-quah Boneslayer, Priest of Pharasma, Shocking Sawtooth Saber,
Discard Pile: The Vision, The Lady of Mysteries, Pharasma's Knowing, The Cyclone, Dream Spider, Cerulean Mastermind,
Buried Pile: Impervious Chain Shirt, Red Leathers,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 (~ 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates

Hour = 1 Radovan/Matsu_Kurisu: Blessing of Ascension

Start of Turn
At: #1: Gate of the Worldwound

Give: No

Move: No

At This Location: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

Free explore = Gate of the Worldwound Card 1 (Xenarth):
Evade. Shuffle deck

End of Turn

Recovery

Reset
Recharge
Discard
Draw Cerulean Mastermind, Dream Spider

Summary
Location = #1: Gate of the Worldwound Random(1-7)
Acquired =
Banished =
Added =
Displayed =

Examined =

From Box =

Give =

Used =

Other = Brooch of Protection: While displayed: When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5. - Use if you are going to discard cards to Combat or Force damage

"

Radovan wrote:

Hand: lt Mournful Razor, Dancing Dagger, Red Leathers, lt Blessing of Nocticula(2), lt Blessing of Nocticula, Cerulean Mastermind, Dream Spider,

Displayed: Quang[AD6,AD4, ], Norge[ ], Mythic Champion[4], Brooch of Protection,
Deck: 10 Discard: 4 Buried: 1
Hero Points: 11
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes
Recharged: Sergeant-at-Arms, Master of Masters, The Lost Harrows, Keen Spiked Chain, Deathbane Throwing Axe, lt Shining Wayfinder, Skoan-quah Boneslayer, Priest of Pharasma, Shocking Sawtooth Saber,
Discard Pile: The Vision, The Lady of Mysteries, Pharasma's Knowing, The Cyclone,
Buried Pile: Impervious Chain Shirt,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 (~ 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates
Shardra's turn:
Xenarth deals 2 Acid damage to each character at your location. Bury Impervious Chain Shirt to reduce to 0

Hour = 1 Radovan/Matsu_Kurisu: Blessing of Torag

Start of Turn
At: #1: Gate of the Worldwound

Give: No

Move: No

At This Location: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

Free explore = Gate of the Worldwound Card 1: Gargoyle, Monster 2: Combat 14

Spoiler:
Traits:
Gargoyle
To Defeat:
Combat 14
If you evade the Gargoyle, put it on top of its location deck. If the check to defeat does not have the Magic trait, the difficulty is increased by 4.

Reveal Shocking Sawtooth Saber 1d8+3+2+2d8, Mythic Champion[4] +4, 1HD Finesse +2d4 Norge +1, freely reveal Dancing Dagger +1d4
Combat 14: 1d8 + 3 + 2 + 2d8 + 4 + 2d4 + 1 + 1d4 ⇒ (7) + 3 + 2 + (6, 1) + 4 + (4, 3) + 1 + (2) = 33 Banished

Discard Pharasma's Knowing, draw 2(lt Blessing of Nocticula, The Cyclone), then recharge 2(Priest of Pharasma, Shocking Sawtooth Saber) then explore = Gate of the Worldwound Card 2: Infinite Rod, Weapon 6: Strength 13

Spoiler:
Traits:
Club
Melee
Magic
To Acquire:
Strength
Melee 13
OR Arcane
Divine 15
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3 and add any of the following traits: Bludgeoning, Fire, Piercing, or Slashing; you may additionally discard this card to add another 2d6+4. If not proficient with weapons, the difficulty of this check is increased by 4.
You may discard this card to add 2 dice to any check to defeat a barrier, or to evade a monster you encounter that is not immune to the Mental trait.

Strength 1d8+1, Mythic Champion[4] +4, discard The Cyclone (1 or 2 add 2) +1d8
Strength: 1d8 + 1 + 4 + 1d8 ⇒ (2) + 1 + 4 + (1) = 8 Use Paizo reroll
Strength: 2 + 1 + 4 + 1d8 ⇒ 2 + 1 + 4 + (8) = 15 Cyclone +2 * 1 = 17 Acquired. Display on Quang(AD6)

End of Turn

Recovery

Reset
Recharge
Discard
Draw

Summary
Location = #1: Gate of the Worldwound (3-10)
Acquired = 2: Infinite Rod
Banished = 1: Gargoyle
Added =
Displayed =

Examined =

From Box =

Give =

Used = Paizo reroll,

Other = Brooch of Protection: While displayed: When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5. - Use if you are going to discard cards to Combat or Force damage

"

Radovan wrote:

Hand: lt Mournful Razor, Dancing Dagger, Red Leathers, lt Blessing of Nocticula(2), lt Blessing of Nocticula,

Displayed: Quang[AD6,AD4, ], Norge[ ], Mythic Champion[4], Brooch of Protection,
Deck: 12 Discard: 4 Buried: 1
Hero Points: 11
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes, Cerulean Mastermind, Dream Spider
Recharged: Sergeant-at-Arms, Master of Masters, The Lost Harrows, Keen Spiked Chain, Deathbane Throwing Axe, lt Shining Wayfinder, Skoan-quah Boneslayer, Priest of Pharasma, Shocking Sawtooth Saber,
Discard Pile: The Vision, The Lady of Mysteries, Pharasma's Knowing, The Cyclone,
Buried Pile: Impervious Chain Shirt,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 (~ 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"


Turn Order Shardra/tcolmaster01, Ezren/Bigguyinblack, Radovan/Matsu_Kurisu,

Out of turn updates
Recharge lt Shining Wayfinder and move to Gate of the Worldwound.
Display and recharge Skoan-quah Boneslayer

Hour = 1 Radovan/Matsu_Kurisu: Blessing of Abraxas

Start of Turn
At: #1: Gate of the Worldwound

Give: No

Move: No

At This Location: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

Free explore = Gate of the Worldwound Card 1: Poison Spiked Pit Trap, Barrier 1: Acrobatics 16(10+6)

Spoiler:
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.

Acrobatics 1d8+3+2, Mythic Champion[4] +4, Quang(AD1) +1d6+1, reveal Red Leathers +2
Acrobatics 16: 1d8 + 3 + 2 + 4 + 1d6 + 1 + 2 ⇒ (1) + 3 + 2 + 4 + (1) + 1 + 2 = 14 Heropoint. 11 remaining
Acrobatics 16: 1d8 + 3 + 2 + 4 + 1d6 + 1 + 2 ⇒ (1) + 3 + 2 + 4 + (3) + 1 + 2 = 16 Banished

End of Turn

Recovery

Reset
Recharge
Discard
Draw Pharasma's Knowing, Dancing Dagger, Priest of Pharasma

Summary
Location = #1: Gate of the Worldwound (2-11)
Acquired =
Banished = 1: Poison Spiked Pit Trap
Added =
Displayed =

Examined =

From Box =

Give =

Used = Heropoint. 11 remaining,

Other = Brooch of Protection: While displayed: When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5. - Use if you are going to discard cards to Combat or Force damage

"

Radovan wrote:

Hand: Shocking Sawtooth Saber, lt Mournful Razor, Red Leathers, lt Blessing of Nocticula(2), Pharasma's Knowing, Dancing Dagger, Priest of Pharasma,

Displayed: Quang[AD4, ], Norge[ ], Mythic Champion[4], Brooch of Protection, Impervious Chain Shirt,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 11
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, The Cyclone, Dream Spider, Eries Yelloweyes, lt Blessing of Nocticula
Recharged: Sergeant-at-Arms, Master of Masters, The Lost Harrows, Keen Spiked Chain, Deathbane Throwing Axe, lt Shining Wayfinder, Skoan-quah Boneslayer,
Discard Pile: The Vision, The Lady of Mysteries,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 (~ 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Out of turn updates
Rift Demon summoned Favored of Deskari: Henchman: Combat 35

Spoiler:
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.

While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card.
Reveal lt Mournful Razor(recharging Deathbane Throwing Axe), expend mythic charge (3 remaining) 1d8+3+2d20, Mythic Champion[3] +3, Finesse +1d4, Norge(AD4) +1
Combat 35: 1d8 + 3 + 2d20 + 3 + 1d4 + 1 ⇒ (7) + 3 + (6, 15) + 3 + (4) + 1 = 39 Success. Banished
Gain 1 mythic charge. 4 available

"

Radovan wrote:

Hand: Shocking Sawtooth Saber, lt Mournful Razor, Skoan-quah Boneslayer, lt Blessing of Nocticula(2), Red Leathers, lt Shining Wayfinder,

Displayed: Quang[AD4,AD1 ], Norge[ ], Mythic Champion[4], Brooch of Protection, Impervious Chain Shirt,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 12
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Nocticula, Dream Spider, Dancing Dagger, Eries Yelloweyes, Cerulean Mastermind, Priest of Pharasma, Pharasma's Knowing, The Cyclone
Recharged: Sergeant-at-Arms, Master of Masters, The Lost Harrows, Keen Spiked Chain, Deathbane Throwing Axe,
Discard Pile: The Vision, The Lady of Mysteries,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2
- Diplomacy +2
- Fell Viridio (Perception) +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form ([X] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
Add 1d4 (~ 1d6) to your combat check that does not have the 2-handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
Reduce Fire, Poison or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 (~ 2).
~ When a character at your location encounters a weapon or an armor (~ or an item or an ally), you may bury a card displayed next to a displayed devil form to add 1d6 to a check to acquire it.
[X] When you would discard an ally for its power, you may bury a card displayed next to a displayed devil form to recharge the ally instead. (~ When you acquire an ally, display a barrier from the box next to a displayed devil form.)
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[X] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"


Botting for Ezren
Spending Mythic charges = 3d20+1d6+8
Combat 24: 3d20 + 1d6 + 8 ⇒ (14, 9, 8) + (6) + 8 = 45


BOTing Ezren
Arcane 11: 1d12 + 1d4 + 7 ⇒ (12) + (1) + 7 = 20 Success


TColMaster wrote:

Honestly, I'm really looking forward to playing a support character of some kind.

Alchemist, Witch, Bard, that sort of thing.

If I play Radovan he has a lot of synergy skills that support others at the same location (damage reduction etc). I could stay with you and give assistance


Hi Guys
I will review over the weekend as to who I would like to play and post


BoTing Kasmir's check
Kasmir/Bigguyinblack must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.
Disable 1d4, discard The Foreign Trader +1d4+1d10
Power.Recharge( Mass Cure AD4) = DC-5
Disable 4(9-5): 1d4 + 1d4 + 1d10 ⇒ (4) + (4) + (1) = 9 Success


So it looks like we have the following covered
Merisiel - Dex /Acro/Dis/Stealth/Craft
Kyra - Heal / Divine / Diplomacy / Melee

One of
Agna using the Hunter deck, Nature AP, TBD AP - Divine
CotCT Varian using Pathfinder Tales, Arcane AP, Occult AP - Arcane
Lem - Divine/Arcane

That seems to cover all the key bases

My shortlist is
Thargrap - Melee / Arcane / Monster hunter / Prefers to group
Fumbus - Disable / Craft / Arcane / Alchemical
Arueshalae - Ranged / Disable / Knowledge / Diplomacy / Support

Will think more :-)


Cool! That would be much appreciated Gimry.
Let us know if there is anything we can do to assist


Bigguyinblack wrote:
Been a long time since a new campaign started. Anyone up for running something? Maybe season 6 or CotCT?

I am keen to play. No capacity/knowledge to run box


Botting Ukuja Guard check
Buccaneer, Combat 9(8+1)
Discard Shock Longbow +1 1d10+1+2+1d8+1+1d6, Reload White Tiger +1d6
Combat 9: 1d10 + 1 + 2 + 1d8 + 1 + 1d6 + 1d6 ⇒ (4) + 1 + 2 + (2) + 1 + (2) + (3) = 15 Success. Guarded
We win !!!


2 people marked this as a favorite.

Really appreciate the updated guide!
Great for those of us still playing :-)


Much appreciate the update


redeux wrote:

Hi all! Gameday XI has been announced here, which is a play-by-post convention.

Here is a summary of important dates

★ ---- ★ ---- ★ ---- ★

Important dates:
GM game submissions open - now
Scenario Support Deadline - August 04, 2022
Player seating- now (you may sign up to games as they are posted)
Start of PBP Gameday X - September 11, 2022
End of PBP Gameday X - November 20, 2022
★ ---- ★ ---- ★ ---- ★

Players - Keep an eye on this discussion page for information on how to sign up. I will post more info on how to sign up for card game sessions once we get closer to the player sign-up date.

Sorry been offline with Covid :-(

Has the player sign ups for PACG opened up?
If so, can you point me to instructions?
Thanks!


1 person marked this as a favorite.
redeux wrote:

Hi all! Gameday XI has been announced here, which is a play-by-post convention.

....

Yay! Looking forward to it


Generally people are playing under the old Pathfinder Card Game Society rules

pg 8 Modifying Your Class Deck wrote:


All of the cards in your character’s Class Deck box must come
from your Class Deck, with the following exceptions.
• You can replace your character with any character of the
same class, along with a matching role card.
• If you are using the Goblins Fight! or Goblins Burn! deck,
you can replace your character with one of the goblin
promo characters associated with that deck in the sidebar
above.
• If the back of your character card names a card such as a
cohort, you may replace that card with any other card that
has the same name and type.
• If the back of your character card lists a specific card, that
card must be in your deck.
• If your character’s deck is not an Ultimate Add-On Deck,
you may add the cards from any 1 Ultimate Add-On Deck.
• If your character’s deck is an Ultimate Add-On Deck, you
may add the cards from any 1 Class Deck or Character
Deck (but not a Character Add-On Deck, another Ultimate
Add-On Deck, or any other type of deck).
• You may add 1 of each class-appropriate promo card from
the Pathfinder Battles: Iconic Heroes miniatures line (see
Appendix 3 on page 15).
• You may include other promo cards only if you have
earned them as a reward from a scenario you have played.
• If your Class Deck box contains boons that have the same
name as boons in the Core Set or the Curse of the Crimson
Throne Adventure Path, in between scenarios, you may
replace these boons with the Core or Curse versions. (Card
names must match exactly, with one exception: you may
replace Short Sword with Shortsword.) Do not take cards
from the vault for this—you must bring your own copies.
If the replacement card’s level is higher than your tier, you
can’t replace that card until you’re allowed to put cards of
that level into your deck.
For example, if you’re using the Summoner Class Deck,
you can use the summoner Balazar from that deck or the
one from the Wrath of the Righteous Base Set, and you can
include the cohort Padrig from either of those products
(but not both). You can add the cards from 1 of the Ultimate
Add-On Decks to your box, and you can also add the Iconic
Heroes card Splendiferous Hat.

There is also options to swap core deck cards into your Deck box

Adventure Packs

Have fun!


Agreed. Only game I am still playing regularly


eddiephlash wrote:

I'm a bit tapped out at the moment, but I dropped a link to the invite in a couple relevant discords.

Thanks Eddiephlash.

4 of us had started Season 0 last week :-)
The journey has started


Great, thinking Celeste might be fun, a solid fit and I haven't played her before


Ahh, so if we are stating with Season 0 - (Skulls & Shackles) I will probably look at a different character to Arueshale


I was thinking of Arueshalae, however will rethink over the weekend.
Are we planning on playing the same character each season (and resetting to T1 each scenario) or can we pick and choose characters each season?

Also, do you have a discord you use? I am a user, but not a techie, so don't have my own set up :-)

Can Paizo IM details if you want


DeJoker wrote:
How does one play an Adventure Card Game?

Have a look at PFSACG Play by Post info

It has all the info you need on how to play the card game online


Woohooo!!!!
Pick me Coach!
Definitely keen to play.
Now who do I want to play first?????????


Woohooo!!!!
Pick me Coach!
Definitely keen to play.
Now who do I want to play first?????????


1 person marked this as a favorite.

Downloaded! Wow! What an awesome job you have done.


1 person marked this as a favorite.

Woot! Early Xmas prezzie!
Thanks Cartmanbeck


BR eddiephlash wrote:

Please make sure to get your characters added to the acg.orgplayonline site so I can finish getting set up.

Any thoughts on me playing? I was considering something Hunter ish.

Definitely OK with you playing


Sorry, was only interested in playing normal difficulty. Brain can't handle tracking the wild cards on PbP at the moment.
Will have to pull out


thanks!


Bigguyinblack wrote:
At some point, Possibly after the Gameday, Could we get a run of season 4 going?

I will be down for that


3 people marked this as a favorite.

Thanks Keith. Really appreciate the insight.
I have loved all that you and the team bought to PACG and if there is every any more PACG content, I will be buying.


@BigGuy
I like your analysis and agree that Kyra would be a better divine caster to take.
I do think we should keep Merisiel in for the auto evade (particularly summons) and for dex to close


Great! Definitely keen.
Would like to play merisiel or valeros


Possibly Interested.
Is this PbP or TTS?


Thanks for posting.
I have always looked at Mavaro, but never played him as the moving parts were really complex.
This is a good resource for me to pull apart and understand the parts
Much appreciated!


2 people marked this as a favorite.

Definitely keen to see Mikes thoughts.
Also keen to see if the door is open to kickstarting future expansion boxes for core


6 people marked this as a favorite.

I don’t normally kick start games, however I would DEFINITELY back new physical card being developed for the game e.g another AP for core (preferred) or boon packs for characters (less preferred)


fingers and toes crossed for a resurgence


3 people marked this as a favorite.
Cyrad wrote:

"Ya know, I never got the opportunity to really give the new version of the Pathfinder card game a chance. Maybe I should get into it."

I see an announcement that says the game and organized play is ending in a disturbingly casual way.

"Oh, well then..."

It is still worth playing core. It is a nice enhancement on previous editions and has LOTS of content available between the box scenarios and a couple of organized play scenarios


3 people marked this as a favorite.

I for one, will keep playing as long as I have people to play with!
Thanks to everyone who has given us so much playable content (Devs, Playtesters, etc)
Extra thanks to everyone in the online community that has allowed me to get my fix, especially during the Pandemic!


wkover wrote:

And a separate clarification. The We Be Heroes? 2-scenario adventure has the following reward:

Each player may add to any of their Class Decks the promo spell Embiggen and/or the promo blessing The Real Rabbit Prince.

To be clear, this means you can put Embiggen in every single class deck you own - right?......

I think so, however I would love to hear confirmation from some of the VOs

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