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Nok-Nok 3.3
Scenario
- 4-3C: FRIENDS, FOES, AND THE FUTURE
Scenario Reward
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.
Draw extra blessing unless know one wants Blessing 3, then draw whatever party wants
Adventure Reward
n/a
Tier 3.3
- HP = Card Feat(Blessing)
New card (Desna's Freedom (AD1) in)
3 Available
Card Upgrade
Blessing 3: 1d1000 ⇒ 445
= Master of Masters (AD 3) in, Orison out
Blessing 2: 1d1000 ⇒ 632
= Blessing of Maat(AD 2) in, Orison out
Ally 3: 1d1000 ⇒ 869
= Cerulean Mastermind(AD 3) in, Burglar
Banished Cards
Loot
Akhentepi's Armor: 1d1000 ⇒ 758, Armor of Insults out
Sun Falcon Pectoral: 1d1000 ⇒ 588, Thieves' Tools out
Traders
Sunburst Market
td Stained Glass Elemental in, Spider Venom out

Kasmir the Kind |

3rd XP at tier 3. Spending my hero point on card feat Blessing. Adding The Midwife. 4 HP left.
Spell 3 for Major Cure: 1d1000 ⇒ 542
Blessing 3 for TBD: 1d1000 ⇒ 624
Item 3 for Fate-reader Lenses: 1d1000 ⇒ 451
Still plan to use Game of Afterlife. Visiting Sunburst and Hoppert.

Zetha - WilderRedbeard |

Scenario 3C Rewards:
Spend hero point on Card Feat: Ally 5
Choose Spell for bonus card
Tier 3.3
No hero points used during that scenario, 1 remaining total
Deck Upgrade:
Spell 3: 1d1000 ⇒ 104 Phantom Steed
Ally 3: 1d1000 ⇒ 347 Evangelist
Blessing 3: 1d1000 ⇒ 49 BoAchaekek
Phantom Steed in for Detect Magic
Add Riftwarden to fill empty Ally slot
Visit Sunburst next scenario and add Augury
Still interested in taking Disable Mechanism loot

Aric - Gimry |

Hero Point
Card Feat - Ally
Choose Blessing for bonus Card
Upgrades
If we get a Blessing 3, I would like to roll on that. Otherwise I'll just take the Ally 3
Ally 3: 1d1000 ⇒ 597

BR eddiephlash |

3 blessings and a spell for the card draw:
MM Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
MM Blessing B
Traits: Divine Nethys
To Acquire: Wisdom Perception 8 OR Divine 5
Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
MM Blessing B
Traits: Basic
To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6
Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location.
MM Spell B
Traits: Magic Arcane Divine Mental Veteran
To Acquire: Intelligence Arcane Wisdom Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Which brings the new total to:
Sedja (Ally 3)
Druid of the Storm (Ally 2)
Bal Themm (Ally 2)
Azaz Arafe and Zazu (Ally 1)
Burglar's Buckler (Armor 1)
Bone Lamellar (Armor 1)
Reed Snake Armor (Armor 3)
Blessing of Nethys (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of Isis (Blessing 3)
Blessing of Isis (Blessing 3)
Blessing of the Ancients (Blessing B)
Helpful Haversack (Item 1)
Staff of Revelations (Item 3)
Hand of the Guilty Man (Item 2)
Symbol of Pain (Spell 3)
Good Omen (Spell B)
Lightning Bolt (Spell 2)
Good Omen (Spell B)
Upgrade pool:
Spell - 3200
Armor - 311
Item - 321
Ally - 3221
Blessing - 33000
Please double check that I didn't miss anything!
4-3C Breakdown. The only one with conflicts was Zetha, as they lost the roll off for the spell, and Aric picked the ally as 1st choice. But, given we picked up an extra Blessing 3, hopefully they're happy with that.
Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Blessing 3, Card Feat. 1 HP Remaining.
Nok-Nok: Weapon 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.
There's still an Item or Armor 3 if folks want to change things up.

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4-3C Breakdown. The only one with conflicts was Zetha, as they lost the roll off for the spell, and Aric picked the ally as 1st choice. But, given we picked up an extra Blessing 3, hopefully they're happy with that.
Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Blessing 3, Card Feat. 1 HP Remaining.
Nok-Nok:Weapon 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.
There is actually no Weapon 3 available (and if there was, Nok-Nok isn't interested)
And from the chat Kasmir deferred the Spell to Zetha, so looks likeAric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Spell 3, Card Feat. 1 HP Remaining.
Nok-Nok: Blessing 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.

Aric - Gimry |

Bah, I didn't mean to take Card Feat:Ally, I meant Card Feat Item. The Adventure reward for 2 messed me up.

BR eddiephlash |

Scenario 4-3D wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool:
Weapon - 32
Spell - 321
Item - 332
Ally - 10
Blessing - 0
Please double check that I didn't miss anything!

Kasmir the Kind |

4th xp at tier 3. Saving the HP. 5 remain.
spell 3: 1d1 ⇒ 1
item 3: 1d1 ⇒ 1
Still plan to use Game of Afterlife. Visiting Sunburst and Hoppert.

Aric - Gimry |

Hero Point
Bank - 4 Remaining
Upgrades
Weapon 3: 1d1000 ⇒ 665
Still using Scorpion Whip, Neferekhu

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Nok-Nok 3.4
Scenario
- 4-3D:
Scenario Reward
Loot: A blessing of choice from the box
Adventure Reward
n/a
Tier 3.4
- HP = Saved
4 Available
Card Upgrade
Item3: 1d1000 ⇒ 262
= Mask of Stolen Mien (AD 3) in, Spider Venom out
Banished Cards
Loot
Akhentepi's Armor: 1d1000 ⇒ 542, Armor of Insults out
Sun Falcon Pectoral: 1d1000 ⇒ 51, Thieves' Tools out
Bonus Blessing Loot: Blessing of Maat in, Preayer out
Traders
Sunburst Market
td Stained Glass Elemental in, Mouse out

Zetha - WilderRedbeard |

Scenario 3D Rewards:
Save hero point. 2 Remaining total.
Tier 3, 4xp after 3D.
Deck Upgrade:
Spell 3: 1d1000 ⇒ 497 Phantom Steed
Loot Cards:
Interested in taking Blessing of Maat as loot.
Would like to continue to take Disable Mechanism.
Traders:
Will visit Sunburst for Augury.

BR eddiephlash |

Scenario 4-3E wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool:
Weapon - 33
Spell - 30
Armor - 2
Item - 33322
Ally - 3
Blessing - 10000
Please double check that I didn't miss anything!

Kasmir the Kind |

Spent a HP. Saving the one we just got. 5 HP remain.
Taking the free skill feat as +1 to intelligence.
spell 3: 1d1 ⇒ 1
Taking the Game of Afterlife again. Will visit Sunburst and Agymah.

Aric - Gimry |

Hero Point
Bank - 5 Remaining.
Reward
Aric - Skill Feat: Cha
RR - Skill Feat: Dex
Upgrades
Ally 3: 1d1000 ⇒ 968
Still taking Scorpion Whip and Neferekhu

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Nok-Nok 3.5
Scenario
- 4-3E: We've Got You Now!
Scenario Reward
For the rest of the Adventure Path, your trade cost for Agymah, Shardizhad, and Udjebet is reduced by 1 card (to a minimum of 1).
Adventure Reward
Each character gains a skill feat (increase your max to #+1, if already at this amount, gain a bonus hero point). Strength +1
Each player unlocks the ability to play Enora from the Wrath of the Righteous Base Set using the Pathfinder Tales Character Deck.
Tier 3.5
- HP = Saved
5 Available
Card Upgrade
Blessing 1: 1d1000 ⇒ 721
= The Crows (AD 1) in, Prayer out
Banished Cards
Loot
Akhentepi's Armor: 1d1000 ⇒ 858, Armor of Insults out
Sun Falcon Pectoral: 1d1000 ⇒ 670, Thieves' Tools out
Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out
Traders
Sunburst Market
td Stained Glass Elemental in, Mouse out

Zetha - WilderRedbeard |

Scenario 3E Rewards:
Save hero point. None used that scenario. 3 total remaining
Tier 3.5
Adventure 3 Reward:
Skill Feat: Dexterity +3 (Tier +1 for Skill Feats)
Deck Upgrade:
No upgrade this time.
Zetha would like to continue to take the loot cards Disable Mechanism for Black Spot and Blessing of Maat for Blessing of the Gods.
Zetha will visit the trader Agymah.

BR eddiephlash |

Scenario 4-4A wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool:
Weapon - 2
Armor - 42
Item - 4
Ally - 4442
Blessing - 00
Please double check that I didn't miss anything!

Kasmir the Kind |

First xp at tier 4. Taking power feat +1 to hand size. 5 HP remain.
ally 4: 1d1000 ⇒ 933
No interest in the new loot. Visiting Falsin Deek.

Zetha - WilderRedbeard |

Scenario 4A Rewards:
Tier 4.1
Spend hero point on Power Feat: "When you play Ahtez for your combat check, add 1d6 (☑ 2d6)."
3 hero points remaining.
Not interested in new loot card, still interested in taking Disable Mechanism and Blessing of Maat loot cards.
Visit Falsin Deek trader for spells.
Deck Upgrades:
Item 4: 1d1000 ⇒ 696 Shadow Victim Ring
Ally 4: 1d1000 ⇒ 116 Bound Shadow Demon

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Nok-Nok 4.1
Scenario
- 4-4A: WASTELAND DIPLOMACY
Scenario Reward
Traders: Efni Raan, Naheeba
Loot: Golden Serpent Armband
Adventure Reward
N/a
Tier 4.1
- HP = Power feat
[X] When you would fail a check against a bane, you may add 1d8 (~ 1d12). If you do, after the encounter, you are dealt 1d4+1 Combat damage.
5 Available
Card Upgrade
Armor 4: 1d1000 ⇒ 532
= Spell Ward Shield (AD 4) in, Armor of Insults out
Ally 4: 1d1000 ⇒ 658
= Cerulean Mastermind (AD 3) in, Mouse out
Banished Cards
Loot
Akhentepi's Armor: 1d1000 ⇒ 632, Armor of Insults out If don't get armor upgrade above
Sun Falcon Pectoral: 1d1000 ⇒ 992, Thieves' Tools out
Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out
Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out
Traders
Sunburst Market
td Stained Glass Elemental in, Burglar out

Red Raven - Gimry |

Hero Point
Power Feat
Aric - Discard a card to evade a bane
RR - Discard Accessory to add 1d8
Upgrades
Ally 4: 1d1000 ⇒ 607

BR eddiephlash |

Scenario 4-4B wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool:
Weapon - 4
Spell - 444332
Item - 432
Ally - 4333
Blessing - 4
Please double check that I didn't miss anything!

Zetha - WilderRedbeard |

Scenario 4B Rewards:
Tier 4.2
Spend hero point on Skill Feat: Charisma +2
2 hero points remaining total.
Interested in Elemental Skin loot. Would still like to take Disable Mechanism and Blessing of Maat loot.
Zetha will visit the Arcane spell trader Agymah.
Deck Upgrades:
Spell 4: 1d1000 ⇒ 166 Entice
Ally 4: 1d1000 ⇒ 362 Bound Shadow Demon
Item 4: 1d1000 ⇒ 613 Wand of Treasure Hunting
Blessing 4: 1d1000 ⇒ 248 Blessing of Anubis

Kasmir the Kind |

2nd XP at tier 4. Spending the hero point on card feat spell. 5 HP left.
spell 4: 1d1000 ⇒ 614
Eruption loot: 1d1 ⇒ 1

Aric - Gimry |

Scenario 4B Rewards
Hero Point (Red Raven) - Skill Feat: Wis
Hero Point (Aric) - Skill Feat: Wis
5 Remaining
Deck Upgrades
Blessing: 1d1000 ⇒ 316
Ally 4: 1d1000 ⇒ 347
Weapon 4: 1d1000 ⇒ 34
Item 4: 1d1000 ⇒ 925 (Use as an Item 3)

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Nok-Nok 4.2
Scenario
- 4-4B:
Scenario Reward
Loot: Elemental Skin, Eruption
Adventure Reward
N/a
Tier 4.2
- HP = Card feat (Armor)
New Slot = Glamered Leather Armor (AD2)
5 Available
Card Upgrade
Weapon 4: 1d1000 ⇒ 894
= Blackjack's Rapier (AD4) in, Captain's Cutlass out
Ally 3: 1d1000 ⇒ 540
= Cerulean Mastermind (AD 3) in, Mouse out
Banished Cards
Loot
Sun Falcon Pectoral: 1d1000 ⇒ 437, Thieves' Tools out
Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out
Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out
Traders
Sunburst Market
td Stained Glass Elemental in, Mouse out

BR eddiephlash |

Scenario 4-4C wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool:
Weapon - 4442
Spell - 444
Armor - 433
Item - 442
Ally - 4
Blessing - 00000000
Please double check that I didn't miss anything!

Zetha - WilderRedbeard |

Scenario 4C:
Tier 4.3
Spend hero point on Card Feat: Ally 6
One hero point spent that scenario, 1 total remaining.
Not interested in new loot cards. Zetha would like to continue to take a Blessing of Maat and Elemental Skin as loot cards.
Visit Agymah (arcane spell) trader.
Deck Upgrade:
Spell 4: 1d1000 ⇒ 255 Scrying
Item 4: 1d1000 ⇒ 53 Wand of Treasure Finding
Ally 4: 1d1000 ⇒ 907 Bound Shadow Demon
If I don't get an ally upgrade, add Bound Lantern Archon to fill empty ally slot.

Kasmir the Kind |

Spending the hero point on skill feat +1 to Wisdom. 5hp remain.
spell 4: 1d1000 ⇒ 40
item 4: 1d1 ⇒ 1
ally 4: 1d1 ⇒ 1
Visiting Falsin Deek and Sunburst.

Aric - Gimry |

Hero Point
Card Feat: Item
Hero Points: 5
Upgrades
Item 4: 1d1 ⇒ 1 Will use this as an Item 3
Interested in taking Maftet Hunter Loot.

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Nok-Nok 4.3
Scenario
- 4-4C:
Scenario Reward
Loot: Erayu, Maftet Hunter
Adventure Reward
N/a
Tier 4.3
- HP = Skill feat (Constitution)
5 Available
Card Upgrade
Weapon 4: 1d1000 ⇒ 663
= Sawtooth Sabre +2(AD 4) in, Menacing Backsword +1 out
Ally 4: 1d1000 ⇒ 623
= Cerulean Mastermind (AD 3) in, Mouse out
Banished Cards
Loot
Sun Falcon Pectoral: 1d1000 ⇒ 146, Thieves' Tools out
Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out
Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out
Traders
Sunburst Market
td Stained Glass Elemental in, Burglar out

BR eddiephlash |

Scenario 4-4E wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool:
Weapon - 4443322
Spell - 4
Armor - 4432
Item - 3222
Ally - 430
Blessing - 4000
Please double check that I didn't miss anything!

BR eddiephlash |

We played out of order, so getting back to this one before checking out the promos.
Scenario 4-4D: A KILLER CONUNDRUM
The fleeing maftets easily outpace you and call out to their sphinx patron as you rush to the ruined fortress. Suddenly, a deafening roar echoes out of the citadel, followed by a visible ripple that emanates from the structure. The maftets at first cheer on hearing the sphinx’s response, but when the wave of energy touches them, they plummet screaming to the ground. By the time this wave reaches you, it has weakened. Nonetheless, you feel it sucking at your life, drawing it forcefully toward the ruins. It may not have killed you, but it certainly hurt! Could this be the Atramentous Eye in action?
You approach cautiously, peering over a section of toppled wall into the fortress’s courtyard. There, a sphinx sits on her haunches, cradling a multifaceted black sphere in one paw as she mutters insistent questions to it.
“What are the last words of a dying mute?” she purrs. “How many grains of sand comprise the desert?”
You lean in to hear better; in the process, you dislodge a few cobbles that clatter down the wall. The sphinx wheels about in alarm, her eyes glowing with fiendish malice. She roars, and the orb seems to drink in the surrounding light before releasing another wave of energy. You take cover behind the broken wall. When you look back, the sphinx is gone.
It’s difficult to tell quite where she went. However, her words echo throughout the fortress, voicing other quandaries. “How many trespassers must die to fuel my spells? How many spells to solve the Riddle of Koth’Vaul?”
Her chanted riddles seem to have her distracted. Now if only you could find her before she uses that orb again!
SETUP:
LOCATIONS:
1 - ALTAR OF RIDDLES
1 - CRYPT
1 - SCORCHED RUINS
2 - CHISISEK’S TOMB
3 - RUINED TEMPLE
4 - PEASANT TOMBS
5 - WALLED OASIS
6 - SCORCHED OBELISK
Story Banes:
Villain: HALF-FIEND SPHINX
Henchmen: BEHEADED, BLIGHTWING, WARRIOR DOLLS
DURING THIS SCENARIO:

Aric - Gimry |

Hero Point
Saved - 5 Remaining
Upgrades
Ally 4: 1d1000 ⇒ 936
Blessing 4: 1d1000 ⇒ 476
Weapon 4: 1d1000 ⇒ 761
Ally 3: 1d1000 ⇒ 865

Kasmir the Kind |

4th xp at tier 4. Saving the HP. 6 remaining.
blessing 4 for Blessing of the Savored Sting: 1d1000 ⇒ 853
Visiting Falsin Deek and Sunburst.

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Nok-Nok 4.4
Scenario
- 4-4E:
Scenario Reward
Bonus Upgrade
Loot: Mace of Ruin, Necklace of Fireballs
Adventure Reward
N/a
Tier 4.4
- HP = Saved
6 Available
Card Upgrade
Ally 3: 1d1000 ⇒ 27
= Cerulean Mastermind (AD 3) in, Mouse out
Weapon 4: 1d1000 ⇒ 443
= Limning Starknife(AD 4) in, Shock Kukri
Blessing 4: 1d1000 ⇒ 880
= Blessing of Vaultmaster(AD 4) in, Desna's Freedom out
Banished Cards
Loot
Sun Falcon Pectoral: 1d1000 ⇒ 171, Thieves' Tools out
Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out
Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out
Traders
Sunburst Market
td Stained Glass Elemental in, Burglar out

Zetha - WilderRedbeard |

Scenario 4E Rewards:
Save hero point. No hero points spent that scenario, 2 total remaining.
Zetha is interested in the Necklace of Fireballs loot.
Deck Upgrades:
Spell 4: 1d1000 ⇒ 386 Blazing Servant
Ally 4: 1d1000 ⇒ 913 Bound Shadow Demon
Blessing 4: 1d1000 ⇒ 715 Blessing of Anubis
Item 3: 1d1000 ⇒ 291 Mask of Stolen Mien
Zetha will visit Falsin Deek as well.

BR eddiephlash |

4-4E Reward Breakdown:
Everybody gets their first choice, leaving us with only weapon/armors/items for remaining upgrade choices. Aric and Nok both had a weapon and Zetha listed an item, so there we go.
Aric: Ally 4 & Weapon 4, Bank Hero Point. Spent hero point. 5 HP Remaining.
Zetha: Spell 4 & Item 3, Bank Hero Point. 2 HP Remaining.
Nok-Nok: Ally 3 & Weapon 4, Bank Hero Point. 6 HP Remaining.
Kasmir: Blessing 4, Bank Hero Point. 6 HP Remaining.
If Kasmir wants to use their second upgrade, the remaining choices are:
Weapon - 43322
Armor - 4432
Item - 222

BR eddiephlash |

Scenario 4-4D wrap-up:
Please list the following, assuming this is not a replay:
Upgrade pool (so far):
Weapon - 44
Spell - 433
Armor - 443
Item - 2
Ally -
Blessing - 00
Please double check that I didn't miss anything!

Kasmir the Kind |

Save the HP. 7 remaining.
ally 4: 1d1 ⇒ 1
spell 4: 1d1 ⇒ 1
Mythopoeic Sphinx: 1d1000 ⇒ 526
Visiting Falsin Deek and Sunburst.

Aric - Gimry |

I'm only looking for Ally 3/4 and Blessing 4, so I will draw a Blessing as my card.
Hero Point
Saved - 6 Left

Zetha - WilderRedbeard |

Scenario 4D Rewards:
Zetha will choose Ally to add to the upgrade pool.
Tier 4.5
Save hero point, 3 total remaining.
Slight interest in Mythopoeic Sphinx but I think it's better in Kasmir's hands so I will pass on it.
Zetha will continue to take Blessing of Maat and Elemental Skin loot.
Follow Kasmir to Falsin Deek.
Will post upgrades once the upgrade pool is updated.

BR eddiephlash |

1 ally and 3 blessings pulled from the deck:
MM Ally 2
Traits: Human Cleric
To Acquire: CharismaDiplomacy 10
Recharge this card to add 1d6 and the Magic trait to your check to defeat a bane that has the Undead trait. Discard this card to explore your location. During this exploration, add 1d6 and the Magic trait to your checks to defeat a bane that has the Undead trait.
MM Blessing 1
Traits: Divine Thoth Cold
To Acquire: WisdomKnowledge 10 OR Divine 6
Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait. Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
MM Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
MM Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
So the updated boon pile is:
Weapon - 44
Spell - 433
Armor - 443
Item - 2
Ally - 2
Blessing - 33100