[PACS] [Gameday X] Season 4 with BR eddiephlash (Inactive)

Game Master eddiephlash

Turn order: Aric/Gimry, Kasmir/Bigguyinblack, NokNok/Matsu_Kurisu


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Nok-Nok 3.3
Scenario
- 4-3C: FRIENDS, FOES, AND THE FUTURE

Scenario Reward
For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.
Draw extra blessing unless know one wants Blessing 3, then draw whatever party wants

Adventure Reward
n/a

Tier 3.3
- HP = Card Feat(Blessing)
New card (Desna's Freedom (AD1) in)
3 Available

Card Upgrade
Blessing 3: 1d1000 ⇒ 445
= Master of Masters (AD 3) in, Orison out

Blessing 2: 1d1000 ⇒ 632
= Blessing of Maat(AD 2) in, Orison out

Ally 3: 1d1000 ⇒ 869
= Cerulean Mastermind(AD 3) in, Burglar

Banished Cards

Loot
Akhentepi's Armor: 1d1000 ⇒ 758, Armor of Insults out
Sun Falcon Pectoral: 1d1000 ⇒ 588, Thieves' Tools out

Traders
Sunburst Market
td Stained Glass Elemental in, Spider Venom out


deck handler

3rd XP at tier 3. Spending my hero point on card feat Blessing. Adding The Midwife. 4 HP left.

Spell 3 for Major Cure: 1d1000 ⇒ 542
Blessing 3 for TBD: 1d1000 ⇒ 624
Item 3 for Fate-reader Lenses: 1d1000 ⇒ 451

Still plan to use Game of Afterlife. Visiting Sunburst and Hoppert.


Zetha's Deck Handler

Scenario 3C Rewards:
Spend hero point on Card Feat: Ally 5
Choose Spell for bonus card
Tier 3.3
No hero points used during that scenario, 1 remaining total

Deck Upgrade:
Spell 3: 1d1000 ⇒ 104 Phantom Steed
Ally 3: 1d1000 ⇒ 347 Evangelist
Blessing 3: 1d1000 ⇒ 49 BoAchaekek

Phantom Steed in for Detect Magic
Add Riftwarden to fill empty Ally slot

Visit Sunburst next scenario and add Augury
Still interested in taking Disable Mechanism loot


Aric Deck Handler

Hero Point
Card Feat - Ally
Choose Blessing for bonus Card

Upgrades
If we get a Blessing 3, I would like to roll on that. Otherwise I'll just take the Ally 3

Ally 3: 1d1000 ⇒ 597


3 blessings and a spell for the card draw:

Blessing of Isis:

MM Blessing 3
Traits: Divine Isis Acid
To Acquire: Divine 7 OR Intelligence Craft 11
Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
Blessing of Nethys:

MM Blessing B
Traits: Divine Nethys
To Acquire: Wisdom Perception 8 OR Divine 5
Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Elements:

MM Blessing B
Traits: Basic
To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6
Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location.
Good Omen:

MM Spell B
Traits: Magic Arcane Divine Mental Veteran
To Acquire: Intelligence Arcane Wisdom Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Which brings the new total to:
Sedja (Ally 3)
Druid of the Storm (Ally 2)
Bal Themm (Ally 2)
Azaz Arafe and Zazu (Ally 1)
Burglar's Buckler (Armor 1)
Bone Lamellar (Armor 1)
Reed Snake Armor (Armor 3)
Blessing of Nethys (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of Isis (Blessing 3)
Blessing of Isis (Blessing 3)
Blessing of the Ancients (Blessing B)
Helpful Haversack (Item 1)
Staff of Revelations (Item 3)
Hand of the Guilty Man (Item 2)
Symbol of Pain (Spell 3)
Good Omen (Spell B)
Lightning Bolt (Spell 2)
Good Omen (Spell B)

Upgrade pool:
Spell - 3200
Armor - 311
Item - 321
Ally - 3221
Blessing - 33000

Please double check that I didn't miss anything!

4-3C Breakdown. The only one with conflicts was Zetha, as they lost the roll off for the spell, and Aric picked the ally as 1st choice. But, given we picked up an extra Blessing 3, hopefully they're happy with that.

Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Blessing 3, Card Feat. 1 HP Remaining.
Nok-Nok: Weapon 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.

There's still an Item or Armor 3 if folks want to change things up.

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BR eddiephlash wrote:

4-3C Breakdown. The only one with conflicts was Zetha, as they lost the roll off for the spell, and Aric picked the ally as 1st choice. But, given we picked up an extra Blessing 3, hopefully they're happy with that.

Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Blessing 3, Card Feat. 1 HP Remaining.
Nok-Nok: Weapon 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.

There is actually no Weapon 3 available (and if there was, Nok-Nok isn't interested)

And from the chat Kasmir deferred the Spell to Zetha, so looks like
Aric: Ally 3, Card Feat. 3 HP Remaining
Zetha: Spell 3, Card Feat. 1 HP Remaining.
Nok-Nok: Blessing 3, Skill Feat. 3 HP Remaining.
Kasmir: Blessing 3, Card Feat. 4 HP Remaining.


Aric Deck Handler

Bah, I didn't mean to take Card Feat:Ally, I meant Card Feat Item. The Adventure reward for 2 messed me up.


Scenario 4-3D wrap-up:

Please list the following, assuming this is not a replay:

  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • XP and Tier upon completion of the scenario.
  • Hero points used in this scenario and updated total
  • Interest in the new Loot and Planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool:
    Weapon - 32
    Spell - 321
    Item - 332
    Ally - 10
    Blessing - 0

    Please double check that I didn't miss anything!


  • deck handler

    4th xp at tier 3. Saving the HP. 5 remain.

    spell 3: 1d1 ⇒ 1
    item 3: 1d1 ⇒ 1

    Still plan to use Game of Afterlife. Visiting Sunburst and Hoppert.


    Aric Deck Handler

    Hero Point
    Bank - 4 Remaining

    Upgrades
    Weapon 3: 1d1000 ⇒ 665

    Still using Scorpion Whip, Neferekhu

    Dark Archive

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    Nok-Nok 3.4
    Scenario
    - 4-3D:

    Scenario Reward
    Loot: A blessing of choice from the box

    Adventure Reward
    n/a

    Tier 3.4
    - HP = Saved
    4 Available

    Card Upgrade
    Item3: 1d1000 ⇒ 262
    = Mask of Stolen Mien (AD 3) in, Spider Venom out

    Banished Cards

    Loot
    Akhentepi's Armor: 1d1000 ⇒ 542, Armor of Insults out
    Sun Falcon Pectoral: 1d1000 ⇒ 51, Thieves' Tools out
    Bonus Blessing Loot: Blessing of Maat in, Preayer out

    Traders
    Sunburst Market
    td Stained Glass Elemental in, Mouse out


    Zetha's Deck Handler

    Scenario 3D Rewards:
    Save hero point. 2 Remaining total.
    Tier 3, 4xp after 3D.

    Deck Upgrade:
    Spell 3: 1d1000 ⇒ 497 Phantom Steed

    Loot Cards:
    Interested in taking Blessing of Maat as loot.
    Would like to continue to take Disable Mechanism.

    Traders:
    Will visit Sunburst for Augury.


    4-3D Reward Breakdown:

    Aric: Weapon 3, Bank HP. 4 HP Remaining
    Zetha: Spell 3, Bank HP. 2 HP Remaining.
    Nok-Nok: Item 3, Bank HP. 4 HP Remaining.
    Kasmir: Item 3, Bank HP. 5 HP Remaining.


    Scenario 4-3E wrap-up:

    Please list the following, assuming this is not a replay:

  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • XP and Tier upon completion of the scenario.
  • Hero points used in this scenario and updated total
  • Planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool:
    Weapon - 33
    Spell - 30
    Armor - 2
    Item - 33322
    Ally - 3
    Blessing - 10000

    Please double check that I didn't miss anything!


  • deck handler

    Spent a HP. Saving the one we just got. 5 HP remain.

    Taking the free skill feat as +1 to intelligence.

    spell 3: 1d1 ⇒ 1

    Taking the Game of Afterlife again. Will visit Sunburst and Agymah.


    Aric Deck Handler

    Hero Point
    Bank - 5 Remaining.

    Reward
    Aric - Skill Feat: Cha
    RR - Skill Feat: Dex

    Upgrades
    Ally 3: 1d1000 ⇒ 968

    Still taking Scorpion Whip and Neferekhu

    Dark Archive

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    Nok-Nok 3.5
    Scenario
    - 4-3E: We've Got You Now!

    Scenario Reward
    For the rest of the Adventure Path, your trade cost for Agymah, Shardizhad, and Udjebet is reduced by 1 card (to a minimum of 1).

    Adventure Reward
    Each character gains a skill feat (increase your max to #+1, if already at this amount, gain a bonus hero point). Strength +1
    Each player unlocks the ability to play Enora from the Wrath of the Righteous Base Set using the Pathfinder Tales Character Deck.

    Tier 3.5
    - HP = Saved
    5 Available

    Card Upgrade
    Blessing 1: 1d1000 ⇒ 721
    = The Crows (AD 1) in, Prayer out

    Banished Cards

    Loot
    Akhentepi's Armor: 1d1000 ⇒ 858, Armor of Insults out
    Sun Falcon Pectoral: 1d1000 ⇒ 670, Thieves' Tools out
    Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out

    Traders
    Sunburst Market
    td Stained Glass Elemental in, Mouse out


    Zetha's Deck Handler

    Scenario 3E Rewards:
    Save hero point. None used that scenario. 3 total remaining
    Tier 3.5

    Adventure 3 Reward:
    Skill Feat: Dexterity +3 (Tier +1 for Skill Feats)

    Deck Upgrade:
    No upgrade this time.

    Zetha would like to continue to take the loot cards Disable Mechanism for Black Spot and Blessing of Maat for Blessing of the Gods.

    Zetha will visit the trader Agymah.


    4-3E Reward Breakdown:

    Aric: Ally 3, Bank HP. 5 HP Remaining. Free skill feat in Dex.
    Zetha: No upgrade, Bank HP. 3 HP Remaining. Free skill feat in Dex.
    Nok-Nok: Blessing 1, Bank HP. 5 HP Remaining. Free skill feat in Str.
    Kasmir: Spell 3, Bank HP. 5 HP Remaining. Free skill feat in Int.


    Scenario 4-4A wrap-up:

    Please list the following, assuming this is not a replay:

  • XP and Tier upon completion of the scenario.
  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • Interest in the new Loot and Planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool:
    Weapon - 2
    Armor - 42
    Item - 4
    Ally - 4442
    Blessing - 00

    Please double check that I didn't miss anything!


  • deck handler

    First xp at tier 4. Taking power feat +1 to hand size. 5 HP remain.

    ally 4: 1d1000 ⇒ 933

    No interest in the new loot. Visiting Falsin Deek.


    Zetha's Deck Handler

    Scenario 4A Rewards:
    Tier 4.1
    Spend hero point on Power Feat: "When you play Ahtez for your combat check, add 1d6 (☑ 2d6)."
    3 hero points remaining.
    Not interested in new loot card, still interested in taking Disable Mechanism and Blessing of Maat loot cards.
    Visit Falsin Deek trader for spells.

    Deck Upgrades:
    Item 4: 1d1000 ⇒ 696 Shadow Victim Ring
    Ally 4: 1d1000 ⇒ 116 Bound Shadow Demon

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    Nok-Nok 4.1
    Scenario
    - 4-4A: WASTELAND DIPLOMACY

    Scenario Reward
    Traders: Efni Raan, Naheeba
    Loot: Golden Serpent Armband

    Adventure Reward
    N/a

    Tier 4.1
    - HP = Power feat
    [X] When you would fail a check against a bane, you may add 1d8 (~ 1d12). If you do, after the encounter, you are dealt 1d4+1 Combat damage.
    5 Available

    Card Upgrade
    Armor 4: 1d1000 ⇒ 532
    = Spell Ward Shield (AD 4) in, Armor of Insults out

    Ally 4: 1d1000 ⇒ 658
    = Cerulean Mastermind (AD 3) in, Mouse out

    Banished Cards

    Loot
    Akhentepi's Armor: 1d1000 ⇒ 632, Armor of Insults out If don't get armor upgrade above
    Sun Falcon Pectoral: 1d1000 ⇒ 992, Thieves' Tools out
    Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out

    Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out

    Traders
    Sunburst Market
    td Stained Glass Elemental in, Burglar out


    Red Raven Deck Handler

    Hero Point
    Power Feat
    Aric - Discard a card to evade a bane
    RR - Discard Accessory to add 1d8

    Upgrades
    Ally 4: 1d1000 ⇒ 607


    4-4A Reward Breakdown:

    Aric: Ally 4, Power Feat. 5 HP Remaining.
    Zetha: Item 4, Power Feat. 3 HP Remaining.
    Nok-Nok: Armor 4, Power Feat. 5 HP Remaining.
    Kasmir: Ally 4, Power Feat. 5 HP Remaining.


    Scenario 4-4B wrap-up:

    Please list the following, assuming this is not a replay:

  • XP and Tier upon completion of the scenario.
  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • Interest in the new Loot and Planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool:
    Weapon - 4
    Spell - 444332
    Item - 432
    Ally - 4333
    Blessing - 4

    Please double check that I didn't miss anything!


  • Zetha's Deck Handler

    Scenario 4B Rewards:
    Tier 4.2
    Spend hero point on Skill Feat: Charisma +2
    2 hero points remaining total.
    Interested in Elemental Skin loot. Would still like to take Disable Mechanism and Blessing of Maat loot.
    Zetha will visit the Arcane spell trader Agymah.

    Deck Upgrades:
    Spell 4: 1d1000 ⇒ 166 Entice
    Ally 4: 1d1000 ⇒ 362 Bound Shadow Demon
    Item 4: 1d1000 ⇒ 613 Wand of Treasure Hunting
    Blessing 4: 1d1000 ⇒ 248 Blessing of Anubis


    deck handler

    2nd XP at tier 4. Spending the hero point on card feat spell. 5 HP left.

    spell 4: 1d1000 ⇒ 614

    Eruption loot: 1d1 ⇒ 1


    Aric Deck Handler

    Scenario 4B Rewards
    Hero Point (Red Raven) - Skill Feat: Wis
    Hero Point (Aric) - Skill Feat: Wis
    5 Remaining

    Deck Upgrades
    Blessing: 1d1000 ⇒ 316
    Ally 4: 1d1000 ⇒ 347
    Weapon 4: 1d1000 ⇒ 34
    Item 4: 1d1000 ⇒ 925 (Use as an Item 3)

    Dark Archive

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    Nok-Nok 4.2
    Scenario
    - 4-4B:

    Scenario Reward
    Loot: Elemental Skin, Eruption

    Adventure Reward
    N/a

    Tier 4.2
    - HP = Card feat (Armor)
    New Slot = Glamered Leather Armor (AD2)
    5 Available

    Card Upgrade
    Weapon 4: 1d1000 ⇒ 894
    = Blackjack's Rapier (AD4) in, Captain's Cutlass out

    Ally 3: 1d1000 ⇒ 540
    = Cerulean Mastermind (AD 3) in, Mouse out

    Banished Cards

    Loot
    Sun Falcon Pectoral: 1d1000 ⇒ 437, Thieves' Tools out
    Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out

    Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out

    Traders
    Sunburst Market
    td Stained Glass Elemental in, Mouse out


    4-4B Reward Breakdown:

    Aric: Blessing 4, Skill Feat. 5 HP Remaining.
    Zetha: Spell 4, Skill Feat. Spent 1 hp. 2 HP Remaining.
    Nok-Nok: Weapon 4, Card Feat. 5 HP Remaining.
    Kasmir: Spell 4, Card Feat. 5 HP Remaining.


    Scenario 4-4C wrap-up:

    Please list the following, assuming this is not a replay:

  • XP and Tier upon completion of the scenario.
  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • Interest in the new Loot and Planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool:
    Weapon - 4442
    Spell - 444
    Armor - 433
    Item - 442
    Ally - 4
    Blessing - 00000000

    Please double check that I didn't miss anything!


  • Zetha's Deck Handler

    Scenario 4C:
    Tier 4.3
    Spend hero point on Card Feat: Ally 6
    One hero point spent that scenario, 1 total remaining.
    Not interested in new loot cards. Zetha would like to continue to take a Blessing of Maat and Elemental Skin as loot cards.
    Visit Agymah (arcane spell) trader.

    Deck Upgrade:
    Spell 4: 1d1000 ⇒ 255 Scrying
    Item 4: 1d1000 ⇒ 53 Wand of Treasure Finding
    Ally 4: 1d1000 ⇒ 907 Bound Shadow Demon

    If I don't get an ally upgrade, add Bound Lantern Archon to fill empty ally slot.


    deck handler

    Spending the hero point on skill feat +1 to Wisdom. 5hp remain.

    spell 4: 1d1000 ⇒ 40
    item 4: 1d1 ⇒ 1
    ally 4: 1d1 ⇒ 1

    Visiting Falsin Deek and Sunburst.


    Aric Deck Handler

    Hero Point
    Card Feat: Item
    Hero Points: 5

    Upgrades
    Item 4: 1d1 ⇒ 1 Will use this as an Item 3

    Interested in taking Maftet Hunter Loot.

    Dark Archive

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    Nok-Nok 4.3
    Scenario
    - 4-4C:

    Scenario Reward
    Loot: Erayu, Maftet Hunter

    Adventure Reward
    N/a

    Tier 4.3
    - HP = Skill feat (Constitution)
    5 Available

    Card Upgrade
    Weapon 4: 1d1000 ⇒ 663
    = Sawtooth Sabre +2(AD 4) in, Menacing Backsword +1 out

    Ally 4: 1d1000 ⇒ 623
    = Cerulean Mastermind (AD 3) in, Mouse out

    Banished Cards

    Loot
    Sun Falcon Pectoral: 1d1000 ⇒ 146, Thieves' Tools out
    Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out
    Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out

    Traders
    Sunburst Market
    td Stained Glass Elemental in, Burglar out


    4-4D Reward Breakdown:

    Aric: Item 4, Card Feat. 5 HP Remaining.
    Zetha: Spell 4, Card Feat. Spent 1 hp. 1 HP Remaining.
    Nok-Nok: Weapon 4, Skill Feat. 5 HP Remaining.
    Kasmir: Spell 4, Skill Feat. 5 HP Remaining.


    Scenario 4-4E wrap-up:

    Please list the following, assuming this is not a replay:

  • XP and Tier upon completion of the scenario.
  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • Interest in the new Loot and Planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool:
    Weapon - 4443322
    Spell - 4
    Armor - 4432
    Item - 3222
    Ally - 430
    Blessing - 4000

    Please double check that I didn't miss anything!


  • We played out of order, so getting back to this one before checking out the promos.

    Scenario 4-4D: A KILLER CONUNDRUM

    The fleeing maftets easily outpace you and call out to their sphinx patron as you rush to the ruined fortress. Suddenly, a deafening roar echoes out of the citadel, followed by a visible ripple that emanates from the structure. The maftets at first cheer on hearing the sphinx’s response, but when the wave of energy touches them, they plummet screaming to the ground. By the time this wave reaches you, it has weakened. Nonetheless, you feel it sucking at your life, drawing it forcefully toward the ruins. It may not have killed you, but it certainly hurt! Could this be the Atramentous Eye in action?

    You approach cautiously, peering over a section of toppled wall into the fortress’s courtyard. There, a sphinx sits on her haunches, cradling a multifaceted black sphere in one paw as she mutters insistent questions to it.

    “What are the last words of a dying mute?” she purrs. “How many grains of sand comprise the desert?”

    You lean in to hear better; in the process, you dislodge a few cobbles that clatter down the wall. The sphinx wheels about in alarm, her eyes glowing with fiendish malice. She roars, and the orb seems to drink in the surrounding light before releasing another wave of energy. You take cover behind the broken wall. When you look back, the sphinx is gone.
    It’s difficult to tell quite where she went. However, her words echo throughout the fortress, voicing other quandaries. “How many trespassers must die to fuel my spells? How many spells to solve the Riddle of Koth’Vaul?”

    Her chanted riddles seem to have her distracted. Now if only you could find her before she uses that orb again!

    SETUP:

  • After drawing starting hands, each character discards the top 1d4 cards of his deck.

    LOCATIONS:
    1 - ALTAR OF RIDDLES
    1 - CRYPT
    1 - SCORCHED RUINS
    2 - CHISISEK’S TOMB
    3 - RUINED TEMPLE
    4 - PEASANT TOMBS
    5 - WALLED OASIS
    6 - SCORCHED OBELISK

    Story Banes:
    Villain: HALF-FIEND SPHINX
    Henchmen: BEHEADED, BLIGHTWING, WARRIOR DOLLS

    DURING THIS SCENARIO:

  • After you encounter the villain Half-Fiend Sphinx, each character discards the top 1d4 cards of her deck.


  • Aric Deck Handler

    Hero Point
    Saved - 5 Remaining

    Upgrades
    Ally 4: 1d1000 ⇒ 936
    Blessing 4: 1d1000 ⇒ 476
    Weapon 4: 1d1000 ⇒ 761
    Ally 3: 1d1000 ⇒ 865


    deck handler

    4th xp at tier 4. Saving the HP. 6 remaining.

    blessing 4 for Blessing of the Savored Sting: 1d1000 ⇒ 853

    Visiting Falsin Deek and Sunburst.

    Dark Archive

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    Nok-Nok 4.4
    Scenario
    - 4-4E:

    Scenario Reward
    Bonus Upgrade
    Loot: Mace of Ruin, Necklace of Fireballs

    Adventure Reward
    N/a

    Tier 4.4
    - HP = Saved
    6 Available

    Card Upgrade
    Ally 3: 1d1000 ⇒ 27
    = Cerulean Mastermind (AD 3) in, Mouse out

    Weapon 4: 1d1000 ⇒ 443
    = Limning Starknife(AD 4) in, Shock Kukri

    Blessing 4: 1d1000 ⇒ 880
    = Blessing of Vaultmaster(AD 4) in, Desna's Freedom out

    Banished Cards

    Loot
    Sun Falcon Pectoral: 1d1000 ⇒ 171, Thieves' Tools out
    Golden Serpent Armband: 1d1 ⇒ 1, Mask of Stolen Mien out
    Bonus Blessing Loot: Blessing of Maat in, Blessing of the Spy (2) out

    Traders
    Sunburst Market
    td Stained Glass Elemental in, Burglar out


    Zetha's Deck Handler

    Scenario 4E Rewards:
    Save hero point. No hero points spent that scenario, 2 total remaining.
    Zetha is interested in the Necklace of Fireballs loot.

    Deck Upgrades:
    Spell 4: 1d1000 ⇒ 386 Blazing Servant
    Ally 4: 1d1000 ⇒ 913 Bound Shadow Demon
    Blessing 4: 1d1000 ⇒ 715 Blessing of Anubis
    Item 3: 1d1000 ⇒ 291 Mask of Stolen Mien

    Zetha will visit Falsin Deek as well.


    4-4E Reward Breakdown:

    Everybody gets their first choice, leaving us with only weapon/armors/items for remaining upgrade choices. Aric and Nok both had a weapon and Zetha listed an item, so there we go.

    Aric: Ally 4 & Weapon 4, Bank Hero Point. Spent hero point. 5 HP Remaining.
    Zetha: Spell 4 & Item 3, Bank Hero Point. 2 HP Remaining.
    Nok-Nok: Ally 3 & Weapon 4, Bank Hero Point. 6 HP Remaining.
    Kasmir: Blessing 4, Bank Hero Point. 6 HP Remaining.

    If Kasmir wants to use their second upgrade, the remaining choices are:

    Weapon - 43322
    Armor - 4432
    Item - 222


    Scenario 4-4D wrap-up:

    Please list the following, assuming this is not a replay:

  • Chosen boon type to add to the upgrade pool
  • XP and Tier upon completion of the scenario (since the plan is to play the tier 3 promo scenarios, tiering up to 5 is not recommended).
  • What to spend your new Hero Point on, and your current remaining Hero Points.
  • Interest in the new Loot and planned change of loot for next scenario
  • Planned Trader visit
  • Upgrade preferences.

    Upgrade pool (so far):
    Weapon - 44
    Spell - 433
    Armor - 443
    Item - 2
    Ally -
    Blessing - 00

    Please double check that I didn't miss anything!


  • deck handler

    Save the HP. 7 remaining.

    ally 4: 1d1 ⇒ 1
    spell 4: 1d1 ⇒ 1

    Mythopoeic Sphinx: 1d1000 ⇒ 526

    Visiting Falsin Deek and Sunburst.


    Aric Deck Handler

    I'm only looking for Ally 3/4 and Blessing 4, so I will draw a Blessing as my card.

    Hero Point
    Saved - 6 Left


    Zetha's Deck Handler

    Scenario 4D Rewards:
    Zetha will choose Ally to add to the upgrade pool.
    Tier 4.5
    Save hero point, 3 total remaining.
    Slight interest in Mythopoeic Sphinx but I think it's better in Kasmir's hands so I will pass on it.
    Zetha will continue to take Blessing of Maat and Elemental Skin loot.
    Follow Kasmir to Falsin Deek.
    Will post upgrades once the upgrade pool is updated.


    1 ally and 3 blessings pulled from the deck:

    Bal Themm:

    MM Ally 2
    Traits: Human Cleric
    To Acquire: CharismaDiplomacy 10
    Recharge this card to add 1d6 and the Magic trait to your check to defeat a bane that has the Undead trait. Discard this card to explore your location. During this exploration, add 1d6 and the Magic trait to your checks to defeat a bane that has the Undead trait.
    Blessing of Thoth:

    MM Blessing 1
    Traits: Divine Thoth Cold
    To Acquire: WisdomKnowledge 10 OR Divine 6
    Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait. Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Blessing of Isis:

    MM Blessing 3
    Traits: Divine Isis Acid
    To Acquire: Divine 7 OR Intelligence Craft 11
    Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
    Blessing of Isis:

    MM Blessing 3
    Traits: Divine Isis Acid
    To Acquire: Divine 7 OR Intelligence Craft 11
    Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

    So the updated boon pile is:
    Weapon - 44
    Spell - 433
    Armor - 443
    Item - 2
    Ally - 2
    Blessing - 33100


    Aric Deck Handler

    Actually, I'll try for one of those Blessing 3s.

    Blessing 3: 1d1000 ⇒ 258

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