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Dark Archive

well this is going to be a light campaign (since i'm not very experienced), lv1, any standard race also goblins and orcs are playable too, also all characters will start with the skeleton champion template, any alignment except neutral and chaotic evil, everything else as standard and two traits for characters

the game will be based in Eox... not long after the great war that killed everything there, so characters won't have been undead for long (and probably won't really understand why their dead either)

looking for about 5 characters... but hey if more are interested that's fine

i'll try to get this up and running as soon as possible

so... anyone interested?


Where do you find the skeleton lord template?

Dark Archive

Celestial Half-Porc wrote:
Where do you find the skeleton lord template?

sorry skeleton champion bestiary pg252


ulgulanoth wrote:
Celestial Half-Porc wrote:
Where do you find the skeleton lord template?
sorry skeleton champion bestiary pg252

Ok, I see.

The Exchange

Hmmm...I am intrigued. Let me take a look at the skeleton champion. I will have questions on character creation later.

In the mean time, can you provide a bit more background on the campaign? Where is Eox exactly?

Dark Archive

sure, well its set up in the ancient past of pathfinder... Eox is the dead world in the pathfinder solar system, the sixth planet.

http://pathfinder.wikia.com/wiki/Eox <-- for more information on Eox

other than that well, given that i don't have more information on Eox i'm guessing its similar to Golarion

Dark Archive

certainly interested....stat generation? ie point buy or rolled?

Dark Archive

oh yea, point buy, 15 points

Dark Archive

Right, I was trying to find more information on Eox... but I didn’t found any, so the following setting will be made from scratch.

Date: the date of the campaign world will be largely unknown; the people of Eox keeping track of time throw the movement of the planets, the sun and the stars but with the world catastrophe the sky was darkened permanently hiding the celestial bodies in a magical darkness.

Setting: the game will start in the continent of Verian, in the country of Weltop. Before the disaster Eox was a vibrant world, terraformed by ancient long gone races to become a more viable planet through the use of magic. Huge spires used to dot the world keeping the weather under control. In fact the world had changed so much that it was almost identical to Golarion, with anything found in the third planet also being found in Eox. Verian was always a beautiful and peaceful land, always staying out of wars and a place of refuge for anyone who wished it. Weltop itself was the main capital of Verian, a vibrant port that was surrounded by lush fields and pristine woodland. On the day the world died, all that the inhabitants saw before they died was the sky on fire. Some woke after their deaths, to stare at a world that had died, the sea had coagulated into a giant pool of slime, the fields and meadows had turned into desserts of ash, and the forests had burned into torturous spikes that plagued the dead world. The sky had been darkened by the residue magic. But none of that mattered compared to the horror the “survivors” would be forced to face. They found themselves as intelligent skeletons, their memories clouded of the world before, especially on the events of the final day. No one could remember what day it was, or what their name used to be, all that they could remember was faint clips of their former lives. But they weren’t the only “survivors” countless of mindless undead also plagued the dead land, brought back by the magical aftermath of the apocalyptic event. Without an atmosphere Eox would no longer change much, there was no weather, no breeze, no noise, only the magical whispers that the undead wailed would be the only thing anyone would ever hear in this world.

Eox pantheon: the gods of Eox are not the same as the gods of Golarion, so here is the list of them for you aspiring clerics:

Andarous LG, domains: good, law, artifice, knowledge and magic. Favoured weapon is the warhammer. Andarous is the deity that was said to have made Eox the living planet, with his great knowledge of magic and machinery, the changed the world by smiting it into shape with his hammer. Andarous is always depicted as a young man wearing a smith’s apron over wizard’s robes, he has a great red beard and a large hammer.

Felnor NG, domains: good, sun, fire, glory and travel. Favoured weapon is the longbow. Felnor is Andarous’ father, riding the sky eternally bringing light to the world and the ability to tell time. Felnor is always depicted as a giant humanoid made of fire, with two great wings on his back. Since the great disaster Felnor is believed to have been locked away beyond the sky.

Deoudu CG domains: chaos, good, glory, liberation and strength. Favoured weapon is the glaive. Deoudu is the great god that inspires people to acts of glory; he is the one that inspires revolts against evil tyrants and the slaying of great monsters. Deoudu is always depicted as a Halfling wearing bright orange clothes and a huge purple hat, always seen smiling.

Hanyle N domains: darkness, death, weather and water. Favoured weapon is the dagger. Hanyle is the mother of Andarous and the wife of Felnor, she is the queen of the dead, she is the judge of the dead and thus neutral on all the affairs of the living, yet she is also the ruler of the seas and the sky bringing life giving rain to the people of Eox. She tries to be lawful but is known to have tantrums, and probably became the ruler of much of the world due to one. Hanyle is always depicted as a beautiful mermaid with silver hair and green scales.

Retle N domains: earth, animal, plants and protection. Favoured weapon is unarmed strike. Retle is the primordial god that asked Andarous to shape the world to hold life. Before he was only the lord of the empty rock that used to be Eox but when Andarous made it possible to bare life Retle created it, in fact he created everything that lived in Eox, and soon found out he had ran out of space for more life, so he pleaded with Hanyle to make the underworld so new life would be made. Retle is always shown to be a huge centipede with a golden hide and large mandibles.

Exov LE domains: law, evil, charm, nobility and air. Favoured weapon is the rapier. Exov was said to be once a mortal man, who was the first to summon a devil into the world. The devil convinced Exov to follow it back to its realm. No one knows what Exov endured in that dangerous plane but he returned, and he returned as a god. Exov is never depicted, his cults always being secretive the only symbol of Exov is the ‘E’.

Waalnu NE domains: evil, madness, war, trickery and destruction. Favoured weapon is the whip. Waalnu is a strange creature that is said to have come to Eox from beyond reality. Waalnu is a giant worm whose sides melt into a giant mess of mouths, eyes and tentacles similar to that of a shogoth. Waalnu is the bringer of madness, war and destruction; he poisons the minds of leaders into war and wishes to corrupt the world. Many believe that after the death of Eox Waalnu achieved his goal.

Zoxor CE domains: chaos, evil, war, destruction and strength. Favoured weapon is the mace. Zoxor was the great god of battle; he was always trying to prove his power by forcing other gods to battle him. Zoxor is a warrior, his only desire is to experience war, it is said that he left Eox to battle the creatures of the abyss leaving Waalnu to create war, while he empowered warriors to fight better. Zoxor is always depicted as a huge warrior clad in thick armour and wielding a mace twice his size.


I'll bite, I rarely get to play an undead character.

[nostalgia]Ah, this bring me back to some of my more lich-y and vampy characters...[/nostalgia]

Thinking of playing a Nuetral Orc Barbarian (of course with the skeleton champion template), not sure if you want this, as the berserker rules will favour the PC (IE me) in an unbalanced way, but if I can, then great, if not, then I might stick with fighter, same race.

I will have a few more questions about character generation, but I will await a yea or nae before posting them.

Dark Archive

Ekeebe wrote:

I'll bite, I rarely get to play an undead character.

[nostalgia]Ah, this bring me back to some of my more lich-y and vampy characters...[/nostalgia]

Thinking of playing a Nuetral Orc Barbarian (of course with the skeleton champion template), not sure if you want this, as the berserker rules will favour the PC (IE me) in an unbalanced way, but if I can, then great, if not, then I might stick with fighter, same race.

I will have a few more questions about character generation, but I will await a yea or nae before posting them.

yea go for it (though i thought barbarians would get screwed without a con score thus very few rage points)


I'm intrigued. If you let me play this one, it will be the most unusual setting I'll ever have played in. I'd be inclined to play a human fighter... except that with so much undead in the setting, a cleric ought to be mega-useful.

A couple of major points confuse me, though.

ulgulanoth wrote:
...any alignment except neutral and chaotic evil...

All skeletal champions are evil. Saying "any alignment except neutral and chaotic evil" leaves only lawful evil. I guess you're saying that we DON'T have to restrict alignment as with the "default" skeletal champion. But I just want to make sure. You're saying we can truly choose any of the 9 alignments except Neutral Evil and Chaotic Evil?

ulgulanoth wrote:
oh yea, point buy, 15 points

Um... the undead have no Con score. Are you saying that we might as well take a Con score of 7, so as to get an extra 4 points, since we'll lose our Con scores anyway? Or do we have to assume that our old Con scores were 10 when we were alive? Or maybe you'll be smug and say "Ah, but what if some magic happens during the game that restores you to life? Then you'll be sorry for taking a lousy Con score!"

Dark Archive

in terms of alignment- you can be good (since the reason their undead is magical contamination rather than necromancy) so all alignments bar neutral evil and chaotic evil

now i don't particularly mind if people take con 7, but i wouldn't expect a warrior or a barbarian having con 7... i guess for terms of balance we'll keep that everyone had con 10 when they were alive

Dark Archive

ok, may i ask all who are interested to post here a "I whant to play" post? just to confirm (i think we might have enough to start soon)

The Exchange

I am in. I am thinking of playing a monk.

Questions:

- I am thinking of taking Combat Expertise and Improved Trip. I noticed that at 6th lvl, the monk gets to pick Improved Trip as a bonus feat. If my character already has that feat by 6th lvl, will you allow him to pick Greater Trip? It says in the class description that "a monk need not have any of the prerequisites normally required for these feats to select them," so whether or not this happens will be completely up to you.

- It says under the Skeleton Template that the creature gains claw attacks. Does that mean a monk's unarmed strikes count as slashing as well as bludgeoning? I just thought in an environment where every creature has DR5/bludgeoning, regular unarmed strikes wouldn't make much of an impact.

- And just to clarify, the claw damage for medium skeleton is d6 right? Same damage as unarmed strike for a medium monk?

Dark Archive

Wilhem wrote:

I am in. I am thinking of playing a monk.

Questions:

- I am thinking of taking Combat Expertise and Improved Trip. I noticed that at 6th lvl, the monk gets to pick Improved Trip as a bonus feat. If my character already has that feat by 6th lvl, will you allow him to pick Greater Trip? It says in the class description that "a monk need not have any of the prerequisites normally required for these feats to select them," so whether or not this happens will be completely up to you.

- It says under the Skeleton Template that the creature gains claw attacks. Does that mean a monk's unarmed strikes count as slashing as well as bludgeoning? I just thought in an environment where every creature has DR5/bludgeoning, regular unarmed strikes wouldn't make much of an impact.

- And just to clarify, the claw damage for medium skeleton is d6 right? Same damage as unarmed strike for a medium monk?

yes you can pick greater trip

it would seem unfair to remove the bludgeonig damage, so yea it counts as either

as far as i'm aware that's correct


Wilhem here. Below are ability scores for my skeleton champion elven monk:

STR = 10 + 4(point buy) + 2(undead) = 16
DEX = 10 + 4(point buy) + 2(race) + 2(undead) = 18
CON = 10 - 2 = 8
INT = 10 + 2 = 12
WIS = 10 + 4(point buy) = 14
CHA = 10 = 10

Dark Archive

ok guys i'll open a new thread in the discusion section so you guys can start building a party, thinking out loud character concepts, ect... use this thread for questions, and do please state here if you whant to play

hope to get characters soon, then we can start!

Dark Archive

Aerian Ruayr wrote:

Wilhem here. Below are ability scores for my skeleton champion elven monk:

STR = 10 + 4(point buy) + 2(undead) = 16
DEX = 10 + 4(point buy) + 2(race) + 2(undead) = 18
CON = 10 - 2 = 8
INT = 10 + 2 = 12
WIS = 10 + 4(point buy) = 14
CHA = 10 = 10

nice


More Character Creation Questions:

- Are we getting full class hit die for 1st lvl? How about subsequent levels?
- Since a skeleton uses it's CHA modifier instead of CON to determine bonus hit points, is the CHA modifier also used for Fort saves?
- There are lot of racial hit die applications under BAB, skills, and saves. For a first lvl standard race character, we don't have to worry about it, right?


I'd like to play as well if there is still a spot open. I am currently on vacation and don't have my beastiary with me so I couldn't roll a character until I get home on the fourth. If this will delay you guys to much then I'll drop out. If not I think I would like to play CG Half-elf sorc.


because you asked for a "I wana play" post, here it is.


I want to play. Will try to have a character up tonight, maybe tomorrow.


I want to play, if I'm not too late. Since no one else seems to want to play a cleric, I'm going with human cleric. I'll want to channel negative energy, for obvious reasons. I've got:

STR 15
DEX 14
CON -
INT 10
WIS 16
CHA 14

What's our starting wealth? Is it the standard roll for our class?

Anyway, if we get maximum hp for our class level, then I should roll for hp for the 2 monster levels (adjusted for CHA, of course):

10 + 2d8 + 4 ⇒ 10 + (2, 7) + 4 = 23

And by the way, when you fill in your "weight" entry, you may be interested to know this: in an adult, the skeleton comprises around 14% of the total body weight, and half of this weight is water.

The Exchange

Aaron Bitman wrote:

I want to play, if I'm not too late. Since no one else seems to want to play a cleric, I'm going with human cleric. I'll want to channel negative energy, for obvious reasons. I've got:

STR 15
DEX 14
CON -
INT 10
WIS 16
CHA 14

What's our starting wealth? Is it the standard roll for our class?

Anyway, if we get maximum hp for our class level, then I should roll for hp for the 2 monster levels (adjusted for CHA, of course):

10 + 2d8 + 4

And by the way, when you fill in your "weight" entry, you may be interested to know this: in an adult, the skeleton comprises around 14% of the total body weight, and half of this weight is water.

You sure we get two monster lvls? I thought it says "creatures without racial HD gain 2," which I interpret as just adding 2 hp. Or is that for creatures out there that actually don't have racial HD?


I am positive the book means that creatures without racial HD gain 2 HD. Nowhere in that paragraph is the phrase "hit point" used.


I would have to agree with Aaron on this one.

Bestiary wrote:

Change all of the creature’s racial HD to d8s,

then add 2 racial Hit Dice to this total (creatures without
racial HD gain 2)

The Exchange

Appreciate the expertise, Aaron. I wonder, though, if Ulgulanoth would let us have full racial HDs as well... And do we add our CHA mod as bonus hp to both the racial HDs and the class HD?

Dark Archive

na, roll for the racial hit dice (otherwise everyone would be starting with 16 hp o.O! 21 if you take toughness) and yes you add CHA mod to racial hit dice as well (works just like CON would)

as for starting wealth, yes standard for the class, i say you all also get an extra 50gp since undead don't need food or a place to sleep and thus tend to save their money better

Dark Archive

AlQahir wrote:
I'd like to play as well if there is still a spot open. I am currently on vacation and don't have my beastiary with me so I couldn't roll a character until I get home on the fourth. If this will delay you guys to much then I'll drop out. If not I think I would like to play CG Half-elf sorc.

well i don't mind too much, yea there's still a spot open, just make sure to have your character done as soon as possible


I'm creating a character now, it should be done in an hour or so.

[EDIT]
just rolling for the racial HD
2d8 ⇒ (8, 2) = 10
[/EDIT]

Dark Archive

Ekeebe wrote:

I'm creating a character now, it should be done in an hour or so.

[EDIT]
just rolling for the racial HD
2d8
[/EDIT]

look forward to seeing it


Sorry about the wait, but this is my (Ekeebe's) character without a back history, I will write one up now, but I just thought I would post the rest for your review.


Okay, back history done, now unless I have miscalculated something, I should be ready to start.

The Exchange

Dice roll for racial HDs: 2d8 ⇒ (7, 2) = 9

The Exchange

I am 90% sure that it does, but want a confirmation from anyone who knows the answer to this question: does Weapon Finesse works with unarmed strikes?


ulgulanoth wrote:
AlQahir wrote:
I'd like to play as well if there is still a spot open. I am currently on vacation and don't have my beastiary with me so I couldn't roll a character until I get home on the fourth. If this will delay you guys to much then I'll drop out. If not I think I would like to play CG Half-elf sorc.
well i don't mind too much, yea there's still a spot open, just make sure to have your character done as soon as possible

Thanks! The only thing preventing me from making a character right now is the skeletal champion template. I have the player guide PDF with me, but I don't have the beastiary with me. If someone can let me know what changes to apply for the template I will creat a character, and have it up later today.

The Exchange

AlQahir wrote:
Thanks! The only thing preventing me from making a character right now is the skeletal champion template. I have the player guide PDF with me, but I don't have the beastiary with me. If someone can let me know what changes to apply for the template I will creat a character, and have it up later today.

You can find online info on the template here. It's on the bottom of the page.


Could ulgulanoth, or somebody, please correct me if I'm wrong?

As a first level cleric, I get 2 skill ranks, plus 1 for being human, plus 1 for being in my favored class (assuming I go with the skill rank and not the hit point.) That's 4. Then for my 2 monster levels, I get 4 skill ranks per level, with no bonus for being human nor for favored class. So that's a total of 12 skill ranks I get. Right?


Just to make sure I did this right, is this how the point buy would look with the template and racial modifications, or does the template supersede the racial modifications?
S- 12 (+2 skeleton)
D- 16 (5 point buy + 2 skeleton)
-
14 (5 point buy)
10
16 (5 point buy + 2 racial modifier)

The Exchange

Aaron Bitman wrote:

Could ulgulanoth, or somebody, please correct me if I'm wrong?

As a first level cleric, I get 2 skill ranks, plus 1 for being human, plus 1 for being in my favored class (assuming I go with the skill rank and not the hit point.) That's 4. Then for my 2 monster levels, I get 4 skill ranks per level, with no bonus for being human nor for favored class. So that's a total of 12 skill ranks I get. Right?

That's right I believe. Do we get any bonus BAB or saves from the template?

The Exchange

AlQahir wrote:

Just to make sure I did this right, is this how the point buy would look with the template and racial modifications, or does the template supersede the racial modifications?

S- 12 (+2 skeleton)
D- 16 (5 point buy + 2 skeleton)
-
14 (5 point buy)
10
16 (5 point buy + 2 racial modifier)

That's how I did my character. ulgulanoth might rule that the template supersedes the racial mods, though.


Ok I [AlQahir] have started to make a profile for my character, I will flesh it out and have it finished by the end of the day. Since everyone else has rolled their racial hit die in this forum I thought I would as well.
racial hit dice- 2d8 ⇒ (7, 4) = 11


Wilhem wrote:
Do we get any bonus BAB or saves from the template?

To quote from the PRD entry:

The PRD wrote:

BAB: Its BAB for racial HD equals 3/4 of its HD.

<snip>

Saves: Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

So 2 racial HD should come to BAB +1, Fort +0, Ref +0, Will +3.


Do you get the +3 for taking a rank in a skill that is under the skeletal champion skills list?


AlQahir wrote:
Do you get the +3 for taking a rank in a skill that is under the skeletal champion skills list?

Yes. I quote this page of the PRD

The PRD wrote:
If the skill you're using is a class skill (and you have invested ranks into that skill), you gain a +3 bonus on the check.

So technically, you don't get the +3 until you USE the skill. So under the Pathfinder rules, it wouldn't even matter if it became a class skill many levels AFTER you bought the skill rank; it's still a class skill.


ulgulanoth wrote:
as for starting wealth, yes standard for the class, i say you all also get an extra 50gp since undead don't need food or a place to sleep and thus tend to save their money better

Dang it, the dice roller doesn't understand multiplication. Okay, I'll do the math myself...

4d6 ⇒ (3, 2, 1, 3) = 9

Lousy roll (grumble, grumble). Okay, times 10 is 90, plus 50 is 140.

The Exchange

This just dawned upon me: are there Inflict Light Wounds potions? If not, we would need to rely on channeling to heal. And do undead get hp from resting? If so, how much?


Wealth roll
2d6 ⇒ (5, 1) = 6 *10 + 50

Dark Archive

Wilhem wrote:
This just dawned upon me: are there Inflict Light Wounds potions? If not, we would need to rely on channeling to heal. And do undead get hp from resting? If so, how much?

i say it's normal healing

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