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Organized Play Member. 138 posts (18,964 including aliases). No reviews. No lists. No wishlists. 23 Organized Play characters. 16 aliases.


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GM Tiger wrote:

awfully tempted to try running something like Fall of Plaguestone (since it's a lvl 1 adventure, how hard can it be?)

(famous last words, I know) :)

It was damn hard when we first started it back around launch time, but we didn't finish. Count me in if you do so.


I've decided against Harsk. For a melee dual wielder he made a very poor choice to invest in striking on his heavy crossbow, not his war axe. I figured I have the boon to allow me to play one of the Sundered Waves pregens, so I will!

The sword and board fighter (much like Kernal Klank), Jadran Tagar!


Lazzare wrote:
We have plenty of healing, what we do not have much is melee martials (without you, we have just one left).

Alrighty, browsing the pregens, how does Harsk sound? I'm quite fond of Dwarves, and he's a dual wielding ranger. Should fit in the scenario well.


GM redeux wrote:
Quote:
I remember hearing they had slightly different rules to a regular scenario.

Not only that, but slightly different rules depending on the special. Here's the repeatability breakdown per special:

Multi-table specials
2-00 (tiers 1-2, 3-6, & 7-8, once each tier)
3-99 (tiers 1-4, & 5-8, once each tier)
3-98 (tiers 1-4, & 3-6, can be played twice & each playthrough can be in any tier)
4-99 (subtiers 1-2, 3-4, 5-6, 7-8, fully repeatable)

The above is just for playing, if you GM you can get a separate chronicle still. So for example 2-00 you can get up to 6 chronicles if you played and GM'ed every tier.

Thanks for the info redeux.

A follow up question: are you able to play the same special with the same character but on a different tier? Or must you be playing with a different character than the first play through?


Just to clarify, what are the rules now for participating in specials for second edition? Can you play them multiple times but only with different characters, like repeatables? Are the tiers restricted to one play per or one play per character? I remember hearing they had slightly different rules to a regular scenario.

Figured it would be good to get straightened out before March 4th arrives.

Thanks


It is likely that my preferred character Kernal Klank won't finish his current game in time for this to start. I'll start looking over the pregens for one that seems to round out the group a bit. Any suggestions? Looks like we've got casters/ranged covered. How about healing?


GM Computerpro82 wrote:

Yes, I'm a Sucker and I freely admit it.

I am interested, but confused whether I should sign up as a student or a Mentor, since I have been GMing here almost 2 years, but I've never been to school

Definitely not a sucker. Its a great program and I'm glad Redelia and others are still making it happen.


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GM Computerpro82 wrote:

@GM Redelia

I'll bite. What is GM School?

Massee watches with interest as Computerpro82 eyes and then nibbles the bait... he sits waiting for Redelia to snap the rod up, driving the hook deep inside Computerpro82's top lip. She's got one!


Nomadical wrote:

Still haven't heard about characters from 2 of the 6, so I'm not fully committing to my build yet.

Sneakerz wrote:
Being sure to address how I can get healed..

Medicine check related healing works fine. If I stick with the investigator, he's taking Medic as his free archetype, Battle Medicine at 1st, and Continual Recovery at 3rd. By 3rd level, he'll have +11.

But if I go with the psychic, we'll need someone to be able to heal, including healing the skeleton.

For medicine checks to work on undead you need this skill feat. I'll be taking it as soon as I can, at level 2. I will have lay on hands to help with in and out of combat healing somewhat. And of course medicine checks, which I probably will only use on myself out of combat since the lay on hands will be better.

Stitch Flesh
Feat 1
General Skill
Source Book of the Dead pg. 45
Prerequisites trained in Medicine
You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in healer's tools. Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of Pharasma or the wounds were caused by powerful positive energy.


Eric Swanson wrote:

Okay Profile for Puc-Lee is finished.

GM: Please review for any mistakes, thanks. I also put in some contacts under the Willowshore spoiler too.

All: Still trying to figure out which Free Archetype to select, but I suppose I will figure it out as the game progresses. Nomadical's Ritualist suggestion is a good one though.

Looks snazzy, especially the formatting! I haven't played monk so I really can't give any solid feedback on that part.


Welcome Nomadical, long time no see! (Little Frankie)

GM: Thanks for the updates. I've heard of those two variants but haven't played with them yet. I am curious as to how the ABP changes wealth doled out in the game. Does it get reduced since you no long need to spend the bulk of your $$ on those required bonuses? Or are we expecting everyone to be running around with bling and consumables galore to spend it all?

I'll need to do some serious searching to find an archetype to fit with my crusader's thoughts, but it could be as simple as medic. Not sure yet.


Isn't that a flashback!


Just as an update for everyone, I'm looking like I'll be a skeletal crusader. Redemption.


I'm here and pondering a character!


Just as a clarification for myself, and likely others, a couple questions.

You can replay specials if its a different tier than you've played before?

If so, do you need to play a different character, same character, or whichever?

Thanks


Hello! I haven't yet decided who to bring on this Season 4 kickoff scenario. Waiting to see what else/lvl others are bringing along for the fun.


Maybe a link to a document that has all of the helpful links listed there with a short description. I wouldn't want half of my campaigns page just being Cottonseed with a pile of links on it.


Thanks for all your hard work Tyranius!

And a big welcome to Bigrin!


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Mister Midnight wrote:

"Meow!"

And don't forget me, Mister Midnight!

A cat NG? I dunno, that's a bit of a stretch!


Finn Gumshoe wrote:
My rogue here should be all done by end of weekend, I'll be ready to start after that. I need to adjust his feats a little.

Ya Stitch and Meat Wagon are 95% complete as well, just waiting on the books I ordered to arrive so I can flesh out the little details like regional languages and stuff like that.

I'm sure I'll do a bit of tweaking after a few games once we get an idea of roles and what works and what doesn't.

But for now I'd stuff Stitch n MW into the 'healery' role.


GM Tiger wrote:

I have added 02-11 (Pathfinder Trials) to those I have prepared. So what's our lineup? I just need to statblock my new Swash but I'm ready to go...

So is Stitch related to Scratch? Tell Scratch that Clarence says hi.

And I'd love to play 03-01 again.

Ya I think I've solved some of my issues with figuring out names for characters... make many of them related! Stitch is the younger, less morally concerned brother of Scratch.


I'd be fine with that.

I need to get my character set up though. I think we're going to all need to keep medicine at hand.

Maybe I'll focus my inventor on constructing a 'heal bot'. I think there are some options for that.. sorta?


I don't have anything bought or prepped so I'm happy to fill in around what other people already are ready to run.

Chadius, did you invite GM Tiger to the thread yet?


Thanks for setting up the thread chadius!

I'll start with one of the more fun topics.. what sort of characters are people thinking about playing?

My current thoughts are a ranger with an animal companion that may retrain into an inventor with a construct companion once Guns and Gears is PFS legal.


I'll get things in order today. Looking forward to it.


Oooo Booker seems like my favorite choice.


Looking forward to it. I'll need to ponder who gets the chronicle for a bit though.


I haven't decided yet which character to bring along, depending on how things shake out. They will definitely be first or second level though regardless.


I'm here. Not 100% sure what I'll bring, depends on who's free.


Sorry to be late to the party. I'll have everything up and running by this afternoon.


Toss me on the pregen table I guess GM, thanks.


I'm pretty busy this week/end and have no qualms about you starting on Monday. I'll actually probably be semi awol until Sunday anyhow.

I think I requested the pregen sorc on the signup. I haven't looked at them yet but that's my pick, for good or bad!


Ok, I will likely be making a higher level version of Scratch (Dwarven Ranger) to test things out to see if I like the trap making aspect of a ranger. He'll be ranged primarily.


I expect some of the more restrictive archer stuff in 2.0 is to reign in the dominance that was 1.0 archers.

I also like the fact that there is a reason for someone to use a short bow instead of in 1.0 it was long bow only. Along the same lines as there is more than just a few types of armor's used in 2.0.


GM Wayfinder wrote:
Quote:
It's based on an expectation that we're using a lot more consumables than we're used to in PFS1.
But we all get a couple free consumables per adventure in PFS.

Not if you are level 1 and field commissioned.


If you're still looking for another to fill out a spot I can put together a fresh core character by tonight. I just need to banter about some character concepts in my brain first.

Games Played: Alot
Character concept: Not sure yet.
XP: 0


I think the two concepts I provided are it.

And to be honest I'm very much favoring the summoning fellow. I've made some alterations to him (crunch wise) and am continuing to develop him further (fluff wise).

He has morphed from an arcane caster focused on summoning into a divine version: Herald Caller of Torag (cleric archetype) as it fit more with what I wanted to be able to do and not do. I figured I'd mention it since he would be able to provide healing and divine support vs the arcane side of things. This archeytpe is a squishier cleric version, so a bit along the lines of 'cloistered cleric'... light armor and no shield.

Waggi remains the same. An Ulfen sailor stuck in the city and eager to make his fortune.


My first choice:

Kradel Blastforge: Dwarven Wizard or Arcanist Earth Summoner

Missing Son or Daughter: The missing child is your own son or daughter, a niece or nephew, or a child you were charged with protecting. The child was abducted during a trip to the market or other daily event. Your stubbornness and long hours spent searching for rumors grant you a +1 trait bonus on Will saves.

Kradel isn't a native of Korvosa, but instead a regular merchant who travels to the city frequently with a troupe of Dwarves from Janderhoff. On one of many trips to the city Kradel finally started bringing his eldest son, teaching him the family business. The trip proved disastrous though when his son disappeared without a trace.

Second choice:

Waggi: Ulfen Storm Walker Ranger (Archery)

Addicted Friend: The addict is a friend or lover who might or might not have survived the overdose. Your research into the drug scene and local politics has given you a respectable education in street knowledge. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you.

Waggi is a man from the Northlands, an Ulfen. Growing up on the sea raiding the Varisian coast on his Uncle's ship, at least until his Uncle fell hard for Shiver. The man lost his will to sail and plunder and now Waggi is stuck in Korvosa trying to break the man of his habit, or at least getting some Ulfen justice for the affront.

Third choice:

Dunno yet.


I've always had a urge to play an aasimar but only if I can think of an interesting concept.

I'm home today so I can put some time into reading the players' guide and gaining some direction.


I'm here.

Since this is non PFS rules does that open up the litany of races available?


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Sounds fun, consider me signed up. So this game will conclude by the time GameDay starts you say?

I'll get the character fleshed out this evening. They will be a fresh druid.


I still need to decide on the character I'll be using for this. Likely will be a fresh level 1 spellcaster, leaning towards Sorceror at the moment.


That's fine, was just curious. An FYI: I'll be out of town until the evening of the 11th, but feel free to kick off without me. I'm more than happy to make a dramatic entrance.


I just got my books so I'll start browsing.

Were you running this as PFS or no? And the estimated start date was what again?


Hope everything is ok Redelia and welcome back in whatever capacity you are able and willing.


No worries, thanks for the consideration and enjoy the game!


If low tier happens then I'd be happy to bring either Mae the Grippli druid or Dale the know it all alchemist (mindchemist).


miteke wrote:
miteke wrote:

I have a couple of openings for a core run of Fangwood Keep. If you are interested, let me know here.

We currently have a bard, monk, and paladin and I'm looking for 2 players at 3-4th level. We will be starting in a week or so though I will probably get the ball rolling with intro stuff before then.

I'm shocked I haven't gotten any takers yet. Still looking for a couple of players.

Ya my one core character is currently in a game. 4th level fighter. If you are still looking when he's done then I'll be happy to come along!


GM PaleDim wrote:
Massee wrote:

I'd love to get in on some more Core action if Shattered Shield isn't starting for a bit as my beloved Ironshanks is currently escorting a snoring man in his bed clothes.

If it is starting soon then please consider him for your future core meatshield needs.

I have no idea how quickly the space will fill. What's your ETA there?

Half way through at most, so a couple/three weeks anyhow. Thanks for the thought.


I'd love to get in on some more Core action if Shattered Shield isn't starting for a bit as my beloved Ironshanks is currently escorting a snoring man in his bed clothes.

If it is starting soon then please consider him for your future core meatshield needs.



Hi all. No experience with the Thaumaturge at all, none of our group have ever played one. So thinking of trying one.

After reading some of the guides and due to the background of the character, it seems like the idea of using a Thaum is viable (the other option being a rogue).

Regalia as the first implement, for Cha skills, mostly intimidation for this char.

Tome as second for the skill monkey part.

Third implement mirror or amulet, but that's far in the future.

As a weapon the slide pistol (capacity, concussion) and using tome intensify for the crits. Any other melee weapon or claw (dragon blood) as backup. Cha/dex.

Some spellcasting (some good reasons by John R) via Ornate tattoo/runescarred or dragon sorcerer MC.

Thoughts, advice, remarks?

Free archetype game, L5/6 onwards.

Thanks


Blazing bolt and flurry of claws are both spell attacks with multiple targets. Can any target hot be affected by the blood magic effect and thus be be propelled if you have propelling sorcery?

Propelling Sorcery wrote:

The force of your magic can be used to propel yourself or another. You know the following blood magic effect.

Blood Magic—Propelling Sorcery You channel your magic outward into a rush of movement. Either you Step as a free action or move the target 5 feet in a direction of your choice

Blood Magic wrote:
Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.

It won't work for force barrage because no attack, but these two seem to be valid with multiple targets.


Going through Gortle's excellent spell guide and saw the Ferrous form spell. It mentions fist strikes (I take it to mean unarmed attacks) to become 1d10

Your fist Strikes have a 1d10 damage die

Not a battleform, doesn't mention any changes in traits for attacks. So would this mean a dragon sorcerer with Dragon Claws would suddenly have d10 attacks? Or your standard 1d4 unarmed would now be 1d10, keeping the agile & finesse traits?


rulebook wrote:
All of your spells are signature spells. That means that if you know a spell, you can heighten it freely by casting it from a higher-level spell slot, up to the maximum level of spell you can cast. You can similarly cast any of its lower-level versions without learning them separately.

The summoner has an interesting ability. As one of the classes which profits most from spontaneous Cha caster archetypes, what does this mean for the spells of the archetype? Compared with Dangerous sorcery which works for all spells including archetypes, or the Magus who can use any spells to spellstrike, this is written similarly to allow with any spell of the character.

Thoughts?


While the spell is active (duration: until the tributes are done), creatures are fascinated. Normally fascinated ends when a creature or one of its allies is attacked, but in this specific case it sounds as if fascinated does not end as long as the tributes are not done (specific overrides general).

There were some older topics on this but short and without agreement.

Thoughts?


Is anyone aware of an add on for foundry for Pf2, where you can track dice rolls for analysis after a session? For example to see who was the lucky one, or who rolled most nat 1/20's.

Thanks.


Medical Researcher:
Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. When you Craft healer's kits, vaccines, addiction suppressants, antidotes, antiplagues, elixirs of life, or other non-magical medical or healing items, you can use Medicine instead of Crafting.

I take it this means you also don't need the alchemical or magical crafting feats to create any of the above items. Have the recepies and you're good to go.


So you succeed on a recall knowledge, you identify it as a troll and that it regenerates unless damaged by fire or acid. But that knowledge does nothing unless you also know the relative strength of a creature.

For example, you succeed on identifying above troll as a 3rd level party, you take out all your fire stuff and run out to beat up this party of trolls. And die.

So what info do you get when using recall knowledge, as written it seems useless.


I've been playing around with Excel to check effects of weapons and attacks, see what I could come up with, and what the effects are of some of the weapon traits. I made it mostly for checking on weapons for a flurry ranger, but ended up with something that can also be used for other combo's.

If anyone is interested, it's an Excel file, which can be downloaded and used.

Link is at the bottom of THIS PAGE.


After the delightful examples of Bon Mot, time for the next step. So we can use it, how do we get rid of it.

part of the description of the Bon Mot feat:
The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.

The question is how to read this. Should it be read as:
1) The target can end the effect early with a retort to your Bon Mot.
2) This can either be a single action that has the concentrate trait, or
3) An appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.

Or as:
1) The target can end the effect early with a retort to your Bon Mot.
2) This can either be a single action that has the concentrate trait, or an appropriate skill action to frame their retort.
3) The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.

In the first example, one could use any concentration trait action, Demoralize, perform, even cast a spell, recall knowledge.

In the second, the action is always the retort which typically uses a Linguistic Charisma based skill. So you'd have to answer with a quib of your own, using a Cha skill.

Thoughts?


One of the drawbacks of a ranger is that the progression is slow. Or at least, slower than Druid/Beastmaster.

So, take the ranger AC (which gives you the edge advantage), take Beastmaster @2nd, and immediately have 2 AC (choose which one to use) plus the following advantage when taking the beastmaster feats:

Beastmaster.

Mature Beastmaster Companion:
All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn to either Stride or Strike.

And later on:
Specialized Beastmaster Companion
Your nimble and savage animal companions become cunning enough to become specialized. Each companion gains one specialization of your choice (choose separately).

Special You can select this feat more than once. Each time, add a different specialization to your nimble and savage companions. Your nimble and savage companions can have up to three specializations each.

A ranger companion normally can get only one.


I'm looking at options for an animal/wild shape druid. Magic fang seems almost written for such a character, but after reading it and the rules more carefully, there is not much use, it seems.

Cast magic fang, followed by wild shape into animal form could have effect on attacks with one die attacks (striking). Does it? And does the +1 attack count, as that is an item bonus?